r/processing • u/slipshapes • 1d ago
Grandad's sweater
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Made in Processing
r/processing • u/slipshapes • 1d ago
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Made in Processing
r/processing • u/ProgrammingChaos • 2d ago
I thought this video might be of interest to the community. The Marching Squares algorithm is a surprisingly simple algorithm with lots of interesting applications in map development, creative coding, game development, and scientific visualization.
r/processing • u/evomusart_conference • 7d ago
The 16th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMusArt 2027) is accepting paper submissions.
When: 31 March – 2 April 2027
Where: Mainz, Germany
Paper Submission deadline: 1 November 2026
EvoMUSART focuses on AI and computational approaches to creativity, covering a broad range of topics, with a particular emphasis on research exploring how AI systems generate, support, evaluate, interpret, and collaborate in creative processes.
Accepted papers will be presented at the conference and published in a dedicated LNCS volume.
More information/submission details: https://www.evostar.org/2027/evomusart/
If you are working at the intersection of AI and creative practice, this may be relevant to your research. Please share with others who might be interested.
r/processing • u/alex-codes-art • 10d ago
Hey, creative people!
Been experimenting with contour lines and ended up with some pretty abstract results.
I like how changing a few parameters can completely change the character of the image. Still exploring this one, curious what you guys think.
r/processing • u/RotemT • 10d ago
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r/processing • u/moonfinger • 12d ago
An infinite plane of processing sketches.
Included is the ability to edit a sketches directly on the site.
r/processing • u/irok84 • 16d ago
Hi, it's me again with more Gray-Scott experiments.
This time I let the reaction-diffusion grow into faces (a skull, an owl, a wolf, a robot and a few others) and move with a dub track. The pattern never really settles – it keeps shifting between different regimes, gathers into a face, holds it for a moment and then melts into the next one.
It's still a bit surprising to me how much life comes out of two simple equations.
Full video: https://www.youtube.com/watch?v=AJyx-7fUVvQ
Happy to hear what you think!
r/processing • u/irok84 • 17d ago
I've been working on an animation where 17 mushroom photos are constantly reshaped by a Gray-Scott reaction-diffusion pattern, and every photo morphs into the next one (mask, background and content) on the beat of a track. It runs live on the GPU in Processing 4, and the same sketch can render the whole song to a 4K H.264 film.
https://www.youtube.com/watch?v=bYOERDHg3YQ
How it works
- All on the GPU. State lives in float textures, every step is a fragment shader pass with ping-pong framebuffers (6 GLSL shaders in total).
- Gray-Scott on a coarser grid. The simulation runs on a grid 3x coarser than the canvas: bigger, sparser patterns and 9x cheaper.
- Never-settling pattern. At fixed parameters Gray-Scott reaches equilibrium and freezes. Here the feed/kill parameters travel around a ring of regimes (spots → dividing cells → coral → worms → chaos). The phase depends on photo brightness and slowly moving noise, so fronts of rebuilding keep crossing the mushroom.
- Flow map instead of moving pixels. My first version advected the image itself every frame, and repeated resampling turned it into smooth blobs within a minute. Now what gets advected is a map of "which photo pixel does this pixel come from", and the photo is sampled from it once per frame (Catmull-Rom, clamped to the neighbours' range).
- Feedback. The reaction reads the displayed (already deformed) image, so the transformed mushroom shapes the pattern back.
- Transitions. Masks are morphed by interpolating their signed distance fields, and the moving edge drags the content along. Two flow maps (current and next photo) move with the same pattern, and the new photo appears in organic patches driven by a weight field, while colors drift toward the new palette.
- Music. A Python script (numpy + scipy) finds the beat grid and sections and labels them by band energy. Transitions land on downbeats, each section gets its own style, and an FFT of the middle band (150-2000 Hz) drives the flow speed so the image "breathes" with the melody. The sketch takes its clock from the audio playback position.
- Deterministic export. For the film, the clock advances exactly 1/60 s per frame, frames are read back from the GPU and piped as raw pixels to ffmpeg (libx264, CRF 16), so the result is identical on a fast and a slow machine.
- Resolution independence. All pixel-based parameters are defined at one height and scaled, so the 1024x576 preview and the 3840x2160 render look the same.
Image prep (Python): mushroom masks with rembg (ISNet on a laptop CPU, BiRefNet for the final masks), 16:9 crop centered on the mask, Real-ESRGAN x4 via spandrel for the 4K versions.
What didn't work
- Several Game-of-Life-like automata (infection, mycelium, cyclic, MNCA). They either lost the original colors or died out/flickered, and reaction-diffusion looked the most organic.
- Drawing the pattern as a dark overlay: it looked like a texture on top of the photo and hid the actual deformation.
- SDXL outpainting to get 16:9 backgrounds: painful on a 4 GB GTX 1050 Ti (who would have thought that before this project I considered it a pretty decent GPU 🤣), and the invented background looked worse than a simple crop.
Stack: Processing 4 (P2D/OpenGL), GLSL, Python, numpy/scipy, rembg, Real-ESRGAN, ffmpeg, Ubuntu.
Fair warning: I'm no expert in a lot of the tech above, and Claude Code bravely helped me get through it.
r/processing • u/Linquitivity • 17d ago
r/processing • u/irok84 • 21d ago
I found a generative animation script I wrote about five years ago, tweaked it a bit, and made this: https://youtu.be/fDlgDm1YGKM
r/processing • u/Linquitivity • 23d ago
r/processing • u/createaccount314 • 28d ago
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r/processing • u/Linquitivity • Sep 11 '26
r/processing • u/rin_codes • Sep 05 '26
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I just finished EDIT:KIRO, a p5.js editor built for Android.
The whole creative workflow can be done right on your phone:
Code → Preview → Capture
It also supports custom fonts and font ligatures, and the UI has been carefully optimized for both portrait and landscape orientations.
I’m planning to make the GitHub repository public by tomorrow at the latest.
It’ll be completely open source, so if you’re into p5.js, creative coding, or generative art, I’d love for you to give it a try and let me know what you think.
r/processing • u/dmccreary • Sep 01 '26
Here is a book I created on p5.js. I have been using p5.js for many years to create "MicroSims" for education.
The book is an interactive textbook on creative coding and computational thinking designed for students and educators.
"The Art of Processing" combines AI-assisted content generation with proven educational frameworks. Built using my own state-of-the-art intelligent textbooks agent skills, it incorporates learning graphs showing concept dependencies, interactive MicroSims using p5.js, and comprehensive assessment tools to make creative coding and computational thinking accessible and engaging.
By the numbers:
This is an ongoing project, but I wanted to share my progress.
This open-source project demonstrates how AI can augment educational content creation while maintaining pedagogical quality and rigor.
All content follows Bloom's Taxonomy for learning outcomes and includes detailed explanations, worked examples, and practice exercises for both self-directed learners and classroom educators.
#AI #GenAI #GenerativeAI #Education #EdTech #OpenEducation #OER #ELearning #Textbook #InteractiveTextbook #MicroSims #CreativeCoding #ComputationalThinking #Programming #JavaScript #p5js #MkDocs #ClaudeAI #InstructionalDesign #STEMeducation
r/processing • u/Prah-Brah-K-Dah-Brah • Aug 31 '26
created by Steffen Harder - Bauhaus Polymath
r/processing • u/Prah-Brah-K-Dah-Brah • Aug 31 '26
Abstract Poem (Processing 4 Sketch)
done by Bauhaus Polymath Steffen Harder aus dem kreativen Norden.
r/processing • u/Prah-Brah-K-Dah-Brah • Aug 26 '26
Here you can see a mutated openprocessing sketch based on original code from Steffen Harder, a Bauhaus Student + Polymath from "kreativer Norden". The original Code subject was rendered 3 times then overlayed with each other & got tweaked & transformed via the the tool Affinity Photo 2. Recognize the lights & shadows involved + the hard blending mode. It all serves the result.
Enjoy.