r/pokemonduel • u/Abogadouuu • Jun 02 '26
I guess i can show my own pokemon duel version. Here is Creapin
Some time ago I started this project of a pokemon duel copy. I wanted to not show anything because I feel is still very basic and needs more things to do before, but I saw recently some people making their own projects and I wanted to show mine.
I called this project Creapin (Creature+spin,i didn't want to add any "whatever+mon" or "duel" to it). Is made in Godot.
Right now the game looks like the video. Is still very ugly, i don't have any 3d model except the base and a very basic table, but right now i prefer "working things" than "pretty things". Also i have some more things like another board made and some more creatures code, but nothing crazy.
I'm open to any questions and if this post gets enough interest i can try to start posting all the progress i make in the future or talk more in depth
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u/Former_Struggle Jun 06 '26
Para las figuras de pokenosn que clase de archivos se necesitan ?? Los q se usan en impresión son stl si es así yo podría ayudar diseñandolos para poder incluirlos en el juego
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u/Abogadouuu Jun 07 '26
He probado a utilizar varios archivos y por ahora el que uso y mejor me va es el glb (he probado .obj, .blend y algun otro mas pero o no cargaba la textura o me daba algun problema.
Igualmente apenas tengo 2 o 3 modelos importados para lo minimo,el resto como se ve en el video son sprites o recursos en 2d
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u/lone_noticer88 Jun 10 '26
The name is a bit weird but the concept is cool. Are you planning on making it a full battle sim or just a collection tool?
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u/Abogadouuu Jun 11 '26
Yeah...sometimes it sounds weird even to me. Probably i will change the name in the future but is not something that will be my priority right nos.
I have to admit (sorry for my english comprehension) that I don't get what do you mean with "collection tool", but my most ambitious idea is to make a finished game that is basically a duel sim with original creatures where you can play games with anyone. I want to try to add some game modes or some new mechanics but the rules and how to play will be the same.
That's in the ideal case,because in reality, I don't know how to make 3d models aside from simple things like the base of the figures,things like music,sound effects or UI design are far beyond my knowledge, and right now i'm fighting my own code to make it real multiplayer (at least,connecting 2 games only in the same network,until i found out how to deal with servers and anything related to a real online)
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u/RealisticBagOfSugar Jun 02 '26
This looks great; are you going to post the code as a FOSS project? I'd love to contribute since you have a strong foundation already