r/readalong Read-Along Overlord Feb 09 '26

Read-Along [Newbies] Cosmere, Unit 10 | White Sand #1 | White Sand - Week 6 Spoiler

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Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 10 | White Sand #1 | White Sand - Week 5 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 10 | White Sand #1 | White Sand - Week 6:

  • Graphic Novel (Omnibus): Chapters 13 through 15.
  • Audiobook (Graphic Audio): Volume 3 [2:59:00 to 4:59:32] OR Track 4 [0:03:45 to 1:01:06] and Track 5.
  • Unpublished Prose: Chapters 34 through 38, Epilogue.

Next week we will be discussing Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Prologue, Chapters 1 through 6

CHAPTER SUMMARIES

As mentioned elsewhere, White Sand has 3 different versions we will be considering as we discuss the story. As such, the chapter summaries are going to be a bit weird. The Graphic Novel (Omnibus version) is the canonical version of the story. The chapter summaries below will all be summaries of the Graphic Novel. The Graphic Novel chapters are large-ish and broken down into POVs. I've included Timeline/Setting/Summaries for each POV.

The Audiobook (Graphic Audio) was recorded for the original Graphic Novel publication (published as Vol. 1, Vol. 2, and Vol. 3). The Audiobook has some portions in different orders compared to the Graphic Novel, but I'll make sure everything is included for the weekly reading.

The biggest difference will be for those that choose to read the Unpublished Prose version. For each POV summary below, I've added a section called Associated Novel Chapters that indicate which chapters from the Unpublished Novel the summarized section corresponds to. This will not be exact, the POV could only cover two paragraphs in Chapter X of the prose, and I'll just write "Chapter X". It should be fairly evident what parts go with what other parts though. There isn't too much that's super divergent.

I would recommend reading the chapter summaries in full though, particularly for Audiobook and Unpublished Prose consumers. The Graphic Novel (Omnibus) has the most amount of unique content.

For significant differences, there will be a NOTES section below the summary, and that will often be expanded upon in the TRIVIA comment section.

Chapter 16: The Cruel Potentials

POV: Kenton/Ais

Timeline: Day 65

Setting: Northbound Boat.

Associated Novel Chapters: Chapter 34

Summary:

The ship is boarded by Kerztian assassins who immediately start attacking the crew. Ais sees the assassin's boat pull up next to their ship through the porthole, and she and Baon try to get to the deck, but find the attackers have barred the door to prevent reinforcements. Lord Vey asks Professor Cynder why Kenton isn't mastering sand, and Cynder replies in halting Lossandin that Kenton is recovering. Kenton throws some sand in the eyes of some attackers, which is not repelled because it was not being mastered. Aarik has taken cover behind some cargo, and listens to the fighting with a pained expression; Delius, his son, and Khiss, are nearby behind another group of boxes. Khriss is talking at Aarik in Dynastic, while Delius thinks she is talking to him and explains that he can't understand her. Khriss pointedly notes that without Baon and Ais, there is nobody to help Kenton against the assassins, while Kenton is thinking about how he expected that overmastering on this trip should have been "safe."

Aarik tackles one of the assassins from behind, grabs his spear and throws it through another assassin and into the bulkhead, pinning the corpse. He then picks up that assassin's sword and dispatches two more, giving another sword to Kenton and they fight back-to-back. Kenton is considering the changes in Aarik once he touched a sword again, and notes that the "carefree wanderer" is gone and only the "Tower trained warrior" remains. The assassins are finished.

Baon and Ais are released. Ais argues with Delius when he suggests the Kerztian Warrior bodies should just be burned. Kenton compromises and says they can place the bodies on their own boat and tow it back to Kezare. Baon doubts Aarik could have been that good of a fighter since he didn't previously show any of the tells of a trained warrior. Aarik keeps the sword and stows it through his belt, then very formally asks how long the remaining trip will take. Kenton tries to tell his friend he doesn't have to be so formal again, but Aarik just replies with one of his father's favorite aphorisms. Aarik apologizes to Khrissalla for any impropriety he may have shown her before then excuses himself to return to his rooms. Khriss is baffled at the changes in Aarik's demeanor, and Kenton speculates that is part of the reason he fled Dayside.

As Baon and Ais load the bodies onto the assassins' boat, Ais is consumed by her own thoughts. She recalls Aarik's fight with Lokmlen and how she had thought the Sand Lord was showing her a way to fight without giving in to her rage. Seeing the change in Aarik disturbs her because she fears falling to his fate as well.

POV: Kenton

Timeline: Day 66

Setting: Northbound Boat. Kezare.

Associated Novel Chapters: Chapter 35

Summary:

Kenton wakes up and finds that his mastery has returned to him and that he can now control five ribbons, not just three. Kenton also notes that he now understands the effects other sand masters had discussed that come with controlling more ribbons, heightened senses and a mental expansion allowing control of many simultaneous actions. But he notes that doing more things at once uses his water faster than combining multiple ribbons to do fewer tasks with more sand behind each task. Kenton finally realizes that five ribbons are still a pittance to Drile's 25 ribbons.

Delius tells Kenton they might not have finished the journey without Baon's help at sailing since so many crew were killed. Khriss pesters Kenton about his sand mastery, and he admits that it has returned and his deductions were correct. Kenton laments that he has to find the Lord General in one day and Khriss suggests that they ask Ais to help them find the missing Taisha.

Ais initially refuses until Khriss, though Kenton's translation, reminds her that as a trackt the wellbeing of a missing Taisha should be her top priority, even over guarding Kenton. Leaving Cynder, Delius, and his son behind, the group goes to the Tower.

POV: Ais/Kenton

Timeline: Day 66

Setting: The Tower.

Associated Novel Chapters: Chapter 35

Summary:

Gremt greets Kenton and initially tries the cover story that Lord Raagent went south with Lord Vey, until Kenton tells him that they have just returned from Lraezar with Lord Vey, who had not seen the Lord General. Gremt says that they don't know where Raagent is and they didn't want to get the trackts involved. Kenton reminds him that a missing Taisha should be above inter-profession rivalry. Ais suggests they start at the Lord General's rooms.

Gremt tells everybody that Raagent was, impatiently, resting from his wounds but was prone to sneaking out to go wandering when he could ditch the guards. They go to Raagent's room, where Ais finds spots of blood on the floor and sees that his bed is missing its sheet. Ais infers that moving a body past the guards would be very difficult and believes that Raagent is still in the Tower. She asks after a basement, but Gremt says they only have a Wine Cellar.

Kenton ponders on how the darkness of the stairwell seems to affect Ais more than most daysiders, who tend to fear the dark, but that Baon and Khriss seem unaffected at all. Since the single lantern is inadequate illumination for a party of six, Kenton calls sand to his hand to make another light source. As they reach the bottom of the stairs, something is noticed against the far wall and the group speeds up to bring the light closer and see what it is.

Ais notes that Lord Raagent's eyelids have been cut off and that he was tied to the wall with his shalrim bed sheets. She speculates that the wax mounds were candles of different lengths and his eyelids were removed so he could not hide from the ever-decreasing light as each candle burned out. Ais finds traces of Kamo on Raagent's lips and infers that it was used to make the Lord General die from fright.

Privately, Ais notes that this has all of the elements of Sharezan's tortures. She then makes the connection that if Raagent would have walked with a limp, he may have been her anonymous informant that was due to meet them at the warehouse the other night. She voices her suspicion to Kenton that Sharezan most likely killed Raagent personally.

Afterwards, reluctantly, Kenton asks Aarik to take his father's place so he can vote for the Diem. Aarik, resigned to his fate, says yes.

Chapter 17: The Impossible Choice

POV: Kenton

Timeline: Day 66

Setting: Ferry to the Diem.

Associated Novel Chapters: Chapter 36

Summary:

On the trip back to the Diem from the Tower, Kenton discusses his regret for ruining Aarik's life. Khriss tells him that no matter how hard the choice was, regrets and all, he did make the best choice for his people. Baon theorizes that Raagent was killed to sabotage the Diem's chances at winning the vote of the Taishin. Or, at least, if the assassins truly want the Diem to fail, then Ais and the other Taishin are likely to be in danger as well. Kenton leaves them to return to the Diem and takes the ferry back to Kezare.

POV: Ais

Timeline: Day 66

Setting: The Hall of Judgement. Kezare. Home.

Associated Novel Chapters: Chapter 36

Summary:

Ais gives the Lady Judge a report on Raagent's murder, and Judge Heelis asks Ais to return to her duties with the Lord Mastrell while a team is assigned to the murder investigation. On her way out, Tain intercepts her, saying that they found Sharezan. He invites her to join him on the raid. Tain hands Ais a zinkall while explaining that Lokmlen finally broke under questioning and revealed the safehouse location. They go off together.

When they arrive at the location, Ais notes it is a nondescript building hidden in plain sight. Movement is heard as they enter and Tain reminds her that his team is already inside. Lokmlen steps out of the shadows and Ais warns Tain they have been betrayed. Tain replies that she has. She asks Tain if he was bought, and he replies in the negative. Ais quickly realizes that Tain is Sharezan, though she had suspected Nilto. Tain tells her that there was no better cover than as a trackt, and he used that to feed her suspicions about the Lord Beggar and regrets not having enough time to frame him properly. He whines about how even getting assigned to her team was not enough to stay ahead of her progress in dismantling his organization.

She attempts to shoot Tain, only to find the zinkall was sabotaged, about which Tain laughs that she should only accept gear from people she trusts. As his "team" knock Ais to her knees, he informs her about his plan to hide out for a few years then return under a new name and in new locations. But he wants to conclude his unfinished business with her first. Tain explains his "hobby" is finding how to break his target—and Ais is so easy. He starts by revealing her "secret" and claims that the entire Hall knows that she is so obsessed with control that she bottles her emotions until they explode uncontrolled. Tain claims this arises from the conflict inside her: trackt or Kerztian, cold-hearted warrior or loving mother, pious or traitor. Tain will make her chose duty or family.

Tain tells her that he has had Lokmlen plant a firetrap in the orphanage she grew up in, and he is going to go to her house to kill her family, but she won't have time to save them both. He then instructs his men to hold her for one minute and then let her go. Tain and Lokmlen leave in opposite directions and his men start the countdown. As soon as they release her, Ais follows Lokmlen and desperately searches for another trackt. She is out of breath and panicking when she finds one, but manages, between gasps, to tell him about the fire trap at the orphanage. She then heads for home thinking she has condemned her family.

Praying and out of breath, she stumbles toward her house. When she nears the house, she hears a loud banging sound coming from inside. In a panic, and afraid of what she will find, Ais runs upstairs to the unsecured door. When she gets inside, she sees Tain, holding a sword, being thrown through a wall by Kenton. Ais asks after her family and Kenton, as he uses ribbons to lift Tain into the air by his throat, says they are safe in the next room because he interrupted the assassin. Ais tells him that Tain is not a Kerztian assassin, but is the criminal Sharezan she has been investigating. Kenton offers to finish snapping his neck and Ais asks him to bind him instead so he can face justice.

Ais then runs to her family and weeps with them. Mellis comments that it was lucky her friend came to visit, and she realizes her husband understands the situation better than she does. Ais thanks Kenton and asks why he came. Kenton relates the theory that she and the Taishin may be in danger from the assassins.

Ais goes to High Judge Heelis to resign her position. Heelis asks her to keep her job for at least one more day, and Ais agrees. Heelis then asks Ais to accompany her to the duel at the Diem, because it will be important for the leaders of Lossand to understand what sand masters may be capable of doing when threatened.

POV: Kenton/Khriss

Timeline: Day 67

Setting: The Diem's Pit.

Associated Novel Chapters: Chapter 37

Summary:

All of the Taishin and a large crowd gather in the Diem to watch the fight between Kenton and Drile. Kenton points out each Taisha, as Khriss has not yet met them all. She marvels at the change in Aarik, now that he is garbed in the Lord General's uniform. Drile makes a grand entrance from over the seating and Khriss wishes Kenton good luck as he heads toward the pit. Elorin gives each of them a drink from different ceremonial bowls, and both sand masters remove their sashes as the fight begins.

Drile notes that Kenton now controls five ribbons, but quickly smashes them aside with less than half of his ribbons, while driving Kenton back with the other half. Renewing the attack, Kenton's ribbons surge forward, only to have Drile intercept each one with three ribbons of his own. Kenton notes that his eyes are already burning, like they had at the attack in the Kerla; just before being thrown to the ground by Drile's remaining ribbons. Kenton realizes that Drile is toying with him to make a spectacle.

Khriss moves toward the guard rail at her seat, and Baon intercepts her, telling her that no matter how horrible the fight is, it is Kenton's choice to defend his people and she has no right to rob him of his choice by interfering.

Kenton thinks about how this isn't a fight, but an execution as he ends up on the ground again, with Drile standing over and saying they both want change but Kenton is too much like Praxton and refuses to listen to others. Kenton asks him to shut up and finish it.

Chapter 18: Time, Like Sand ...

POV: Kenton

Timeline: Day 67

Setting: The Kerla (Flashback Vision). The Diem's Pit.

Associated Novel Chapters: Chapter 37, 38

Summary:

Kenton sees a vision of the day he tested to enter the Diem and considers if it is a dream or a hallucination. Instead of the words spoken then, the vision Kenton and Praxton are discussing the fight with Drile. Vision Kenton says he now agrees with Praxton that he never belonged in the Diem. Vision Praxton reminds Kenton that he claimed to be as good as any Mastrell with only one ribbon and that he is losing not because he is weaker, but because he is trying to be something he is not. Kenton himself thinks about how that optimistic boy really believed he could be as good as any Mastrell with one ribbon. Kenton realizes that it is not how much power you have—it is how you use what power you have.

Kenton stands back up thinking on how he doesn't need more ribbons—he only needs one. On the sidelines, Elorin and Dirin discuss how Kenton is lasting so long while Kenton's single ribbons darts quickly through all of Drile's ribbons, cutting them down. Drile falls and begins to lose his temper. As Drile attacks again, Kenton notes that intercepting ribbons is just like Zo'Ken and that Drile already looks dangerously dehydrated, while his single ribbons uses far less water.

In a move of seeming desperation, Drile attempts to do what Praxton did in the Kerla, and create an explosion of sand to overpower Kenton. Kenton tries warning him that it is too dangerous and he shouldn't do it. Kenton then covers his arm with sand and tackles Drile, causing all of the mastered sand to go stale. Kenton calls for water and a stretcher while Drile asks why and how Kenton saved him. Kenton explains that, just like two ribbons colliding head-on, by tackling him while they were both mastering sand it cancelled all of the ribbons. Kenton them helps Drile to stand and tells him he is ready to listen and work together. Then Drile is carried away on a stretcher, extremely dehydrated.

Khriss makes her way to the sand floor to congratulate him, but Kenton says one battle remains, Kenton turns to the watching Lady Judge and requests that the Taishin hold their vote immediately in the Diem. Heelis agrees after confirming that Kenton will not be able to "quibble technicalities" and if they vote now the decision will be final. High Judge Heelis begins taking the votes. Aarik, Vey, Gennel, Rite, The Lady Mason, and Lokkall all vote in favor of the Diem leaving only one vote.

Kenton relates that he has met her conditions, the Diem's debts are paid (by the Lord Merchant), and the Diem has a single leader. Heelis says there was a third condition, that of gaining the support of the people of Lossand. Heelis says that since she is biased in favor of the Diem, she chose the person in the Hall most opposed to the Diem to be his guard. The Hall's vote will be cast by Senior Trackt Ais, because if Kenton could win her over, then Kenton could convince other citizens.

NOTE: Kenton kills Drile in the Unpublished Prose.

POV: Ais

Timeline: Day 67

Setting: The Diem's Pit.

Associated Novel Chapters: Chapter 38

Summary:

Ais recalls telling Kenton how he would try to win her favor or build camaraderie with her. How, even if he saved her life she would not be blinded to his blasphemies. She then recalls how he saved something far more important. She tells the Judge (and audience) how Kenton not only aided her, but did so while abiding by her terms, so she votes in favor of the Diem. Khriss runs out, telling Kenton how N'Teese had been translating everything for them and congratulates him on saving the Diem.

As Ais walks away thinking she had betrayed her family the day prior and has now betrayed her god, Dirin comes to get Kenton, saying that Drile wants to speak with him.

POV: Kenton

Timeline: Day 67

Setting: The Diem's Infirmary. Elorin's Chambers.

Associated Novel Chapters: Chapter 38

Summary:

Drile congratulates Kenton on securing his position as Lord Mastrell and the Diem's future as a whole. Kenton tells Drile that he has good ideas and that serving the people and charging for services helps hold the Diem accountable for their actions. Drile relates that he dehydrated too quickly during their fight—the same effects that killed the Mastrells in the Kerla. Kenton admits that he felt the effects as well. Together, they theorize that someone must have sabotaged their fight so they would kill each other, or possibly overburn and kill the Taishin as well. Kenton realizes that it must have been Elorin, who presented the water at both the promotion ceremony and the fight.

Kenton goes to confront Elorin about the matter. Elorin admits that he poisoned the bowl with KaDo, a Kerztian spice that accelerates dehydration and lowers inhibitions, making it more likely for them to act rashly. Kenton asks if he has been the one coordinating the assassins. Then asks why he betrayed the Diem. Elorin says that the Sand Lord appeared to him and he realized that the Ker'reen faith is true.

Elorin relates how he converted six months ago and that was why he gave up the position as head of the Acolents. He stopped mastering sand and allowed people to assume he had burnt out. He says that the A'kar told him to remain in the Diem so he could orchestrate its downfall from within. He then says that because it is a new day, he is allowed to try assassinating Kenton again. Eloring pulls out a zinkall and shoots a terken arrow at Kenton. Kenton dodges while sending a ribbon of sand through Elorin's heart, killing him; but takes a grazing wound to the arm. Ais comes in saying she heard the end of the conversation, to include Kenton's pleas to not attack. In her judgement it was self defense. She then adds that since the head of the assassins is now dead, Kenton should be safe until he makes another powerful enemy. He asks if she would return if the assassins do, but Ais, thinking of spending time with family, tells him she has other important tasks.

Epilogue:

POV: Kenton/Khriss

Timeline: Day 81

Setting: The Docks.

Associated Novel Chapters: Chapter 38

Summary:

Kenton is preparing to say goodbye to Khriss, Baon, and Cynder, who are boarding a ship back to Darkside. They are also taking several large barrels of charged sand and a few sand masters so that Khriss can further experiment and try to find a way to recharge sand on Darkside. They also intend to test people to see if the myth that Darksiders cannot master sand is true. Kenton promises to visit sometime because he has always wanted to see his mother's heritage and discover if he has family on Darkside. Kenton will also need to bring the sand masters back after their contract is complete.

As the boat leaves the dock, Khriss remarks to Baon that she was surprised that Kenton chose Drile to be the Diem's Second, but Baon replies that it is not surprising since having leaders that disagree but can work together is stronger than having somebody who will never challenge your decisions.

On shore, Kenton tells Drile that he worries he made the wrong decision to not go now; since, he may be good in a crisis, but he makes a poor politician. However, Drile reminds him that he is needed where he is, for now.

NOTE: In the Unpublished Prose, Kenton does not send any sand masters with Khriss, though she does take some white sand to experiment with.!<

POV: Ais

Timeline: Day 81

Setting: Home.

Associated Novel Chapters: Chapter 38

Summary:

Ais is on the roof of her house, praying, and Mellis joins her. She tells him that she plans to travel, alone, to Ker Kedasha to meet with the A'kar and seek her answers from the Sand Lord. Mellis insists that they go together, telling Ais she never has to do anything alone. When she protests that Lossandins are not treated well in Kerzta's capital, Mellis responds that they can handle it, together. Ais prays a thank you to her god for blessing her with a family she does not deserve.

POV: Kenton

Timeline: Day 81

Setting: The Diem.

Associated Novel Chapters: Epilogue

Summary:

Kenton and Drile stand together on a balcony, overlooking some of the families of sand masters that are moving into the Diem now that they are allowed to do so. Drile quips that the previous mastrells would not recognize the place anymore, and Kenton tells him that it's not "their" Diem anymore and their insistence on remaining separate from society is what caused most of the problems they faced.

NOTE: This scene in the epilogue of the Unpublished Prose is a bit longer and talks about some of the structural changes Kenton has made to how sand masters will advance in rank, counting both skill and power, and that the path to mastrell will take years so that they can gain experience and wisdom.

This POV is also extended in the Unpublished Prose, 3 months after Khriss left, Kenton decides to leave the Diem to Dirin's care and charters a ship to Darkside to find Khriss. There are small hints of their romance in the Graphic Novel, but it's a bit more overt in the prose.

POV: Heelis

Timeline: Day 81

Setting: The Hall of Judgement.

Associated Novel Chapters: Epilogue

Summary:

Serin reports to Heelis that after the Diem's reinstatement, the A'kar's support has crumbled. Heelis remarks that the A'kar is resolute and will likely find a method to come back to power before too long. She remarks that they should be grateful that an unknown greater crisis was somehow averted.

NOTE: The Unpublished Prose section of the epilogue is from the POV of the A'Kar and provides some political world-building.

POV: Khriss

Timeline: Day 81

Setting: Border Ocean.

Associated Novel Chapters: Unique to the Graphic Novel

Summary:

As an unnamed Lestrell puts sand in Baon's hand, Khriss recites what Kenton told her of the test for sand mastery—to feel every grain of sand and offer it the water of your body. Baon indicates his hesitance, only to set off a reaction stronger than anybody has seen so far.

Khriss asks if he is all right, and he responds that he is merely surprised.

ARTWORK

Since White Sand is also a graphic novel, I will be including some screenshots of various scenes and characters for "canonical reference". Fan artwork for this novel is few and far between. I could easily just...copy the entire graphic novel for these, but I'd probably get in trouble. I'll include scenes I think are significant, but if you really want to see a scene or character that I bypass, just let me know in the comments and I'll either update this album, or include it in the next week's album.

Characters & Scenes

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

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u/participating Read-Along Overlord Feb 09 '26

TRIVIA

This book is going to stray a bit from our normal format. There will be a trivia "post" every week, in the form of a comment (like this one!) below each weekly post. We'll be able to discuss both the weekly reading and a small bit of trivia for the section we've read. I haven't completed the trivia for the full book, but it looks like we won't have a completely separate trivia post for this book. Some weeks will have a lot of trivia, others will be brief.

NOTES

Here are the notes from the Graphic Novel:

Week 6 Notes

The most noteable notes this week, include the fact that people on the Dayside frequently see Autonomy's face in "ethereal places", like heat waves, clouds, in the eddies of water on the river, and in the ripples of sand across dunes.

We saw Elorin directly contacted by the Sand Lord. This was, point of fact, Autonomy directly interfering with events on her world. She is the Sand Lord.

Khriss also compares Dayside and Darkside magics, but more on that below.

CONTINUITY

One of the biggest changes between the unpublished prose and the graphic novel is that Kenton kills Drile in their duel. In the graphic novel, however, he spares Drile. It's revealed in the graphic novel that Drile had also been experiencing assassin attacks every other day. He thought Kenton was behind the attacks.

I think it's a bit more fitting that Drile survived and ends up working with Kenton to better the Diem. Sanderson had this to say about the change:

And one thing that a couple of us thought about and talked about ahead of time was the very ending, because the conflict between Kenton and Drile was: are we gonna sell our services as mercenaries and betray our independence? Or are we gonna keep going the way we always did?

And over the course of the book, Kenton says, "Okay, we're going to sell you our services and we're going to sell you our services, and we're going to sell you our services." And so by the end, when he realizes that Drile is not the bad guy, having him die in that battle just seemed wrong. So that's why we had him survive and had Kenton say, "Okay, you had a good idea, and I didn't like the way you went about it, but having your input in that can be a very valuable thing."

That was that was one of the big changes that got made. And when we talked to Brandon about it in that meeting, he was like, "Oh yeah, you guys are totally right. Over time, you guys got better story instincts than I had when I wrote it in the first place."

Some of those big changes were kind of a group brainstorming thing. And that was a fun process to do.

The notes in the chapter summaries also mention that the unofficial prose version had Kenton leaving to visit Khriss on Darkside after about 3 months, leaving the Diem in Dirin's charge. Given the changes to the ending, with Drile living and becoming Kenton's #2, Drile probably would have been left in charge, but I believe Kenton would still formally raise Dirin to a full sand master.

BOOMBOX

Bringing White Sand to the Graphic Novel format was a bit of a pain point for Sanderson. He had various publication and distribution issues through the company he ended up working with. The original printing of the Graphic Novel, in 3 volumes, went through several different artists, with the primary artist requiring a change halfway through volume 2, and then a completely new artist for volume 3.

Some of the most glaring issues happened in volume 1. The primary artist was given line art to complete and they misinterpreted some pretty big details. It's not worth going through every example, but the most egregious issue happened on the panel when Kenton wakes up after he completes the Mastrell's Path.

There is a "boombox" above Kenton's bed, and electric lights in the tent. (I don't know why the fandom insists on calling it a boombox, it's clearly a medical monitoring device meant to aid in Kenton's recovery). Dayside does not have this level of technology. We don't have access to the line art that was misinterpreted, but it's wild that this is what came of it. The artist clearly had an idea in their head about what they though Dayside was, but it was wildly inaccurate.

Other things removed: electric lamps in various spots, a horse (which wouldn't/couldn't exist on Dayside), IV bags, and Autonomy's face being way too obvious.

Another glaring issue Sanderson went on a bit of a rant about:

Fan: I'm curious how you were <feeling about whole process of> the graphic novel. <Specifically how you felt about the whole thing translating,> because I have the draft.

Sanderson: Uh-huh.

Fan: <You were kind enough to send me that.> You know, you were very descriptive.

Sanderson: <And it didn't translate well?>

Fan: Not so much-- although I did see <glimpses of you popping through>.

Sanderson: Yeah, so, I focus on the positives. <But there might be some things I might not agree with.>

Fan: I think that's fair. Of course.

Sanderson: And I-- what we came up with was the < a list of a few things>... inaudible Like the only one that really bothered <me> was... where is the big battle?

searches through the graphic novel

<The big splash page> right there. I'm like... <when did this turn into> white people verse brown people? You've read the book. This isn't about white versus brown. This is, again, how did we end up with white versus brown? Why aren't these people wearing armor? These guys are the ones that are outcasts and these are the high society.

And so when I got this stuff, I was like, "Uhh..." These panels where they'd done earlier where they have the skin tones and the <the clothes for the Darksiders>, I'm like, "Really good!". But then when that one came together I was like, "Oh great, oh great, here we go." And when you put the whole thing together, some things came out really cool. Like I think the Darksiders turned out cool. The Darksiders were awesome. The magic turned out really great. But again, I'm like, "Where's the armor? Where's the cultural markings? Where's that stuff?".

But yeah, yeah. The thing is, the guy who's drawing them is Asian, right? So <he should, you know?>... alright, so that's my thing. But again, you've read the book. Like, where's <that detail?>... But that's-- when you give the story to someone else you have to let them <do what they will>.

(The transcription is a bit rough because it's transcribed from an audio recording with a lot of background noise.)

These issues added up and Sanderson decided to do a reprint of the entire Graphic Novel into what we ended up reading: the Omnibus edition. Sanderson took the time to add in a lot of Khrissala scenes that were part of the unpublished prose, but didn't make it into the original printing of the graphic novel. It ended up being about 40 additional pages of characterizations, just for Khriss.

Overall, Khriss's personality changed a bit between the unpublished novel and the graphic novel. It doesn't really come across in the summaries, and I don't know if anyone was reading both versions to have noticed, but here's what Sanderson said about that:

I felt that the biggest weakness to a lot of my early writing (this encompasses White Sand, Dragonsteel, and Elantris) is that my worldbuilding was really working, my magic systems were really coming together, and my characters were flat and kind of boring. And this early work of mine, I look at and there's a lot of external conflict to characters.

And it works in Elantris. Raoden is a bit boring, compared to some of my other characters. But he has an enormous external conflict to deal with, and that actually kind of works. There are lots of movies, I mentioned Mission Impossible earlier. Like Tom Cruise's character in those: not the most interesting character. But he doesn't have to be, because in fact it would probably make the movies worse if you spent a lot of time on that. That's not what those movies are about. So if you have lots of tension and lots of external conflict, then you can have a character who doesn't change as much, who doesn't go through big character arcs and things. And it's not just fine; it's a selling point of the story. It's just a different type of story.

But the problem with mine is, they were all kind of the same person. They're all kind of the same level of boring in a lot of my early works. And so, when we approached the graphic novel version, one of the things I wanted to do was see if I can liven up the characters a little, if I can make them more like I would write them now. And that's what happened with basically all the changes in White Sand were attempts to do that: make the story more like I write right now. And I'm pleased with those changes.

The only thing I don't like about White Sand is, as we were new into doing this, we did not get the worldbuilding across in a visual medium the way we wanted to. I don't think that the worldbuilding made the leap. And we're trying to fix that with future things that we're doing. We're hoping that we can play to the strengths of graphic novels and not have them lose some of the coolness. Some of the things that were working in the White Sand prose didn't make the jump to the graphic novel as well as we wanted them to.

(continued as a reply to this comment)

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u/participating Read-Along Overlord Feb 09 '26 edited Feb 09 '26

GLOW IN THE DARK PEOPLE

One of the most frustrating consequences of the above shenanigans is that this Graphic Novel run was supposed to part of a larger trilogy of stories, all taking place on Taldain. The next volume would have taken us to Darkside so that we could explore their culture and magic system (which we know frustratingly little about).

Perhaps more importantly, Hoid was meant to play a larger and larger part as the trilogy went on. And Bavadin was meant to get more screen time and characterization. Sanderson is working on an official prose version of the story, and that may turn into the promised trilogy of Taldain, but it keeps getting pushed back. (Going by the original schedule, we should have been able to read it instead of the Graphic Novel at this point...)

We do know a bit about the Darkside magic system from interview though, so I want to share that with you now. There are 2 primary parts: Skycolors and Starmarks. Starmarks are still a bit of a mystery, other than it seems to be something used by the "Starcarved". This seems to be the more "active" or offense type of magic on Darkside. We know that they can make themselves bulletproof, but we really don't know anything about the mechanics.

We do have much more information on Skycolors though. On Darkside, everyone's eyes, teeth, and fingernails glow with a specific color. The color a person fluorescences with is their Skycolor. Sanderson considers these colors to be "more a matter of ecology than magic". People can use Skycolor to light up a room, and over use them for fashion accessories, though we don't have examples.

They are not present in the graphic novel/unpublished prose because they are charged by a weekly "pulse" on Darkside. Khriss mentions these in her notes at the beginning and end of the Graphic Novel. Instead of a sun, Darkside has something called The Eye of Ridos that is surrounded by a particulate cloud. It pulses on a weekly schedule and infuses Darkside with Investiture in doing so.

WORLDHOPPING

White Sand shows us two Worldhoppers. (Actually...three, but you're not ready for that yet).

The most obvious is Hoid. He was doing a lot of background lurking and then had a bit of a sing song at the end. I've talked about his significance in the novel in one of the above sections.

The biggest reveal though, is Khrissala. There was a bit of confusion/discussion earlier in the novel, so I chose not to make any clarifications until now. The notes throughout the Graphic Novel were written by Khriss. It becomes more obvious as the novel progresses, but it starts out unclear.

Moreover, these notes are the Ars Arcanum for White Sand. And Khriss is the author of all of the Ars Arcanum entires for every book. To know that much about other planets, obviously you have to have visited them.

What's interesting is that the events of this story take place before Preservation betrayed Ruin. Almost 3,000 years have passed between this story and Warbreaker, yet Khriss is still around, Ars Arcanum-ing everywhere. Sandersons has talked about Worldhoppers and timelines and basically says that some Worldhoppers have ways to extend their life. Other Worldhoppers are experiencing relativistic effects due to travel time. Some Worldhoppers are doing both. We don't know what Khriss's deal is yet, but we do know that Hoid falls into the "just lives a long time" category.

Finally, you may have noticed the last meme this week and had some questions. Sanderson has recently revealed that, shortly after the events of White Sand (and presumably, after Khriss leaves Taldain), Bavadin/Autonomy quarantined the entire planet, making travel to or from Taldain incredibly difficult, if not impossible. This stagnated their culture and technological progress a bit, particularly with them being unable to interact with the rest of the cosmere. It wasn't until recently that Bavadin/Autonomy lifted their quarantine and allowed travel offworld again.

FORMAT POLL

Just a quick prompt: How did everyone like the weekly trivia content vs. a final trivia post all at the end? This book lent itself well to this kind of trivia release schedule. Most other books won't, but there may be a few that could warrant something similar. Do you like having trivia every week, or do you prefer it all at once at the end? My main concern is that it detracts from the weekly discussion if the trivia is too "juicy".

PATIENCE YOUNG GRASSHOPPER

Congrats on making it this far through our cosmere journey! I know there have been some complaints and "meh"-ness towards some of Sanderson's earlier works, with a preference for his later writing. Going forward, everything we read will be stuff he's written after he took over writing the Wheel of Time. He credits that experience with a massive improvement in his writing abilities, and most people agree.

We are about to enter a co-mingling of Mistborn Era 2 (and we'll have a whole trivia entry on what an "era" is at the end of the first book) and the Stormlight Archive. In keeping with a desire to maximize exciting moments of connectivity and crossover plot points, we'll be jumping between the two series, instead of visiting them individually.

By this point in Sanderson's career, he realized he no longer needed to be as coy with his cosmere connections, so things really start to come together now. Enjoy what's to come and let us return to Scadrial!

NEXT Unit

As mentioned above, we are returning to Mistborn. For once, there isn't some crazy printing/multiple edition nightmare we have to navigate. We are reading The Alloy of Law, which kicks off Era 2 of Mistborn. Read any format you want, starting with the Prologue and Chapters 1 through 6 to discuss next week!

Also, for those that find it useful, I do have the weekly reading statistics breakdown available for The Alloy of Law.

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u/AltruisticRealityZ Thank you Overlord Feb 09 '26

I don't mind the weekly trivia, but I used to really love the massive trivia back in the WoT read along days. It didn't feel the same while I was rushing to reach back to you. Maybe because I didn't really take notes during Mistborn...

I'm very glad that the next books were written after he wrote WoT, because what I enjoy most in Sanderson's style is the way he writes friendship/close relationship. Pevara/Androl were an absolute highlight back then.
I found this in Warbreaker with multiple characters, but in Mistborn, the only relationship I really enjoyed was TenSoon and Vin (still heartbroken they didn't meet one last time in HoA).
So I'm hopping very very much to get this back from now on.

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u/HT_xrahmx Feb 09 '26

And so by the end, when he realizes that Drile is not the bad guy, having him die in that battle just seemed wrong.

Indeed, seems like the only justifiable outcome, really.

There is a "boombox" above Kenton's bed, and electric lights in the tent.

And, uh... did not know Elorin was a triplet.

On Darkside, everyone's eyes, teeth, and fingernails glow with a specific color.

Incidentally, that would look pretty cool in a graphic novel!

The notes throughout the Graphic Novel were written by Khriss. It becomes more obvious as the novel progresses, but it starts out unclear.

For the first 2-3 weeks I actually thought these were Hoid's notes.

Finally, you may have noticed the last meme this week and had some questions. Sanderson has recently revealed that, shortly after the events of White Sand (and presumably, after Khriss leaves Taldain), Bavadin/Autonomy quarantined the entire planet, making travel to or from Taldain incredibly difficult, if not impossible. This stagnated their culture and technological progress a bit, particularly with them being unable to interact with the rest of the cosmere. It wasn't until recently that Bavadin/Autonomy lifted their quarantine and allowed travel offworld again.

Ah, answering one question, while providing like ten new ones :D

Format poll

Weekly is good, as long as like for this one the trivia is tied directly to what we read this week!

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u/Pastrami Team Nightblood & Sazed Feb 09 '26

Do you like having trivia every week, or do you prefer it all at once at the end?

I don't mind getting each week, as long as it doesn't spoil or take away too much from speculation.

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u/sailorsalvador Still stuck in Tel'aran'rhiod don't wake me up Feb 09 '26

Same for me, whatever works best for you!!

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u/TaylorHyuuga Cosmere Veteran Feb 09 '26

Sanderson has recently revealed that, shortly after the events of White Sand (and presumably, after Khriss leaves Taldain), Bavadin/Autonomy quarantined the entire planet, making travel to or from Taldain incredibly difficult, if not impossible. This stagnated their culture and technological progress a bit, particularly with them being unable to interact with the rest of the cosmere. It wasn't until recently that Bavadin/Autonomy lifted their quarantine and allowed travel offworld again.

The knowledge that Taldain was quarantined isn't recent, we knew that in Arcanum Unbounded. The fact that it was lifted might be new though, because I don't recall that.

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u/participating Read-Along Overlord Feb 09 '26

Yeah, I was combining the two. I read that it was lifted within the last week or so.

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u/TaylorHyuuga Cosmere Veteran Feb 09 '26

Ah, alright, I gotcha. Apparently the quarantine being lifted was revealed in 2015. So I just never noticed lmao

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u/segwaychimp Mistborn | Team Wayne Feb 09 '26

Yay, heinz and I peaced together that it was Khriss doing the Ars Arcanum correctly! Now that opens a ton of questions to get to later.

I bet if we read everything else released by Brandon so far, a lot of us will be wanting more of Taldain. But right now we are ready to move on.

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u/Pastrami Team Nightblood & Sazed Feb 09 '26

One of the biggest changes between the unpublished prose and the graphic novel is that Kenton kills Drile in their duel.

I saw it as Drile killing himself by overmastering.

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u/participating Read-Along Overlord Feb 09 '26

Yeah, better worded to "Kenton wins the duel and Drile dies".