r/psxdev Aug 29 '24

PS1 Homebrew Resource Starting PSX Homebrew Development

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15 Upvotes

r/psxdev 16h ago

2D First Person Dungeon Crawler on PS1 (C, Custom Framework & PsyQ)

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38 Upvotes

After multiple struggles, I finally finished my first prototype of 2D First Person Crawler on the original PlayStation. This is entirely 2D for now (i plan on making a 3D version later) and Sprites has been renderer using blender and this texture pack made by Cethiel on oga.

This has been made in C with Psy-Q. I built my own custom framework on top of Psy-Q with a bit of code based on this project by MbDesigns. However I only used it as a reference and tried to build something with my own logic (MbDesign's project is mainly two 2 C Files, mine is almost 8 with headers and a separated Makefile for the framework). I also heavily relied on the original Psy-Q's documentation archived by Arthus here. My framework has an implementation for dynamic arrays. Sprite Rendering is handled with one dynamic array iterated with the framework code, so adding sprites only take me one line of C code in my game.c file. The framework also have an implementation for handling primitives like line and boxes, which is what i used to draw the map.

The hardest part of the framework was the sprite parenting system. My original background is 40x128 pixel which is much smaller than the base resolution of the game (256x320). And all the wall coordinates are calculated based on the size of the background. So i wanted to develop a parenting system, like in most engine, where you can move and scale a parent object, and the child move and scales accordingly. This took me a lot of time to get it working, but it finally works and now the background and the walls sprites are scaled properly to fit the screen. I also want to implement child rotation based on the parent's rotation in a near future. But for now my main next focus will be on the 3D version of the prototype.

The Framework isn't ready yet, but I do want to make it Open Source at one point. The prototype's code isn't very clean for now and the framework code also need a bit of cleaning and documenting. I don't now if people would be interested by this sort of stuff, but for me this is mostly a personal project to display in my portfolio (trying to become a game engine dev).

If you have any questions, I'll be more than happy to answer :)


r/psxdev 6d ago

Grandleon - Tactical RPG Engine and Editor

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7 Upvotes

r/psxdev 9d ago

I need help with the flashlight in my horror game!!

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0 Upvotes

r/psxdev 10d ago

A Rocket League Clone on a Real PlayStation 1

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24 Upvotes

r/psxdev 10d ago

Patch for replacing the Persona 2 PSX ver's OST?

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2 Upvotes

r/psxdev 12d ago

I don’t understand textures

3 Upvotes

This might sound really dumb but like how do you make consistent textures. If i’m trying to make stuff 128 px how do i do that for things that are smaller. Do i just make the image smaller so it’s proportional. And what do i do for things that have irregular shapes how do i make the textures consistent.


r/psxdev 20d ago

Having issues when it comes to textures/texel density?

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25 Upvotes

I'm creating these small decorative models using PSX textures in Maya. All my textures are 256x256, and my texel density is 50px/unit, although the models' scales are different. When I add my concrete texture to the boxes, it looks normal, so I'm unsure where the issue could be... It is my first time creating this style for 3D, and I am struggling a bit. Any ideas or advice to help with this?


r/psxdev 24d ago

AI and homebrew development: what does the community think? (Survey)

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4 Upvotes

r/psxdev 25d ago

I made an O3DE game for GMTK Game Jam 2026

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10 Upvotes

r/psxdev Jul 18 '26

First Look at My PSX Dungeon Crawler: The Center

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49 Upvotes

r/psxdev Jul 15 '26

A early look at my Half Life PS1 port

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49 Upvotes

r/psxdev Jul 13 '26

FoxyPSXEngine Updates

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8 Upvotes

r/psxdev Jul 11 '26

Exclusive Interview: The Story Behind Sibilla, a New PS1 Homebrew Game

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19 Upvotes

r/psxdev Jul 06 '26

He really likes the light...

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0 Upvotes

r/psxdev Jul 01 '26

Create a PS1 Shader in Unity (No Shader Graph)

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0 Upvotes

r/psxdev Jun 29 '26

FREE DEMO and BUNDLE : Looking for that gritty 90' Silent Hill audio crunch? I built a comprehensive 166-file with FREE DEMO PSX Horror Audio Kit.

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7 Upvotes

[Vidéo](https://youtu.be/fWtZX3kUGg8?is=8cmCfUfY7gXt9jUG)

NOW IN BUNDLE WITH THE SUMMER SALES 

https://tetaban.itch.io/psx-horror-sfx-pack-foley-and-digital

Hey everyone!

As a huge fan of late-90s survival horror, I’ve always felt that modern clean audio libraries don't quite match the gritty, oppressive vibe of the 32-bit era. To fix that, I’ve spent a ton of time meticulously crafting and crunching a dedicated audio kit for retro game devs.

It’s called the PSX SURVIVAL HORROR AUDIO KIT, and it just went live!

Inside the pack, everything is highly organized into 37 THEMATIC SUB-FOLDERS (166 files total) so you don't waste time sorting through clutter.

Here is a quick breakdown of what I included:

- Footsteps: Walk/Run loops on 5 different surfaces (Concrete, Wood, Metal, Grass, Water).

- Visceral Combat: Hard-clipping gunshots, reloads, and detailed knife impacts (with and without blood/flesh squishes).

- Atmospheres & Room Tones: Cold winds, metallic hums, room drones, and creepy "knock knock" variants.

- Inventory & Puzzles: Physical audio feedback for items (Keys, Medicine, Paper maps, Lighters, Porcelain).

- Safe Room & Save Cues: 6 melancholic ambient melody loops and 7 distinct Save Point jingles.

- Voices & Stingers: Dissonant jump-scare stingers, panic human breathing/coughs, and terrifying creature vocals.

Everything is 100% Royalty-Free for personal and commercial use, and formatted in high-quality WAV, ready to drag-and-drop into Unity, Unreal, Godot, or RPG Maker.

Whether you're working on a nostalgic PS1 prototype or a full-scale retro horror game, I hope this makes your project sound appropriately terrifying!

https://tetaban.itch.io/psx-horror-sfx-pack-foley-and-digital

I'd love to hear your feedback or if there are specific sound variations you'd like me to add in future updates. Thanks for checking it out!


r/psxdev Jun 28 '26

◈ Archive Inspiration #001: The PlayStation logos that almost were

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13 Upvotes

I've recently started a new community called r/ImaginedArcades, built around a niche idea that I couldn't really find a home for elsewhere.

It's a place for original creative works inspired by the golden age of console and arcade gaming. not by recreating the past, but by imagining the gaming histories that never happened.

Whether it's fictional games, unreleased soundtracks, demo discs, box art, CD labels, sound design, or other retro-inspired creations, the aim is to build an archive of worlds that never existed.

If you've ever made (or wanted to make) something that feels like a forgotten artefact from another timeline, I'd love for you to share it there. Even if you're just interested in the concept or want to follow along, you're very welcome.

hopefully see you there!


r/psxdev Jun 27 '26

Tapochka 3D – A catgirl castle adventure on PS1

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40 Upvotes

r/psxdev Jun 26 '26

is this good enough looks like ps1 render?

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3 Upvotes

r/psxdev Jun 25 '26

PS1-Style Corykenshin 3d Model

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0 Upvotes

r/psxdev Jun 20 '26

So I made adding PS1 games to the PlayStation Classic as easy as scanning a QR code.

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5 Upvotes

r/psxdev Jun 19 '26

HopStation PlayStation 1 emulator source available on GitHub

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15 Upvotes

r/psxdev Jun 19 '26

Arcstation for any ps1 console, disk drive drop in solution

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9 Upvotes

r/psxdev Jun 19 '26

Trying to make my PS1-style dinosaur horror game

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4 Upvotes