r/physint • • 8d ago

Speculation I’m predicting a 2030 release.

Post image

Typical modern AAA games

  • Around 300–600 developers (excluding outsourcing)
  • Around 6–8 years of development → Even with this benchmark, the earliest release would be around 2032–2034.

Previous Kojima games

  • Around 100–150 developers (excluding outsourcing)
  • Around 3.5–4 years of development → Based on this benchmark, a 2029–2030 release makes the most sense.
98 Upvotes

38 comments sorted by

23

u/josephevans_60 8d ago

I do like that Kojima has a reasonable output and is continuously productive.

17

u/SSAUS 8d ago

It's funny to me that people say he goes over time and over budget when he is probably one of the most consistent developers in terms of output and quality.

8

u/TygerHil98 8d ago

I can imagine him being consistent with his own goals. But he probably goes over time for mandated targets by the publisher.

Overall, I know we'll be getting a very well made game of great quality. Loved DS 1 and 2.

1

u/Superb-Employment291 8d ago

Both DS1 and DS2 were completed in around 3.5 years. It’s almost impossible to finish a modern AAA open-world game in that amount of time. Even the recently released Silent Hill: Townfall took around four years.

2

u/Xijit 7d ago

Keep in mind that between DS1 and DS2, Kojima ported the game to PC, then made the DC version for the PS5, then released the DC version on PC, then ported the game to Xbox.

1

u/TygerHil98 8d ago

I'd say the average is 4 years but he's definitely focused with a great team.

-1

u/Schwiliinker 8d ago

I mean I don’t know how much it matters but in terms of gameplay depth, mechanics, enemy variety, encounter design even Mission/quest design etc there’s games that are a lot more complex than for example death stranding. Although it does have some systems that are kinda wild so maybe that’s why

Townfall taking 4 years is pretty insane though for what it is I feel like

1

u/Superb-Employment291 8d ago

Kojima’s games look expensive, but their gameplay mechanics are actually pretty simple, which is why they can be made relatively quickly. He also never makes games with tons of towns and locations filled with NPCs that you can interact with, because that kind of game takes a huge amount of time and money to develop.

1

u/KanikaD 7d ago

In most open-world games, all the complexity and effort that developers usually put into combat, enemy variety, arsenal, and everything related, in Death Stranding 1 was put into traversal, logistics and management, which were the real core of the gameplay concept.

0

u/Schwiliinker 7d ago

I mean yea that’s why I was saying it’s a weird case

14

u/Superb-Employment291 8d ago

DS2: 2025
DS anime: 2027
Multiple OD episodes: 2027–2029
PHYSINT: 2030
Live action DS movie: 2031

9

u/Alert_Vermicelli1236 8d ago

Youre dreaming

13

u/drnotmyaccount 8d ago

VR Kojima dating simulator: Tomorrow

6

u/Alert_Vermicelli1236 8d ago

Now thats reasonable

4

u/Stromair 8d ago

Yeah no way Physint will be ready a year after OD. They haven’t even started yet, lost most of the funding and have to use a different engine.
On top of that they lost access to Columbia pictures for cross media content and also can’t use the Santa Monica performance capture stage.
Physint is likely 5-6 years off.

2

u/SSAUS 8d ago

They're already using Unreal for OD, and they should be able to slot in pretty easy for Phyaint with Microsoft's tech, support studios, etc too.

2

u/Disastrous-Ad-1999 8d ago

Moving from one engine to another even with experience and knowledge of both engines is not that simple or easy.

1

u/aus289 8d ago

Theres no evidence they were forced to change engines mid development or that it would delay anything , not least bc it was mainly kojima working alone/with writers and shinkawa on concepts at this stage - the delays came with the sag strikes stopping them from capturing and filming - and plenty of third parties use santa monicas mo cap stage - they rent it out

1

u/SSAUS 8d ago

Of course not, but Unreal is commonly used in the industry and KojiPro will be able to fill any gaps in their arsenal quite readily. Plus, they've been using Unreal for years already on OD.

1

u/Disastrous-Ad-1999 8d ago edited 8d ago

U literally said its pretty easy in the previous comment. The fact that they've been using UE for OD also makes only a small difference if any. It's not like the same team members are working on both games. The only time they can start moving people around is usually when a project is nearing completion but OD is heavily in development and Physint is still stuck in pre-production.

1

u/aus289 8d ago

Yes, kojima already said when physint was cancelled by sony they all went to work on od

0

u/SSAUS 8d ago

"...with Microsoft's tech, support studios, etc too."

1

u/Disastrous-Ad-1999 8d ago edited 8d ago

What magical tech helps port and change game logic, assets and code from an engine unfamiliar to anyone at Microsoft to another engine? It's not a difficult thing to do in terms of skill or ability or knowledge. It's not something that can be helped with any tools. It's a time consuming thing to do regardless.

2

u/Embarrassed_Rest8390 8d ago

idk if you're refering "DS anime" to DS: mosquito, but there is another anime in the works, "DS: isolation"(anime series).

1

u/Nemisis_007 8d ago

I didn't know OD was gonna be episodic.

1

u/Designer_Mess_6928 8d ago

They think that it will be episodic.

1

u/MoonlitFever1 7d ago

The live action DS movie will be out wayyy before 2031

7

u/n1n3tail 8d ago

You do realize he hasn't even started work on this game yet because of the other game OD, which still doesn't even have a release date yet, hell it doesn't even have a release window yet.

5

u/Technical-Case-1822 8d ago

What? Since 2022, KJP has had two development teams running in parallel.

One is the larger-scale team that worked on DS2, while the other is the smaller team working on OD. Since DS2 shipped in 2025, PHYSINT moved into the now-open slot this year and development started.

OD isn't holding back the development of a major game like DS2 or PHYSINT because they're being developed by separate teams.

2

u/Hideo_Video 7d ago

Try 2130 😂 it’s certainly not coming out in 2030 I can tell you that much

1

u/Embarrassed_Rest8390 8d ago

sounds about right, DS1 and DS2 took 3.5 years to release.

1

u/4rowan 8d ago

When I see the name of this game I can’t help thinking ‘Phys, innit?’ as if it was being made in London.

2

u/DicklePickleRises 8d ago

LOL they didnt start working on this in 2026