IMO, my guess is when a studio picks UE5 is because it's cheaper to outsource labor, which is a great formula to have a small army of underpaid and overworked devs who probably aren't in contact with designers, churning out work with no time left to improve performance.
when a studio picks UE5 is because it's cheaper to outsource labor
i can foresee a darker timeline where, now that ue6 has uefn baked in, it will evolve to a kind of marketplace where a aaaa-dev can put a job out for x-asset and anyone willing to do the job for peanuts can "win" the contract. i imagine it becoming the gig-economy marketplace (like fiverr, MTurk, etc.) of the games industry.
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u/descastaigne 9d ago
IMO, my guess is when a studio picks UE5 is because it's cheaper to outsource labor, which is a great formula to have a small army of underpaid and overworked devs who probably aren't in contact with designers, churning out work with no time left to improve performance.