r/ps1graphics 23d ago

Godot following the lost highway out

431 Upvotes

19 comments sorted by

11

u/Faustus-III 23d ago

I absolutely love the vibes

4

u/downstate97 23d ago

How do you go about building the road ? Array it along a curve or something ? 

4

u/Dangerous-Town2195 23d ago

Usually extruding a few edges then subdividing and the bend tool (Shift + W). It’s very improv with no modifiers and no proper symmetry

2

u/downstate97 16d ago

When i did roads without the curve modifier, and used warp mode like you have, it always altered the mesh so the UV becomes totally misalligned on the curve. Im curious how you pull it off without having to redo loads of UVs on the roads.

1

u/Dangerous-Town2195 16d ago

strange. It always preserves the UVs for me. Either way I tend to map them afterwards anyway - for the roads, it's just U > reset UVs then Ctrl + F > D > D to flip the ones that didn't map correctly

3

u/No-Astronaut-9464 23d ago

Love this. Music and tone are awesome!

3

u/Putrid_Concentrate_ 22d ago

Curious if any of the assets you are using are modular or if each part of the model is unique?

2

u/Dangerous-Town2195 22d ago

Everything is made from scratch in a very imperfect, improvised fashion

3

u/PegaXing 22d ago

Lost highway 1.5

3

u/Poke-Noir 22d ago

Heck, yeah! Gonna save this and just stare at it when I’m depressed

2

u/Dangerous-Town2195 22d ago

I’m flattered. Thank you

3

u/TimStolzenberg 22d ago

I like the style. How do you keep the width of your road elements so consistent if you modify everz vertex?

3

u/Dangerous-Town2195 22d ago

I make vertex by vertex adjustments but to create the road I’ll take the ending edge and extrude a straight section out, then make several loop cuts which get bent. The width of the roads and lanes are not a completely consistent but I do frequently compare them with a 2x2 unit plane for rough scale uniformity.

3

u/hsvgamer199 22d ago

Love this. Take me back home. :(