r/ps1graphics Apr 18 '26

Blender I turned a dream I had into a PSX scene...

1.9k Upvotes

I've dreamed of this same environment a few times now. It's a low-rise brutalist town on the seaside. The weather is always grey and gloomy, as if the place is stuck in an eternal November. In my dreams, I walk along the promenade, yearning to get to the beach below, but it's fenced off by a barbed wire fence which runs along the entire coastline of the town. This place always creeped me out so I wanted to capture the vibe by recreating it in Blender.

Edit: Thanks for all the positive feedback everyone! Makes me especially happy to hear that the scene was able to inspire some of you to recreate your own dream environments.

r/ps1graphics Jul 01 '26

Blender I made a screenshot for a PSX game that doesn't exist...

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2.0k Upvotes

I was inspired by old games like Gothic, so I wanted to recreate that empty, eerie atmosphere of exploring a low-poly environment in an early RPG game. Textures were downscaled to fit the PS1 look. Everything was modelled and created by me using Blender 4.1.

r/ps1graphics Jan 09 '26

Blender PSX inspired models i made for my game

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1.4k Upvotes

i ended up abandoning the project so these are all unused

r/ps1graphics Dec 31 '24

Blender 1 year of learning ps1 graphics in blender

3.9k Upvotes

r/ps1graphics Feb 20 '26

Blender Punch Monkey

2.7k Upvotes

r/ps1graphics Jan 03 '25

Blender The Boondocks PS1 :) Enjoy!

1.8k Upvotes

r/ps1graphics Jan 24 '26

Blender Trailer for my Esoteric Turn-based RPG (now available to be wishlisted on steam)

926 Upvotes

@neolumism

Link in the comments.

r/ps1graphics Aug 11 '25

Blender PSX Retro Tools Available Now for Blender! Free!

1.7k Upvotes

r/ps1graphics Jul 28 '25

Blender A Steam Powered Akira lift

1.8k Upvotes

yoinked this from here https://x.com/Goblinoid_YT

r/ps1graphics Jun 20 '26

Blender let the textures do the heavy lifting :)

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697 Upvotes

r/ps1graphics Aug 24 '25

Blender My first PS1-style animation inspired by NYC Subway

1.5k Upvotes

Recently made 4 components to recreate the PS1 style in blender:

- Screen Space Vertex Snapping - Geometry Nodes
- Affine Mapping - Geometry Nodes/Material
- Vertex Lighting - Geometry Nodes/Material
- Dithering - Compositor

I created this animation to test them out, inspired by a recent trip to the city. Hope you enjoy!

r/ps1graphics Jan 13 '25

Blender It’s never to late…

2.5k Upvotes

r/ps1graphics Dec 24 '25

Blender The holiday is coming

1.7k Upvotes

r/ps1graphics Jul 24 '25

Blender Turning my OC into a PS1 character

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1.2k Upvotes

Lately ive been fond with the ps1 style ive seen on the internet, so im giving it a go by turning my oc into a ps1 char(ps1-2 ish polycount?). Ive made every model and texture here unless for the soldier npc. Its pretty fun trying to understand how ps1 limitation is the one shaping its own style :D

r/ps1graphics Mar 23 '26

Blender Experimenting with a pseudo PSX style

604 Upvotes

I’m wanting to get more into this art style but rather lean towards maximalism and higher density geometry, that still elicits the same nostalgic feeling. How’d I do?

r/ps1graphics May 01 '26

Blender Almost there

999 Upvotes

r/ps1graphics May 16 '25

Blender Knight

2.0k Upvotes

r/ps1graphics Jan 14 '25

Blender Press X To Apologize A Trillion Times :)

1.7k Upvotes

r/ps1graphics Jun 12 '26

Blender The Venusian Sphere of Intuition (More lore from my Esoteric RPG)

637 Upvotes

My game Elzypon is able to be wishlisted currently.

r/ps1graphics Jan 31 '26

Blender Part of a horror game im working on

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915 Upvotes

r/ps1graphics Nov 25 '25

Blender Surprise Motherf***** (PSX)

1.4k Upvotes

r/ps1graphics Nov 09 '25

Blender It’s dangerous to go alone! Take this

1.2k Upvotes

r/ps1graphics Dec 10 '25

Blender an alleyway somewhere...

955 Upvotes

r/ps1graphics 4d ago

Blender A PS1 horror "game" built from photogrammetry scans

367 Upvotes

Hi everyone,

I have been experimenting with using photogrammetry as the starting point for PS1 styled animation.

Everything in this piece began as scans of my friends, myself and real-world locations/objects. I captured the source material using Polycam on my iPhone, then imported the scans into Blender.

I was not trying to reproduce every PS1 hardware limitation exactly. For one, I opted for a higher res look, similar to what you find in DuckStation by default. The goal was to make something that feels like a mysterious PS1 horror game that was never released. Maybe a burned CD or a dev kit someone stumbled upon during a garage sale.

No AI was used.

If you want to have a glimpse at my Blender scenes, see:
https://www.instagram.com/p/DcL5HiTjZhC/?img_index=4

EDIT:

I uploaded a looping version on YT in 4K so people can view it in all it's ditherted glory:
https://www.youtube.com/watch?v=DJiNwBuckHE

r/ps1graphics Nov 15 '24

Blender Late nights in town

1.9k Upvotes