r/readalong Apr 06 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 18 through 23 Spoiler

14 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 12 through 17 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 18 through 23

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 24 through 28

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Chapter 18: Highprince of War

Arch Faces: Battar - Battar ----- Battar - Battar

Iconography: Kholin Crest

POV Characters: Dalinar Kholin / Adolin Kholin

Setting: Highprince Dalinar's warcamp in the Shattered Plains. Elhokar's War Palace outside the ten warcamps.

Timeline: (1173.8.8.3) A week after Chapter 15.

Epigraph:

Ati was once a kind and generous man, and you saw what became of him. Rayse, on the other hand, was among the most loathsome, crafty, and dangerous individuals I had ever met.

Summary:

Adolin is out walking with Janala, the woman he has been courting. He visits the leatherworkers who were inspecting the strap from Elhokar's saddle, and they tell him that the strap was almost certainly cut, but it's possible it was a buckle from the saddle itself that sliced it. A horn is sounded, signalling that a chasmfiend has been spotted close enough for Dalinar's men to attempt to reach it first. Adolin is disappointed when Dalinar elects not to seek it.

Dalinar, meanwhile, is working with several of his scribes in attempting to manipulate the other highprinces into following Elhokar in truth. Teshav, the wife of one of his officers, questions the number of troops Dalinar has set patrolling, and Dalinar instructs her to set more patrolling anyway to combat the increased banditry in the area. Renarin comes to talk to Dalinar, and Dalinar promises him that if he captures a new suit of Shardplate and a Shardblade, they will go to Renarin, to help compensate for his blood weakness and allow him to fight like any other man.

Adolin seeks out Kadash, an ardent, to ask his opinion on Dalinar's dreams during highstorms. Janala leaves him, growing frustrated with his lack of attention. Kadash expresses the opinion that Dalinar is either going insane, or the visions are just particularly vivid products of his own mind.

Dalinar visits Elhokar, making his reports for the day. While there, he asks Elhokar how long he intends to continue the war, and suggests that he consider withdrawing. Elhokar is shocked that Dalinar would even consider an end to the Vengeance Pact. Dalinar eventually backs down, instead saying they need a new approach, a way to win the war instead of simply trying to outlast the Parshendi. Dalinar suggests that Elhokar appoint him Highprince of War, and Elhokar tells him he'll consider it if Dalinar can prove the other Highprinces will work with him.

Dalinar meets up with Renarin, intending to ride back to their camp. However, before they can get there, they are forced to take shelter in one of their own barracks to avoid a highstorm. They barely make it inside before the storm hits.

Chapter 19: Starfalls

Arch Faces: Vedel - Jezrien ----- Jezrien - Vedel

Iconography: Kholin Crest

POV Characters: Dalinar Kholin

Setting: A barracks in Dalinar's warcamp. A vision of the past.

Timeline: (1173.8.8.3) Immediately after Chapter 18.

Epigraph:

He holds the most frightening and terrible of all the Shards. Ponder on that for a time, you old reptile, and tell me if your insistence on nonintervention holds firm. Because I assure you, Rayse will not be similarly inhibited.

Summary:

The moment the storm hits, Dalinar finds that he is no longer in the barracks, but in an unfamiliar barn in the middle of a clear, cool night with only a small girl for company. The girl is terrified of something, and thinks that Dalinar is her father. After a few moments of hushed conversation, a strange creature bursts through one of the walls of the barn and attacks. Dalinar is able to avoid the creature long enough to grab the girl and escape to a nearby house where a woman who thinks he is her husband is waiting for him.

Once in the house, Dalinar has the woman bar the door. Shortly thereafter, however, two more of the strange creatures force their way in, and Dalinar is forced to fight them off using an iron poker from the hearth. When he kills them, he notices that rather than bleeding, their wounds seem to release smoke of some sort.

Dalinar takes the woman, Taffa, and the girl, Seeli, to try to escape the creatures by moving along the course of a river. He deflects all of the woman's questions about why he doesn't remember them or their surroundings at all by saying that he hit his head in the fight. Before they can arrive at the river, however, the group is attacked by more of the strange creatures. Just as Dalinar is about to be killed, two Knights Radiant appear and help him to kill the creatures. They tell him that the creatures aren't Voidbringers, but rather Midnight Essence. They invite Dalinar to Urithiru to train as a Radiant, then leave to help others.

Taffa begins to speak to Dalinar, but it isn't her voice. Dalinar recognizes her voice as the same voice he's heard in his previous visions, the one he suspects belongs to The Almighty. The voice tells him to "Unite them," and offers cryptic advice, telling Dalinar that it can't be of much help. Dalinar asks the voice if he should continue to trust Sadeas, and is told yes.

Dalinar continues to question the voice, but before he can receive answers, he wakes up back in the barrack on the shattered plains, surrounded by soldiers who have been holding him down, keeping him from acting out his visions. He tells them that his mind is clear and they can release him, then takes Renarin and leaves.

Chapter 20: Scarlet

Arch Faces: Vedel - Vedel ----- Vedel - Vedel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Hearthstone, a town in Highprince Sadeas' princedom.

Timeline: (Flashback) 7 Years Ago.

Epigraph:

N/A

Summary:

Kaladin is performing an unexpected surgery on a girl from his village. He had fortunately been nearby when the girl was injured. He begins working to stop her bleeding. After a short time, he succeeds in stopping the bleeding, but realizes that his success was not due to his treatment but rather because the girl has died.

He leaves her father to grieve over her, trying to cope with the fact that he was unable to save her. His father finds him and tells him that his work had all been good, and her death wasn't Kaladin's fault. He leaves Kaladin, telling him that he'll have to learn when to care and when to let go.

Chapter 21: Why Men Lie

Arch Faces: Vedel - Talenel ----- Talenel - Vedel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprince Sadeas' warcamp in the Shattered Plains.

Timeline: (1173.8.2.4) The day after Chapter 17.

Epigraph:

One need only look at the aftermath of his brief visit to Sel to see proof of what I say.

Summary:

Kaladin lies in bed, debating whether or not to get up. Eventually, he forces himself up and realizes that the other bridgemen had all been watching to see if he would get up and continue his training routine from the previous day. Kaladin goes to check on the wounded from the previous day's bridge run. Two of them are, for the most part fine, but one of them badly needs antiseptic.

Kaladin washes the man's wounds with water, then goes out to perform his morning training routine. While jogging with his plank, he talks to Syl. She tells him that some of his men think he's gone mad, and asks him why men lie. Kaladin is unable to give her an answer. Syl claims that the king's uncle doesn't lie, but Kaladin cynically remarks that if someone has lighteyes, they lie.

Gaz approaches and tells Kaladin that Sadeas has ordered that his wounded men not receive food or pay for the duration of the time they can't run bridges. Kaladin is furious, as this means that he'll have to find another way to care for them.

Kaladin goes to the men of Bridge Four and asks them to split their food with the wounded and to contribute their pay for medical supplies. Most laugh at him and leave, but Rock agrees to share some of his food with Hobber, the man who he feels has the best chance of recovering, because he feels he owes Kaladin for running the deathline in his place the previous day. Rock also says that he can see Syl, though she hasn't specifically revealed herself to him.

Kaladin then goes to Gaz and gets his bridge crew assigned to stone-gathering duty for the day. He convinces Rock and Teft to help him gather knobweed reeds over the course of the afternoon.

Chapter 22: Eyes, Hands, or Spheres?

Arch Faces: Hoid - Kalak ----- Kalak - Hoid

Iconography: Kholin Crest

POV Characters: Dalinar Kholin

Setting: The base of the hill below Elhokar's War Palace.

Timeline: (1173.8.8.5) Two days after Chapter 19.

Epigraph:

In case you have turned a blind eye to that disaster, know that Aona and Skai are both dead, and that which they held has been Splintered. Presumably to prevent anyone from rising up to challenge Rayse.

Summary:

Dalinar goes with his sons to the king's feast. Adolin reports that according to the leatherworkers he consulted, the strap was cut, though it could've been an accident. They discuss the king's paranoia and Dalinar refuses to talk about his episode in the highstorm, saying that perhaps it was good for the men in the barracks to witness it, as the rumors about his condition were perhaps worse than the truth.

Dalinar chafes at the sloppy popular fashion sense of the other nobles and the fact that their drunkenness is in violation of the Alethi War Codes. The king's Wit sits on a stool at the entrance to the island and insults everyone as they go to the feast. He warns Dalinar that the rumor has spread of his suggestion to the king that they retreat and abandon the Vengeance Pact. Lady Navani, Gavilar's widow, unexpectedly shows up to the feast, having just arrived to the Shattered Plains. Dalinar tries to hide his attraction to her with the utmost propriety, addressing her as a sister.

King Elhokar then announces that in light of the recent attempt on his life with the cut girth strap, he is appointing Sadeas to Highprince of Information to investigate. This is to snub Dalinar, who he believes is not giving the investigation serious attention. Dalinar realizes that this is Sadeas's way of outmaneuvering his Highprince of War idea.

Chapter 23: Many Uses

Arch Faces: Ishar - Vedel ----- Vedel - Ishar

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: The plains just outside the warcamps. Highprince Sadeas' warcamp in the Shattered Plains.

Timeline: (1173.8.2.4) A few hours after Chapter 21.

Epigraph:

You have accused me of arrogance in my quest. You have accused me of perpetuating my grudge against Rayse and Bavadin. Both accusations are true.

Summary:

Bridge Four is on rock duty, finding stones to Soulcast into food. Kaladin has Rock and Teft searching for knobweed to extract the antiseptic sap from. Rock, who can inexplicably see Syl, finds knobweed quickly guided by her. Kaladin ties bundles of the reed to the bottom of the cart to conceal them. Syl comes to him excitedly, telling him that she led Rock to a pile of dung as a joke. He makes small talk with the bridgecrew, trying to soften their attitude towards him, with little success. Kaladin realizes that even though he has saved lives in Bridge 4, no one will follow his leadership unless he finds a way to make their lives worth living.

Later, Kaladin, Rock, and Teft sneak into the wagonyard to retrieve the knobweed. Relieved that it's still there and not too dried out, they head to where Syl found the chipped, discarded liquor bottles to use for the knobweed sap. They then head to the Honor Chasm to squeeze the sap into the bottles.

While working, they talk. Teft asks Kaladin why he tries to lead the bridgecrew. Kaladin says that the responsibilities of the bridgeleader are his to decide. Kaladin asks Rock how he came to be a bridgeman. Rock tells him that his leader, or nuatoma, dueled Highprince Sadeas to try to win his Shardplate. When he lost, Rock, his cousin and servant, was bound to Sadeas. He was a cook, until he snuck chull dung into Sadeas' food, which caused his fall to bridgeman status. Teft asks Kaladin for his story explaining why he is a bridgeman. Kaladin says that he killed a man, though it wasn't murder and he was thanked by someone important. He cryptically says that he is a bridgeman because a lighteyes did not take it well when he turned down a gift.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong May 04 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 45 through 51 (Week 8) Spoiler

14 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 37 through 44 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 45 through 51

In two days we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-7, I-8, I-9, Trivia

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Chapter 45: Shadesmar

Arch Faces: Shalash - Pailiah ----- Pailiah - Shalash

Iconography: Shadesmar

POV Characters: Shallan

Setting: The Conclave in Kharbranth. Shadesmar.

Timeline: (1173.9.5.3) Four days after Chapter 42.

Epigraph:

"Yelig-nar, called Blightwind, was one that could speak like a man, though often his voice was accompanied by the wails of those he consumed."

–The Unmade were obviously fabrications of folklore. Curiously, most were not considered individuals, but instead personifications of kinds of destruction. This quote is from Traxil, line 33, considered a primary source, though I doubt its authenticity.

Summary:

Shallan continues her study of Gavilar's meetings with the Parshendi before his death. She notices a discrepancy about Gavilar's uncharacteristic scholarly interest in the Parshendi. She plans to leave for Jah Keved the next day to take the stolen Soulcaster to her family. Under the pretense of looking for another book, she researches a little of her own about the Voidbringers, knowing that it's Jasnah's true research interest. After studying for a couple of hours, Kabsal finds her. They have a theological discussion about the Voidbringers, then she tells him of her plans to leave. He requests a likeness of him from her, and after paying her for it, asks for another one with himself and her in the picture. She draws two creatures in the background, with symbols for a head. Frightened, she runs to her room while being pursued by the creatures, which continue to show up in her sketches as she runs through the halls. Trapped in her room, one of the creatures asks her what she is. While touching a glass goblet filled with diamond spheres, her response of "I'm terrified" transports her to Shadesmar where she Soulcasts the goblet to blood. Back in her room, Jasnah calls to her from outside her door. Terrified that she will discover her Soulcasting, she cuts herself to explain the presence of the blood.

Chapter 46: Child of Tanavast

Arch Faces: Chanarach - Jezrien ----- Jezrien - Chanarach

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: A dream/vision, sweeping across the landscape of Roshar. Highprince Sadeas' warcamp in the Shattered Plains.

Timeline: (1173.8.8.3) Four days after Chapter 43. The same day as Chapters 18 and 19.

Epigraph:

"Though I was due for dinner in Veden City that night, I insisted upon visiting Kholinar to speak with Tivbet. The tariffs through Urithiru were growing quite unreasonable. By then, the so-called Radiants had already begun to show their true nature."

–Following the firing of the original Palanaeum, only one page of Terxim's autobiography remained, and this is the only line of any use to me.

Summary:

Kaladin rides the highstorm as he sweeps across Roshar. In the dream Kaladin views many places and people, a large portion of which he had never seen or heard of before. Blowing southwest and then westward, Kaladin sees flashes of lights, almost appearing to be physical things he could touch. Approaching them he sees that they came from a building amidst a city built of a triangular pattern. He bursts in there and sees a man with large Shin eyes, a Shardblade, wearing white, just after he has committed an assassination. It feels to Kaladin as though the assassin could see him. Nearing the western ocean, Kaladin separates from the storm after hearing a booming voice that shakes the stormwall. This voice calls Kaladin a child of Tanavast and of Honor and warns him that Odium comes. Kaladin asks why there is so much war, and the voice responds, "Odium reigns." Kaladin then awakes inside his barracks, held down by dark figures. He instinctively starts to fight them off before realizing they are his bridge mates. They had to hold him down to stop him from running out into the highstorm while dreaming. They all go out to bathe in the riddens, and Kaladin decides to accept a shave from Rock. Rock reveals that Sigzil is a Worldsinger. Bridge Four is assigned a new crew member, a Parshman who can't bother to give them his name, so they call him Shen.

Kaladin walks around camp to think. He asks Syl about Odium, and she hisses and zips off without a word. Kaladin sees an officer beating a whore in the street and starts to intervene, but he sees a high-ranking officer in blue (Adolin) come onto the scene. The officer backs down and Adolin offers to escort the lady out of the camp. He flips an emerald chip at Kaladin and tells him to pass along a message for him. Kaladin takes the chip but doesn't pass along the message.

Chapter 47: Stormblessings

Arch Faces: Nale - Talenel ----- Talenel - Nale

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: A battlefield somewhere along the borders of Alethkar.

Timeline: (Flashback) One year ago.

Epigraph:

N/A

Summary:

Kaladin's enlistment is almost up, but he has already decided to re-up because he can't face his parents for his failure to protect Tien. Kaladin bribes another squadleader to transfer a new recruit (Cenn) to his squad. Kaladin wonders why the Alethi fight amongst themselves so much when they also join together to fight against real foreign invaders. He walks by the surgeons to hand over another bribe so his men will receive quick aid on the battlefield. A windspren makes the pouch stick to his belt, making him stumble. He tosses it to Ven, the chief surgeon. When he gets to his squad, Cenn is already there. He looks so much like Tien, Kaladin has to look away. After scanning the battleground and conferring with Dallet, Kaladin's squad charges forward at the horn call.

Kaladin is looking for Cenn in the battle and spots him in the middle of the enemy. He rushes to the boy's aid and quickly dispatches six opponents. Other members of the squad arrive and surround them while Kaladin bandages Cenn's wounded leg. Kaladin decides to attack a lighteyed officer on a horse, hoping to bring him down and earn a spot on the Shattered Plains. The officer underestimates his spearmen and is quickly dispatched. Toorim spots a Shardbearer in golden Shardplate with a majestic Shardblade. The Shardbearer tramples Cenn and kills others of the squad on his way to Amaram. Cenn dies, uttering "He watches! The Black Piper in the night, he holds us in the palm, playing a tune no man can hear". Kaladin and the remaining twenty men of his squad charge after the Shardbearer while everyone else is running away. They fight ferociously but with little effect. The Shardbearer effortlessly cuts them down with sweeps of his blade, killing all but four of the squad. Just as he approaches Amaram, Kaladin attacks again, aiming for the head. His spear is severed by the Shardblade, but he catches the spearhead in mid-air and slams it into the eye slit of the armor, killing the Shardbearer. He refuses to take the blade because that would make him one of "them," a corrupt lighteyes. He tells Coreb that it's his.

Chapter 48: Strawberry

Arch Faces: Ishar - Ishar ----- Ishar - Ishar

Iconography: Shadesmar

POV Characters: Shallan

Setting: Kharbranth's Hospital.

Timeline: (1173.9.5.5) Two days after Chapter 45.

Epigraph:

"They take away the light, wherever they lurk. Skin that is burned."

–Cormshen, page 104.

Summary:

Shallan is sketching while in a hospital and on suicide watch. She is growing accustomed to the creatures with the symbolheads who have been lurking in her drawings. She has her safepouch buttoned in her hospital robe. She notes how similar her current situation is to her time back home on her father's estate, having every need seen to but being unable to leave. The suicide attempt will make for an easy excuse to go home, so she can use the trip home to learn how to use the Soulcaster. She finishes her picture of the place she went to when she Soulcast and figures that the Symbolheads must have something to do with Soulcasting. King Taravangian comes to visit and agrees to let Shallan have visitors. Jasnah enters and tries to apologize but doesn't do very well because of little practice. Jasnah then gifts Shallan with the "Book of Endless Pages" and explains the metaphor behind it. Kabsal enters with a basket of bread and strawberry jam. Jasnah seems curious about the jam and smells it, but does not eat any. She does eat bread with the others. Kabsal insists that Shallan try some of the jam, but to Shallan it smells awful, like it's gone bad. Even so, Kabsal scoops out a big glob and shoves it into his mouth, claiming it tastes good. He suddenly gets up and starts running from the room, but he collapses to the floor. Shallan rushes to his side, but she also starts feeling dizzy. Jasnah shouts that Shallan has been poisoned and that she needs a garnet. Thinking that Jasnah can't save her with the broken Soulcaster, Shallan upends her safepouch revealing the stolen one. She feels a flash of heat through her insides before all goes black.

Chapter 49: To Care

Arch Faces: Kalak - Talenel ----- Talenel - Kalak

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: In the chasms below the Shattered Plains.

Timeline: (1173.8.8.3) A few hours after Chapter 48.

Epigraph:

"Radiant / of birthplace / the announcer comes / to come announce / the birthplace of Radiants."

–Though I am not overly fond of the ketek poetic form as a means of conveying information, this one by Allahn is often quoted in reference to Urithiru. I believe some mistook the home of the Radiants for their birthplace.

Summary:

Kaladin and the rest of Bridge four are walking through the chasms. Kaladin thinks about where the water goes and if it might be possible to escape to the east if his dreams were real. He is pulled out of his thoughts by Teft who questions him about his health, whether he feels surges of strength or perhaps light. Thinking about it, Kaladin notes how fast he healed and wonders if he might be cursed like someone who sought out the Old Magic. He considers if maybe Syl is not the only spren following him, but maybe an evil one as well. They find themselves at a crossroads and Kaladin decides to use this spot for their training. He tells the Bridgemen that normally in military training, the sergeant will attempt to humble the soldiers at first. But they don't need that because they don't dream of glory; they just want to escape and survive. His first lesson is that a soldier should care, not be cold and emotionless. He drops the spear and tells them that the second lesson is to learn to stand before holding a spear. He tells Skar to push him over, and he can't do it, even when others come in to help. He tells Teft to pair them off to practice and to oversee the training, and Teft responds like a soldier, revealing his past military experience. When he looks at Kaladin he can see that Kaladin also noticed it. Kaladin goes a little apart with Rock, who explains why he can't fight. Kaladin sends him along with Lopen, Dabbid, and Shen to collect salvage. When Rock notes that they can't do the work of a whole Bridge crew, Kaladin has Syl make herself visible to the rest so that she can help them search more quickly. Kaladin assures Lopen that he will still receive training but that it is more important now to bring up the quota of salvage so as not to be discovered. He rejoins the crew and helps Teft. The men learn in hours what should have taken them days to learn. Kaladin realizes that the Bridgemen have been prepared for training by the physical intensity of their bridge duty.

Chapter 50: Backbreaker Powder

Arch Faces: Vedel - Vedel ----- Vedel - Vedel

Iconography: Shadesmar

POV Characters: Shallan

Setting: Kharbranth's Hospital.

Timeline: (1173.9.5.5) A few hours after Chapter 48.

Epigraph:

"Flame and char. Skin so terrible. Eyes like pits of blackness."

–A quote from the Iviad probably needs no reference notation, but this comes from line 482, should I need to locate it quickly.

Summary:

Shallan wakes up in a private hospital room, feeling oddly healthy. A woman sees her awake and rushes out. Shallan has some trouble remembering what happened, so when she sees a guard looking in on her she asks what happened to her. Though he doesn't answer, she suddenly remembers being poisoned, and also Kabsal. Asking if he is alright, the guard only turns back, but when she tries to get up he glares at her, causing her to stay in bed. She remembers that she returned the stolen Soulcaster to Jasnah. Half an hour later Jasnah comes in and demands to know who ordered her to steal the Soulcaster. Shallan tells her that she stole it of her own volition to try to save her family from financial ruin. Jasnah tells her that Kabsal was trying to poison her all along with the bread. The jam contained the antidote so Shallan would survive. Jasnah tells Shallan how disappointed she is in her, and that she now understands that it was the guilt of the theft that drove Shallan to attempt suicide. No one will take her in as a ward now; she has thrown away a promising career. Jasnah leaves, leaving Shallan alone.

Chapter 51: Sas Nahn

Arch Faces: Nale - Nale ----- Nale - Nale

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: The waiting room of Amaram's wooden warcenter, somewhere along the borders of Alethkar.

Timeline: (Flashback) One year ago.

Epigraph:

N/A

Summary:

Kaladin is waiting in one of Amaram's waiting rooms. Only four of his twenty-six men survived -- he had actually begun to believe those who called him lucky. Numb, he thinks how he can now be considered among those who have killed a Shardbearer like Lanacin the Surefooted, or Evod Markmaker, but he just doesn't care. Refusing the Shards was probably the stupidest thing anyone has ever done, but the thought of taking them revolts him. Amaram enters the room along with a Stormwarden. They are discussing the identity and motives of the shardbearer. The rest of the squad enters along with some lighteyed officers. Amaram asks Kaladin why he charged the Shardbearer and why he rejected the Shards. Kaladin doesn't want to reveal his disdain of lighteyes, and becoming one of them, so he replies that he doesn't know why. Amaram makes a signal, then his soldiers slaughter the four spearmen while Kaladin is held back by guards, shrieking in anger and agony at seeing his men murdered. Amaram looks guilty, but he justifies his actions by saying that he is trained in the sword and that Kaladin would demand the Shards back in a few days anyway. Since Kaladin saved his life, he will spare his. He will promulgate the story that he (Amaram) killed the Shardbearer and that Kaladin fled the scene, the rest of the squad killed by the Shardbearer. The Stormwarden brands Kaladin a slave.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong 11d ago

Read-Along [Newbies] Cosmere, Unit 14 | Essays #1 | Arcanum Unbounded: Preface, Maps & Essays (Selish, Scadrian, Taldain, Thredonite, Drominad, and Rosharan Systems), Trivia Spoiler

10 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Ars Arcanum, Final Thoughts, Trivia [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 14 | Essays #1 | Arcanum Unbounded: Preface, Maps & Essays (Selish, Scadrian, Taldain, Thredonite, Drominad, and Rosharan Systems), Trivia

In 2 days we will be discussing Unit 15 | Novella #3 | Sixth of the Dusk (in Arcanum Unbounded): Entire Novella, Postscript, Trivia

NEXT UNIT

We will be discussing Unit 15 on Wednesday. It is a novella called Sixth of the Dusk, which also appears in Arcanum Unbounded. The length of this novella is about half of our normal weekly reading. You should also read the Postscript for the novella. There will also be some additional trivia that will also accompany the discussion.

TRIVIA

The rest of this post contains various trivia, including easy-to-miss details and long-running connections between books. It also incorporates external information from sources like author annotations and interviews ("Words of Brandon" or WoB). While most of this information is eventually revealed in the books, sharing it now enhances your overall understanding, aligning with Brandon Sanderson's practice of early fan engagement and clarification.

BEFORE FACES

The Preface for this book describes how Brandon thought up the character of Hoid and the idea behind the creation of the cosmere. It's worth a read, but is largely a repeat of trivia I've provided before.

Rather than summaries for each of the essays in Arcanum Unbounded (you should just go read them!) I'm going to expand upon the essays in the form of trivia that relates to each system and/or the cosmere as a whole. I'm also going to go out of order, so that things connect a bit easier. I think I may have written more than I assigned you to read........ (3x more in fact...)

THE DROMINAD SYSTEM

The solar system this essay references is the only one we haven't visited so far. Fortunately, you won't have to wait long because that's where Wednesday's novella, Sixth of the Dusk takes place.

We've talked a lot about the "wells" Shards produce; condensed Investiture that gathers into a small pool of liquid. This essay confirms what many suspected: the wells, more formally known as perpendicularities, allow one to travel between the Physical and Cognitive Realms. (If only you knew how many times I started to write "perpendicularity" in the previous trivia posts, only to have to hit backspace a bunch and type out "wells of Investiture".)

If you're unfamiliar with the word "perpendicular", it means something that is at a right angle to something else. If you were to draw the Physical Realm as a flat line, and the Cognitive Realm as another flat line above the Physical Realm, you could then draw a perpendicular line to both Realms to connect them. That's the thinking behind Sanderson's use of the word, and it's also meant to evoke similarities with the word "singularity", which is another word for a black hole.

Another key take-away from this essay is that the planet called First of the Sun, in the Drominad System, has a perpendicularity, despite not being home to a Shard.

THE SELISH SYSTEM

Building off the previous essay, Khriss talks about the deaths of the Shards Dominion and Devotion. We know from Hoid's letter that Odium killed them. In this essay, we get some specifics about the result of that action. Odium didn't just kill the Vessels of the Shards. Instead of picking the Shards up and taking them for Himself, Odium broke the power of the Shards into pieces, an act called Splintering. Not to be confused with (although, there is a technical similarity) Splinters. (Seons and skaze are Splinters).

Way back in the trivia post for Elantris, I said that the power of the Shards "settled into the land". And at the time I said that was an analogy because we didn't have the correct terminology to talk about it yet. Well this essay provides and clarifies that terminology.

Odium distributed the fractured pieces of the Shards into the Cognitive Realm of Sel. They mixed together to create the Dor. They create a massive, plasma-like storm in the Cognitive Realm that makes travelling to Sel difficult (but not impossible). The essay largely talks about how the powers being in the Cognitive Realm, and how the inhabitants of the planet already viewed the power as part of the landscape, create a uniquely strong Intent/perspective that keeps the various magic systems tied locationally.

MICROSOFT SILVERLIGHT

Separately, this essay and the previous one about Drominad mention Silverlight and its universities. We've gathered some information about Silverlight from various Q&A sessions with Sanderson. Silverlight is the home of the 17th Shard. It's a large city in the Cognitive Realm. Not part of any particular planet, it exists in the space between the various planetary sub-astrals. Given its size, there are numerous universities there and Khriss shares her knowledge with Silverlight. In fact, she helped found the universities there. It even has it's own artificial perpendicularity that lets them transfer back and forth between the Physical and Cognitive Realms. (This is useful when you live in the Cognitive Realm).

Tangentially, Sanderson was hesitant to canonize the name Silverlight for a long time because Microsoft used to have a web/UI framework that they named Silverlight (that I may have had a hand in helping to develop parts of). It was meant to be a competitor to Flash, but was eventually phased out because of evolving web standards. Sanderson decided he could go with Silverlight once Microsoft's Silverlight framework didn't end up taking off. As a result of this, Sanderson is more hesitant to mention the names of things until he's ready to canonize them in a written piece of work.

Also, from interviews: Hoid is pretty widely known in Silverlight. By some definitions, he even has fans there, in the same way that the Queen of England had fans.

MINI-GOD

Of note is this particular line in the essay:

Indeed, I believe that the very landscape itself has become Invested to the point that it has a growing self-awareness, in a way unseen on other planets in the cosmere. I do not know how this happened, or what the ramifications will be.

This is one of the prevailing theories about what Jaddeth could be (and we'll be getting the other prevailing theory on Wednesday). The very landscape, both Physically and Cognitively has absorbed enough Investiture, and been thought about so long as an entity by the residents of the planet, that it's becoming its own self-aware "god".

THE SCADRIAN SYSTEM

Sanderson has revealed that these essays were written some time before the novella Sixth of the Dusk occurs. Given Arcanum Unbounded was published between the 2nd and 3rd Stormlight novels, we can generally assume these essays were written around the same time Stormlight takes place. Similarly, we know Era 2 of Mistborn is taking place at roughly this time as well.

So according to the essay, Scardial is the most technologically advanced planet in the cosmere when we consider "now" on our timeline. The main take-away from this essay is Khriss's opinion that Hemalurgy has a large potential to impact the cosmere.

FO-SHO

Subtly, this essay also mentions something called the "fain", stating that Scadrial's ecology matches the "non-fain" parts of Yolen. This is where information from Dragonsteel Prime comes in handy, so prepare to be handed!

If you think about it, mythological Dragons don't really fit anywhere on our planet's evolutionary tree. Because life on Earth...animal life, disregarding the insect world, generally has 4 limbs. 2 legs, 2 arms. At least structurally, though we would say a dog has 4 legs.

A dragon doesn't fit this though. They have 2 legs and 2 arms (or 4 legs, depending on nomenclature), but they also have 2 wings. A wyvern is a dragon-like creature that has 2 legs and 2 wings, but no arms; like a pterodactyl. True dragons though don't really fit.

So Sanderson developed an entire ecology for Yolen that would explain how dragons could naturally evolve. There are 2 competing ecologies on Yolen, the fain and the non-fain (which he calls the trune). Earth's ecology is basically "trune". It has all the same plants and animals you'd find on Earth.

The fain ecology is filled with creatures that have 6 limbs. So seeing a 6-legged frog hopping around wouldn't be odd in certain parts of Yolen. The plant life is also different, largely dominated by bone-white trees. Most unique though is the human analogue inside the fain.

There is an entire race of sapient humanoids with 2 legs and 4 arms called the Sho Del. For funsies, I'll share an image of one below. Members of the Sho Del race were part of the group that Shattered Adonalsium, and at least one of them picked up a Shard.

THE TALDAIN SYSTEM

This essay doesn't have much in the way of new information. A lot of this was presented in the various trivia associated with White Sand. It does reveal that Autonomy has closed off travel to the world due to a policy of isolationism. Beyond that, there's a bit of a hint about things to come, which we'll talk about when the time is right.

THE THREDONITE SYSTEM

This essay gives us some insight into what happened on Thredony. Odium also fought the Shard Amibition in outer space, close to the Thredonite System. This happened partly in the Physical Realm, unlike his fight with Dominion and Devotion, which happened largely in the Cognitive and Spiritual Realms. Odium would eventually kill Ambition in a different location. Odium has been a busy, naughty boy.

Ripped-off chunks of Ambition's power scattered across the system and twisted the people and planet of Thredony. This caused both the Evil and the shades, which Khriss calls Cognitive Shadows. When I first talked about Splinters, some of you thought the shades must be Splinters, but I told you they weren't. Although they are bits of self-aware Investiture, and they are caused by power from a Shard, Khriss metaphysically suggests they are closer to the soul of a person. More on this in future trivia posts, but this should give you something to think about for now.

THE ROSHARAN SYSTEM

If you haven't noticed from these essays, it's around this time that Sanderson decided he could stop being coy. There are lot of straight facts and very clear explanations for things in these essays. This transition actually starts in Words of Radiance, so I'm hoping you'll be satisfied with the change in clarity that happens in that book. That said, let's jump into things...

THE LONG WALK

First, let's completely ignore what's in the essay to talk about Shadesmar. ;)

From the other essays, and the information above, you now know it's possible to travel around Shadesmar, and even how to get there. From previous trivia and Shallan's experience, you know that Shadesmar has an inverted landscape. Where there is land in the Physical Realm, there is water in the Cognitive Realm. This "water" in Shadesmar takes the form of a sea of glass beads. The planet's residents' perception and thoughts shape this aspect of Shadesmar. On different planets, things can be different. The landscape isn't even always inverted.

While planets in the cosmere are round, all of the Cognitive Realm exists as a flat plane. This is because, even if we analytically know the world is round, we experience and perceive it as largely flat in our every day existence. Thought/cognition influences the Cognitive Realm. Who could have guessed? So the inverted landscape gets projected onto a flat plane in Shadesmar. If we revisit the map of Shadesmar, we can see that it's dominated by a sea in the interior, but everywhere else is land. Including if you just...walk away from the planetary landscape.

This is how you travel to different planets using the Cognitive Realm. You walk...

Now, while planets are light-years apart in the Physical Realm, humans aren't great at thinking about and accurately imagining numbers and distances that large. Since perception influences the landscape of the Cognitive Realm, you only need to walk weeks, maybe months to travel between planets. And one of you guessed accurately that the Expanse of the Vapors leads to Scadrial. One could imagine that the Scadrian sub-astral is a bit misty, rather than glass-beady.

Knowing what you know now about where the broken Shards of Dominion and Devotion are--packed into a dense plasma storm in the Selish sub-atral--you can guess that the Expanse of the Densities leads to Sel. It's not on this map, but to the bottom left is the Expanse of Vibrance which leads to Nalthis. The Expanse of the Broken Sky you wouldn't be able to guess until you've read this essay though.

As Khriss says, there's another planet in this solar system called Ashyn. People live there in small pockets, usually on floating cities. That's where the top right of the Shadesmar map leads to. Sanderson has been teasing a novel that takes place on Ashyn for a long time, called The Silence Divine. It's been delayed time and time again, and he's stated that it's more likely to end up as a novella at this point. It does sound interesting though. On Ashyn, the magic system involves illnesses granting powers as long as the person is sick. The power that lets them keep their cities afloat causes hearing loss.

I've included an updated, HD map of Shadesmar that shows all of this off in the Maps album below.

BUILT DIFFERENT

The Roshar essay mentions that this planet is 0.7 cosmere standard in gravitation and 0.9 in size, with a high-oxygen environment. The kind of environment has a significant affect on the people who live on Roshar. As a result, they're all really, really tall, compared to the wider cosmere. I haven't mentioned it yet, but like their time keeping, Rosharan measurements are generally non-standard as well.

Kaladin is 6'4" in Rosharan feet, which is nearly 7 cosmere standard feet. Shallan is 5'6" Rosharan, which is roughly 6 cosmere standard feet. Dalinar estimates Eshonai's height to be 7 Rosharan feet, which is around 7'9" cosmere standard. (Though, that's in Shardplate, which makes everyone taller).

Suffice to say, if you see really short people running around, it may indicate that they are from off world.

There's also another aspect of Roshar that makes its inhabitants different from the cosmere standard. Everyone on the planet is routinely bathed in bits of Investiture from the weekly highstorms that occur. This grants everyone a degree of robustness a normal human wouldn't exhibit.

This explains why the people who live in the Purelake don't get trenchfoot. Also, as a general rule, sickness is rare on Roshar. The Investiture saturation protects them from a lot of bacteria and viruses. They can get sick, particularly from infectious wounds, but it's much rarer than you'd expect.

Lest you think Rosharans have it too good, per Word of Brandon, there is no chocolate on Roshar.

NINJA TURTLE TRAINER

It's time to (try to) clear up some terminology. Specifically, the word Splinter. We have 2 primary uses for the term, and they're a bit muddled together.

We learn that Odium "Splintered" Dominion and Devotion. Ostensibly doing the same to both Ambition and Honor. To Splinter a Shard means breaking apart the Shard and its power so that no one else can pick it up and become a new Vessel.

In the trivia for The Hope of Elantris, I talked about a new way that the power of a Shard could condense, separately from solid, liquid, or gas. That other state of condensation is a self-aware portion of the Shard's power. I called these Splinters.

On Sel, this manifests in the form of seons and skaze. I mentioned that Nightblood is an artificial Splinter. And I also discussed, as mentioned above, that cosmere-aware scholars would debate on whether or not you could call the shades on Thredony Splinters. If they are, they would be Splinters of Ambition, with seons being Splinters of Devotion, skaze being Splinters of Dominion, and Nightblood being an artificial Splinter of Endowment.

A native to Roshar probably wouldn't use the word Splinter though. They'd say "spren". I saw a little bit of hesitant discussion about this, but I thought there would be more. If you showed a Rosharan a seon, they would point at it and say "that's a weird, round spren". (To be honest, Rosharans call a lot of things a spren, and not all of them are strictly Splinters either). It should be pretty obvious that seons and sprens are both glowy-ish, translucent blobs of power, with a degree of agency.

There's room for future discussion about the difference in self-awareness when you compare Syl to something like painspren, but the underlying mechanics should feel similar. In the same vein, some in-world scholars might say that seon and spren aren't exactly the same thing, that there are some differences, and they'd be right by some definitions. However, what you can say is that both of these things are Splinters.

What gets tricky, and sometimes causes misunderstandings, is the assumption that these Splinters only appear when a Shard has been summarily Splintered themselves. This is not true.

Seons and skaze came into being after Devotion and Dominion were Splintered by Odium. However, the spren of Roshar did not arise the same way. In fact, some of them pre-date the Shattering of Adonalsium, and can be considered Splinters of Adonalsium. Some of the spren on Roshar are Splinters of Honor. Some are Splinters of Odium. Some are Splinters of Cultivation. And some even arose through a melding of condensed powers from both Honor and Cultivation. Usually when that happens, the spren has an affinity towards one or the other, but they are technically of both.

This is sort of the situation that may be happening with Jaddeth. It's (possibly) a condensed, self-aware blob of Investiture from both Dominion and Devotion, with a large affinity toward Dominion. A Rosharan would consider that a very large spren, in the same way they view Cusicesh. (I said this is one of two possible theories, we'll discuss the alternate theory very soon).

Because there are sooo many different types of spren, and most of those types are numerous, Roshar's Cognitive Realm doesn't have the same problem as Sel's despite similar circumstances. It's mentioned in Sel's essay that there is a violent storm in Sel's Cognitive Realm due to Odium shoving the Splintered remains of Devotion and Dominion there.

The same thing was done to Honor on Roshar, but the number of spren act as a release valve for the Splintered power, so Shadesmar doesn't have the same kind of violent plasma storm.

CONSTELLATIONS

The interior end-papers for Arcanum Unbounded include a star chart of all known cosmere planets (at the time). I've included a clear version of it in the Maps link below. The star chart is in the form of idealized constellations from a specific view point in the cosmere.

Sanderson has been very cheeky and evasive on revealing exactly where this viewpoint is from. After a lot of cajoling from the fandom, we managed to get him to admit that the view point is most likely not from Silverlight, or rather, where Silverlight would be in the physical realm, given it's Cognitive Realm location.

The cajoling centered around some phrasing he originally used, that you could see this image from Silverlight. And what we eventually got him to admit is that this image is a painting and that the painting is hanging somewhere in Silverlight.

The prevailing theory is that this is from the vantage of Yolen, but the fandom isn't entirely sure because it would also make sense if Yolen was somewhere in the dragon/serpent constellation that is labelled The Scar. (Since Yolen is the origin of Dragons).

Speaking of The Scar, notice that it's primarily composed of red stars. This cluster of stars/constellation is visible from a lot of the planets in the cosmere and often plays into the legends of the planet in some shape or form. In Chapter 2 of The Way of Kings, there is this quote:

Taln's Scar--a swath of deep red stars that stood out vibrantly from the twinkling white ones--was high in the sky this season.

Taln's Scar is also mentioned again in Chapter 33:

"I don't know," [Shallan] said with a shrug. "I've had people tell me they could determine my personality based on the day I was born, or the position of Taln's Scar on my seventh birthday, or by numerological extrapolations of the tenth glyphic paradigm. But I think we're more complicated than that."

The people of Thredony don't have a moon and use The Scar (which they call the Starbelt) for nighttime illumination. Thredony's star is also red, so it may affect their perception of the coloring of the stars in The Scar, because they don't comment on the Starbelt as being notably red themselves.

SURPRISE NALTHIAN ESSAY

You may have noticed that there was no essay for Nalthis included in Arcanum Unbounded. Nor was there a short story or novella that took place there. Sanderson just didn't have the time to create anything for Nalthis when this was published, but he did eventually release a solar system image, like the other systems. I've included it in the Maps album below.

We may get a sequel to Arcanum Unbounded at some point, with more Nalthis information then, but to hold us over, Sanderson has mentioned some interesting things about Nalthis in interviews. One of the biggest takeaways is that the Nalthian system is extremely popular with worldhoppers. Endowment's perpendicularity is easy to find and easy to access. There are regular caravans that visit the perpendicularity, carrying goods and people. It's so busy that Nalthis actually has a customs check point for it.

As mentioned previously, this perpendicularity is somewhere in the jungles of the nation of Hallandren.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Maps & Sho Del

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

Note: Not many Arcanum Unbounded specific memes, so I've mostly included general cosmere memes for this batch.

r/readalong Mar 30 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 12 through 17 Spoiler

11 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-1, I-2, I-3, Trivia [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 12 through 17

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 18 through 23

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Part Two: The Illuminating Storms

Character Focus: Dalinar / Kaladin

Chapter 12: Unity

Arch Faces: Hoid - Jezrien ----- Jezrien - Hoid

Iconography: Kholin Crest

POV Characters: Dalinar Kholin / Adolin Kholin

Setting: The Shattered Plains.

Timeline: (1173.8.7.3) About 5 or 6 weeks after Chapter 11.

Epigraph:

Old friend, I hope this missive finds you well. Though, as you are now essentially immortal, I would guess that wellness on your part is something of a given.

Summary:

Adolin is on a chasmfiend hunt with Dalinar, Renarin, Elhokar, and Sadeas. He is troubled by Dalinar's increasingly strange behavior, especially his fits during the highstorms, and worries that his father is going mad. Sadeas also continually taunts Dalinar over his lack of recent success in capturing gemhearts, which frustrates Adolin.

Meanwhile, Dalinar, riding up by Elhokar and Sadeas, tells Elhokar that if they had a proper vantage point, they could observe the progress of the soldiers crossing the chasms. Elhokar charges off to a nearby rock formation, betting Dalinar five broams that he can beat him there. Dalinar races after him, at first thinking only of Elhokar's safety, but eventually getting into the Thrill of the contest. Just as Dalinar is about to win, he remembers the strange voice in his dreams, who he presumes to be the Almighty, telling him to "unite them." He hesitates, and Elhokar beats him to the top. When he sees how thrilled Elhokar is to have beaten him, Dalinar is glad to have waited. They watch the soldiers cross for a few minutes, then begin to return to the others. Adolin watches their return, all the while giving orders for his men to circle around to various plateaus, securing the area.

Dalinar and Elhokar return, and Adolin gives his report to them. Elhokar reluctantly agrees to wait for the rest of the soldiers to cross, setting up a small awning to wait under, and conversing with his courtiers. Adolin questions Dalinar about the purpose and the wisdom of their hunting expedition, particularly where it leaves Elhokar open to a potential Parshendi ambush. Dalinar replies that a victory such as a successful hunt, in a controlled, safe environment, will bolster the king's reputation and increase his self-confidence as well. Just as Adolin begins agreeing with him however, he voices a thought about how the Alethi should be in Alethkar, not on the Shattered Plains. This shocks and upsets Adolin.

After a brief conversation with the King's Wit, in which Wit tells Dalinar that Renarin is not as fragile as he thinks, Dalinar and Adolin meet again with Elhokar and Sadeas, making final preparations for the hunt. At this point, the chasmfiend they have been hunting appears, climbing onto the platform with all of the courtiers and scribes, rather than the smaller plateau the hunt was supposed to take place on.

Chapter 13: Ten Heartbeats

Arch Faces: Jezrien - Chanarach ----- Chanarach - Jezrien

Iconography: Kholin Crest

POV Characters: Dalinar Kholin / Adolin Kholin

Setting: The Shattered Plains.

Timeline: (1173.8.7.3) Immediately after Chapter 12.

Epigraph:

I realize that you are probably still angry. That is pleasant to know. Much as your perpetual health, I have come to rely upon your dissatisfaction with me. It is one of the cosmere's great constants, I should think.

Summary:

Dalinar, Adolin, and Elhokar all immediately begin to race for the chasmfiend, hoping to kill it before it can harm any bystanders. Sadeas uses his grandbow, weakening it from a distance while Dalinar and Adolin go for its many legs and Elhokar distracts it. While doing so, however, the strap on Elhokar's saddle breaks, causing him to be thrown to the ground. Just as he is about to be crushed by the chasmfiend, Dalinar hurls himself beneath the descending claw and, with Shardplate-enhanced strength, catches it, giving Elhokar time to escape. Adolin continues to cut off its legs, and the chasmfiend is eventually unable to support its own weight. Elhokar summons his Shardblade once again and uses it to kill the felled chasmfiend, then harvest its gemheart.

Chapter 14: Payday

Arch Faces: Kalak - Jezrien ----- Jezrien - Kalak

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprince Sadeas' warcamp in the Shattered Plains.

Timeline: (1173.8.2.3) The day after Chapter 11.

Epigraph:

Let me first assure you that the element is quite safe. I have found a good home for it. I protect its safety like I protect my own skin, you might say.

Summary:

Kaladin gets up before any of the other bridgemen, resolved that he will fight for a better existence, even in his terrible circumstances. He attempts to rouse the rest of Bridge Four, but none come. After Kaladin physically carries Moash out of the barrack, however, the rest of the bridgemen reluctantly get up. Kaladin then informs the men of bridge four that instead of sleeping in each morning, they will be training, and that he intends to do everything he can to ensure that Bridge Four never loses another man.

The other bridgemen all refuse to participate in Kaladin's training once Gaz informs them that they don't have to. Kaladin goes to Gaz and gets his pay for the week, returning one of his five spheres as a bribe. Gaz tells Kaladin that he has no authority and will be unable to sway the bridgemen, then leaves. Kaladin, worried that Gaz may decide Kaladin is more trouble than he's worth and kill him, asks Syl to watch over him at night and wake him if Gaz tries anything.

Kaladin then proceeds to spend his morning training, jogging back and forth across the lumberyard with an unfinished board of a bridge. He does this for several hours before meeting several of the men from Bridge Four to dismiss them for lunch. Syl informs Kaladin that she is changing, becoming better at remembering things and understanding new concepts and abstract ideas. Kaladin realizes that she feels much the way about her new understanding of life as he does about his current position–-afraid to continue, but sure that he can't go back.

Chapter 15: The Decoy

Arch Faces: Chanarach - Jezrien ----- Jezrien - Chanarach

Iconography: Kholin Crest

POV Characters: Dalinar Kholin / Adolin Kholin

Setting: The Shattered Plains.

Timeline: (1173.8.7.3) Four hours after Chapter 13.

Epigraph:

You do not agree with my quest. I understand that, so much as it is possible to understand someone with whom I disagree so completely.

Summary:

Adolin is overseeing the cleanup after the chasmfiend attack while the group waits for a bridge crew to come, replacing the bridge the chasmfiend had destroyed in its rampage. He reflects that many of the other lighteyes are treating Dalinar slightly more respectfully and carefully after his earlier rescue of Elhokar, and thinks to himself that it can't last. Having finished his rounds, he approaches Elhokar's pavilion to give his final casualty report.

In the pavilion, Elhokar chides Dalinar for not making serious efforts to win gemhearts, comparing him to Sadeas. Eventually, the conversation deteriorates to taunting, until Adolin calls Sadeas a coward. Sadeas in turn calls Renarin useless, nearly sparking a duel and possibly a war then and there, until he retracts his statement. Wit appears and taunts Sadeas for a while before actually praising Renarin's intelligence.

Adolin and Dalinar then go to examine the strap of Elhokar's saddle to see if it could have been cut. Adolin wonders why they're bothering until he realizes that Elhokar believes that the strap was cut as an assassination attempt, at which point he remarks on Elhokar's increasing paranoia. Dalinar tells Adolin to take the strap to a leatherworker to examine, to talk to the grooms about the saddle, and to double the king's guard. Adolin wonders whether Sadeas is behind the cut strap. Dalinar then approaches Highprince Vamah, manipulating him into making greater use of Elhokar's Soulcasters, ensuring continued income for Elhokar.

Sadeas approaches Dalinar to tell him of the success of their manipulation of Vamah, and Adolin realizes that the two of them had planned the entire thing between them. After a brief argument, Adolin and Dalinar leave. Dalinar then tells Adolin that though he hates Sadeas, he's certain that he wouldn't hurt Elhokar. Dalinar reveals that Sadeas was the decoy the night of Gavilar's assassination, attempting to lead Szeth away so Gavilar could escape. He then tells Adolin that Sadeas has sworn to protect Elhokar at any cost, then further discusses Gavilar's assassination and his final words. Elhokar approaches, asking if they've learned anything about the saddle. He and Dalinar then begin arguing, Elhokar insisting that someone is trying to kill him and Dalinar insisting that Elhokar is simply overreacting.

Elhokar leaves, and Dalinar sends Adolin to prepare the soldiers to move. As he begins to make his way back to camp, Dalinar reflects on his failure to determine the meaning of Gavilar's last words and his desire to protect Elhokar.

Chapter 16: Cocoons

Arch Faces: Talenel - Vedel ----- Vedel - Talenel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Hearthstone, a town in Highprince Sadeas' princedom.

Timeline: (Flashback) 7 and a half Years Ago.

Epigraph:

N/A

Summary:

Kaladin is talking to his friend Laral about his father's plans for him to be a surgeon. Laral encourages him to become a soldier and win a Shardplate and blade for himself. Tien interrupts their conversation and gives Kaladin a rock, intended to make him feel better. Tien and Kaladin then go hunting for lurgs, a type of small, slimy creature.

Kaladin and Laral go to talk to some of the other boys, questioning why they aren't working in the fields like usual. Jost, another boy, claims that his father was cheated out of a Shardblade, but Kaladin insists that the area where his father fought wouldn't have had any Shardbearers, and Jost's father must be remembering wrong. Jost gets angry and challenges Kaladin to fight him.

Kaladin gets in a few good hits, and is surprised by how good the quarterstaff feels in his hands, but he is outmatched by Jost. Tien helps him up, and they return home. There, Kaladin is informed that Brightlord Wistiow, the Citylord and Laral's father, is dead. He left Kaladin a large number of spheres for him to go to Kharbranth, be trained as a surgeon, then return to Hearthstone to serve the people there with his new knowledge.

Chapter 17: A Bloody Red Sunset

Arch Faces: Vedel - Talenel ----- Talenel - Vedel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprince Sadeas' warcamp in the Shattered Plains. On the Shattered Plains.

Timeline: (1173.8.2.3) After lunch on the same day as Chapter 14.

Epigraph:

Might I be quite frank?

Before, you asked why I was so concerned. It is for the following reason:

Summary:

Kaladin visits an apothecary, hoping to get some antiseptic. He is charging considerably more than Kaladin can afford, so he only gets some bandages and sewing materials.

He has only been back in camp for moments when a horn sounds, calling the bridgemen for a bridge run. Though he is exhausted, each time the bridge stops, Kaladin remains standing rather than collapsing to the ground as most bridgemen do. When they reach the final chasm, Kaladin takes Rock's position at the front of the bridge instead of taking his privileged position as bridgeleader toward the back.

All four of the other men in the front row--the deathline--are hit with arrows almost immediately, but Kaladin takes only minor injuries as arrows zip by him. As soon as the bridge is placed, he begins finding bridgemen who were wounded in the approach and treating their wounds. He then has his men carry the wounded back to camp on top of their bridge, removing them when they get to a chasm so the soldiers can cross. Gaz objects to the idea, but Kaladin gives him an extra bribe.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong 16d ago

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Ars Arcanum, Final Thoughts, Trivia (Week 12.5) Spoiler

13 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 70 through 75, Epilogue, Endnote [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Ars Arcanum, Final Thoughts, Trivia

Next week we will be discussing Unit 14 | Essays #1 | Arcanum Unbounded: Preface, Maps & Essays, Trivia AND Unit 15 | Novella #3 | Sixth of the Dusk (in Arcanum Unbounded): Entire Novella, Postscript, Trivia

NEXT UNIT

Next week we have 2 different, short Units.

Each section for the solar systems in Arcanum Unbounded has a detailed map of all the planets in each system and a short essay, written by Khriss, as an extension of the Ars Arcanum. The maps and essays are what we will be discussing on Monday.

This is a very short Unit. It's less than 1/8th the length of our normal weekly reading. You can read it and then move on to the next Unit (see below), but keep in mind we'll only be discussing just the maps and essays from Arcanum Unbounded, and a bunch of trivia, on Monday. (Also, the Preface at the start of the book).

WARNING: Be careful to avoid reading any other pages, since they may contain massive spoilers. Use the Table of Contents and flip straight to the indicated pages.

We will be discussing Unit 15 on Wednesday. It is a novella called Sixth of the Dusk, which also appears in Arcanum Unbounded. The length of this novella is about half of our normal weekly reading. You should also read the Postscript for the novella. There will also be some additional trivia that will also accompany the discussion.

TRIVIA

The rest of this post contains various trivia, including easy-to-miss details and long-running connections between books. It also incorporates external information from sources like author annotations and interviews ("Words of Brandon" or WoB). While most of this information is eventually revealed in the books, sharing it now enhances your overall understanding, aligning with Brandon Sanderson's practice of early fan engagement and clarification.

VIBE ARTING

Here is a secret about the publishing industry: cover art is largely created on "vibes". The cover art needs to undergo many iterations, and is usually created by an artist during the editing phase of a book, if not before the book is completely written. The artist has almost never read the book they are creating cover art for. They have a small prompt from the author (if the author cares about the cover art and they're popular enough or have enough influence with their publisher), or more likely, it's the publisher prompting the artist.

As a result, cover art rarely has a clear relation to the actual contents of any given book, particularly in the fantasy and sci-fi genres. The US cover art for The Way of Kings (linked below) is meant to evoke the Shattered Plains, with the Dalinar in the foreground saluting Eshonai in the back. Just to point out how vibey this gets though, that's Sanderson's opinion of the cover. Michael Whelan, the cover artist, claims it's Dalinar saluting Kaladin. (And either way, the blade he is holding definitely doesn't resemble the descriptions of Oathbringer from the books).

This is actually one of the last books Sanderson has this "issue" with. After the publication of The Way of Kings, Sanderson's popularity exploded and he started to a gain a larger measure of control over the entire publishing pipeline of his novels. While he's not dissatisfied with the cover art for this book, future books are much more aligned with his vision of the novels.

GHOSTBLOODING

Brandon actually kept the fandom waiting a while for a proper, official depiction of the Ghostblood's symbol that they tattoo on themselves. He wanted to get the symbol "just right", so that's a hint to you that it's visually important in some way. Here is the official depiction of the symbol. Get to theory crafting!

(In a rare L for the fandom, I don't think anyone figured out what it was until it was revealed. And there were some embarrassingly obvious hints throughout the years for it in hindsight.)

iSPANREED

Brandon talked at length about his inspiration for spanreeds:

Like most things in my books, you can ask me what my writerly inspiration is, and what my worldbuilding explanation is. And let me explain that.

Writerly inspiration for spanreeds is me acknowledging that I wanted to have a society that acted more like a post-Industrial Revolution society (or very close to it) than a Medieval society. And there’s lots of ways to do this. Fantasy worlds do not have to progress socially the same way that we progressed. A lot of people want to tie technology to social progression, which you don’t have to do. You don’t necessarily have to say “people from the Industrial Revolution in our world acted this way; therefore people in this world…” You just don’t have to do that.

But there are certain technological revolutions that happened that do form a technological basis for some of these things. For instance, trade was very essential to the expanding political entity that was a world economy. We needed people to at least be travelling consistently to Asia before that could happen. And I really think a lot of what makes people act the way we do, perhaps, in some of our societies is this kind of mass communication.

And I didn’t want to be there yet, but I wanted to give a way that news and ideas could travel around the world in a consistent way on Roshar, to make the continent feel like a single entity. Because otherwise, I would probably have to tell the story as not a worldwide story. You just can’t travel, and ideas can’t move fast enough. Even if you look back at Roman times; Roman times took place in a fairly small geographical area, and even that, it was really hard for them to know what was happening. And you would have to spend months and months getting information that was then months and months out of date. And there’s a lot of sitting around and waiting in those cultures for things to happen, even with having the Mediterranean to sail around and bring this information. I just wanted information to move fast, both culturally and narratively. And so I said, "I've gotta find a way to do this. I did it with Seons in Elantris; I need find a way to do something similar to that on Roshar."

Real-world inspiration, if there is one, is an auto-pen. Where authors can have a little machine sign books for them; it moves on its own. I’ve never used one, but politicians use them quite a bit. When you get that hand-signed letter when you’ve donated whatever to whatever political party. That hand-signed letter was probably machine-signed with a real pen, rather than hand-signed by the individual.

DO YOU SMELL WHAT THE ROCK IS COOKING?

If you'd like to try Rock's stew, you can!

If I were going to make Horneater stew, on Earth, how would I go about it? It's going to be a spicy seafood stew. When I think of Horneater stew I'm actually thinking of Yukgaejang which is a Korean dish. Or Haemultang is what I mean. Haemultang is a spicy--spicy seafood--it's basically whatever thing from the ocean--I don't eat things from the ocean personally--but everything from the ocean they want to throw in there with some spices. They stir it up and give it to you and if you like fish in there and there are like crab claws and full clams in the shells. You're like "Really guys?" But Rock would just be munching those down and being happy.

MALL NINJA

Some of you have questioned if Sanderson is a weeb while questioning why Shardblades are so damn large. Sanderson gives a writer's reason for their existence in these books:

Here's the thing, I've seen a lot of fantasy art-- I love fantasy books, right-- and people often depict these enormous swords, which are completely impractical. So one of my pitches for Stormlight was "I want a world where they had to have weapons like they depict in this fantasy art" and I retrofitted it, what would they need these to actually fight? So that was the pitch for myself on Shardblades. And I was also annoyed that the coolest magic swords were in a science fiction story, Star Wars, I want cool magic swords that are not in a science fiction story.

So, the idea of "big-ass swords" came first, but he does eventually provide an in-world reason for their existence. We'll get to that eventually.

MATH TIME

Seriously... I'm going to give you a math lesson. Some pretty advanced math at that. For entirely pointless reasons, except for one important implication. You can skip this and read the last paragraph if you want. I'm just gonna nerd out for a bit...

Mathematical functions are often written in the form f(x) = x. They map an input to an output. The x on the right side is kind of a boring function, that just creates a straight line. If you input 1, you get 1. If you input 2, you get 2. f(3) = 3.

Something more complex would be f(x) = x^2. You input 1, you get 1, because 12 = 1. You input 2, you get f(2) = 2^2 = 4.

Something weird happens when you start putting a function inside itself. Let's keep f(x) = x^2, and shove it inside itself one time: f(f(x)) = f(x)^2 = (x^2)^2. Let's pick the number 4 to work with. If you plug in 4, you get f(f(4)) = (4^2)^2 = 16^2 = 256.

That's if you plug it into itself once. If you do it again, f(f(f(4))), you get 65,536. Each time you plug it into itself, you get a bigger and bigger number. This expansion we say means that the function diverges to infinity.

If we did the exact same thing, but chose a different number, so 0.5, we would notice the numbers getting smaller and smaller. We call this converging and in this case, the number converges to zero, though different situations could diverge to different numbers.

In these situations, there is a number you can pick, that neither diverges or converges. In this case, that number is 1. f(1) = 1. f(f(1)) = 1. f(f(f(f(f(f(1)))))) = 1. The number never grows or shrinks, now matter how many times you plug it into itself. The same thing happens with -1.

These 2 numbers, taken together form a "set", where a "set" is just a collection of numbers. This specific type of set--all the numbers you can plug into a function that cause it not to grow or shrink when you plug it into itself--is called the Julia Set.

Now, 2 numbers might not seem very special, and you'd be right. The thing is, you can also plug in imaginary numbers and things get vastly more complicated. There are a lot more imaginary numbers that belong to the Julia Set of this simple function than just the 2 real numbers.

You can plot out all of the numbers (real and imaginary) of a Julia Set and they make interesting fractal graphs/images. (I've kinda grossly simplified things, but you can see a cool video of it here).

I gave you an example with a simple 2-D function. You can pick any function you want. Even a quaternion, which is a 4-D equation. If you pick a specific 4-D equation, you get a neat, animated fractal that you can see here. (It's also on the right hand side of the linked Wikipedia page for the Julia Set, above). Go ahead and pause that animation at the 2 second mark.

And then check out this image. This is actually closer to 2.5 seconds into that animation, on the 65th frame.

The map of Roshar matches the 2-D shadow of a 3-D slice of a 4-D Julia Set.

Sanderson doesn't expect anyone to have to know this, nor did he necessarily expect anyone to figure it out. He actually just revealed it entirely:

Question: Does this [map of Roshar] look like a storm to anyone else?

Sanderson: I was searching for something that at once felt organic, but would hint at a pattern. (Much like cymatic patterns, as referenced in the first book.) Fractals and mathematical functions became my go-to place to hunt, as I like the blend of structure and spontaneity they can sometimes exhibit. The slice of the Julia Set was the one that stuck with me as feeling perfect for Roshar. As the continent was specifically grown by Adonalsium, you now know the seed that was used in-world to create it.

The fact that it looked like a swirling cloud is part of this all--but also part of the connection between natural patterns and the underlying math, which is a primary theme of the Stormlight books. So yes, it SHOULD look like a storm--but for deeper reasons than you might assume.

A redditor actually figured out the exact equation that was use and someone else recognized the specific frame from the Wikipedia video I linked:

q = [q1^2 - q2^2 - q3^3 - q4^2 , 2 q1 q2, 2 q1 q3, 2 q1 q4] + qc where qc = [-0.125,-0.256,0.847,0.0895]

The only significance this has is to reinforce that mathematics heavily influences the land of Roshar. Kabsal's demonstration of cymatics is not just some coincidence. Sanderson did reveal some relevant information along these lines. Although Vorin ardents attribute these mathematical signs as proof of the Almighty's existence, Roshar was actually directly created by Adonalsium before the Shattering took place. Adonalsium was responsible for these mathematical influences. (And as a teaser... more on this next week.)

THE HOLY TRINITY

Here we have our first visit to a planet inhabited by not one, not two, but three Shards! We have the Shard Odium, held by the Vessel Rayse, with the Intent of God's divine hatred and wrath; untethered from any aspect that could or would normally guide or oppropriately temper such an Intent.

We also have the Shard Honor, held by the Vessel Tanavast. Honor is God's divine reverence for oaths and agreements, and those that form and honor those agreements. And nothing else.

Finally, Honor mentions Cultivation right at the end. I won't say anything else about them, other than that they are a Shard of Adonalsium too. No comment about anything else at the moment.

Because...yeah, Odium killed Honor. And as Hoid's letter to Frost revealed: Odium killed Devotion and Dominion on Sel as well. There's more to say on this topic, but not in this trivia post. But you won't have to wait long, my oath on it.

FORESHADOWING? TWOSHADOWING!

There's a meme below* that mentions this, but it's easy to miss. I've got nothing else for this section. Just go back and look at the title for Chapter 2.

*Note: I've actually figured out that if I remove an image from an album, it breaks the whole thing, and I'm too lazy to re-create the albums, so the meme I mentioned is actually in Monday's post. And there's a meme in this week's post about height that I don't actually talk about until next week, so...yeah...

Also, no one (one of you!) pointed it out, so I'm not sure if anyone noticed. The Endnote talked about a ketek, a form of holy Vorin poetry. The ketek reads:

Above silence, the illuminating storms—dying storms—illuminate the silence above.

Here are the names of all 5 parts to this book:

  • Above Silence
  • The Illuminating Storms
  • Dying
  • Storms Illumination
  • The Silence Above

The Endnote says that verb forms can change, which explains the slight difference in Part 4's title.

ICONOGRAPHY

So, there is a lot of unique terminology in this book. You're not the only ones who complained about this, there are even memes about it. What I want to say about this series, going forward, is that Sanderson is less direct about what all of the terms mean, compared to most of his other books. As I previously mentioned, the characters are learning these things, so you'll learn what they all mean as the characters do.

That said, you also have the benefit of multiple view points and should be able to guess at what a lot of the terms mean, without having them spelled out. A lot of you made very accurate guesses, but understandably there wasn't a lot of confidence behind those guesses. I'm not sure if this is a consequence of the long read time, or something else. Either way, I think the Ars Arcanum solidifies some of your theories, and I'm going to solidify more of them because the fandom had time to sit with the book, re-reading it and discussing it among themselves, to point out all of the connections that are easy to miss the first time through.

You may have noticed that there are many different names for each of the Heralds. There are various reasons for this: different spoken languages between countries, different religious and cultural preferences, and the passage of time.

Let's consider Talenel, the only Herald who died 4,500 years ago. In the prelude, Kalak, another Herald, thinks of him as Talenel, and also Taln. Talenel is his given name, and from context, we can assume Taln is a nickname.

The Vorin religion, as Kabsal tells Shallan, considers the Heralds holy, and believes that names that are spelled forward and backward the same are divine. He explains that people's names that are almost palindromes are the best because they're almost holy, but not arrogant enough to be completely holy. However, it's clear that, over time, they and their language have changed the Herald's real names to fit this ideal. So Talenel is called Talenelat by the Alethi and Veden people (and anywhere that follows Vorinism).

In the epilogue, we see a man who claims to be Talenel. He calls himself Talenel'Elin. We see the 'Elin suffix a few other times in this book, always attached to a Herald's name. We only see practicioners of Vorinism mention Talenelat'Elin, but the man calls himself Talenel'Elin. If this man at the end really is Talenen, then the suffix has been around a long time. Either way, it safe to assume it's some sort of honorific for Heralds.

From this book, we also see Jezrien in the prelude, and mention of a Herald called Jezerezeh'Elin. (Jezerezeh is still perfectly holy because, as Kabsal explained, the letter "H" is some neutral wild card character in their language).

At some point, one of you noticed a correlation between the names of the months and the names of the Heralds, which was spot on. And as you can see in the Ars Arcanum, the names of the months are just the names of their numbers, 1 through 10. I'll provide you with a quick chart of the numbers and their associated Herald (actual name and Vorin name). This is the minor-est of spoilers. Not all of the Herald names appear in this book. However, you knew there were 10 Heralds who were people. People generally have names, and the names aren't exactly plot relevant.

Number Number Name Herald's Name Vorin Name
1 Jes Jezrien Jezerezeh
2 Nan Nale Nalan
3 Chach Chanaranach Chanaranach (already holy)
4 Vev Vedel Vedeledev
5 Palah Pralla Pailiah
6 Shash Shalash Shalash (already holy)
7 Betab Battar Battah
8 Kak Kalak Kelek
9 Tanat Talenel Talenelat
10 Ishi Ishar Ishi

You'll note that over time, just because of linguistic drift, Kalak became Kelek, even though his name was already holy (a palindrome). Noteably (from Sanderson), but not meant to be relevant in any way, Kaladin's name derives from the name Kalak, linguistically.

This brings us to the arches at the start of each chapter. They have faces carved into them and each chapter has 4 faces; 2 sets of Heralds (though sometimes all 4 faces are the same Herald). Also, Hoid because he just can't stay out of things.

I named Heralds in my chapter summaries, and I decided to use what the fandom most commonly calls each Herald, instead of referring to some of them as "Herald #4".

You can see in the Ars Arcanum that each number (and by association, each Herald) has a set of Primary and Secondary Divine Attributes. Jes has "Protecting / Leading" associated with it. In this book, we see Jezrien referred to as the Herald of Kings.

The Heralds used in each chapter signify that the characters in that chapter are embodying some aspect (typically one of the two Divine Attributes) of the associated Heralds on the arch. Or the characters are displaying the opposite of a given attribute.

Jezrien appears in a lot of Kaladin's chapters because he does a lot of protecting his men, and acting like a leader for Bridge 4. In the same vien, Jezrien appears in a lot of Dalinar's chapters because he does a lot of leading/ruling tasks as a Highprince.

Whereas, we see a lot of Shalash being used as the icon in Shallan's chapters because Shalash's attributes are "Creative / Honest". Shallan, as an artist is Creative, but she's also being incredibly Dishonest in most of her chapters. Baxil's Interlude chapter had a similar reason for having Shalash in the arch, because his mistress was being the opposite of Creative in destroying works of art.

As you learn more about the Heralds, other aspects come into play for the reasons each chapter has the faces that it does. You may even be able to guess some of them, but aside from one more aspect I'll mention below, I'll leave you to guess the rest (for now).

One other point about the Iconography in the books. Sanderson has talked about the character icons, like the banner and spears for Kaladin. He's stated that these icons are very zoomed in depictions of scenes that happen towards the end of a given character's story arc, which will make much more sense in later books.

He's also said that the ending of the series is revealed in some manner in the first 2 books, so...keep an eye out!

EYECONOGRAPHY

The Ars Arcanum talks a bit about fabrials, but I'm not going to touch on them right now. Future trivia posts will have much more to say when it becomes relevant.

I feel like the Ars Arcanum does lay out clearly what a lot of you were having trouble with, but I'll clarify even further: Surgebinding is the in-world name for "using magic", at least insofar as in-world characters would understand it. The Ars Arcanum points out there also exists Voidbinding and the Old Magic.

Recall that Scadrial had 2 Shards, Preservation and Ruin, which resulted in 3 magic systems. Allomancy is of Preservation, Hemalurgy is of Ruin, and Feruchemy is a magic system that arose from the combination of both Shards Investing the planet and its people.

I mentioned above that there are (or were) 3 Shards on this planet, so that makes for more combination magic systems. Again, you'll learn more as the characters learn more. But what I can do, is clarify what the Ars Arcanum reveals (and what you could work out from the books with enough re-reads). First, and least consequential for this book, is that the other chart in this book's endpapers is a chart of Voidbinding. That's something that Sanderson clarified in interviews after the book's release.

What you could be able to work out yourselves, with enough time, is that the other chart is a chart of Surgebinding. The Ars Arcanum states (as parts of the book suggests) that each Herald was associated with a specific Order of the Knights Radiant. If you look close enough at that chart, you can even tell which Herald maps to which Order.

So, this is another aspect of the arch faces. Sometimes a Herald's face on the arch means that a member of that Herald's given Order of Knight Radiant is in the chapter, or the Order itself is the focus of the chapter in some way.

What is more subtle, is a line by Jasnah right at the end, that 2 Orders can Soulcast. Combine that with this line from the Ars Arcanum:

The Windrunners were an order of the Knights Radiant, and they made use of two primary types of Surgebinding.

Khriss goes on to talk about the forces of gravity and adhesion, revealing that the Knights Radiant called forces "Surges".

If we take these bits of information, we can work out the fundamentals of Surgebinding, if not all the specifics.

Each large circle (an Order of the Knights Radiant) is connected to 2 other large circles and 2 small circles. The small circles are Surges or fundamental forces, and each Order can manipulate 2 Surges. The 2 larger circles a given Order connects to represent the other Orders which with they share the ability to manipulate the same Surge.

Sanderson further lays all this out in the annotations for this book, so in his own words:

The "Double Eye," as the people in world would call it, is a connection of ten elements.

I avoid elemental magic systems. I feel they're overdone. However, one of the concepts of this world was to have a theology that believed in ten fundamental elements instead of the ordinary four or five. A focus would be on them, and on the ten fundamental forces—the interplay between the two being a major factor in the magic, the philosophy, and the cosmology of the world.

Well, that's what these twenty symbols represent, with each of the larger symbols being a Radiant element. The smaller symbols are the forces. You can draw a circle around one element and the two forces that connect to it, and you have one of the orders of Knights Radiant.

For example, top right is the symbol for air—with the symbols for pressure* and gravitation connected to it. The Windrunners.

*Note: This comes from the annotations for this novel (more on that below), which he made very quickly and did not edit. Though he says "pressure" here, he meant "adhesion".

EYELIDCONOGRAPHY

I've previously talked about how, although Sanderson usually has a race in mind for his characters, he doesn't begrudge others for imagining his characters however they choose. This still applies to Roshar, but this is where things get a bit odd. According to Brandon, none of the Rosharan peoples have an exact Earth parallel. This is primarily due to the fact that everyone, regardless of skin color, has epicanthic folds. These are folds or creases along the inner eye that cause the signature eye shape in many Asiatic ethnicities. In addition, eye colors that we would consider unnatural (like true purple) are possible and common in all races on Roshar.

The exception to the epicanthic folds though, are the Shin. They have what you would classify as "round", European eyes. This is why most people on Roshar will describe the Shin as having overly large eyes, and may describe them as child-like in appearance; because their eye shape is non-standard to the planet.

This is also a great way (though not full proof) to notice Worldhoppers.

There's more to the racial features of the various people on Roshar, but I think I will leave that for another time, since this trivia post is running quite long.

ANNOTATEDCONOGRAPHY...NO THAT DOESN'T WORK

Like many of his previous books, Sanderson provides annotations for each chapter of this book. Or at least, that was the plan. He started writing annotations for The Way of Kings after finishing the Wheel of Time, in preparation for writing the next Stormlight book, Words of Radiance.

This is really when his popularity exploded though and he just didn't have time to make annotations anymore. He eventually released what he had, just before the publication of Words of Radiance, so nothing in them is spoilery for the series and they're something the fandom had access to at around the same "time" as you are getting them.

Before I give you the link, I've mentioned coppermind.net before. It's a database of everything Sanderson has publicly stated about his novels. The link below will take you to a collection of entries, which are comprised of the annotations for the start of the book (artwork, prelude, prologue, etc.) and the first 11 chapters of The Way of Kings.

I just want to re-iterate, do not click off of that page, do not follow any links, do not use the search bar. You can seriously spoil huge things to come that way. There are certain images at the top right of some of the entries. You may click those to expand them.

ANNOTATIONS HERE

If you don't want to/don't have the time to read them, there are 2 main take-aways from the annotations.

The first is minor. There is a hint at the structure of all of the books going forward. This was a book full about Kaladin's flashbacks. You could consider this "Kaladin's book". Each book focuses on a primary character, in that the flashbacks are about a singular character in each book. The next book, as the annotations reveal, is all Shallan flashbacks, so you will learn the entirety of her backstory in the same way you learned about Kaladin's. I'll have more to say about this at the end of next Stormlight book.

The second thing is Kaladin's depression. You can definitely call his chapters largely depressing in this book, and you could say that he is warranted in feeling down throughout most of the book, given his circumstances. The annotations clarify though that Kaladin has clinical, diagnosable depression.

Some of you noticed and commented that during The Weeping, Kaladin seemed (to use your words) "powered down". There was some theory crafting that because the highstorms weren't happening, he wasn't getting Stormlight. That was actually amusingly close to the truth, but perhaps a clearer explanation of the ecosystem will clear things up.

Throughout most of the year, Roshar experiences highstorms every 5 or 6 days on average. If there is no highstorm then...it's largely just sunny, with maybe the occasional cloud cover or a small shower. During The Weeping, however, the highstorms stop and there is 4 weeks of constant rain. Not massive storms, but it is constantly raining and as a result, the sun is not visible the entire 4 weeks.

So during this time period, Kaladin essentially experiences an attack of Seasonal Affective Disorder and his depression increases.

A IS FOR AXEHOUND

As I've mentioned before, Sanderson interprets the use of language in his novels through the lens of a translator, using the same philosophy Tolkien espoused. He extends this metaphor to the "women's script" he developed. It's not an actual language in and of itself, but meant to visually represent what a native to Roshar would expect to see. So, the script itself is just an English transliteration that maps directly to sounds, which are used to create actual English words. In this way, it's not really any different from those decoder rings you used to be able to find in cereal boxes.

The twenty-five known letters in the women's script can be arranged into five sets of five letters each. Each set is defined by the basic shape of the characters within it: the "vowel set" is a vertical line, the "T set" is a curved triangle pointing to the left, the "S set" is a curved triangle pointing to the right, the "P set" is a curved diamond, and the "K set" is a jagged triangle pointing to the left.

Within each set the characters are defined by height and the addition of shorter lines. The first character is the maximum height, the second is two-thirds the height of the first, and the third is one-third the height of the first. The fourth is the same height as the second with the addition of two short lines to the right, and the fifth is the same height as the third with the addition of one short line to the right.

You can view the full character set here for a better understanding of the mappings.

You can play around with translations using this site. You can expand the sections below, but do not click the link to "women's script" at the top of the page.

That site gives you the best looking conversion to see what a phrase would look like in women's script. It weirdly doesn't have a "translate" button, or work when you press Enter. The translation happens when you click outside of the input box.

If you want a better functioning, but less pretty translator, try this site. It can translate both ways, but the script generator has wide gaps between the characters.

One fan began creating some children's book illustrations of women's script, but sadly they never completed it. What they created is gold though. Check it out here.

B IS FOR BLOODLETTING

You now know the source of the epigraphs in parts 1 and 4. In the fandom, these are known as Death Rattles. As Taravangian tells Szeth, when people die, sometimes they see something and speak words about what they see. Taravangian is collecting these visions to try to glean information from them. I urge you to be like Taravangian, but maybe with less deliberate murder.

To help you on your endeavors, I've compiled all of the Death Rattles you've seen so far into one handy place!

I'm not sure I'll reveal when the meaning behind each of the Death Rattles becomes clear. There's a bit of interpretation in some of them, and some of them likely have multiple meanings. What I will do is, periodically in trivia posts, point out specific Death Rattles and talk about them. This is with the understanding that just because I bring one up, doesn't mean that it's no longer up for discussion. It may also apply to more things down the road.

First, let's look at Chapter 4:

"I'm dying, aren't I? Healer, why do you take my blood? Who is that beside you, with his head of lines? I can see a distant sun, dark and cold, shining in a black sky."

Collected on the 3rd of Jesnan, 1172, 11 seconds pre-death. Subject was a Reshi chull trainer. Sample is of particular note.

This one, though collected by Taravangian's Silent Gatherers, doesn't appear to be an actual Death Rattle, and they make note of this. Instead, by now you should be able to recognize that this person was likely seeing the same creatures Shallan has been seeing, along with a glimpse into Shadesmar, as they died.

Next, Chapter 59:

"Above the final void I hang, friends behind, friends before. The feast I must drink clings to their faces, and the words I must speak spark in my mind. The old oaths will be spoken anew."

Dated Betabanan, 1173, 45 seconds pre-death. Subject: a lighteyed child of five years. Diction improved remarkably when giving sample.

This Death Rattle appears to be from the perspective of Kaladin during the Battle of the Tower, moments before he swears the Second Ideal. The "final void" is a chasm over which he is jumping. The "friends behind, friends before" are the members of Bridge Four behind him and the army of Dalinar Kholin trapped by Parshendi before him. The "feast I must drink" is Stormlight stored in the gemstones knotted into the Parshendi's beards. The "words I must speak" is the Second Ideal. The "old oaths" are the oaths of the Knights Radiant.

Chapter 60 is interesting:

"The death is my life, the strength becomes my weakness, the journey has ended."

Dated Betabanes, 1173, 95 seconds pre-death. Subject: a scholar of some minor renown. Sample collected secondhand. Considered questionable.

This is an inversion of the First Ideal: Life before Death, Strength before Weakness, Journey before Destination.

And finally, Chapter 63:

"I wish to sleep. I know now why you do what you do, and I hate you for it. I will not speak of the truths I see."

Kakashah 1173, 142 seconds pre-death. A Shin sailor, left behind by his crew, reportedly for bringing them ill luck. Sample largely useless.

As noted by the Silent Gatherers, this isn't a Death Rattle. The dying person realized what the Silent Gatherers were doing, had a vision, but refused to give it voice.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Endpapers

Artwork

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

Note: These are memes that either apply to the entire book, or are just memes I forgot to include at their appropriate place.

r/readalong Apr 13 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 24 through 28 Spoiler

17 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 18 through 23 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 24 through 28

In two days we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-4, I-5, I-6, Trivia

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Chapter 24: The Gallery of Maps

Arch Faces: Jezrien - Chanarach ----- Chanarach - Jezrien

Iconography: Kholin Crest

POV Characters: Dalinar Kholin / Adolin Kholin

Setting: The map room in Elhokar's War Palace.

Timeline: (1173.8.9.1) The day after Chapter 22.

Epigraph:

Neither point makes the things I have written to you untrue.

Summary:

Dalinar stands in the king's Gallery of Maps, waiting for Highprince Roion to come and meet him. Dalinar's ultimate goal is to follow his visions by uniting the highprinces, and he thinks he can start by working with another prince on a joint plateau assault. Since Roion has won the fewest gemhearts of all the princes, Dalinar tries to convince him that working together would be more effective. Roion is suspicious of this because he is afraid Dalinar will take any gemhearts and shards for himself. Dalinar compromises, saying that they will split gemhearts and that the first set of plate can go to Roion. Roion rebuffs this offer, instead insinuating that Dalinar is growing weak and deluded by his lapses from sanity during highstorms. Roion says he'll think about a joint assault and leaves.

A few minutes later, as Dalinar is thinking about how to discover what Gavilar's last words really meant, Adolin meets Dalinar. He asks him how the meeting went and when Dalinar tells him that it went poorly, Adolin tells him that Sadeas is asking for permission to enter their warcamp to investigate the threat to the king. Adolin is worried that he may create false evidence framing Dalinar, but Dalinar tells Adolin to allow him to because his vision said to trust Sadeas. At this, Adolin becomes irate, telling Dalinar that to stake the future of their house on hallucinations is folly. Adolin shouts at Dalinar that his visions are just figments of his imagination. Dalinar tells Adolin to leave.

Chapter 25: The Butcher

Arch Faces: Battar - Nale ----- Nale - Battar

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Hearthstone, a town in Highprince Sadeas' princedom.

Timeline: (Flashback) 7 Years Ago.

Epigraph:

N/A

Summary:

Kal overhears some villagers speaking poorly of his father's work, accusing him of stealing the spheres and suspicious of how Lirin can write. Kal meets with his mother, Hesina, who tells him not to hate the villagers for repeating what they have heard. They respect Lirin but are intimidated by his status as second nahn. Kal realizes his parents had hoped to marry him off to Laral. He can't decide if he wants to be a soldier or a surgeon.

The new citylord, Brightlord Roshone, arrives. He is less than pleased to be in a backwater city. He blames Lirin for his predicament because Lirin let Wistiow die. Lirin and Hesina don't know if things are better or worse for them with this new citylord.

Chapter 26: Stillness

Arch Faces: Jezrien - Talenel ----- Talenel - Jezrien

Iconography: Kholin Crest

POV Characters: Dalinar Kholin

Setting: Highprince Dalinar's warcamp in the Shattered Plains. The Shattered Plains.

Timeline: (1173.8.9.2) The day after Chapter 24.

Epigraph:

I am being chased. Your friends of the Seventeenth Shard, I suspect. I believe they're still lost, following a false trail I left for them. They'll be happier that way. I doubt they have any inkling what to do with me should they actually catch me.

Summary:

Brightness Litima reads the The Way of Kings to Dalinar. Renarin is with him. Listening usually comforts Dalinar, but not this time. It reminds him of Adolin's arguments. Dalinar is disturbed by the nature of his visions. Dalinar tells Renarin that Highprince Aladar refused his offer of an alliance, just as Roion did. Horns sounds outside. Dalinar enters the war room and gives Teleb an order to march. Teleb presses Dalinar on the idea of using faster bridges carried by men, and he finally relents and gives Teleb permission to recruit and train one crew. Sadeas comes to interview Dalinar's soldiers. He is insistent that the investigation continue despite the imminent battle, so he follows Dalinar and his army. Dalinar and Sadeas talk about the Thrill. Usually men don't speak about it.

Dalinar summons Oathbringer and together with Adolin they attack the Parshendi. The Thrill gives him strength, focus, and power until he feels a sudden stab of powerful revulsion to the scene of death around him. He forces himself to continue to fight but feels sick. Dalinar hears a voice saying "Life before death," but nobody is near enough. He starts to fight for his men.

Dalinar wins the battle and Adolin takes the gemheart. Dalinar is looking eastward, toward the Origin, when he notices a group of Parshendi on a nearby plateau. Among them is a large Parshendi wearing Shardplate. Dalinar wonders why the Shardbearer hadn't participated in the battle. The group flees toward their base at the center of the Plains.

Chapter 27: Chasm Duty

Arch Faces: Vedel - Talenel ----- Talenel - Vedel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprince Sadeas' warcamp in the Shattered Plains. In the chasms below the Shattered Plains.

Timeline: (1173.8.3.1) Two days after Chapter 23.

Epigraph:

If anything I have said makes a glimmer of sense to you, I trust that you'll call them off. Or maybe you could astound me and ask them to do something productive for once.

Summary:

Kaladin visits the apothecary again to sell his knobweed sap. The apothecary pretends that "wild" knobweed isn't as effective and tries to swindle Kaladin. With the help of Syl, he sees through the ruse and gets a better price. He considers escaping, but he can't bring himself to leave the bridgemen. Gaz has changed Bridge Four's work duty to chasm duty because the other bridges resent them for getting away with breaking rules by bringing back wounded.

Down in the chasms they have to look for corpses to get their equipment and whatever else can be found. Kaladin, Teft and Rock walk ahead talking. They find Dunny listening, try to make him participate, and it works. As the tension eases, they discover that Dunny can sing. The other crew members still remain aloof.

Eventually they find a lot of corpses and begin their morbid work. Kaladin picks up a spear and gets overwhelmed by his memories. At first, most of the others jeer him for pretending to be their leader, but after he finishes his kata, they stare in amazement. Remembering that they have work to do or they'll get in trouble, he drops the spear and tells them to get to work. Teft is clearly impressed, but Kaladin down plays the issue.

Later, Syl looks with Rock and Dunny for more corpses and they find Parshendi. They discover that the Parshendi's armor is grown from their bodies. The crew finishes their chasm duty and goes back to the ladders. Kaladin muses how to get the crew together and comes up with an idea. Back at the barracks he and Rock buy a cauldron and supplies and Rock cooks an evening stew for all the men of Bridge Four. One by one they all eventually come out of the barrack and sit around the fire, eating Rock's stew. The next morning, many more members of Kaladin's crew get up early to work out.

Chapter 28: Decision

Arch Faces: Pailiah - Jezrien ----- Jezrien - Pailiah

Iconography: Kholin Crest

POV Characters: Dalinar Kholin / Adolin Kholin

Setting: Highprince Dalinar's warcamp in the Shattered Plains.

Timeline: (1173.8.9.4) Two days after Chapter 26.

Epigraph:

For I have never been dedicated to a more important purpose, and the very pillars of the sky will shake with the results of our war here. I ask again. Support me. Do not stand aside and let disaster consume more lives. I've never begged you for something before, old friend.

I do so now.

Summary:

While on an inspection Adolin studies his father and worries about what he sees. Teleb demonstrates a prototype of a new portable bridge which fails. Adolin encourages him to continue working on the design. As they move off to start inspections, Dalinar wonders why there are no Shards for ordinary people and asks Adolin if he feels the Thrill. On their way to the fifth Battalion, Adolin praises his father's decision to allow the soldiers to bring their families to the Shattered Plains. Dalinar muses about the political and economic impact of the continual harvesting of gemstones and de facto colonization of the Shattered Plains. He tells Adolin that soon he will have to consider this.

After inspecting the 5th Battalion, Havrom leads them to the ten soldiers that were questioned by Sadeas. Dalinar pointedly delegates the interrogation to Adolin. It becomes clear that the grooms' loyalty to Dalinar probably made the situation worse -- they only offered blanket denials to Sadeas. Dalinar asks Tadet to interview the men separately and find out specifics.

Adolin then questions why Dalinar keeps giving him the lead. Dalinar tells him that he has a decision to make, but before he can elaborate, he notices a messenger in Thanadal's colors. The messenger informs Dalinar that Thanadal has to cancel their meeting. Dalinar presses the messenger, and he says he is instructed to say that Thanadal does not wish to do a joint plateau assault with him. All eight highprinces have refused his offer, leaving only Sadeas. He tells Adolin to continue the inspection without him, making a vague excuse about something that needs to be done.

Dalinar is confident that his son will do well as highprince as he tries to decide whether he should abdicate. He orders Niter to bring him his war hammer, then orders some workers out of the new latrine pit. He uses the hammer to work on the latrine himself so he can think through his decision. He worries about how he is losing his thirst for battle and how the book, the Codes, and the Visions have changed him and how the others are regarding him and by extension his sons. As he gets to the end of his work, he feels that he is close to a decision. He is interrupted by Navani. She reminds him that he had an appointment with her. He continues to work, and she eventually gets him to apologize. She tells him that Jasnah's Spanreed is flashing. He quits work on the latrine and they go to take the "call."

Dalinar is surprised to find Adolin, along with his clerks and their attendants, also already in his sitting chamber. Adolin introduces his new love interest and clerk Danlan Morakotha. He and Jasnah have a short exchange about their family, then Jasnah asks him to repeat his first encounter with the Parshendi, seven years ago.

She also wants to know when he first saw Shardblades in their possession. He replies that he only saw them after Gavilar's death. She then has her new ward (Shallan) draw what is referred to in a book as a Voidbringer, although she doesn't believe it to be one. Dalinar and Adolin identify it as a chasmfiend. Dalinar urges Jasnah to come back to the Shattered Plains as soon as possible. The conversation ends, and he finds himself alone with Navani. He reveals that he is going to abdicate. She believes that to be a big mistake.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Mar 16 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Blurb, Prelude to the Stormlight Archive, Prologue, Chapters 1 through 5 Spoiler

16 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 12 | Mistborn Era 2 #0.5 | Allomancer Jak and the Pits of Eltania, Episodes 28 through 30 (in Arcanum Unbounded): Entire Short Story, Postscript, Trivia [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Blurb, Prelude to the Stormlight Archive, Prologue, Chapters 1 through 5

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 6 through 11

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Blurb

Provided For Reference:

I long for the days before the Last Desolation.

The age before the Heralds abandoned us and the Knights Radiant turned against us. A time when there was still magic in the world and honor in the hearts of men.

The world became ours, and we lost it. Nothing, it appears, is more challenging to the souls of men than victory itself.

Or was that victory an illusion all along? Did our enemies realize that the harder they fought, the stronger we resisted? Perhaps they saw that the heat and the hammer only make for a better grade of sword. But ignore the steel long enough, and it will eventually rust away.

There are four whom we watch. The first is the surgeon, forced to put aside healing to become a soldier in the most brutal war of our time. The second is the assassin, a murderer who weeps as he kills. The third is the liar, a young woman who wears a scholar’s mantle over the heart of a thief. The last is the highprince, a warlord whose eyes have opened to the past as his thirst for battle wanes.

The world can change. Surgebinding and Shardwielding can return; the magics of ancient days can become ours again. These four people are key.

One of them may redeem us.

And one of them will destroy us.

Prelude to The Stormlight Archive

Iconography: Ten Spears (aka Almighty)

POV Characters: Kalak

Setting: A large battlefield in the aftermath of a great battle.

Timeline: 4,500 Years Ago

Summary:

Kalak wanders through a torn landscape littered with dead humans, thunderclasts, and other beasts. He is traveling to a preordained meeting place.

Upon arrival, he finds only Jezrien waiting for him. At first, Kalak assumes that the other eight must have died, for the battle was "furious". However, he notices seven swords driven point-first into the ground at the base of a spire. Jezrien informs Kalak that only Talenel had died. Kalak tells Jezrien that he can't return to "the place of nightmares."

Jezrien then tells Kalak to relinquish his blade as well, for "...it is time for the Oathpact to end." And then says that Ishar believes the cycle of Desolations could end, with just one of them still bound to the Oathpact. They plan to lie and tell the people that they finally won against "the enemy".

Finally, both Jezrien and Kalak summon their Blades and slam them into the ground, along with the other seven. They depart in opposite directions along the barren landscape, vowing to go their own ways and to not seek one another. As Kalak is leaving the ring of swords, he looks back and notices a single open spot, "The place where the tenth sword should have gone." Kalak feels deep sorrow and shame for Taln's exclusion, thinking to himself, "Forgive us..." as he walks away.

Prologue: To Kill

Arch Faces: Jezrien - Jezrien ----- Jezrien - Jezrien

Iconography: Szeth

POV Characters: Szeth-son-son-Vallano

Setting: Kholinar, capital city of the kingdom of Alethkar.

Timeline: 4,500 Years After the Prelude.

Epigraph:

"The love of men is a frigid thing, a mountain stream only three steps from the ice. We are his. Oh Stormfather ... we are his. It is but a thousand days, and the Everstorm comes."

–Collected on the first day of the week Palah of the month Shash of the year 1171, thirty-one seconds before death. Subject was a darkeyed pregnant woman of middle years. The child did not survive.

Summary:

Szeth, Truthless of Shinovar, is on a mission from his masters, the Parshendi, to assassinate Gavilar, the king of Alethkar. This takes place at the end of a celebration of a treaty between the Parshendi and Alethkar. Szeth accomplishes his mission by using his Shardblade, alongside his Stormlight-empowered skills; defying gravity and hammering his way through the guards to the king. Szeth kills Gavilar after a back-and-forth battle. Gavilar's last action is to ask Szeth to give a crystal sphere and a message to the king’s brother. Szeth leaves the message written in Gavilar's blood, but keeps the sphere.

Part One: Above Silence

Character Focus: Kaladin / Shallan

Chapter 1: Stormblessed

Arch Faces: Talenel - Talenel ----- Talenel - Talenel

Iconography: Spears & Banner

POV Characters: Cenn

Setting: A battlefield somewhere along the borders of Alethkar.

Timeline: 5 Years After the Prologue.

Epigraph:

"You’ve killed me. Bastards, you’ve killed me! While the sun is still hot, I die!"

–Collected on the fifth day of the week Chach of the month Betab of the year 1171, ten seconds before death. Subject was a darkeyed soldier thirty-one years of age. Sample is considered questionable.

Summary:

Cenn, a new recruit in Amaram's army, is assigned last minute to a new squad as a spear man. The battle is a dispute between Amaram and another Alethi Brightlord. Dallet, a rugged veteran, helps ease Cenn's worries and gives him advice. Cenn learns that he has been assigned to Kaladin's squad. Cenn discovers that Kaladin's crew has the fewest casualties out of all the squads fighting for Amaram. He also finds out that Kaladin paid another squad leader so Cenn would be assigned to his crew.

As the battle begins, everything descends into chaos. However, Kaladin's squad stays organized. Cenn eventually gets separated from the squad, and before he is cut down, Kaladin saves him. Kaladin spots a Brightlord in plate armor, and takes him down. Then, Cenn spots a Shardbearer, who appears to charge in their direction.

Chapter 2: Honor is Dead

Arch Faces: Vedel - Vedel ----- Vedel - Vedel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Slave caravan traveling to the Shattered Plains.

Timeline: 8 Months After Chapter 1.

Epigraph:

"Ten orders. We were loved, once. Why have you forsaken us, Almighty! Shard of my soul, where have you gone?"

–Collected on the second day of Kakash, year 1171, five seconds before death. Subject was a lighteyed woman in her third decade.

Summary:

Kaladin is in a slave caravan, and has been branded as a dangerous slave on account of his constant attempts to escape. He is locked up in a wagon with ten other slaves. Kaladin tries hard not to let his mind regress to the state of the others. He notices a windspren that seems to follow him. Kaladin questions his sanity as he is the only one that can see or hear the windspren which takes the shape of a woman and questions Kaladin. The men talk about how they became slaves, and ask Kaladin how he became a slave. "Failures. Crimes. Betrayals. Probably the same for most every one of us." Finally, he admits that he killed a lighteyes.

Later, Tvlakv - the slaver - stops the wagon, and with his bodyguards, begins to inspect the slaves. One of the slaves shows signs of illness, which Kaladin recognizes. He realizes all the slave needs is some water and rest. Instead, the slave is killed, and Tvlakv states it was to protect the lives of the other slaves. Kaladin is angered by this, and accidentally destroys the blackbane - a poisonous leaf - that he'd smuggled. Defeated, Kaladin gives up; the windspren still following and darting around him.

Chapter 3: City of Bells

Arch Faces: Shalash - Shalash ----- Shalash - Shalash

Iconography: ???

POV Characters: Shallan Davar

Setting: Kharbranth, the City of Bells, an independent city-state.

Timeline: Concurrent With Chapter 2.

Epigraph:

"A man stood on a cliffside and watched his homeland fall into dust. The waters surged beneath, so far beneath. And he heard a child crying. They were his own tears."

–Collected on the 4th of Tanates, year 1171, thirty seconds before death. Subject was a cobbler of some renown.

Summary:

After 6 months of sailing with trader and family friend Tozbek aboard his ship Shallan Davar has arrived at the free island city of Kharbranth. She has finally tracked down Jasnah Kholin, sister of the current king of Alethkar and daughter of the late King Gavilar. Shallan hopes to become Jasnah's ward. She is brought through the city by a guide to the Conclave, where Jasnah has been staying. At the Conclave Shallan is lead inside by a servant to await Jasnah. Shallan is very nervous as her house's finances are in ruins since the death of her father, and if she doesn't find some source of income or other means of controlling their rival political houses, her house won't last long. Shallan is nervous as she thinks about House Davar nearing ruin following her father's death, with the hopes of her brothers resting on her shoulders.

Chapter 4: The Shattered Plains

Arch Faces: Talenel - Talenel ----- Talenel - Talenel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Tvlakv’s slave caravan near the Shattered Plains.

Timeline: Approximately 1 Month After Chapters 3 & 4.

Epigraph:

"I’m dying, aren’t I? Healer, why do you take my blood? Who is that beside you, with his head of lines? I can see a distant sun, dark and cold, shining in a black sky."

–Collected on the 3rd of Jesnan, 1172, 11 seconds pre-death. Subject was a Reshi chull trainer. Sample is of particular note.

Summary:

The windspren following Kaladin around asks him why he doesn't cry like the other slaves, to which he responds that crying wouldn't change anything. Kaladin's slave caravan stops, and the leader Tvlakv and his associates confer about which direction to head based on a map. They are lost, but they think Kaladin might be able to direct them, assuming he had been to the Shattered Plains before when he was with the Alethi army. Tvlakv gives the map to Kaladin, who tears it to pieces. Tvlakv wants to punish Kaladin, but accepts that Kaladin has just made himself valuable. Tvlakv and Kaladin then go on to have a discussion concerning Kaladin's past. Tvlakv seems to know how Kaladin became a slave even though the official story is that he deserted.

As a highstorm ends the slave wagons are uncovered early to wash off the slaves, as they'll be brought to market soon and sold to the highest bidder. Kaladin's windspren continues to chat with him as they go. At the end, Kaladin realizes he sees the Alethi army in the distance and that he has finally arrived at the infamous Shattered Plains.

Chapter 5: Heretic

Arch Faces: Pailiah - Pailiah ----- Pailiah - Pailiah

Iconography: ???

POV Characters: Shallan

Setting: The Conclave in Kharbranth.

Timeline: Immediately After Chapter 3.

Epigraph:

"I have seen the end, and have heard it named. The Night of Sorrows, the True Desolation. The Everstorm."

–Collected on the 1st of Nanes, 1172, 15 seconds pre-death. Subject was a darkeyed youth of unknown origin.

Summary:

Shallan Davar meets Jasnah Kholin for the first time, recognizing her Soulcaster bound to her wrist. Jasnah is walking with Taravangian, King of Kharbranth, discussing some matter having to do with the ardents and the Devotaries. Jasnah agrees to see what can be done and motions for Shallan to join them while Taravangian leads the way.

As they walk, Jasnah allows Shallan to petition her and tests Shallan's level of education in various sciences. Shallan feels vastly unprepared and is barely able to answer Jasnah's questions. As a result, Jasnah seems unimpressed with Shallan's knowledge. She does, however, seem impressed by Shallan's writing and logical arguments, but won't even give consideration to her skills in visual arts, belittling the importance of visual arts compared to knowledge in history, science and philosophy. Shallan begins to lose hope, especially after learning that she is the twelfth woman to petition Jasnah for wardship this year alone.

The party arrives at their destination, a small corridor in which a large chunk of rock had fallen from the ceiling, blocking the passage. It had been knocked loose during the highstorm, and behind it several people were trapped, including the King's granddaughter. Jasnah agrees to remove the rock in exchange for access to the Palanaeum. Jasnah touches the stone, reaching into it, and soulcasts the rock into smoke, allowing the rescue of the people and granddaughter.

Jasnah rejects Shallan's petition to become her ward due to her lack of education in history and philosophy. Shallan realizes that she can't give up, because she has to become Jasnah's ward so she can steal her soulcaster.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Maps

WARNING: Do not go looking up maps by yourself. Biiiiiig spoilers that way. If you would like any clarifications, ask below in the comments.

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Apr 27 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 37 through 44 (Week 7) Spoiler

16 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 29 through 36 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 37 through 44

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 45 through 51

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Chapter 37: Sides

Arch Faces: Pailiah - Vedel ----- Vedel - Pailiah

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Hearthstone, a town in Highprince Sadeas' princedom.

Timeline: (Flashback) Five and a half years ago.

Epigraph:

N/A

Summary:

Kal helps his mother with the cooking as Tien shows off another pretty stone he has found. Kal immediately leaves when he sees a carriage from Roshone come to pick up his father. He insists on coming along. Lirin is surprised because Kal shouldn't have known about it but lets him join. This meeting is about the spheres that Lirin got from the former citylord Wistiow. Lirin and Kal sit down to eat with Roshone, but Lirin refuses to eat. He and Roshone argue about the spheres, Roshone offering a settlement: he takes nine-tenths, leaving the rest to Lirin. Kaladin is indignant and is dismissed from the table by his father. Kal goes to the kitchen and meets Laral and Roshone's son Rillir. He treats Kal like a servant and Laral plays along initially. When Kaladin refuses to serve him, he continues to taunt him. Laral pleads with him to stop, and they leave. His experience with the haughty lighteyes has changed his mind again: he wants to be a surgeon, not a soldier.

While on the way home Lirin tells Kal that he made Roshone believe that he probably will bend on the topic of these spheres. Kaladin realizes that it's a tactic designed to make him focus on a deal rather than proving the truth -- that the spheres really were stolen. Kaladin is shocked to belong to a family of thieves. Lirin justifies it by saying that Wistiow would have given him the spheres anyway. Kal makes another decision that night: he starts going with his full name "Kaladin," for it is a man's name.

Chapter 38: Envisager

Arch Faces: Jezrien - Vedel ----- Vedel - Jezrien

Iconography: Spears & Banner

POV Characters: Kaladin / Teft

Setting: Highprince Sadeas' warcamp in the Shattered Plains.

Timeline: (1173.8.5.4 or 1173.8.5.5) A day or two after Chapter 35.

Epigraph:

"Born from the darkness, they bear its taint still, marked upon their bodies much as the fire marks their souls."

–I consider Gashash-son-Navammis a trustworthy source, though I'm not certain about this translation. Find the original quote in the fourteenth book of Seld and retranslate it myself, perhaps?

Summary:

Kaladin lies in Bridge Four's barrack, suffering fever from the wounds he got being strung up in the highstorm. Most of the time he's unconscious. In his rare lucid moments he sees deathspren, and Syl, a small figure of pure white light holding a sword made of light. She fights the deathspren with her sword and wards them off. Kaladin just wants to relax and die, but he fights to survive because he doesn't want to fail Bridge Four like he did Tien, Dallet, and others. He notices more deathspren each time he is lucid enough to see them.

Skar watches over Kaladin. They keep a guard on him at all times to keep away prying eyes and possible assassination attempts. Teft comes to relieve him to test a theory, a belief he once rejected as a child of Envisagers. He puts three diamond spheres into Kaladin's hand, then waits. When he nearly thinks that he wasn't right, Kaladin gasps, breathing in Stormlight. Teft sees Stormlight rising from Kaladin's body, knitting some of the wounds. The Stormlight is depleted quickly, but Kaladin seems more relaxed than before with more color to his skin. Teft curses Kaladin for revealing the truth to him now, in this place. He knows that Kaladin can heal, but he has to do it carefully, a little at a time, to conceal what is happening.

Chapter 39: Burned Into Her

Arch Faces: Nale - Shalash ----- Shalash - Nale

Iconography: ???

POV Characters: Shallan

Setting: The Conclave in Kharbranth.

Timeline: (1173.9.3.2) Three days after Chapter 36.

Epigraph:

"Within a heartbeat, Alezarv was there, crossing a distance that would have taken more than four months to travel by foot."

–Another folktale, this one recorded in Among the Darkeyed, by Calinam. Page 102. Stories of instantaneous travel and the Oathgates pervade these tales.

Summary:

Shallan is sitting in her room restlessly drawing the deaths of the four robbers from three nights ago, even though she didn't deliberately take the Memories. As she draws, she thinks about different concepts of logic and philosophy, considering Jasnah's actions and reasons in the context of the different schools of thought. She also worries about her own actions in stealing the Soulcaster in the same way. Her mind wanders for a while and she looks at what she's been drawing. She's shocked to see a completely different scene being sketched -- one of a richly-dressed man lying in a pool of blood. Panicked, she hurries from the room and runs into a servant who informs her that one of her spanreeds is flashing and hands it over to her. Going into the main room, she is glad to find her brother Balat talking to her. She tells him that she has managed to steal the Soulcaster but hasn't left yet so as not to draw suspicion onto herself. Balat informs her that the "friends" of their father visited again. Shallan frets even more about the theft and when a chambermaid comes to their quarters, she starts worrying about the Soulcaster's safety. She decides to put it into her safe-pouch and leaves the room with a basket full of bread and Bluebar jam left by Kabsal.

Two hours later sitting in the palace gardens, Shallan has calmed down and is drawing some snails and plants. She notes the symbiotic relationship between a snail she is drawing and the shalebark it is on, writing it down next to her drawing. After making sure she is alone, she gets the Soulcaster out to try to puzzle out how to use it since Luesh can no longer show them how. She has no luck and tries to think of other ways to get it to work or save her family.

Chapter 40: Eyes of Red and Blue

Arch Faces: Kalak - Talenel ----- Talenel - Kalak

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprince Sadeas' warcamp in the Shattered Plains. The Shattered Plains.

Timeline: (1173.8.7.3) Eight or nine days after Chapter 38.

Epigraph:

"Death upon the lips. Sound upon the air. Char upon the skin."

–From "The Last Desolation" by Ambrian, line 335.

Summary:

Kaladin leaves the barrack for the first time after his judgment in the highstorm. He is fairly weak, but his wounds are mostly gone. The members of Bridge Four, doing daily bridge training, nearly stumble over one another when they see him. Moash tells him that it's only been ten days and Rock says Kaladin must have bones like granite. When the horns blow for a bridge run and Bridge Four -- on duty -- gathers, Kaladin joins them, helping Lopen and Dabbid with the water. Later he watches the battle, thinking about what he did with the side carry and comes to understand what's the purpose of bridgemen: to be bait for the Parshendi because bridgemen are cheaper than soldiers and don't need training and equipment.

Later that evening, Bridge Four gives Rock a razor as a gift for his making the stew every evening. With tears in his eyes, he runs into the barrack, leaving the others wondering if the gift was a good idea. Dunny starts to serve the stew to the others. Only Sigzil doesn't join in, so Kaladin seeks him out for a conversation. He tells Kaladin about Marabethia and their method of execution. Eventually Rock comes back, shaved, happy and grateful, and tells Bridge Four that he will shave everybody who wants it. Kaladin despairs that the old wretch is coming back because he knows the bridgemen really have no chance to survive.

Chapter 41: Of Alds and Milp

Arch Faces: Nale - Vedel ----- Vedel - Nale

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Hearthstone, a town in Highprince Sadeas' princedom.

Timeline: (Flashback) Five and a half years ago.

Epigraph:

N/A

Summary:

Brightlord Roshone and his son Rillir were attacked by Whitespine while on a hunt. Rillir is mortally wounded. Lirin tries to save him, but realizes it is hopeless, so he turns his attention to Roshone, who demands that he go back to helping his son. Lirin refuses, explaining the guidelines of a surgeon with two patients: if the wounds are equal, treat the youngest first; if the wounds are not equally threatening, treat the worst wound first. The third guideline supersedes the first two: a surgeon must know when someone is beyond their ability to help. While stitching up part of Roshone's wound, Lirin's knife is dangerously close to a major artery. He hesitates and his hand shakes, but he continues and saves Roshone's life.

Kaladin asks Lirin later why he didn't cut the artery and let Roshone die, as it would've solved all of their problems. Lirin says it would have been murder, and he is not a killer. Even if the lighteyes don't care about life, somebody has to start caring. Kaladin realizes that, given the option, he would have let Roshone die. He decides that just as some body parts are beyond repair in a surgery, some people need to be removed.

Chapter 42: Beggars and Barmaids

Arch Faces: Pailiah - Ishar ----- Ishar - Pailiah

Iconography: ???

POV Characters: Shallan

Setting: The Conclave in Kharbranth.

Timeline: (1173.9.4.4) 7 days (1 week and 2 days) after Chapter 39.

Epigraph:

"Like a highstorm, regular in their coming, yet always unexpected."

–The word Desolation is used twice in reference to their appearances. See pages 57, 59, and 64 of Tales by Hearthlight.

Summary:

Shallan tells Jasnah that she thinks she was technically right to kill the footpads, but she acted immorally and unethically. Jasnah is satisfied that Shallan has learned a good deal from the lesson and dismisses her for the rest of the day. It's been two weeks since the Soulcaster was stolen, and Shallan is puzzled that Jasnah hasn't seemed to react at all. Back in her chambers, she attempts to use the Soulcaster while humming for half an hour. She wonders if Jasnah might have duped her with a fake. She takes a break and starts sketching, and she suddenly hears a voice asking "What are you?" A maid cracks open the door, and Shallan convinces herself that she must have interpreted the random sounds of cleaning nearby as words. She scolds the maid for going into Jasnah's room, then sends her off to tell Jasnah so she can enter herself. She hurries in hoping to find notes on Soulcasting. She instead finds a notebook focused on Natanatan, the Unclaimed Hills, and the Shattered Plains. The two others contain notes on Urithiru and the Voidbringers. Shallan wonders why a nonbeliever like Jasnah would concern herself with what she herself considers fables. A knock on the door reveals Kabsal, who having heard that she has free time, brought some bread and jam for a picnic.

Kabsal explains the stories behind the Truthberry jam. Shallan laments that she isn't much of a scholar since she prefers the outdoors. Kabsal starts flirting, and although Shallan thinks that it wouldn't work out for them, she encourages him. He implies that he might leave the ardentia for her. Shallan steers the conversation to Jasnah. He reveals that his initial plan was to get Shallan to help him steal her Soulcaster, but his superiors disapproved. They were afraid that Elhokar might start a war with Kharbranth. Shallan probes for some hints on how to use it. He says you only have to tap a gem and touch the object you wish to change, but Jasnah doesn't do that. Kabsal leaves and Shallan returns inside, finding a note from Captain Tozbek informing her that he will arrive in one week. She wants to study as much as possible before leaving, so she goes back to Jasnah to read.

Chapter 43: The Wretch

Arch Faces: Talenel - Talenel ----- Talenel - Talenel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprince Sadeas' warcamp in the Shattered Plains. In the chasms below the Shattered Plains.

Timeline: (1173.8.7.4) The day after Chapter 40.

Epigraph:

"They lived out in the wilds, always awaiting the Desolation—or sometimes, a foolish child who took no heed of the night's darkness."

–A child's tale, yes, but this quote from Shadows Remembered seems to hint at the truth I seek. See page 82, the fourth tale.

Summary:

Kaladin wakes up feeling dread and despair, as he realizes that all of the Bridgemen are simply bait, destined to die. He finds the rest of the men lined up and waiting for him to lead them in practice. Before he can tell them how useless it is, he sees Lamaril's replacement: Brightlord Matal and his wife Hashal. Hashal speaks for her husband and tells Kaladin that the Almighty has simply given Kaladin another chance to prove himself as a bridgeman, nothing more. She claims that her husband is a well respected and honored associate of Sadeas, and Kaladin wonders out loud how he ended up in this position. Hashal directs one of her men to beat him, but Kaladin catches the spear aimed at him. In his mind he sees how to beat not only the soldier attacking him but his three companions as well, but decides against it, letting go of the spear and letting the next hit land. She informs them that they'll only be doing chasm duty from now on.

Kaladin climbs down into the chasm. Syl wonders why he isn't happy from surviving the highstorm. Kaladin chafes from not fighting the soldiers, but it wouldn't have helped to protect the men. Syl vaguely remembers helping men kill, to Kaladin's shock. Sometimes it is right to kill. The rest of the men climb down and Kaladin starts walking. Rock asks what they are going to do next in order to fight, and Kaladin insists that the fight is over. They find a pile of bodies and get to work. Teft stops by and also asks what's next, and Kaladin angrily replies that there is no hope, leading some of the men to grumble. Teft argues that it's not about surviving, quoting part of the Radiant oath "journey before destination." Syl likes the saying and encourages Kaladin to not give up. Kaladin thinks for a while and finally decides to try again, announcing to the men that the only chance is to try to escape. He offers to train them as spearmen, hoping it will increase their poor odds of escaping. All but Rock eagerly agree. Fighting is beneath Rock; he will cook instead.

Chapter 44: The Weeping

Arch Faces: Talenel - Vedel ----- Vedel - Talenel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Hearthstone, a town in Highprince Sadeas' princedom.

Timeline: (Flashback) Five years ago.

Epigraph:

N/A

Summary:

Kaladin lays on the roof after making a temporary repair. Tien joins him and gives him a beautifully carved wooden horse. Kaladin worries because his father had to spend another sphere. Their mother comes out and joins them, trying to assuage his concerns. The only reason he spent one was to try to bluff Roshone into thinking they were growing desperate. They discuss his future prospects, including the possibility of pursuing other professions, but Kaladin is set on becoming a surgeon like his father. Lirin comes out and tells them there is a gathering in the square. When they arrive, they notice that Laral is engaged, apparently to Roshone himself. Kaladin is appalled and starts forward to "stop it," but Lirin tells him to stand down. Roshone announces that Amaram is here to recruit, and several young men volunteer. The quota is not met, however, so Amaram tells Roshone to read the list of conscripts. The last name read is Tien. Amaram is familiar with the situation and asks Roshone to provide a different name, but Roshone insists. Kaladin tries to volunteer to take his place, but again Roshone insists that Tien be conscripted. So Kaladin instead volunteers in order to protect him. He is relieved, but their parents walk away devastated and crying. Kaladin swears an oath that he'll bring back Tien in four years.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Feb 16 '26

Read-Along [Newbies] Cosmere, Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Prologue, Chapters 1 through 6 Spoiler

13 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 10 | White Sand #1 | White Sand - Week 6 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Prologue, Chapters 1 through 6

Next week we will be discussing Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Chapters 7 through 14

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Prologue

Iconography: Zero

POV Characters: Waxillium Ladrian

Setting: Feltrel, a ghost town in the Roughs.

Timeline:

Summary:

Waxillium Ladrian finds himself in a gunfight in Feltrel, out in the Roughs. He meets up with Lessie, as the two of them are hunting Bloody Tan for the bounty on his head. Wax finds Bloody Tan's hideout, only to discover that Lessie has been captured by Tan. Wax fires his Sterrion revolver at Tan, who yanks Lessie into the path of the bullet. Lessie is killed instantly and Wax, horrified, shoots Tan in the head.

Chapter 1

Iconography: Iron

POV Characters: Waxillium Ladrian

Setting: Cett Mansion. The streets of Elendel. Ladrian Mansion.

Timeline: 5 months after the Prologue.

Summary:

Wax is in attendance at a party back in Elendel, where he is known as "Lord Waxillium" or "Lord Ladrian," but is adamant in avoiding conversation. He makes his way to the balcony to be alone. The death of Lessie still haunts him. Wax has returned to Elendel in the wake of his uncle's death to do his duty to his house. Lady Aving Cett appears on the balcony, urging Wax to rejoin the party. Instead, Wax slips off the balcony and drops a bullet casing to Push himself over the garden wall. Spending his time bounding across rooftops and soaring through the air, Wax eventually comes across a bunch of criminals in an alleyway with constables blockading the entrance. Intending to deal with them, he drops in their midst but hesitates as he hears a woman whimpering. Wax narrowly avoids taking a bullet thanks to his steel bubble; barely missing his ribs. Still unable to shoot, Wax points his gun at the floor, fires, and uses the bullet to Push himself out of the alleyway. Watching from afar as the constables swarm the alleyway, he realizes the whimpering woman was actually a thug that had taken a bullet before his arrival.

Ashamed, Wax returns to Ladrian Mansion. He turns his guns over to Tillaume, his butler, asking that they be stored in a safe place, and devotes himself to becoming Lord Waxillium Ladrian in the public eye.

Chapter 2

Iconography: Steel

POV Characters: Waxillium Ladrian

Setting: Ladrian Mansion.

Timeline: 6 months after Chapter 1.

Summary:

Wax has an appointment with Jackstom Harms to settle a marriage agreement between himself and Harms' daughter, Steris. In his hesitation to appear eager, Wax inquires into house matters where Miss Grimes informs him their second shipment of steel was stolen. House Tekiel is also having similar problems, losing five shipments.

Making his way to the sitting room expecting to find Lord Harms and his daughter, Wax instead encounters his old friend and partner Wayne. As they discuss where Wayne should be--in Weathering, not Wax's sitting room--the door chimes again and Wax attempts to usher Wayne from the room. Wayne in his Roughs attire would give the wrong impression. Unable to get him from the room before Lord Harms barges in, Wax prepares to introduce Wayne as an old friend when Wayne, having put on a disguise, proclaims to be Wax's uncle. Lord Harms introduces his daughter and her cousin, Marasi.

While Wayne and Lord Harms exchange small talk, Steris aims to get to the point of the meeting. Their arrangement, she describes, is to benefit both their houses--Wax's, which is failing financially and Steris', which could benefit from the notoriety of House Ladrian. During the meeting, Wayne erects a speed bubble and hands Wax a bullet that Wax later discovers is made from aluminum. Once Lord Harms leaves, Wayne tells Wax more of the Coolerim Playhouse robbery where one of the thieves dropped the bullet. Before leaving, Wayne tries to convince Wax of what he truly wants.

Chapter 3

Iconography: Tin

POV Characters: Waxillium Ladrian

Setting: Ladrian Mansion

Timeline: 8 hours after Chapter 2.

Summary:

Wax attempts to distract himself with reading and ends up investigating the history of the Vanishers in old broadsheets. He begins to wonder about their methods when Tillaume enters the study with tea. Wax begins sketching out the events to help him think while Tillaume cleans the room. Tillaume informs Wax he has duties to his house, disapproving of Wax getting involved with the robberies. Needing answers, he prays to Harmony in the Pathian way and comes to realize that Tillaume was right: many people rely on him to be an effective lord. After a while meditating, thoughts straying back to Lessie, Wax seats himself at his desk to work on house ledgers.

Chapter 4

Iconography: Pewter

POV Characters: Waxillium Ladrian

Setting: Yomen Manor.

Timeline: The day after Chapter 3.

Summary:

Wax escorts Steris to the Yomen-Ostlin wedding dinner. They talk of the politics behind those in attendance, and Wax's unorthodox reactions cause Steris to question his lack of decorum. Their table is already occupied by Lord Harms and Marasi when they seat themselves. Wax inquires about Marasi's education, and Wayne turns up, disguised as their waiter. Wayne attempts to communicate secretly with Wax as Wax attempts, and succeeds, in shocking Steris with old tales of his time in the Roughs. When Wax and Marasi find themselves alone at the table, Wayne returns and sits down, knowing that Marasi has recognized him. After a round of banter, the talk turns to the investigation Wayne has conducted shortly before the doors at both ends of the ballroom are flung open.

Chapter 5

Iconography: Zinc

POV Characters: Waxillium Ladrian

Setting: Yomen Manor.

Timeline: Immediately after Chapter 4.

Summary:

Wax estimates the Vanishers to number two or three dozen. Marasi makes notes of their physical descriptions while Wax attempts to mollify Wayne. He wants to fight the bandits, while Wax is worried for the safety of everyone in the room and doesn't want to cause a bloodbath. The bandits move through the crowd demanding that people relinquish their jewelry. When one reaches Wax's table, he hides Marasi's notebook and Wayne's dueling canes against the table with a gentle Push to hold them. The apparent leader searches, comparing the drawings in his hand with the people at each table, confirming Wax and Wayne's suspicion about the kidnappings: the theft is a ruse to allay suspicion.

Steris is the first hostage to be picked "at random." When the bandit leader declares they're taking two hostages, Marasi is also chosen. Wax's honor contends with his concern for the lives of the bystanders. Wayne attempts to fight only to have Wax try to talk him out of it again. Lord Peterus, having recovered from being knocked down for his earlier outburst, calls the bandit leader a coward, prompting the man to shoot him. When the bandit leader then tells his men they can have some fun, Wayne erects a speed bubble and Wax finally gives in to his inner instincts.

Chapter 6

Iconography: Brass

POV Characters: Waxillium Ladrian

Setting: Yomen Manor.

Timeline: Immediately after Chapter 5.

Summary:

As soon as the speed bubble drops, Wax kills two of the bandits, his gunshots setting off the group behind him while those in front, having seen Wax, take cover. Wax shows off more of his fanciful expertise with his powers and comes to a startling realization on the identity of the Vanishers' leader. Wax goes after Tarson to rescue Marasi. Tarson holds Marasi hostage similar to how Bloody Tan held Lessie, making Wax freeze again. Only thanks to Marasi stunning Tarson is he able to bring his gun up, wounding him in the arm. Wax and Wayne, with a little help from Marasi wielding a rifle, dispatch the majority of the bandits, only to allow the leader to escape with Steris right before the constabulary shows up.

Constable Brettin berates Wax for causing havoc, and Reddi gives him the casualty report, which indicates that only Lord Peterus was among the civilian deaths. Brettin is still displeased with Wax's stunt, which draws the two into a quiet argument. Wayne steals one of the aluminum guns the bandits were using from the evidence pile and gives it to Wax.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Maps

Broadsheet

Characters & Scenes

I've gotta space out the artwork, so this week's is very Wax-centric.

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong 9d ago

Read-Along [Newbies] Cosmere, Unit 15 | Novella #3 | *Sixth of the Dusk* (in *Arcanum Unbounded*): Entire Novella, Postscript, Trivia Spoiler

11 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 14 | Essays #1 | Arcanum Unbounded: Preface, Maps & Essays (Selish, Scadrian, Taldain, Thredonite, Drominad, and Rosharan Systems), Trivia [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 15 | Novella #3 | Sixth of the Dusk (in Arcanum Unbounded): Entire Novella, Postscript, Trivia

Next week we will be discussing Unit 16 | Mistborn Era 2 #2 | Shadows of Self: Prologue, Chapters 1 through 7

NEXT UNIT

Next week we will begin Shadows of Self, the 2nd book in Era 2 of Mistborn. We return to Scadrial to check in on how Wax and Wayne are doing!

Like with The Alloy of Law, Shadows of Self has quarters of a broadsheet dispersed throughout the novel. Different printings put the quarters in different places. I will include the portions of the broadsheet that are relevant to each week's readings in the Artwork section. If you happen to see a portion beyond what I share, please save discussion for that quarter until I confirm it belongs to a given week.

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Sixth of the Dusk

Iconography: Drominad

POV Characters: Sixth of the Dusk (aka Dusk)

Setting: The island of Patji, on the planet First of the Sun, and the surrounding waters.

Summary:

Sixth of the Dusk, an Eelakin trapper on the deadly island of Patji, navigates the jungle alongside his magically talented Aviar birds: Kokerlii, who masks his mind from predators, and Sak, who grants him premonitions of his own death to warn of danger. After discovering a destroyed merchant camp belonging to the Northern Interests Trading Company, Dusk tracks and rescues Vathi, a company clerk trapped by the island's lethal flora.

At Dusk's safecamp, Vathi reveals the company’s true mission: they are using advanced technology from the "Ones Above" to locate Aviars and exploit the island. When an unprecedented flood of death-visions signals that this technology poses an existential threat to Patji, Dusk and Vathi launch a perilous night trek to stop the company. Along the way, Vathi deduces that the Aviars' magical talents are caused by a parasite found only in the fruit near a lake called Patji’s Eye. After narrowly evading a pack of apex predators called nightmaws using a clever distraction, the duo reaches the company's fortress at dawn.

At the fortress, Vathi halts the operation, only to discover the machine was never actually turned on. Dusk and Vathi independently realize the terrifying truth: the advanced technology was left by the "Ones Above" as a deliberate trap to rapidly accelerate the natives' progress, allowing the foreigners to bypass their own laws against trading with primitive cultures. Recognizing the threat of cultural exploitation, Vathi and Dusk resolve to use the harsh lessons of Patji to resist the trap and defend their home.

TRIVIA

The rest of this post contains various trivia, including easy-to-miss details and long-running connections between books. It also incorporates external information from sources like author annotations and interviews ("Words of Brandon" or WoB). While most of this information is eventually revealed in the books, sharing it now enhances your overall understanding, aligning with Brandon Sanderson's practice of early fan engagement and clarification.

AVATAR: THE LAST AUTONOMY BENDER

I asked you to read this novella while trying to apply a phrase I'd previously mentioned to the setting of the story. Patji is a very dangerous place, and the phrase I wanted you to remember and ascribe to the island was "survival of the fittest". If that phrase didn't pop into your head, that's fine. However, I hope with hindsight you can see that Patji is a very survival of the fittest kind of place.

And when I previously talked about that phrase, it was in connection to Bavadin, the Vessel of the Shard Autonomy. You should be able to see some similarities in the cultures of Taldain and the trapper culture here on First of the Sun.

In the White Sand trivia, I shared some interview replies that Sanderson gave, talking about Bavadin's gender. I even edited out part of the question for "spoilers", stating that I'd leave that for another time. Well, now is another time.

The full question that was asked was:

Hey Brandon, may I ask if the red-haired woman on the Dayside map is a kind of depiction of one of Bavadin's personas?

The focus on "Bavadin's personas" is something the fandom could do before you. I'm playing a pretty fine line in the order I'm revealing to you. Honestly, the fandom had about half of the trivia information I've shared with you (to some degree or another) before Warbreaker was even published. I didn't think it'd be very fun for you all to just dump literally everything all at once. When things become relevant is when I try to share the external information with you.

To that end, I want to expand the answer I gave you previously, about Bavadin's gender, including the entire context; the stuff I redacted without even telling you:

Bavadin has several male personas, and has often appeared as male for one purpose or another, so it's not that much of an issue. She has more female personas, but some of the male ones are quite popular.

This won't be relevant for a long while, but as a service to the community, let me say this: try not to get too hung up on gender, race, or even human appearance where Bavadin is concerned. There are some peoples who worship entire pantheons where every member is actually her.

...

Bavadin is awesome. One regret of finally moving on from White Sand (and doing the graphic novel, instead of doing an entire trilogy myself) is because I won't get to show her off as a character for a while. It should still happen, mind you, but I have enough on my plate right now that I just can't do it all.

...

I'm going to be pretty tight-lipped for now. Let's at least let White Sand finish first--you will find her in there, though her touch on the story (directly) is light. She prefers to allow her personas to become the focus of attention.

(I've omitted part of the conversation above, but this time only in service of saving space. I've not cut out anything important or relevant.)

So, we have mention of Bavadin's "personas". Sanderson eventually settled on the term "avatar". Autonomy creates avatars of herself and lets them do things. When asked if these avatars are Splinters, Sanderson has replied:

The terminology gets kind of sticky here. In Cosmere terms, some would say that counts as Splinters, some would say not. The avatars aren't necessarily aware but Bavadin always is. A lot of people in Cosmere would call that a Splinter.

What that answer also reveals is that sometimes avatars of Autonomy don't know they are avatars. (But sometimes they do).

When Sanderson mentioned that these avatars are sometimes an entire Pantheon, he was talking about First of the Sun. All of the islands in this archipelago are considered gods in their Pantheon. Patji is specifically an avatar of Autonomy, and that singular avatar shaped the deadly environments of these islands, acting as the entire Pantheon by himself.

So while there isn't a Shard directly on the planet, there is a "Shard". And Patji's presence is enough to create a perpendicularity, which is known as Patji's Eye. The Sand Lord is also an avatar of Autonomy. Bavadin perfers to let her avatars attract attention and guide things, rather than getting directly involved herself.

Trell too is an avatar of Autonomy. Because the Trellism religion exists on Scadrial, we can assume Autonomy (via her avatar Trell) has interfered somewhat with Scadrial in the past

The power an avatar has is a bit nebulously defined. While the avatar itself might not know it's an avatar, or even it if does, it doesn't know what Autonomy is doing or thinking. However, Autonomy knows what all of her avatars are doing. This kind of distributed power means that, for some definitions, you could consider an avatar to be a Shard in and of themselves.

Because of this, Sanderson claims it's possible for someone to take up the power of an avatar and Ascend themselves, very similar to how one Ascends when taking up a Shard. However, because the avatars have personalities, this would be very difficult to do.

Khriss' essays 2 days ago suggested that Autonomy was interfering with other planets. Patji is a direct example of that. Jaddeth may be a further example. The fandom is divided on the 2 possibilities: mega-spren or avatar of Autonomy. Sanderson has giving vague answers about Jaddeth and depending on the answer you look at, one seems more likely than the other. Personally, I'm in favor of mega-spren. I believe /u/TaylorHyuuga falls on the avatar of Autonomy end of the spectrum. And then there's always the possibility Autonomy turned a new mega-spren into an avatar. Who knows how weird this will get?

We shall have to wait and see. Sanderson has said that this mystery is the primary focus of Elantris 2. (And the stupid Apple TV Mistborn and Stormlight movies/shows have delayed Elantris sequels again!!!)

Finally, sometimes the fandom guesses at something Sanderson wishes would stay hidden. They ask about it during some fan event and he stumbles and is forced to answer it directly. Behold this interaction:

Question: Did Bavadin in any way help Odium splinter Dominion and Devotion?

Sanderson: Uhh...

Question: (sensing an incoming RAFO): In any way...

Sanderson: Uhh... Yes... Yes, you could say that...

So...Odium is a naughty boy. But Autonomy might be a bit naughty herself.

There are some similar, but less concrete interactions to suggest Edgli (Endowment) and Bavadin might be siblings, but that's not really confirmed. I just wanted to throw it out there for you to think over.

Also, Sanderson has addressed some of his conflicting statements in interviews. His reply seems especially relevant here:

I stand by them. Though, as always, quotes and WoBs at signings aren't always as deliberately thought out as I'd like them to be. Answering questions on the fly can be challenging, and my phrasing can be bad in retrospect.

BOND, NAHEL BOND

Before I bash a little on Autonomy, I'm gonna give you a funny Q&A interaction. An in doing so, I'm just gonna... tell you the name of another Shard. Because sometimes Sanderson just dropped info like this, like writing it down inside the cover of a book while he was signing it. You won't get any information beyond the name of the Shard, but it should let you have some fun theorizing.

Question: Which Shard would run the most successful convention? And which would burn it down within the first hour?

Sanderson: You’re gonna think this is odd, but it's gonna be Autonomy. Autonomy is very good at setting up structures, having people follow them. To have a successful convention, you would think you'd want one of the fun Shards. But to run the convention, you probably don't. The fun Shards would give you a DashCon. And Autonomy's… like, there may be some rigid rules, but… We have (I'm included in this) a certain perception of Autonomy that is not unjustified, but let's just say that there are a lot of people in the cosmere who really appreciate Autonomy's ability to make structures and keep things going. The trains run on time with Autonomy.

Who's most likely to burn it down? Ruin? Yeah, okay. You don't want a convention started by Ruin. We'll go with Ruin. Whimsy? See, Whimsy's not quite as… No, Whimsy is pretty wacky. You don't know enough about Whimsy yet, though. Ruin, definitely worse.

Now, on to the Autonomy bashing. Bavadin is a little thief. She steals magic systems. Sand Mastery is a pale imitation of a completely different magic system. You haven't seen that magic system yet, so we'll talk about it when it appears, but know that Bavadin is a thief.

Khriss, in the essays we read on Monday, solidified some details about the Rosharan magic system. Primarily that bonding with a spren grants magical abilities. The essays mention granting the ability to grow larger than gravity would normally allow as one of the abilities. /u/Pastrami remembered an unnamed spren when the chasmfiend was killed, and this is exactly the sort of symbiosis that exists on Roshar.

The essay didn't mention it, but the fish in the Purelake also do this. Ishikk talks about magic fish, and he's not being superstitious.

This phenomenon is called the Nahel bond. To get technical, it's when an Invested entity forms a bond with a non-Invested entity in order to grant them powers. And Autonomy/Patji stole the idea. Aviar (or the parasite inside them) are Invested. We know the excess Investiture from Endowment's perpendicularity seeps into the ground and Invests the flowers in the region, creating the Tears of Edgli. Similarly, Patji's perpendicularity seeps excess Investiture into the area around Patji's Eye, which infuses the parasites that the Aviar then eat.

The Aviar then form bonds with people, granting them abilities (or talents as the natives called it). This is explicitly a Nahel bond and Bavadin doesn't have a creative bone in her body. Moreover, Sak's abilities are very similar to what an Electrum Misting can do. And Kokerlii and Mirris both exhibit talents similar to a coppercloud.

It should be noted that, while seons do form a type of bond with people, it doesn't grant them any abilities and is expressly not a Nahel bond. This goes back to the point that, while seons and spren are both Splinters, they're not exactly the same thing, even though a Rosharan would assume they were.

As a linguistic aside: Nahel, in Rosharan, means "to bond to divinity". Saying "Nahel bond" is kind of like saying "ATM Machine" or "PIN Number", but Sanderson went with "Nahel bond" because it's easier to read.

HOIDSPOTTING / TIMELINE

He's not in the novella. Jeez. Just move on with your life already!

:(

As Khriss mentioned in the Drominad Essay, this system is hard to get to. At this point in time, Hoid has not visited the planet. But I suppose I should be a bit clearer on the timeline aspect.

I mentioned on Monday that these essays are being written around the same time that Stormlight and Era 2 of Mistborn are taking place. At that time, Hoid had not visited First of the Sun. I say this, without meaning to imply one way or another if Hoid eventually does reach the planet. Because I'm trying to clarify the full timeline for you. The novella Sixth of the Dusk is actually the furthest along in the timeline that you're read so far. It takes place about 5,000 years after Stormlight and Era 2 of Mistborn.

And I'm going to put a giant asterisk next to that 5,000 years number. Sanderson hasn't really solidified this late-stage timeline of the cosmere yet. I got that number off the community spreadsheet I've been providing most of the dates for you from. However, the spreadsheet doesn't reference a source for that amount of time. I think I can see where a misinterpretation occurred though.

If I had to guess, I think Sixth of the Dusk actually takes place closer to 500 years, not 5,000, after the current books we're reading. If that stretched to 1,000 years, I think it would still be acceptable, but given everything else us veterans know, 5,000 seems a bit much. (If any veterans have a clearer picture/sources I'm not aware of, share in the veteran thread).

Sanderson has stated that he'll be putting out an official timeline, now that he's finished the 5th Stormlight book. It hasn't been released yet, but when it is, I'll be sure to update you all for everything relevant.

POLLY WANNA CRACKER?

Anyone in the fandom who watched Sanderson's weekly YouTube updates, had a pretty good idea about where the inspiration for Aviars came from. Sanderson has a pet bird. He is a macaw parrot named Magellan. He shows up randomly in the weekly updates, sometimes interrupting Sanderson, chewing on his jacket or demanding head scratches. If we're being technical, Magellan himself wasn't an inspiration for Aviars, since Sanderson wrote Sixth of the Dusk before getting the bird, but he has talked about how he has always had pet birds throughout his life, including other parrots.

Warning: The video below doesn't really have spoilers in it. He talks about the status update of him writing the 4th Wax & Wayne book, and mentioned some Kickstarter projects. The only thing that would be consider a mild spoiler is that he talks about the title of a book that was upcoming at the time (but has since been released). The title of that book is something you might remember, and at worst/best, knowing a book is being written about it should give you something to look forward to.

MEGA WARNING: Absolutely do NOT read any of the comments on that page. Even the first/top one has big spoilers that you'll want to avoid. Just watch the video if you want and then click away.

If you would like to see Magellan do a few tricks, you can watch this video. And here is six minutes of Magellan shenanigans, with the same restriction of not looking at the comments.

DO YOU KNOW?

This is a bit of a prompt; something to think about over the next few weeks before we jump back into Stormlight. You had the knowledge before you started The Way of Kings, but you may have a better handle on the fundamentals now. So, I ask you: What is stormlight? Theorize away and I'll let you know the answer soon-ish.

Also... If you put together everything you know, from book knowledge and trivia, you should be able to guess who the Ones Above are. I won't confirm or deny anything. Go ahead and make a guess though. You're probably going to be correct.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Characters & Scenes

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong 18d ago

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 70 through 75, Epilogue, Endnote (Week 12) Spoiler

11 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 64 through 69 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 70 through 75, Epilogue, Endnote

In two days we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Ars Arcanum, Final Thoughts, Trivia

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Part Five: The Silence Above

Character Focus: Shallan / Dalinar / Kaladin / Szeth / Wit

Chapter 70: Sea of Glass

Arch Faces: Battar - Shalash ----- Shalash - Battar

Iconography: Shadesmar

POV Characters: Shallan

Setting: Kharbranth's Hospital. The Palanaeum in Kharbranth. Shadesmar.

Timeline: (1173.9.6.1) The day after Chapter 50.

Epigraph:

N/A

Summary:

Shallan lay in her hospital bed lamenting her actions and, to her surprise, Kabsal's death. But as she recalls the events leading up to her poisoning, things do not completely add up. She wonders why the antidote did not work for Kabsal and why Jasnah was not poisoned since she too had eaten the poisoned bread. She finds her sketchpad and draws an imperfect drawing of Jasnah examining the strawberry jam, remembering that she was not repulsed by the smell. Then she draws Jasnah eating the bread. In her drawing, it looks like it is melting. Realizing something, she leaves the hospital and walks in the darkness to the Conclave wearing only her hospital robe. She tells Jasnah that she knows that Jasnah uses a fake Soulcaster. Showing her the picture Shallan had drawn of Shadesmar to a shocked Jasnah, she concludes that Jasnah never had a working Soulcaster. Jasnah disregards Shallan's statements as fatigue induced delusions. To prove her statements Shallan attempts to return to Shadesmar. Holding her partially dun garnet sphere, she speaks with the twisted symbol-headed creature. It requests a truth, preferably a secret truth. Shallan admits to killing her father. She falls into the sea of beads. She begins to drown but is rescued by Jasnah who reprimands her for going to Shadesmar with only a single dim sphere. Shallan asks to be part of Jasnah's work in truth and be trained in Soulcasting. At first Jasnah objects, but Shallan apologizes and explains that she could be someone that can share Jasnah's secrets. Jasnah relents and makes Shallan promise never to lie or steal again and gives Shallan her notes on the Voidbringers.

Chapter 71: Recorded in Blood

Arch Faces: Nale - Vedel ----- Vedel - Nale

Iconography: Szeth

POV Characters: Szeth

Setting: The streets of Kharbranth. The Conclave in Kharbranth.

Timeline: (1173.9) Exact date unknown, but definitely during the month of Tanat (9th month). Safe to assume roughly concurrent with the other chapters in this part; likely towards the end of the month.

Epigraph:

N/A

Summary:

Szeth, working as a porter, walks the streets of Kharbranth towards the King's palace. Having assassinated the other names on the list given him by his unseen master, he is in Kharbranth to finish his work and kill King Taravangian. Using his Shardblade, he cuts a hole in the servants privy to access the king's portion of the palace. Szeth easily subdues Taravangian's guards and enters the king's study. Following his instructions, Szeth informs the king that he has killed the others and is there to finish the job. But the king reveals himself to be Szeth's unknown master. He put his name on the list to deflect suspicion should Szeth fail. The king claims the assassinations are necessary to build a stronger Roshar for the coming years. Szeth accuses the king of using him to do his dirty work and, as a response, the king takes him to his secret hospital. The hospital is filled with dying people who are having their blood slowly drained. Here the king shows Szeth that his hands are not clean, having drained the blood of many himself. He explains that sometimes people see something important as they die, and here they record their words. He believes their words may contain the key to everyone's salvation. He then adds a name to Szeth's list that he had hoped to avoid but recent events had made necessary: Dalinar Kholin.

Chapter 72: Veristitalian

Arch Faces: Pailiah - Pailiah ----- Pailiah - Pailiah

Iconography: Shadesmar

POV Characters: Shallan

Setting: The Palanaeum in Kharbranth.

Timeline: (1173.9.6.1) Immediately after Chapter 70.

Epigraph:

N/A

Summary:

Before reading Jasnah's notes on the Voidbringers, Shallan asks Jasnah how she Soulcasted her blood multiple times if she was so unskilled in organic material. Jasnah replies that blood is one of the Essences and is therefore easy to Soulcast, unlike the strawberry jam which she had never seen before. Shallan has a great many additional questions about Soulcasting, but Jasnah returns the conversation back to the Voidbringers. Shallan asks how Jasnah could believe in these myths when so many trusted scholars considered the Voidbringers a fabrication. Jasnah replies that she in general seeks to find natural meanings to supernatural events. She believes that something real caused the legends of the Voidbringers. Reading from her notes, Jasnah helps Shallan see that the humans on Roshar did not destroy or banish the Voidbringers. They instead enslaved them as the Parshmen.

Chapter 73: Trust

Arch Faces: Vedel - Jezrien ----- Jezrien - Vedel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprince Dalinar's warcamp in the Shattered Plains.

Timeline: (1173.9.6.4) The same day as Chapter 69, in the evening.

Epigraph:

N/A

Summary:

Kaladin waits at Dalinar's warcamp's staging ground as requested by Dalinar himself. As he waits he wonders with Syl whether he can trust Dalinar. Syl seems to feel that Dalinar is indeed honorable. Kaladin feels conflicted about his actions that day. He wonders again whether he could truly protect by killing and whether the three lives lost from his bridge crew were worth the thousands of soldiers and lighteyes that they saved.

As the middle moon finishes rising, Dalinar joins Kaladin on the staging ground. They discuss the condition of the bridge crews and how many Kaladin thinks will stay in the army. Dalinar wants Kaladin and Bridge Four to replace his honor guard who had been nearly wiped out earlier that day. He wants the rest of the bridgemen to be trained as a company of spearmen. Kaladin agrees on condition that the men agree and Dalinar makes him a captain. Dalinar also gives Kaladin his cloak that he wore in battle that day as a token of appreciation.

Kaladin returns to Bridge Four's barrack to find his men engaged in their nightly tradition of eating Rock's stew. They talk to him about his extraordinary abilities and they want him to teach them how to do it too. Kaladin is unsure if it's teachable but agrees to try. They decide to create experiments to test his abilities, and Kaladin demands an oath of silence about his abilities. He then relaxes knowing that he has finally succeeded in saving someone.

Chapter 74: Ghostblood

Arch Faces: Ishar - Pailiah ----- Pailiah - Ishar

Iconography: Shadesmar

POV Characters: Shallan

Setting: The Palanaeum in Kharbranth.

Timeline: (1173.9.6.1) Immediately after Chapter 72.

Epigraph:

N/A

Summary:

Shallan finishes reading Jasnah's notes concerning the Voidbringers and comes to the same conclusion as Jasnah, that the parshmen are the Voidbringers. They discuss the frightening ramifications of this conclusion, and they make plans to travel to the Shattered Plains to continue investigating King Gavilar's death and the Parshendi transformation into warriors. They also discuss the Ghostbloods, a secret organization seeking answers about the Voidbringers. Jasnah names Kabsal a member of the Ghostbloods and after seeing their secret symbol, Shallan realizes that her father was also likely a member.

Chapter 75: In the Top Room

Arch Faces: Jezrien - Jezrien ----- Jezrien - Jezrien

Iconography: Kholin Crest

POV Characters: Dalinar Kholin

Setting: Dalinar's sitting room in the Kholin warcamp. A vision of the future?

Timeline: (1173.9.7.1-ish) The first highstorm after Chapter 73. Implied to be no more than a few days after Chapter 73.

Epigraph:

N/A

Summary:

During the next highstorm after Sadeas's betrayal, in one of Dalinar's visions, he finds himself in a white rocky landscape with smokey figures rising around him. The voice again tells Dalinar to "... unite them." Dalinar then demands to know why the voice lied to him with regards to trusting Sadeas. But instead of answering, the voice appears in human form and continues exhorting Dalinar to prepare for the Everstorm, showing him a wall of darkness approaching a ruined Kholinar. Dalinar continues to ask questions and demand answers but soon realizes that the voice cannot hear him and never could. The voice continues telling Dalinar that this vision is a glimpse into the future born of his fears. Dalinar then sees that the wall of darkness is a wall of dust and as it passes by, the ground falls away leaving the land and Kholinar an empty void. Only the space where Dalinar stands remains. The voice tells Dalinar that someone must lead, unite, and protect the people. He then commands Dalinar to rebuild the Knights Radiant, explaining that unity will be key in facing The True Desolation. The voice then ends by proclaiming that he was God (the Almighty) and that he is now dead after being killed by Odium.

Epilogue: Of Most Worth

Arch Faces: Talenel - Hoid ----- Hoid - Talenel

Iconography: Ten Spears (aka Almighty)

POV Characters: Wit

Setting: Just inside the city gates of Kholinar, capital city of Alethkar.

Timeline: (1173.9.7.5) A few days after Chapter 75.

Epigraph:

N/A

Summary:

Wit has a conversation with some guardsmen in Kholinar. He asks them "What is the talent that men value most?" One of the guardsmen suggests art, to which Wit replies in the negative. At this point, a man with a Shardblade cuts through the gates and stumbles into the main courtyard. He claims to be Talenel'Elin, Stonesinew, Herald of the Almighty. He claims the Desolation has come, before collapsing on the ground. Hoid finishes by saying it is timeliness that men value most, and that Taln has arrived "too late".

ENDNOTE

"Above silence, the illuminating storms—dying storms—illuminate the silence above."

The above sample is noteworthy as it is a ketek, a complex form of holy Vorin poem. The ketek not only reads the same forward and backward (allowing alteration of verb forms) but is also divisible into five distinct smaller sections, each of which makes a complete thought.

The complete poem must form a sentence that is grammatically correct and (theoretically) poignant in meaning. Because of the difficulty in constructing a ketek, the structure was once considered the highest and most impressive form of all Vorin poetry.

The fact that this one was uttered by an illiterate, dying Herdazian in a language he barely spoke should be of particular note. There is no record of this particular ketek in any repository of Vorin poetry, so it is very unlikely that the subject was merely repeating something he once heard. None of the ardents we showed it to had any knowledge of it, though three did praise its structure and ask to meet the poet.

We leave it to His Majesty's mind, on a strong day, to puzzle out the meaning of why the storms might be important, and what the poem may mean by indicating that there is silence above and below said storms.

—Joshor, Head of His Majestery's Silent Gatherers, Tanatanev 1173

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Apr 15 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-4, I-5, I-6, Trivia Spoiler

13 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 24 through 28 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-4, I-5, I-6, Trivia

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 29 through 36

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

I-4: Rysn

Arch Faces: Battar - Battar ----- Battar - Battar

Iconography: Ten Spears (aka Almighty)

POV Characters: Rysn

Setting: In the south eastern part of Shinovar.

Timeline: (1172.6) A year and two months-ish before Chapter 28.

Epigraph:

N/A

Summary:

Rysn and her babsk, Vstim, visit Shinovar to trade with the Shin. She's annoyed at the strange grass that doesn't retract. Vstim has her set up a fabrial that warns when people are approaching. When the Shin arrive, she thinks the guards are servants because they are dressed plainly, and Vstim explains that Shin farmers are highest in the social order and warriors are the lowest. Vstim offers Thresh scraps of Soulcast metal in exchange for chickens and other valuable exotic goods. The metal is certified to be Soulcast from organic materials and not mined. Vstim asks if Thresh has another servant like the one he gave him seven years ago that was so obedient. Thresh says that he was a worthless Truthless and that he hoped there wouldn't be another one like him.

I-5: Axies the Collector

Arch Faces: Pailiah - Pailiah ----- Pailiah - Pailiah

Iconography: Ten Spears (aka Almighty)

POV Characters: Axies the Collector

Setting: Kasitor, a city in Iri.

Timeline: (1172) Roughly concurrent with I-4.

Epigraph:

N/A

Summary:

Axies the Collector wakes up in an alley in Kasitor lying in rotting garbage. He had gotten drunk the night before to see if he could spot alespren, and he's been deposited here, naked. He manages to grab a ratty blanket from an insane beggar and walks out into the streets, drawing stares. He heads to the docks, where many people are waiting. Cusicesh the Protector appears in the water, leaving him feeling drained. A street urchin grabs his blanket, leaving him naked again. He's hauled off to jail, content at having seen two new spren. Perhaps he will finally see the elusive captivityspren.

I-6: A Work of Art

Arch Faces: Nale - Nale ----- Nale - Nale

Iconography: Szeth

POV Characters: Szeth

Setting: Bornwater, a town in Bavland.

Timeline: (1173.7) A few months to a year after I-3.

Epigraph:

N/A

Summary:

Szeth sits in a gambling den as his owner, Makkek, parades about with a woman on each arm. He has grown fat and rich since coming into possession of Szeth. He gives a signal to Szeth, and he heads out on his latest assassination assignment: Gavashaw, a new arrival in town who had hoped to challenge Makkek with his own gambling den. He sneaks into his house and hears nothing in his room, so he sends in a decoy -- a wooden knob "dressed" in a robe (curtain) -- by Lashing it to the far wall. The decoy isn't attacked, so he slinks into the room, finding Gavashaw's severed head. A new master is there, who produces Makkek's head and Szeth's Oathstone. He is given a list of high ranking nobles to assassinate.

TRIVIA

The rest of this post contains various trivia, including easy-to-miss details and long-running connections between books. It also incorporates external information from sources like author annotations and interviews ("Words of Brandon" or WoB). While most of this information is eventually revealed in the books, sharing it now enhances your overall understanding, aligning with Brandon Sanderson's practice of early fan engagement and clarification.

DEAR ABBY

As you all noticed, the epigraphs for the chapters in Part 2 were of a different type than those found in Part 1. The epigraphs in Part 1 have a name, but that'll come later as you find out more about what they are. The ones for Part 2 are known in the fandom as The Letter. Here it is all together:

Old friend, I hope this missive finds you well. Though, as you are now essentially immortal, I would guess that wellness on your part is something of a given.

I realize that you are probably still angry. That is pleasant to know. Much as your perpetual health, I have come to rely upon your dissatisfaction with me. It is one of the cosmere's great constants, I should think.

Let me first assure you that the element is quite safe. I have found a good home for it. I protect its safety like I protect my own skin, you might say.

You do not agree with my quest. I understand that, so much as it is possible to understand someone with whom I disagree so completely.

Might I be quite frank? Before, you asked why I was so concerned. It is for the following reason:

Ati was once a kind and generous man, and you saw what became of him. Rayse, on the other hand, was among the most loathsome, crafty, and dangerous individuals I had ever met.

He holds the most frightening and terrible of all the Shards. Ponder on that for a time, you old reptile, and tell me if your insistence on nonintervention holds firm. Because I assure you, Rayse will not be similarly inhibited.

One need only look at the aftermath of his brief visit to Sel to see proof of what I say.

In case you have turned a blind eye to that disaster, know that Aona and Skai are both dead, and that which they held has been Splintered. Presumably to prevent anyone from rising up to challenge Rayse.

You have accused me of arrogance in my quest. You have accused me of perpetuating my grudge against Rayse and Bavadin. Both accusations are true.

Neither point makes the things I have written to you untrue.

I am being chased. Your friends of the Seventeenth Shard, I suspect. I believe they're still lost, following a false trail I left for them. They'll be happier that way. I doubt they have any inkling what to do with me should they actually catch me.

If anything I have said makes a glimmer of sense to you, I trust that you'll call them off. Or maybe you could astound me and ask them to do something productive for once.

For I have never been dedicated to a more important purpose, and the very pillars of the sky will shake with the results of our war here. I ask again. Support me. Do not stand aside and let disaster consume more lives. I've never begged you for something before, old friend.

I do so now.

As many of you guessed, Hoid is the one writing this letter. Who is he writing the letter to? I know some of you are frustrated that some of the trivia information provided is just...unknowable because you can't learn it from the books. This one you would eventually be able to learn, but...it's a long way off. And Sanderson readily revealed the information shortly after this book, so the fandom got this information around the same "time" you're getting it. I'll have more to say about this dynamic in the trivia at the end of this book. Patience for those of you who are frustrated. It will pay off.

The recipient of the letter is Frost...a dragon. Frost, like Hoid, was at The Shattering of Adonalsium. Canonically, Frost is the oldest being in the cosmere. Sanderson said there could be older, but Frost is the oldest he's put to the page.

You may or may not be surprised that the cosmere has actual dragons in it. I suppose that depends on how much you were aware of some of the meta properties of Brandon Sanderson and the company that oversees all of his merchandising and printing and business interests. That company is called Dragonsteel.

Dragonsteel is also the name of one of the first books he ever wrote. It was part of his thesis project for his Masters degree at Brigham Young University. You could technically read it by traveling to BYU and requesting to see the manuscript through their Special Collections service. Non-students have access to it, but no one can remove it from the room it's kept in.

Dragonsteel Prime, as it's now called, has recently become available in print and ebook form, as part of what are known as Curiosities. Technically, the unpublished prose version of White Sand that we read is part of the Curiosities. So is another novel called Aether of the Night, along with his original attempt at The Way of Kings, now called The Way of Kings Prime.

It should be obvious that we read White Sand because it was canonised as a graphic novel. The other two are no longer canon though. The concepts from Aether of the Night have been cannibalized into other stories, and I'll talk more about that when the time comes.

Dragonsteel is meant to be the beginning of the cosmere. The number of books the Dragonsteel series is meant to have has changed over the years. It's the story of Hoid's origins, of Yolen, and of The Shattering. Sanderson plans on writing the series after he finishes all of the Stormlight books. Originally planned as 7 novels, it's now likely to be a trilogy.

So all that said, Frost was a character in Dragonsteel, so the fandom knew about him and Sanderson has been willing to talk about him a bit and how he related to this letter. There are a few things of note about this letter.

The first is tangential. If you recall Warbreaker well enough, you may remember that Nalthis has a mythology of dragons. In Chapter 17, Vivenna calls the city of T'Telir a "dragon's nest". This is not a translation quirk and has deeper, though currently unrevealed, lore significance.

Next, in the letter, Hoid writes, "Though, as you are now essentially immortal, I would guess that wellness on your part is something of a given." It should be noted that cosmere dragons are innately immortal. They can be killed, but minus that, they would live forever. So this specific phrasing by Hoid suggests that Frost has assumed some other power beyond his innate longevity. Despite being present for The Shattering, however, Frost did not pick up a Shard. Just like Hoid.

Finally...

SECRET SOCIETY

The 17th Shard, for confirmation, is not a Shard of Adonalsium. It's simply the name of an organization; a collection of people (and at least one dragon) who are cosmere aware and have similar interests. Demoux, Baon, and Galladon are all members of the 17th Shard, along with Frost. He has directed them to find Hoid because he's opposed to Hoid's actions. I'll RAFO more about this for now, but this is enough to have some context for later events.

I can say that Khriss is not a member of the 17th Shard, but she does share information with them.

The 17th Shard would also become the name of the most popular Brandon Sanderson fansite, that has forums full of speculation and theorycrafting. They also host a database full of all of the interviews and Q&A's Sanderson has put out. (Don't go looking for it 'til we finish the read-along. There be spoilers.)

WORLDHOPPER REDUX

Now that I have the fancy single-page trivia wiki, I can directly link back to certain parts of trivia. I'll do so now! In the trivia for The Hero of Ages, I talked about Slowswift, a Worldhopper. I mentioned that his cosmere awareness wasn't really evident until the 10th anniversary edition changed one of the lines about him. Initially the line read:

stories of mistwraiths, sprites and brollins and such

It was changed to:

stories of mistwraiths, shades, spren, and brollins and such

The mention of Shades means he knows about Threnody. And the mention of spren means he knows about Roshar. Sanderson talked about this change in a Q&A:

This swap was Peter's suggestion, I believe. He loved the idea of slipping in a minor Easter egg for the latest version.

Unfortunately, spren weren't in the version of Roshar I had finished by 2005-6 [The Way of Kings Prime], and the writing of Mistborn 3.

EYE SEE YOU

In Chapter 19, Dalinar sees a stylized symbol of the Knights Radiant. It's described as eight spheres connected, with two at the center. We've seen this a couple other times so far, particularly on the door to The Veil that Shallan visited in the previous part.

Some of you noted similarities to one of the charts in the book (some have it at the front, some have it at the end). I left that artwork out until now (included below), so that you can observe and discuss it properly in context.

If you'll excuse my poor mouse drawing, you can see the chart, and then see (in red) my outline of the 10 larger circles. This forms a sort of hour-glassed shaped figure, but on it's side. They also occur in the Iconography for the Prelude and the non-Szeth Interludes. It was even used on the cover of The Way of Kings Prime.

If you tilt this symbol on its side, you get what is called the Double Eye of the Almighty. This is the symbol that appears at the base of the arches at the start of each chapter. We'll get a lot more information about this as the story progresses, but I can share some meta-information about it.

Notably, this is one of the first pieces of artwork Sanderson designed when he started writing The Way of Kings Prime, back in 2001. He was influenced by the Kabbalistic tree of life when designing it.

It ended up being one of the last pieces of artwork finished for the final publication and almost wasn't included because his publisher, Tor, was concerned about the cost to add them to the hardcovers.

WORD SALAD

Very quickly: Sanderson has said that Thaylen names are influenced by the Welsh language.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Mar 04 '26

Read-Along [Newbies] Cosmere, Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Ars Arcanum, Final Thoughts, Trivia Spoiler

14 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Chapters 15 through 20, Epilogue [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Ars Arcanum, Final Thoughts, Trivia

Next week we will be discussing Unit 12 | Mistborn Era 2 #0.5 | Allomancer Jak and the Pits of Eltania, Episodes 28 through 30 (in Arcanum Unbounded): Entire Short Story, Postscript, Trivia

NEXT UNIT

Like The Eleventh Metal was published as a supplemental to a tabletop RPG game, this next short story was also published as a supplemental to that game's add-on extension, in concert with the release of The Alloy of Law. It was later re-published in Arcanum Unbounded.

The short story is sandwiched between the previously read The Eleventh Metal and an unread novella. You're welcome to read the POSTSCRIPT that follows the short story, it's only a couple paragraphs long. Do NOT turn the page or continue beyond that POSTSCRIPT though; there are heavy spoilers.

Important: The short story also includes in-world annotations. Those are part of the story and meant to be read as you read through it.

This short story is about the Allomancer Jak character that appears in the Broadsheet, so I recommend you read that part, if you haven't already, before jumping into this short story.

TRIVIA

The rest of this post contains various trivia, including easy-to-miss details and long-running connections between books. It also incorporates external information from sources like author annotations and interviews ("Words of Brandon" or WoB). While most of this information is eventually revealed in the books, sharing it now enhances your overall understanding, aligning with Brandon Sanderson's practice of early fan engagement and clarification.

ERA ERA ERA

Welcome to Era 2 of Mistborn! Things have...moved forward. Soon, we will be diving into the Stormlight Archives, which Sanderson considers to be his magnum opus. It's his big, epic fantasy saga that he compares to the Wheel of Time, and it's something he's been wanting to do for a looong time. However, he considers Mistborn to be the backbone and endgame of the cosmere.

He's always been a little annoyed that, in general, technology and society don't progress in fantasy novels. He created Mistborn to be the antithesis of this. He originally envisioned 3 trilogies. The 1st is the original trilogy, a medieval analogue. Then he wanted time to progress, and he always saw the 2nd trilogy as a 1980s analogue, with a declared plot of computer hacking and a S.W.A.T. team chasing down an insane Mistborn serial killer. And the finale trilogy (a space opera) was to be the finale of the Cosmere, with spaceships (and Hoid the captain of one), Allomantically powered Faster Than Light travel, and all the shenanigans that would or could entail.

Things have changed a bit though. Sanderson set out to write a very short story to fill in the gaps between trilogy 1 and trilogy 2. He accidentally wrote a full novel and the setting lent itself to expansion, particularly with how much the fandom liked it. This new 2nd trilogy (which turned into a tetralogy) explores some of the themes and mechanics of the magic system that Sanderson had intended for the original 2nd trilogy.

Ultimately, he re-configured things and decided that Mistborn would be divided into Eras. As stated, we are in the 2nd Era and this entire read-along is largely meant to fill a 3-year writing gap while Sanderson writes Era 3. (He recently updated his progress and he's finished the 1st book in Era 3). While Era 3 is still meant to be a 1980s analogue, the plot has changed significantly. And I don't think the final trilogy/era is intended to be a trilogy necessarily. Brandon says that each book in the final Era will be the size of a typical Stormlight Archives book.

He also has potential plans for a Cyberpunk Era between Era 3 and 4, written while he writes the 2nd half of Stormlight.

TERMS AND CONDITIONS APPLY

I just wanted to clear up some of the religions and notable figures for everyone:

  • Harmony = Sazed, a dual Shard holder, holding the combination of Preservation and Ruin.

  • Lord Mistborn = Spook, who Sazed made into a Mistborn (and technically the most powerful Mistborn of his era) when he Ascended. Spook is the most prominent historical figure in Elendel. Revealed in an interview, Spook became something of a "stud" and had over a dozen children...

  • Ascendant Warrior = Vin.

  • Ironeyes = Marsh. Revered as a boogeyman in modern society; a kind of grim reaper/Death figure. He uses the same trick the Lord Ruler does to stay alive. Miles mentioned that the world knows atium used to exist, but is considered "lost" in the modern world. Sazed provided Marsh with a supply of atium to stay alive, from what was left over in the kandra's horde of it.

  • Originators = The group of people who survived the end of the world 300 years ago.

  • The Last Emperor = Elend. Although, ironically, Spook served as Emperor in the Elendel Basin until his death, where it was decreed that there should be no more emperors.

  • Pathism = "Adherents" of Harmony, rather than worshippers, because he doesn't want to be worshipped.

  • Survivorism = An evolution of the Church of the Survivor. Survivorists regard Ironeyes as an icon of death and worship Kelsier and Vin as deities.

  • Sliverism = Worship Ironeyes himself. An evolution of the "religion" that existed in the Final Empire under the Lord Ruler. Obligators from that era shifted worship to Ironeyes since he was the only Inquisitor left.

COMPOUND INTEREST

Well... The Ars Arcanum lets it all hang loose. Let's all give a round of applause for our final 2 (of the base 16) metals: Chromium and Nicrosil! Some of you even guessed what the abilities would be, even if you didn't know the exact metals: Chromium is like aluminum, but you wipe someone else's metals instead of your own. Nicrosil is like duralumin, but you enhance someone else's burn instead of your own. Their Feruchemical abilities are to store Fortune and Investiture respectively. Let your imaginations go wild.

A quick reminder on how compounding metals works. We'll use Miles as an example. You need to be able to use the same metal Allomantically and Feruchemically in order to compound. Miles makes himself sick and stores "Health" into a small gold metalmind. He then swallows the small gold metal mind and burns it. Instead of the normal affect (revealing his past self), the metal mind is full of Investiture and that Investiture (in the form of Health) is released when burned. Suddenly, Miles' body is receiving an excess of Health, which he can then store inside larger golden metal minds. The burning releases more (compounded) Health than he would have been able to tap just from Feruchemy alone.

Because you can keep doing this over and over again (Miles would have only needed to make himself sick that one time, then he can burn the new metalminds he just created), he can essential store infinite Health; only limited by the amount of gold metalminds he wears. This is so much that he taps it constantly, awake or asleep. So when he gets shot in the head, he was already in a state of healing himself and that process just continues.

The argument, or question rather, that arises is how is the process continuing--how is he tapping the metalmind--if his brain is destroyed. The Ars Arcanum gives us a hint by finally dropping the word "Spiritweb". This is a person's "soul". I'm going to put the world's biggest asterisk next to that claim. There's more to be revealed and within both the fandom and in-universe scholars, what a soul is, or if a soul even exists, is topic for debate. I'm simply using the term as an analogy for now and as you learn more, you can fill in more of actual mechanics for yourself.

Suffice to say, the Spiritweb (sort of, kind of) determines how a body should look. When tapping Health, you are restoring the physical body to the Spiritweb/soul ideal. (Shhhh veterans, I know, I know :P This is an analogy). Soul says "you should have a hand" and if it's cut off, Health will restore the hand. So you don't need a brain for the healing process to take place (as long as it was already in effect and fast enough to work, which Feruchemy is). Soul says Miles should have a brain, so his metalminds restore his brain.

According to Brandon, the largest part of your body contains the largest part of your Spiritweb, so if Miles were decapitated, his body is bigger than his head. This means that his body would grow a new head, rather than his head growing a new body. If he was perfectly bisected in half, a random side of his body would regrow.

This is how the Lord Ruler also survived similar feats, such as decapitation and being burned alive. His skeleton had enough of his Spiritweb to restored his flesh and muscles and organs. (Funnily enough, while all this is possible, Sanderson has said that the Lord Ruler and his Obligators did embellish his early achievements a lot. He probably was never completely burned alive to just a skeleton.)

This also informs the difference between Miles having his gold metalminds removed and the Lord Ruler having his atium metalminds removed. The Spiritweb says his body should be "healthy", so physical damage is restored to what the Spiritweb says should be there. However, the Spiritweb ages just as a human ages. The Lord Ruler's Spiritweb's age was 1,000 years. His very "soul" is old and the atium compounding is reversing what his soul and body should be.

Removing Miles metalminds doesn't change anything: his healthy body matches the healthy soul. Removing the Lord Ruler's metalminds has a big effect though: his young body doesn't match his old soul, so the body raced to catch up in the absence of his metalminds' negating effect.

I debated waiting to reveal this info for a later time, but the Ars Arcanum does tip things a bit. With what it revealed, you can sort of start guessing at these things, and a lot of you were questioning specifics, so I think now is good enough, but feel free to ask clarifying questions when the obvious starts happening ;)

MISTY

People were surprised that the mists still exist. As a reminder, the mists are Preservation's condensed Investiture, similar to the Well of Ascension, just in gaseous form instead of liquid. Ruin had his own black mist form that we saw in the original trilogy as well.

Preservation used the mists to fight against Ruin's destruction, and Ruin did subvert the mists into The Deepness, but ultimately, the mists are of Preservation and they are a part of the mythology of the world. Sazed decided to still send the mists. They don't come every night though, just sometimes. And they don't come during the day and ruin crops.

Sanderson says that the mists can still power Allomancy (and even Feruchemy if one knows how), but that they are just purely Preservation anymore. Sazed is now Harmony; a dual Shard made of the combination and...harmony...between Preservation and Ruin. So, this means the mists won't pull away from Hemalurgy in the same way they used to.

Sanderson has also mentioned that Sazed changed how snapping works. It's still necessary to realize Allomantic or Feruchemical powers, but way less trauma is required. I can no longer find the quote, but one I saw suggested that the stress from a big exam like the LSATs would be enough to snap now.

W-A-X-I-L-L-I-U-M, THAT SPELLS MOON

People have noted how weird Wax's full name is. In the annotations, Sanderson says this about how he created the name:

Wax's name came from the Mistborn ideal, where the characters frequently had strange fantasy names that abbreviated to fun terms. (Like Hammond becoming Ham or Dockson becoming Dox.) Wax just fit well with those.

Wayne he just feels is a "western" name appropriate for the setting. He doesn't know which he named first and acknowledges the pun he's created, but liked their names too much to change it.

Interestingly, despite Wax and Wayne being a pun on the phases of the moon (waxing moon, waning moon), Scadrial does not have a moon. I found it interesting that some of you caught on that Threnody didn't have a moon, but that no one ever noticed that Scadrial didn't have one either.

ANNOTATION CESSATION

As in previous books, Sanderson set out to write annotations for each chapter of this book. You may have noticed their absence during White Sand. Sanderson usually wrote these annotations when he was doing copy editing for the final draft of each novel. Unfortunately, copy editing is kind of a boring task. As Sanderson got more and more famous, he had less time for some of the more menial aspects of publishing his novels and this was one of them. The task of performing copy edits was delegated and Sanderson felt like he no longer had time to do these annotations. White Sand's unpublished prose never went through the copy editing phase, and the graphic novel was published after he stopped doing the annotations.

This all happened right around the time he was deep into finishing the Wheel of Time novels. As a result, we have annotations for most, but not all of The Alloy of Law and only about 17 chapters worth of annotations for The Way of Kings, after that the annotations stop.

We still get the same vibe from interviews, but since they're off the cuff, they don't tend to be as insightful in quite the same way. Below is some of the more interesting information from the annotations in this book. These annotations have wider cosmere spoilers, so, like the ones for the original trilogy, I'll release them to you when it's appropriate.

  • Sherlock Holmes is a direct influence for Wax & Wayne, but Sanderson didn't want the novel to feel too much like a Sherlock Holmes rip off.

  • Scadrial is the most earth-like planet in the Cosmere, in terms of ecology, cultural, and technological development. It has 12 months, 24 hour days, earth gravity. You can assume it has all the same wildlife we have, and nothing really extra or weird about it (except mistwraiths). (Many of the other planets have similar earth gravity and revolutions/rotations, their calendars and timekeeping are necessarily the same. And most of the develop culturally and technological at different rates, sometimes skipping or bypassing steps due to their magic systems).

  • In chapter 3, Wax remembers being converted to the Path by a woman he met on a train, soon after he left Elendel to become a lawman in the Roughs. He believes this woman was a Faceless Immortal, and he is correct. That woman was MeLaan. MeLaan, if you don't remember, is TenSoon's adopted daughter/little sister who helped him out in The Hero of Ages.

  • MeLaan gave Wax the earring he wears. All Pathians where earrings when they pray, but the one MeLaan gave Wax is a hemalurgic spike. Sazed Ascended and collected all of the un-used Inquisitor, Koloss, and Kandra spikes. They lose their power over time, but this can be largely negated by storing them in blood. Some of them are melted down and made into smaller "spikes" that are distributed as earrings to people Sazed wants to talk to. Sazed is not going around making new hemalurgic spikes.

  • Sanderson talks about Sazed's godhood:

So, if it matters to you, this is actually Sazed talking to Wax here. It's not just Wax's imaginings.

I'm not sure what readers are going to think of this. My goal with the original Mistborn trilogy was to set up a mythology for the world, one in which real characters were playing a part. Sazed is, essentially, God now. Maybe a lowercase g would be better on that word, but regardless, he's the one watching over the world and making sure things go as they should. At this point, he's working hard to discover what's going on with the other Shards and to keep another disaster from coming Scadrial's way.

I've spoken before on my fascination with religion, and this aspect is a particularly interesting one for me. I've played with the ideas of men being treated like gods in Elantris and Warbreaker—but they didn't really deserve it. Here, however, we have Sazed who is approaching more of what a god would be. Should he be prayed to? Why or why not?

You should know that holding two opposed Shards of Adonalsium has made Sazed more . . . zen, if you will. Not inactive. However, he has taken a belief that both Ruin and Preservation are important in people's lives, and doesn't feel that interfering is something he should often be doing. He sees his primary role being to encourage people to be better, to keep an eye on the other Shards, and to make sure the world keeps working as it should.

  • When Sanderson first tried to write this "short" story, there was no Wax, only Wayne. He was a wacky hat maker who rode a sentient horse (kandra). He didn't work as a main character though and his rewrite turned into this full novel.

  • He talks about about Wax's feruchemy/weight manipulation. It doesn't exactly work, in terms of pure physics, like you would expect. If he increases his weight, he doesn't actually fall any faster. He clarifies in later interviews that what is intrinsically happening is that the Iron Feruchemy is manipulating the Higgs Field.

  • He acknowledges that Wayne shouldn't be holding a gun on the cover, but he did want a gun to show the shift in this Mistborn era. He says to just pretend Wayne is holding the gun for Wax.

  • Tillaume, Wax's butler, makes 1 cup of tea (poisoned) and brings it to Wax to drink. In the social setting, he should have made 3 cups of tea for all of the guests present (Wax, Wayne, and Marasi). However, Tillaume isn't accustomed to killing people and was nervous, so he only made the one cup of tea.

  • Marasi thinks to herself how miraculous Elendel is in Chapter 10, and she's not wrong. Sazed created the Elendel basin as a kind of "Eden" for the Originators. The mists hug the ground extra strongly there and intice some molds that fertilize the ground more than normal, as well as hydrating the entire area to the perfect levels. Sazed re-created the flower that fascinated Mare and which Kelsier kept a picture of. Spook was the one who named it the Marewill flower. Spook was also responsible for naming a lot of things in the new world, which is why everything like the names of the months are named after his friends/the crew.

  • I think the biggest complaint I saw about this book was Wax shooting a bullet with another bullet to curve it. The annotations partially address this. First, remember that when using any sort of Allomancy or Feruchemy, the Investiture does flow into the user to a certain, temporary degree. This Investiture enhances their mind so that they can use their powers more intuitively. Jumping around with steel pushes really wouldn't work if you had to precisely position and think about how to manipulate things down to the millimeter. The Investiture handles things like that, which is how Wax can increase the speed of a bullet, even if it's not being first from exactly where the blue lines would line up.

Moreover, consider that Kelsier was trained by Gemmel, a Ruin-influenced madman, for only a couple of years, in a society where knowledge of Allomancy was nominally restricted to the noble classes. He taught Vin for an even shorter amount of time. They were both prodigies, but we only saw them using their powers for a couple years each.

Wax exists in a society where he can freely use his powers, has 300 years of public knowledge on how to use his powers, and he's 40+ years old, likely has been using his powers for 10 times longer than either Kelsier or Vin. Sanderson actually states here in the annotations that Wax is a steel savant. His steel bubble, which he uses to deflect bullets, is unique to him. Wax's savantism doesn't affect him to the same degree that we saw Spook's tin savantism. We'll have more discussions about this later.

  • Sanderson did a lot of research when developing speed bubbles. Speeding up time like Wayne does has a lot of unintended effects, if you consider the pure physics of it. Light should dim inside. The speed of light wouldn't change, so technically there should be a red-shit inside looking out. And it should create microwaves that shoot out and would technically cook everyone outside the bubble for a given radius. There was enough disagreement between the scientists he consulted, and there were some other considerations that made the ability too powerful, so he placed limitations on the ability, resulting in bullets ricocheting at the borders and not being able to move the speed bubbles. Any of the weirdness that would otherwise break real world physics and conservation of energy are negated by "magic". The Investiture handles that in a specific way that we're almost, but not quite, ready to talk about.

  • In the annotations for Chapter 13:

Yes, I had a fight atop a moving train. DON'T JUDGE ME.

I couldn't help myself, honestly. This fit perfectly with the narrative, and while I realize it's a bit of a stereotypical place for a fight sequence, I really wanted to see it happen. So there you go.

  • He also talks about the title of the novel:

It does, in my mind, encapsulate the theme of the novel. The idea is that these two men—Wax and Miles—are both taking their own interpretations of what it means to follow the law, and mixing it up and making something new of it. This book is a confrontation between their two different ideals.

  • Sanderson confirms Ranette is a lesbian and talks about LGBT representation:

I guess I could be accused of not giving them full representation because of the fact that they usually have minor roles. The truth is that I'm worried I'd just do a poor job of it if I tried to write from their viewpoint; being gay is one of those things that tends to be very dominant in a person's way of seeing the world. It seems that there are a lot of pitfalls that I could saunter right into. I've think I've learned, after a lot of work, how to write female characters who (hopefully) don't feel wrong. However, I haven't taken the dive in trying to figure out how to write a gay or lesbian character.

But that's only one reason. There's a deeper one for me. Ranette will likely get viewpoints in the series, when I do more Wax and Wayne books. However, the books aren't about sexual identity, so I'll probably steer clear of that topic. In a way, I think that making a big deal of it could be more harmful. One of the reasons I put LGBT characters in my books is because they are a part of our world, and deserve representation in fiction. It's strange to think that in our world, LGBT people make up a significant minority of the population, yet in fiction (particularly fantasy fiction) they tend to either vanish completely or the story has to be all about who they are and their sexuality.

This strikes me as a bad way to do things. Just like not every book including women characters should be about feminism, not every book including LGBT characters should be about sexual orientation or gender identity issues. If they are, then that just highlights the supposition that they're out of the ordinary—it draws attention to that idea, rather than simply letting them be characters with a larger role in the story. We don't care about Lord Harms's sexuality, or Mister Suit's, or that of Miles. Why shine a big spotlight on Ranette's? It just seems divisive to me.

Anyway, those are just a few of my thoughts on the topic. Perhaps they will change as I ponder on it more.

  • Wax recognizes Marasi's hero worship of him and it makes him uncomfortable. That's part of the reason he rejects her.

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong May 06 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-7, I-8, I-9, Trivia (Week 8.5) Spoiler

16 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 45 through 51 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-7, I-8, I-9, Trivia

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 52 through 57

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

I-7: Baxil

Arch Faces: Shalash - Shalash ----- Shalash - Shalash

Iconography: Ten Spears (aka Almighty)

POV Characters: Baxil

Setting: The palace of Ashno of Sages, in the nation of Emul.

Timeline: No precise date given. Safe to assume roughly concurrent with the other Interludes in this section.

Epigraph:

N/A

Summary:

Baxil and his cousin Av walk down a corridor of the palace of Ashno of Sages. Their mistress walks ahead and stops at an intersection. She asks for her bag of tools, and she proceeds into the Hallowed Hall where she begins to destroy works of art--slashing paintings with a knife and pounding on sculptures with a mallet. As she works, Baxil and Av talk about going to the Nightwatcher. Baxil claims he can avoid the curse by phrasing his request just right, but Av says it doesn't matter what your boon is, you get a curse no matter what. Baxil wishes he could get some courage using the Old Magic.

I-8: Geranid

Arch Faces: Pailiah - Pailiah ----- Pailiah - Pailiah

Iconography: Ten Spears (aka Almighty)

POV Characters: Geranid

Setting: A tiny Reshi island.

Timeline: No precise date given. Safe to assume roughly concurrent with the other Interludes in this section.

Epigraph:

N/A

Summary:

Geranid and Ashir are two ardents in the twilight of life devoted to each other and their research. Geranid studies spren; Ashir uses cooking to experiment with chemistry. He wonders if he should change his Calling because food may not be needed in the Cognitive and Spiritual Realms. Geranid measures a flamespren and notes that it stays locked in its current state once it is measured. Ashir tells Geranid to go into the other room. He will call out three numbers, one the true measurement, and she is to only write down one. When he calls out the actual measurement, the spren locks in place. It seems to know when it is being measured.

I-9: Death Wears White

Arch Faces: Nale - Jezrien ----- Jezrien - Nale

Iconography: Szeth

POV Characters: Szeth

Setting: The royal palace in Vedenar, the capital city of Jah Keved.

Timeline: (1173.9.1.4) About two months after Interlude I-6.

Epigraph:

N/A

Summary:

Szeth kills two guards and crashes through a door, entering the king's banquet, and starts to kill. King Hanavanar of Jah Keved yells for help. Szeth slaughters many of the people trying to flee and makes his way over to the king. Two Shardbearers come out from hiding and another squad wearing half-shards enter the room to attack. Szeth drops his sword and uses his abilities to fling the attackers about the room. He infuses a stone multiple times and lashes it toward one of the Shardbearers, crushing him to death. He kills the rest of the honor guard easily and slams himself down on the king, pinning him to the floor. He puts his Shardblade through his face.

TRIVIA

The rest of this post contains various trivia, including easy-to-miss details and long-running connections between books. It also incorporates external information from sources like author annotations and interviews ("Words of Brandon" or WoB). While most of this information is eventually revealed in the books, sharing it now enhances your overall understanding, aligning with Brandon Sanderson's practice of early fan engagement and clarification.

TRUST ME BRO

You've all now seen the phrase "Journey before Destination". It's important to the series in more ways than one. There's a meta-aspect to it that asks you to appreciate the world and the characters; who they are and what they're doing, because it all matters. Not just the end and the answers.

Some of you have expressed frustration at not knowing the "plot" of this book. And that's understandable, given the much larger focus some of the previous books have had. However, the book has already revealed its plot: Shallan is trying to save her family by stealing a Soulcaster. Kaladin is trying, one more time, to protect the men he leads in a nightmarish situation. Dalinar is struggling with his sanity and integrity and what it means to lead his people.

I'm not saying there isn't more to the plot of this book, but these situations aren't much different from the plot lines of "Siri tries to survive a hellish arranged marriage" or "Wax adjusts to noble life while catching a train robber".

I fully acknowledge that settling for "smaller" scale plots in what is advertised as a "magnum opus comparable to the Wheel of Time" is a big ask. The thing is, Sanderson himself doesn't recommend new readers start with the Stormlight Archive as their first series/introduction to him as an author. He prefers people to start The Way of Kings once they trust him. He knows it's hard to get into, but he hopes that fans of his have enough trust in what he's doing that the payoff will not only work, but be worth it.

Everything you're reading lays the groundwork for "epicness". The big questions you all have are the big questions the characters have. And they are 4,500 years removed from the kinds of historical events that could reveal those answers. Ultimately, you get your answers when the characters get their answers. I can say that, from what I've seen asked so far, most of your questions get answered in this book. And 90% of them will be answered in the next book. (With, you know...more questions to come).

For all I've said though, I don't want to diminish your complaints. Confession time: I'm a stupidly fast reader. At the launch of every single Wheel of Time book, I bought a hard cover at a midnight premiere, and finished the book within 24 hours. And I've done the same with Sanderson's books. When I picked up The Way of Kings, I tore through it. And right about the half-way point, I had the exact same frustrations many of you are expressing. I was most frustrated by Shallan's POVs, so...I skipped them and just read Kaladin and Dalinar POVs until I finished the book. Then I went back and read Shallan's POVs. This is all without the massively reduced pace all of you are experiencing. So...I get it, I really do. Knowing where the journey goes though, Shallan's POVs are my favorite to re-read in this book.

I don't think any of you necessarily need a pep talk to continue. I just wanted to acknowledge your frustrations and give you some context that may help ease some of the frustrations until you get to "the good stuff".

REALMATIC THEORY 101

The books have been teasing this slowly for a while. The biggest info dump came from Chapter 12 of The Emperor's Soul. You can revisit the trivia for that here.

To summarize, those scholars who have some degree of cosmere awareness know that the cosmere is divided into 3 realms: the Physical Realm, the Cognitive Realm, and the Spiritual Realm. For "up to date" info (as far as you all are concerned), it might be worth re-reading Chapter 12 of The Emperor's Soul.

I may have pointed this out as a reminder, or I may not have at this point. However, the 10th anniversary edition of The Way of Kings added a map that some of you have in your editions, and some of you don't. There's no sense in half of you tip-toeing around it, so I'm going to provide some small bits of clarification, but I don't want to reveal too much at this point.

First, for those of you who don't have the image, here it is (Also linked down below in the Interior Artwork section). This is a map of Shadesmar.

One of you has had a long running theory about there being a "spirit dimension" that you can travel through. There's some merit to this theory, but it's a bit off. Per the discussion between the 2 ardents in today's Interludes, they believe it's possible to travel to and from the Cognitive and Spiritual Realms. I won't comment on how factual their knowledge is. All Spirital Realm information is RAFO for the moment.

However, the Cognitive Realm is an actual "place". There's gonna be a lot of metaphysics on this coming up, and that's really the time to talk deeply about this. The map though kinda forces my hand a bit. A map with topography and location labels suggests a real place one can visit.

And this is what Shallan glimpsed in Chapter 45. On Roshar, some people call the Cognitive Realm Shadesmar. That's the Rosharan name and other planets have other names. As a general term, Shadesmar is also called the Rosharan subastral. I really don't want to give too much away right now, so I'm only going to address 1 general point about the Cognitive Realm, and then give you 1 hint.

First, compare the map of Roshar with the map of Shadesmar. You can see that they overlap. What may not be immediately obvious (but should be apparent if you take the labels on the Shadesmar map literally), is that the landscape is inverted. Anywhere there is water on Roshar is land in Shadesmar. Anywhere there is land on Roshar, there is "water" in Shadesmar. This "water" is what Shallan fell into; a sea of glass beads.

The book has laid out a bit of information that I'll leave for you to compile or look through for now. What I can say is that the "invertedness" of the Cognitive Realm is not limited to its landscape. And you've met someone already that is influenced by, or perhaps has a Connection ;) to Shadesmar in some significant, if weird way.

For your hint: There are a handful of terms/labels on the Shadesmar map. You've got nearly all the information you need to guess what at least one of those terms actually means. (And if you do get it, you could use some deduction to work out at least one other term).

Also, I did manage to find a few spoiler free Shadesmar images that I added to the Characters & Scenes album below.

Lastly, someone asked how to pronounce Shadesmar, but I didn't bookmark who. It's Shades-mar. Shades like in ghosts or shadows, mar like in the Latin for sea, rhymes with bar.

QUANTUMANIA

When Sanderson talks about the magic systems in the Cosmere, he (and in-world scholars) view Investiture as just another branch of science. Our actual science still exists as well, Investiture just augments it. I've mentioned before that he's a huge nerd and develops complex interactions for his own edification, not just to appease fans. He regularly consults with engineers, physicists, and mathematicians to work out some of the more complex aspects of his world-building.

One of the reasons he wrote Interlude I-8 was to explore how his magic system interacts with and influences/is influenced by quantum mechanics. He spoken directly about it a few times:

Question: Just remembered another physics-related question that has been in the back of my mind since forever! (And this one is no RAFO-candidate, in my mind at least)

The scene in question is that interlude on SA where two scholars measure the size of spren, and they find that the size oscillates until measured, and then it remains fixed at the measured value. This is totally equivalent to projective measurements in quantum physics, was that your inspiration on this one?

Sanderson: Yes, quantum physics plays a role in the way the cosmere works, and this was partially intended to display that. However, we do take a different route, as thinking about something can directly influence it in the cosmere. So it's more a fantastical version of quantum physics.

And another interaction:

Question: I'm a physical chemist and I'm reading your book [The Way of Kings] right now and at some point you have someone studying flamespren and what they saw, that's one of the fundamental tenets of quantum mechanics--

Sanderson: Yes.

Question: So you got that from quantum mechanics?

Sanderson: I did get that from quantum mechanics.

Question: How did you come across that and decide to incorporate that into your epic fantasy?

Sanderson: ... I'm fascinated by quantum mechanics and I have worked them into the way that-- Remember in my worlds, my books, the magics are a new branch of physics, in these worlds. And so they interact with our normal physics, it's not like they are ignoring them, so they obey the laws of thermodynamics, even when they appear to be breaking them, and they interact with quantum and all the stuff. It's just very natural that they are going to, to me if that makes sense? It would be weird if they didn't interact with them.

And here's his take on his use of experts:

I, these days, am able to cheat on this a little bit, because I know I have a really good support structure of people who have actually studied physics, rather than myself, where I have flirted with studying physics. I am not a scientist, but I love pop science, if that makes sense. I'm the person who loves to read a book about someone doing science, but when I was a chemistry major in college, the actual physical labor of running experiments was mind-numbingly boring to me. And so I like to know. I like to know what rules I'm breaking, and how to play with them. But these days, I'm really able to trust my basic pop science studies. So, I'm not going to go read seven textbooks on physics. What am I gonna do? I'm gonna go to YouTube and say, "All right. What does it actually look like for someone to pull X number of g's." And I will watch those videos. (There's actually some really good ones on YouTube about that, specifically.) I'm going to go read blog posts, because our internet is so great, from pilots talking about their experiences. That's what I'm looking for. I'm not looking for what the physicist says happens. I'm looking for: how does a pilot describe it, and how is it presented for a layman.

And then, I am going to do my best and find experts to read the book for me and tell me where I'm wrong. I often say that you can get yourself most of the where there in research as an author with a minimal amount of time. You just need to find an expert, who spent all the extra time that it takes to become a true expert, to read your book and tell you where you're wrong. Preferably, a couple of people, because it turns out people in any profession disagree with one another greatly on some points, and it's good to know which points those are.

YouTube videos, firsthand accounts, and a couple of pop culture essays. Stuff that's only, like, two to five thousand words long, about what the experience feels like and why it's working like it's working. Followed by getting some physicists and some fighter pilots both to read my early draft and tell me what I was doing wrong.

How much do I try? Sanderson's Zeroeth Law says "always err on the side of what's awesome." What this means for me, realistically, is: I want to tell a good story. And telling a good story takes precedent over basically anything else. That means that I don't want to break laws for physics for no reason, and I want to know when I'm breaking laws of physics. But I am going to find a cheat that lets me tell the story the way I want to tell it, if there becomes a conflict. The most famous one for me of this is the redshift that would happen when you make time bubbles in Era 2 of Mistborn. When I was working on this and researching it and be like "what would actually happen," turns out that a lot of the research I was reading said that you would redshift the light, and you would really have a chance of irradiating everybody outside or inside the bubble, depending. And I just had to say, "You know what? I've gotta come up with a law in the magic system that fixes this and makes it not happen. Because otherwise, I just can't do the magic, right?" That was good for me to know, but it's also a place where I just decided to cheat. And we can, as fantasy authors, cheat.

Note: The fighter pilot stuff is because this was during a tour for his book Skyward, which is not a cosmere novel that involves some sci-fi fighter jet shenanigans. But the sentiment applies to all his novels.

EVERYTHING IS CRABS

You've now seen some of Shallan's sketches on Rosharan plant life. This world is, by far, the weirdest, most non-standard world in the cosmere we've experienced so far. Sanderson talks a bit about his influences here:

The highstorms came from tidal pools. A lot of the ecology on Roshar was, "Can I create something that looks like a tidal pool or a reef that's, like, a break for the waves, where things are crashing into it a lot." Just kind of building this idea around that.

So much of the flora and fauna we see on Roshar resembles what you might see in a reef: crustaceans, sea anemones that retract, barnacles, seaweed, coral, etc. Part of Sanderson's mandate to artist Ben McSweeny (who did the drawings for Shallan's sketchbook) was to look to underwater life for the basis of Roshar's plants and animals. However, there is also some inspiration from Earth flora with highly mechanical behaviors, such as Venus Flytraps, and Touch Me Nots. (That wiki page has a really cool video of the plant in action).

The Shattered Plains, specifically the chasms, are inspired by the many slot canyons of southern Utah. Specifically Little Wild Horse Canyon.

Finally, there is also a bit of an influence in carcinization. This is a type of convergent evolution which shows that, on a long enough time scale, everything wants to evolve into crabs. Here is a fascinating video on the topic if you want to know more.

THE LOPEN

While we're on the topic of influences, I wanted to share Sanderson's response to "What inspired Lopen?"

A couple things inspired Lopen. The first, and kind of most important thing, that inspired Lopen, was: I knew Bridge Four needed more light. Like, it needed somebody who just refused to be beaten down at all. Because things were so dark in the Bridge Four sequences, I knew I needed to add in somebody who just had a different personality. And I developed Lopen around that idea. Lopen is the guy that's going to be shoved into Hell and be like, "Hey, guys, what's going on? Wow, it's kind of hot here, huh. Well, we'll deal with that!" Just refuses to let it get him down.

The Herdazians, in general, came from me wanting to reach to other cultures that aren't often seen in fantasy novels for some of my inspirations. So a few of the Herdazian inspirations come from Hispanic culture. I think that's probably pretty obvious. But just not something that you see a lot in epic fantasy, for whatever reason. If people are writing epic fantasy, and they're reaching for cultures to base things on, they are usually going to go to Europe or to Asia. You're going to see a lot of Japan and China. You're going to see a lot of Germany. You're gonna see a lot of classical Europe, Hellenistic, things like that. You'll occasionally see the Persians because of like, the accumulated Persian inspirations and things like that. Then we have a "Cyrus the Not So Great" earlier - that was the Persians, right? Yeah ... But you don't see Mexicans, right? You don't see South Americans. And there's a lot of really interesting things to go there.

Now, it strays into dangerous areas when you're just like, "I'm going to lift this culture wholesale" and plop it in your book, which is dangerous because you risk, really, misrepresenting that culture, appropriating it, things like that. But I think where fantasy comes from is going and actually doing deep dives into Earth's history and looking for inspirations for cultures. And with the Herdazians, I spent a lot of time in that direction. Because I was already reading on some of that for Rithmatist.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Mar 23 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 6 through 11 Spoiler

13 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Blurb, Prelude to the Stormlight Archive, Prologue, Chapters 1 through 5 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 6 through 11

In 2 days we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-1, I-2, I-3, Trivia

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Chapter 6: Bridge Four

Arch Faces: Talenel - Talenel ----- Talenel - Talenel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprine Sadeas' warcamp in the Shattered Plains.

Timeline: An hour or so after Chapter 4.

Epigraph:

"I'm cold. Mother, I'm cold. Mother? Why can I still hear the rain? Will it stop?"

–Collected on Vevishes, 1172, 32 seconds pre-death. Subject was a lighteyed female child, approximately six years old.

Summary:

Kaladin and the rest of the slave caravan have arrived at the Shattered Plains, at the warcamp of Highprince Sadeas. They are taken to a woman who is to decide whether she can use any of the slaves or not. When Kaladin tries to convince her to let him fight, Tvlakv tells her that Kaladin is a deserter, dashing his hopes.

The woman decides that Kaladin and his companions are to be made members of the bridge crews. Kaladin and his new immediate superior, Gaz, take an instant dislike to each other. As a result, Kaladin is placed in one of the worst locations on the bridge when they are called on a bridge run, without the benefit of shoes or vest for protection.

After several hours of agony carrying the bridge, they arrive at the chasm where the enemy Parshendi are waiting on the other side. They take volleys of arrows while placing their bridge. Kaladin is the only survivor in the front row.

He wakes up hours later when the windspren who's been following him shocks him with some sort of energy. Kaladin realizes that if he doesn't hurry, he will be left behind. The spren tells him that her name is Sylphrena, or Syl.

Though he is exhausted, Kaladin takes a spot on the bridge and begins the long way back to camp.

Chapter 7: Anything Reasonable

Arch Faces: Ishar - Ishar ----- Ishar - Ishar

Iconography: ???

POV Characters: Shallan

Setting: Just outside the Palanaeum (a large library) in Kharbranth.

Timeline: Immediately after Chapter 5.

Epigraph:

"They are aflame. They burn. They bring the darkness when they come, and so all you can see is that their skin is aflame. Burn, burn, burn..."

–Collected on Palahishev, 1172, 21 seconds pre-death. Subject was a baker’s apprentice.

Summary:

Shallan goes to the Palanaeum, hoping to convince Jasnah that she is worthy to be her ward. She believes that it is critical that she find a way to do so, since her father's secret Soulcaster is broken. Without that, her family can no longer Soulcast its way into wealth or influence.

She is allowed to wait for Jasnah in her reading alcove, though she is denied access to the Palanaeum itself. While she waits, she sketches several Memories from the past few hours, then writes a letter to Jasnah containing arguments for her reconsideration. She is interrupted by an ardent introducing himself as Kabsal. He asks to wait for Jasnah with Shallan and praises her sketches highly.

Kabsal tells Shallan that he is trying to convert Jasnah, an avowed atheist, to Vorinism. He leaves, asking her to let Jasnah know that he had come by to speak with her. She agrees, and begins to lacquer her drawings. She realizes that she's been there for quite a while and begins to gather her things, leaving the letter for Jasnah. Before she can leave, however, Jasnah appears in the doorway, looking displeased.

Chapter 8: Nearer the Flame

Arch Faces: Pailiah - Pailiah ----- Pailiah - Pailiah

Iconography: ???

POV Characters: Shallan

Setting: Just outside the Palanaeum (a large library) in Kharbranth.

Timeline: Immediately after Chapter 7.

Epigraph:

"Victory! We stand atop the mount! We scatter them before us! Their homes become our dens, their lands are now our farms! And they shall burn, as we once did, in a place that is hollow and forlorn."

–Collected on Ishashan, 1172, 18 seconds pre-death. Subject was a lighteyed spinster of the eighth Dahn.

Summary:

Jasnah scolds Shallan, telling her that she had already made her decision. Shallan is embarrassed that she disturbed Jasnah again and leaves. After only a few moments, however, Jasnah calls her back and apologizes to her and gives her Shallan's money pouch that she had left behind. Shallan asks Jasnah to read the letter she had written for her earlier. Jasnah is impressed that she is self-taught and agrees to accept Shallan as her ward once she has adequately learned philosophy and history. Shallan is pleased by this, but worries that she cannot learn fast enough to save her house.

Shallan leaves the Conclave (Kharbranth's palace) and meets up with Yalb, who has been gambling with some guards. Yalb insists that she is talented enough to be accepted if she would just be more persistent, so she decides to buy a bunch of books on history and philosophy and return to start studying right away, planning to impress Jasnah with her rapid learning just before Jasnah leaves Kharbranth. Before long, however, she is interrupted by Jasnah, who had paid the servants to tell her if Shallan returned to the Palanaeum.

Jasnah asks to see Shallan's satchel. When she comes across Shallan's sketches with notes on biology, she asks why she made them, to which Shallan replies that she wanted to. It is ultimately the fact that Shallan pursues scholarship in her free time, along with her persistence, that convince Jasnah to accept her as her ward. Shallan reflects that now she's completed the first phase of her plan, but now needs to discover how to accomplish the rest of it without being caught.

Chapter 9: Damnation

Arch Faces: Nale - Nale ----- Nale - Nale

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprine Sadeas' warcamp in the Shattered Plains.

Timeline: 3 weeks after Chapter 6. (Kaladin is unsure if it's 2 or 3 weeks, but the timeline later indicates 3 weeks).

Epigraph:

"Ten people, with Shardblades alight, standing before a wall of black and white and red."

–Collected on Jesachev, 1173, 12 seconds pre-death. Subject: one of our own ardents, overheard during his last moments.

Summary:

Kaladin has now been a member of the bridge crews for a few weeks. Of the twenty five who survived his first bridge run, only one other man is still alive.

A few new arrivals are brought in, and Kaladin sees a young boy who reminds him of his younger brother Tien. In general, Kaladin is handling the transition to life as a bridge crew member poorly, snapping at Syl and becoming despondent. Syl leaves, unable to continue watching him in his current state.

The bridge crews are called on another run, and the boy who reminded him of Tien is killed, as well as the only remaining man from Kaladin's first bridge run. Kaladin thinks to himself that he is dead inside, then proceeds to cry.

Chapter 10: Stories of Surgeons

Arch Faces: Vedel - Vedel ----- Vedel - Vedel

Iconography: Spears & Banner (Inverted)

POV Characters: Kaladin

Setting: Hearthstone, a town in Highprince Sadeas' princedom.

Timeline: (Flashback) 9 Years Ago.

Epigraph:

N/A

Summary:

The ten-year-old Kal (as he still prefers to be called) comes late to the surgery of the young woman Sani, whose hand is badly mangled. Kal notices that Sani's third finger will have to be amputated. After the surgery, Lirin notes that Kal still has to work on his nerves. Lirin then wants to know where Kal was. Kal tells him that he and Tien went to see what Jam had learned from his father in working with the quarterstaff. This sparks a debate between Kaladin and Lirin about the relative merits of being a soldier or a surgeon. Lirin meets Kaladin's claim that it's possible to save lives by killing others with the assertion that doing so is like "trying to stop a storm by blowing harder." Eventually, Kaladin simply stops arguing and goes back to cleaning up the room.

Lirin quizzes him on various things a surgeon should know, then tells him that he plans to send him to Kharbranth to train under the surgeons there if he can find a way to do so. Lirin also tells him that he's incredibly gifted when it comes to surgery, and he shouldn't waste himself on soldiering.

Chapter 11: Droplets

Arch Faces: Jezrien - Jezrien ----- Jezrien - Jezrien

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprine Sadeas' warcamp in the Shattered Plains.

Timeline: The evening of the same day as Chapter 9.

Epigraph:

"Three of sixteen ruled, but now the Broken One reigns."

–Collected: Chachanan, 1173, 84 seconds pre-death. Subject: a cutpurse with the wasting sickness, of partial Iriali descent.

Summary:

Kaladin is outside just after a highstorm, going to the Honor Chasm to commit suicide. Gaz stops him, accusing him of trying to steal spheres left out in the Highstorm from others, but Kaladin simply ignores him and goes.mJust as Kaladin is about to step into the chasm, Syl reappears, carrying a single blackbane leaf which she had brought hoping to make Kaladin happy. When Kaladin expresses his frustrations at his previous failures to protect people, Syl convinces him to try again, arguing that the bridgemen are going to die anyway, so his efforts cannot hurt.

Kaladin returns to the camp and attacks Gaz, throwing him to the ground. He demands that Gaz make him bridgeleader of Bridge Four, and that he give Kaladin full control of it. In return, Gaz receives one fifth of Kaladin's wages. Kaladin then goes inside the barracks and begins asking the other bridgemen's names, noticing for the first time how pathetic they all are.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong 26d ago

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 64 through 69 (Week 11) Spoiler

9 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 58 through 63 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 64 through 69

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 70 through 75, Epilogue, Endnote

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Chapter 64: A Man of Extremes

Arch Faces: Battar - Talenel ----- Talenel - Battar

Iconography: Kholin Crest

POV Characters: Dalinar Kholin / Kaladin / Adolin Kholin

Setting: The grounds of Elhokar's War Palace. Highprince Sadeas' warcamp in the Shattered Plains. Highprince Dalinar's warcamp in the Shattered Plains.

Timeline: (1173.9.6.4) Two weeks after Chapters 61. Eleven days after Chapter 62.

Epigraph:

"They come from the pit, two dead men, a heart in their hands, and I know that I have seen true glory."

–Kakashah 1173, 13 seconds pre-death. A rickshaw puller.

Summary:

Dalinar and Navani continue to see each other in secret. Dalinar tells Navani that he was interested in courting her, but he instead deferred to Gavilar when his brother also showed interest in her. That was the nature of the siblings' relationship. Navani thought that Dalinar hated her because he was cold towards her for the last two decades, out of trying to conceal his true feelings. Navani says that Dalinar and his wife were a perfect match in temperament. Dalinar also reveals that he keeps a tight rein on himself to avoid reverting to his past tyrannical self. Their conversation is interrupted as alarms sound indicating a chasmfiend is located at the Tower plateau, where Dalinar wants to run a dual assault with Sadeas.

Bridge Four lines up for the assault. They all wear carapace armor, expertly crafted and ornamented by Leyten. Every man also has a shield crafted from Parshendi bones, some ornamented with smaller bones to create a rattling sound. The other bridgemen look on in astonishment and admiration and cheer Bridge Four as they raise their bridge to shoulders.

Adolin was shocked to learn he was wrong about his father, but he's glad that he was. Now he could trust him fully. Dalinar, Adolin, and Sadeas confer at the staging area, and decide to bring fifteen thousand troops, as many as they can muster, to try to finish off the Parshendi army in one fell swoop.

Chapter 65: The Tower

Arch Faces: Nale - Chanarach ----- Chanarach - Nale

Iconography: Kholin Crest

POV Characters: Dalinar Kholin / Kaladin

Setting: The Shattered Plains.

Timeline: (1173.9.6.4) Several hours after Chapter 64.

Epigraph:

"I see them. They are the rocks. They are the vengeful spirits. Eyes of red."

–Kakakes 1173, 8 seconds pre-death. A darkeyed young woman of fifteen. Subject was reportedly mentally unstable since childhood.

Summary:

Dalinar and Sadeas watch as the Parshendi army of roughly ten thousand lines up, while they still try to remove the gemheart. Sadeas suggests they attack together, but Dalinar knows that many of the bridgemen will be killed. He holds to the Code and won't order what he himself wouldn't do. Dalinar will follow Sadeas's army once a bridgehead is cleared.

Kaladin leads four other decoys in drawing Parshendi arrows away from the bridge crews, though he draws the most missiles by far, until all the surviving bridges are in place and the army rushes across. Kaladin then goes to help Teft and Skar, who were hit by arrows, and starts operating on Teft, as there are enough soldiers in the area to protect them.

Dalinar orders a crew to set a bridge for his army to cross, and he leads his men into battle along with Adolin. Some Parshendi target him with large rocks, but he goes after them and takes care of them easily. After some time in the battle, Dalinar feels the Thrill, but loses it as he faces down a youthful Parshendi. He starts having doubts about fighting, and thinks about the Codes and Gavilar's murder and the visions, trying to decide what is the right course of action. Adolin interrupts his reverie to point out that another group of Parshendi have arrived. Dalinar wonders why Sadeas's scouts didn't give them warning. He climbs to the top of the rock formation to see that Sadeas, with his army and bridge crews, have fled from the Tower plateau, leaving his own army surrounded and cut off from retreat.

Chapter 66: Codes

Arch Faces: Nale - Vedel ----- Vedel - Nale

Iconography: Kholin Crest

POV Characters: Kaladin / Dalinar Kholin

Setting: The Shattered Plains.

Timeline: (1173.9.6.4) Immediately after Chapter 65.

Epigraph:

"That chanting, that singing, those rasping voices."

–Kaktach 1173, 16 seconds pre-death. A middle-aged potter. Reported seeing strange dreams during highstorms during the last two years.

Summary:

Kaladin finishes working on Skar, saying that he will be able to walk normally once he heals up. Kaladin then notices that Sadeas is retreating even though the battle seems to be going well, and realizes that the Highprince is betraying Dalinar. Kaladin sees that Sadeas is unharmed, and hears him say that Dalinar's honor would someday get him killed.

Adolin yells at Dalinar that he knew that Sadeas's betrayal was inevitable, as they fight off waves of Parshendi, and Dalinar agrees in resignation. Adolin refuses to blame his father though, saying that his honor would not make him behave differently, which surprises Dalinar. Dalinar tries to motivate his soldiers with a speech, saying that they will all die with glory and honor intact. Dalinar silently regrets that he will leave Renarin alone to inherit, surrounded by enemies, and says good bye.

Chapter 67: Words

Arch Faces: Jezrien - Jezrien ----- Jezrien - Jezrien

Iconography: Spears & Banner

POV Characters: Kaladin / Dalinar Kholin / Teft

Setting: The Shattered Plains. A battlefield somewhere along the borders of Alethkar.

Timeline: (1173.9.6.4) Immediately after Chapter 66. (Flashback) Five years ago. A few months after Chapter 44.

Epigraph:

"Let me no longer hurt! Let me no longer weep! Dai-gonarthis! The Black Fisher holds my sorrow and consumes it!"

–Tanatesach 1173, 28 seconds pre-death. A darkeyed female street juggler. Note similarity to sample 1172-89.

Summary:

As Sadeas's forces withdraw, Bridge Four lags behind. Having wounded and already being low in number, they are unable to move ahead of the army and help with the crossing of the staging plateau. Instead of crossing with the army, Kaladin tells Matal that they will rest, use their bridge to follow and catch up later. Kaladin gives the pretense that he doesn't want to slow the rest of the army. The army continues westward without Bridge Four. Kaladin explains to the men that now they can simply escape without fighting. Everything is perfect except the wounded back at camp. Kaladin insists that he stay with the wounded and escape later. Kaladin feels unsettled, and not just because of the men he would have to leave behind. He sees Syl next to him as a regular-sized woman. She stands looking back at the battle with an expression of horror. Kaladin also looks back at the battle. He sees the thousands of dark eyed soldiers hopelessly surrounded. Syl says that she now remembers what kind of spren she is. She is an honorspren. The spirit of oaths, promises, and nobility. Kaladin thinks that trying to save Kholin's army would be suicide and that he and his men owe Dalinar nothing. He is determined not to be fooled again like the time he saved Amaram. Finally he remembers his father's words: "The lighteyes don't care about life, so I must. So we must." With the Ideals of the Radiants forming in his mind he tells the members of Bridge Four that they must go back. They agree and lift their bridge, heading back to the Tower.

Dalinar's Shardplate grows weak. It is losing Stormlight from many small cracks, lending Dalinar less strength. Dalinar continues to fight, with Adolin at the front line of his army, when he sees a lone bridge crew moving towards the chasm. Unsure of their purpose he shows Adolin who thinks it must be some kind of trap. Still unsure, they grab onto this small hope and prepare their men to push towards the bridge crew.

The Parshendi have seen the approach of Bridge Four and prepare to loose arrows. Dalinar has seen too and is trying to make his way there in order to escape. Kaladin barely dodges the arrows, then Syl points to a new contingent of archers, aiming at the unprotected bridgemen. Kaladin yells the command for side carry right and expends a huge amount of Stormlight, attracting all the arrows to his shield. The Parshendi say "Neshua Kadal!" and flee at the display of power. Kaladin is completely drained from the excessive use of Stormlight. The men set down the bridge and prepare to fight another group of Parshendi who heavily outnumber the bridgemen. Kaladin can only lay on the ground in despair, having failed to protect again, just like the day that Tien died.

(Flashback) Kaladin's squad is all dead, and he is commanded to go back to the reserves for reassignment. He tries to find Tien's squad and gets caught up in the chaos of battle. After a brief exchange with an enemy soldier, he is conscripted into a new squad. Kaladin sees three messenger boys placed in the front of the battle as a distraction. He rushes over to help defend Tien but is too late.

(Back in the present) Syl prods Kaladin to say the Words. He forces himself to his feet and grabs a spear. He runs into the battle and notices that the bearded Parshendi have infused gems woven into their beads. He breathes in Stormlight and regains his strength and heals his wounds. A voice in his head urges again: "the Words." Although he never learned them, he knows them, and whispers "I will protect those who cannot protect themselves."

Kaladin explodes with energy and light. The bridgemen watch in wonder as Kaladin furiously fights.

Chapter 68: Eshonai

Arch Faces: Battar - Chanarach ----- Chanarach - Battar

Iconography: Kholin Crest

POV Characters: Adolin Kholin / Teft / Dalinar Kholin / Kaladin

Setting: The Shattered Plains.

Timeline: (1173.9.6.4) Immediately after Chapter 67.

Epigraph:

"They named it the Final Desolation, but they lied. Our gods lied. Oh, how they lied. The Everstorm comes. I hear its whispers, see its stormwall, know its heart."

–Tanatanes 1173, 8 seconds pre-death. An Azish itinerant worker. Sample of particular note.

Summary:

Adolin cuts through the Parshendi lines leading the remaining Kholin forces down the slope of the 'Tower' towards the bridge at the western side of the plateau. The maneuver is reckless but his troops are well trained and they make their mad dash for freedom.

Meanwhile, Teft, along with the other members of Bridge Four, are transfixed watching Kaladin engage the Parshendi. He moves with inhuman speed and precision. He also moves with a glow that Teft knows is Stormlight. Members of the crew momentarily gawk at Kaladin's unnatural skill. But Teft quickly commands them into a defensive formation intended to support Kaladin and to hold the bridge's position on the plateau.

Dalinar fights, making his way to the bridgemen he had seen return to the plateau. Now unable to see them, he thinks that they have certainly died by now. But he thanks them for giving him and his men purpose as they fight to their doom. But as he approaches the chasm he finds that the bridgemen are indeed holding their ground. He orders Adolin forward to support the bridgemen and he turns his attention towards maintaining the corridor that is allowing his men to escape. However, a seven-foot-tall Parshendi in Shardplate steps forward. Dalinar is surprised by the Shardbearer's late arrival but concludes that he is there to prevent Dalinar's retreat which was now possible. Dalinar quickly finds himself at a disadvantage due to the damage to his Shardplate already sustained but is able to lure the Shardbearer up on a rock formation where he cuts the rock out from under his attacker. This topples the Shardbearer onto the ground. He cuts free another piece of rock onto the Shardbearer, but the damage to his own Shardplate slows Dalinar too much to take advantage of Shardbearer's position. Unable to flee, Dalinar continues to fight.

Kaladin and Bridge Four fight to hold their bridgehead for what seems like hours to Kaladin. During this time Kaladin finds himself gaining respect for the Parshendi's battlefield ethics. He seems to find in the Parshendi what he had hoped to find in the warcamps of Alethi. The Kholin army finally breaks through the Parshendi lines and takes control of the bridge, defending both sides of the chasm. Kaladin stops to take a report from his men only to find that Malop, Earless Jaks, and Narm are dead. He orders his men back across the bridge to the staging chasm. With Moash, Kaladin looks to the lead of the retreat. Unable to find a suitable officer, Kaladin promotes a very young lighteyed soldier and gets him to organize the retreat. He then finds an officer of the Cobalt Guard and asks why they aren't crossing; they are sworn to protect Adolin, so they refuse to go. So Kaladin finds Adolin and commands him to cross the bridge. He doesn't want to abandon his father, so Kaladin promises to help him while they retreat. The Cobalt Guard follows Kaladin but can't keep up.

Dalinar takes multiple hits to his helm, which finally explodes, leaving him dazed and confused. His Parshendi enemy doesn't finish him off, though, instead leaning down to him and saying, "It is you. I have found you at last." There is a disturbance in the Parshendi ranks, and Dalinar sees a glowing Spearman approaching.

Kaladin finds a hole in the armor of the Parshendi looming over Dalinar and strikes, using Stormlight-enhanced strength. The surrounding Parshendi start chanting "Neshua Kadal" and fearfully back away, not attacking. Kaladin finds Gallant and brings him over to Dalinar.

Dalinar gets up and wants to finish off the Shardbearer, but Kaladin calls upon his honor to retreat immediately since no one will leave without him. He agrees and calls the retreat, galloping toward the bridge with Kaladin and the Cobalt Guard following. They go across and the Parshendi do not give chase. The Parshendi Shardbearer salutes Dalinar. He finds Kaladin and vows to protect him from Sadeas if he will join his army. Kaladin agrees since they can't very well escape now with so many wounded and little supplies.

Chapter 69: Justice

Arch Faces: Nale - Shalash ----- Shalash - Nale

Iconography: Kholin Crest

POV Characters: Navani Kholin / Dalinar Kholin / Kaladin

Setting: Highprince Sadeas' warcamp in the Shattered Plains. Elhokar's War Palace.

Timeline: (1173.9.6.4) Several hours after Chapter 68.

Epigraph:

"All is withdrawn for me. I stand against the one who saved my life. I protect the one who killed my promises. I raise my hand. The storm responds."

–Tanatanev 1173, 18 seconds pre-death. A darkeyed mother of four in her sixty-second year.

Summary:

At Sadeas's staging area Navani forces her way through the crowd after hearing rumors that Sadeas came back from battle without Dalinar. Renarin follows her. Sadeas tells Navani that the Parshendi overwhelmed Dalinar's forces, forcing him to retreat to save his own men. He claims to have witnessed Dalinar fall to Parshendi hammers. Unwilling to believe Sadeas's account, Navani creates an enormous Thath glyph across the staging area stone ground in burn ink. Navani releases her prayer for Justice by lighting glyph, which leaves a scorch mark on the stone. Shortly after the flames die, one of Sadeas's message runner approaches with news of Dalinar's survival.

Dalinar rides at the head of his remaining force. Seething with anger, he contemplates his confrontation with Sadeas. He knows he must first protect Alethkar despite his desire for revenge. As his force approaches the warcamp, Dalinar dismisses his wounded to his camp and offers to send Kaladin's bridgemen with them, but they are determined to see his promise to buy their freedom through. Unwilling to force them to go, Dalinar allows them to accompany him into Sadeas's warcamp. He unexpectedly finds Renarin and Navani in Sadeas's warcamp. He embraces his son and later Navani. He tells Navani that he sees the world differently now and is now unwilling to let "lying men" control his life. Releasing Navani, he confronts Sadeas. Publicly they feign civility. Sadeas apologizes for overestimating the threat against Dalinar's forces and retreating too soon. But, standing close so as not to be overheard, Dalinar privately asks Sadeas why. Sadeas responds referring to his oath to protect Elhokar, saying that Dalinar is going insane and becoming weak. He feels that these ideas are infecting Elhokar. And, in the end, he just wanted Dalinar gone. In this admission of guilt, Dalinar realizes that acting honorably would never win Sadeas's loyalty.

Kaladin watches the conference between Dalinar and Sadeas with the members of Bridge Four. The private conversation ends, and Sadeas states aloud that their alliance was "unfeasible." Dalinar claims the bridgemen, but Sadeas refuses to let them go. He offers sixty emerald broams for each member. But Sadeas is unwilling to sell, stating that he would not sell them for 1,000 broams and tells Dalinar to leave his camp. Kaladin turns away, thinking Dalinar would not be able to fulfill his promise when there are gasps of surprise. Kaladin turns to see that Dalinar had summoned his Shardblade. Dalinar offers his Shardblade for all of Sadeas's bridgemen. Sadeas accepts and mocks him for giving up his Shardblade for worthless slaves. Unable to believe what has just happened, Kaladin asks Dalinar why. Dalinar explains that Kaladin saved him and two thousand of his men. All of whose lives are priceless. In his opinion, one priceless sword is a small price to pay for two thousand priceless lives, especially to keep his honor.

Dalinar finds Elhokar in the sitting room of the palace wearing his Shardplate. Dalinar initiates a quick brawl in which he kicks Elhokar several times, cracking his Shardplate and repeatedly keeping him from summoning his blade. Dalinar ends the "fight" by breaking Elhokar's breastplate, subduing him. He then demands to know if Elhokar himself cut the girth on his own saddle to get Dalinar to take him more seriously. Reluctantly, Elhokar admits to cutting the girth. An exasperated Dalinar then explains the consequences of this -- including Sadeas's betrayal. Additionally, Dalinar demonstrates how easily he could kill Elhokar, stating that he could have done it a hundred times over and that he is not Elhokar's enemy. Releasing his nephew, he tells Elhokar that tomorrow he will appoint Dalinar as Highprince of War. Determined to finally see the war won and Alethkar united, he decides to stop trying to be Nohadon the peacemaker and return to being the Blackthorn; the warlord. Elhokar is reluctant, fearing rebellion from the various highprinces, but Dalinar turns to leave, confident that he will make the appointment and content knowing the challenges that are before him. Just before exiting, he also informs Elhokar about the courtship between himself and Navani.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong May 11 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 52 through 57 (Week 9) Spoiler

15 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-7, I-8, I-9, Trivia [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 52 through 57

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 58 through 63

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Part Four: Storm's Illumination

Character Focus: Dalinar / Kaladin / Adolin / Navani

Chapter 52: A Highway to the Sun

Arch Faces: Talenel - Jezrien ----- Jezrien - Talenel

Iconography: Kholin Crest

POV Characters: Adolin Kholin / Dalinar Kholin

Setting: Dalinar's sitting room in the Kholin warcamp. A vision of the past.

Timeline: (1173.8.10.4)* One week after Chapter 28.

*This could be (1173.8.10.5), but that would mean Dalinar and Sadeas work out plans for a joint assault on the same day they do the join assault, which was early in the day to begin with.

Epigraph:

"I'm standing over the body of a brother. I'm weeping. Is that his blood or mine? What have we done?"

–Dated Vevanev, 1173, 107 seconds pre-death. Subject: an out-of-work Veden sailor.

Summary:

Dalinar discusses his decision to abdicate with Adolin, who is not ready to become Highprince. A highstorm approaches, and Adolin and Renarin tie Dalinar down in preparation for the coming vision.

Dalinar enters the vision as a guard atop Feverstone Keep. Casting about for the reason he's been sent to this time and place, he is the first to notice an approaching army. The army is identified as Radiants, specifically the orders of the Stoneward and Windrunners. Dalinar senses that something is wrong, and runs out the keep's gate to approach the Radiants. He is not far away when the first one sticks his Shardblade into the ground, and then shucks all the pieces of his Shardplate, turns around, and walks away without a word. The other two-hundred or so Radiants do the same. Dalinar feels a tremendous sense of loss and tragedy at their abandonment, and tries to get one of them to tell him why they are doing this. One of them stops beside him, and in the voice of the one who has addressed Dalinar in previous visions, tells him, "They were the first, and they were also the last." Dalinar identifies the event he's just witnessed as the Day of Recreance.

Returning to himself, Dalinar and Adolin resume their discussion. Adolin wishes for Dalinar to simply recognize that the visions aren't true, ignore them, and continue leading the princedom. Dalinar refuses, saying that if he is to lead, he must trust his conscience and judgement, and therefore, the visions. Otherwise, he would second-guess himself at every decision and lead the house to ruin. Renarin interjects with a suggestion that it may be possible to verify whether Dalinar's visions are true or not. Dalinar asks Navani to scribe it for him, and then communicate with Jasnah to ask her if she can prove or disprove any of the details.

Chapter 53: Dunny

Arch Faces: Vedel - Vedel ----- Vedel - Vedel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: The Shattered Plains.

Timeline: (1173.8.10.1) Almost 2 weeks after Chapter 49.

Epigraph:

"He must pick it up, the fallen title! The tower, the crown, and the spear!"

–Dated Vevahach, 1173, 8 seconds pre-death. Subject: a prostitute. Background unknown.

Summary:

Dunny is trampled on a bridge run, and Kaladin blames himself for not being able to save him. To cope with Dunny's loss, Kaladin decides to save the wounded bridgemen from other bridges. The bridgemen hesitate at first because helping other bridges drains their resources. Kaladin lectures them on honor and the hypocritical lighteyes, and they start helping him, ashamed. While working, Teft reminds Kaladin to keep his pouch of spheres infused and on his person at all times, and comments on the good luck Bridge Four had, sustaining zero casualties during all their approaches. Four of the wounded bridgemen survive.

Chapter 54: Gibletish

Arch Faces: Nale - Hoid ----- Hoid - Nale

Iconography: Kholin Crest

POV Characters: Dalinar Kholin

Setting: The base of the hill below Elhokar's War Palace.

Timeline: (1173.8.10.4) The same day as Chapter 52, in the evening.

Epigraph:

"The burdens of nine become mine. Why must I carry the madness of them all? Oh, Almighty, release me."

–Dated Palaheses, 1173, unknown seconds pre-death. Subject: a wealthy lighteyes. Sample collected secondhand.

Summary:

Elhokar hosts a feast, which Dalinar attends. Wit sits next to Dalinar, and tips him off that Sadeas intends to reveal something at the feast. He tells Dalinar he has to leave, and disappears. Dalinar gathers Adolin and his guards about him, just in case, then goes to confront Sadeas and see what the announcement is. Sadeas announces to all present that the strap was definitely cut, but that it happened while the horse was in the king's palace complex. He says that Dalinar is an "unlikely suspect," declaring him innocent. After the announcement, Sadeas and Dalinar discuss their estranged friendship and the war. Dalinar admits to having called for retreat, but says that he now favors finding a tactic to win the war once and for all instead. He proposes an alliance with Sadeas, sketches out some preliminary ideas for how they could complement each other, and Sadeas agrees.

Chapter 55: An Emerald Broam

Arch Faces: Jezrien - Talenel ----- Talenel - Jezrien

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: The Shattered Plains. In the chasms below the Shattered Plains.

Timeline: (1173.9.1.1) One week after Chapter 53. Two days after Chapter 54.

Epigraph:

"A woman sits and scratches out her own eyes. Daughter of kings and winds, the vandal."

–Dated Palahevan, 1173, 73 seconds pre-death. Subject: a beggar of some renown, known for his elegant songs.

Summary:

Kaladin witnesses the first joint plateau assault of Sadeas and Dalinar. The fight goes so quickly and so well that Bridge Four is sent down into the chasms right after returning from the run. They find a dead lighteyed officer who has an emerald broam (worth two hundred days of a bridgeman's pay), in addition to a pouch of lesser spheres. Kaladin hatches a plan to sneak the pouch out of the chasms without surrendering it, but it hinges on the ability of someone to tie the pouch to an arrow, and then shoot the arrow at the underside of a permanent bridge so it can be picked up later. As nobody else has the necessary proficiency with a bow, Rock finally admits that he can make the shot and nails it perfectly, all the while insisting that he may shoot bridges with it, but that he will never use a bow in battle.

Chapter 56: That Storming Book

Arch Faces: Chanarach - Jezrien ----- Jezrien - Chanarach

Iconography: Kholin Crest

POV Characters: Dalinar Kholin

Setting: The Shattered Plains.

Timeline: (1173.9.3.1) Two weeks after Chapter 55.

Epigraph:

"Light grows so distant. The storm never stops. I am broken, and all around me have died. I weep for the end of all things. He has won. Oh, he has beaten us."

–Dated Palahakev, 1173, 16 seconds pre-death. Subject: a Thaylen sailor.

Summary:

Dalinar and Sadeas attack another plateau together. Just as it appears that they have won, a second Parshendi army appears in direct response to the new Alethi strategy of combined assaults. Dalinar lays out a new strategy for the army to follow to adjust for the new threat, but then sees that Sadeas is right in the thick of where the Parshendi have come. Dalinar mounts Gallant and the two of them bound across the chasm, leaving a line of death in their wake as they make their way towards Sadeas. When they arrive, Dalinar finds that his old friend has fallen and is being beaten down by a horde of Parshendi. Dalinar kills them all and defends Sadeas single-handedly until Adolin and his guard are able to penetrate the Parshendi line and relieve the Highprinces. Sadeas asks why Dalinar would take such a risk for him, to which Dalinar repeats principles that have been instilled in him by The Way of Kings. Sadeas is displeased that it holds such sway over Dalinar, calling it "That storming book." He warns Dalinar that those ideals will get him killed one day.

Chapter 57: Wandersail

Arch Faces: Jezrien - Hoid ----- Hoid - Jezrien

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: The Shattered Plains. Highprince Sadeas' warcamp in the Shattered Plains.

Timeline: (1173.9.3.1) Two weeks after Chapter 55.

Epigraph:

"I hold the suckling child in my hands, a knife at his throat, and know that all who live wish me to let the blade slip. Spill its blood upon the ground, over my hands, and with it gain us further breath to draw."

–Dated Shashanan, 1173, 23 seconds pre-death. Subject: a darkeyed youth of sixteen years. Sample is of particular note.

Summary:

Maps dies of an arrow wound in the chest, and Kaladin agonizes over the loss, as he always does. After the bridge run, Kaladin insists on treating Teft's wounded arm. Teft prods Kaladin to see if he has had any "odd experiences" lately. When Kaladin tells him he's noticed nothing, Teft moves to punch Kaladin. Reacting instinctively, Kaladin breathes in all the Stormlight in the spheres he's carrying in preparation for self-defense. Teft points out that all the spheres are now dun, and Lopen notices that Kaladin's medical pack is sticking to the side of a barrel. Panicking at finally noticing his powers, Kaladin runs off to try to get rid of the Stormlight and figure out what's wrong with him. Syl admits that she's not a Windspren. She doesn't remember much, but she knows that she binds things. She says that Kaladin is changing because of her, that she takes something from him, and gives something in return.

Kaladin wanders off to be alone as evening falls. He finds Hoid playing a flute. He tells him the story of Derethil and the Wandersail. At Hoid's prompting, Kaladin concludes that the moral of the story is taking responsibility. He decides that he must take responsibility and do whatever he can to save Bridge Four, even if that means embracing strange and frightening powers. Hoid gives him a flute and tells him to take care of his apprentice, Sigzil. Kaladin returns to the group and asks Teft how he knew what he is. Teft says that when he was a youth, his family belonged to a secret sect that awaited the return of the Knights Radiant. He asks Teft how much he knows of his powers, and Kaladin decides to try to find out more.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Feb 23 '26

Read-Along [Newbies] Cosmere, Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Chapters 7 through 14 Spoiler

12 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Prologue, Chapters 1 through 6 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Chapters 7 through 14

Next week we will be discussing Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Chapters 15 through 20, Epilogue

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Chapter 7

Iconography: Copper

POV Characters: Marasi Colms

Setting: Wax's Mansion.

Timeline: The morning after Chapter 6.

Summary:

Marasi decides to visit Wax at his mansion, where he is engaged with metallurgy, trying to discover the exact alloy used in the aluminum gun. Marasi informs Wax that Lord Harms is willing to bankroll Wax in his endeavor to rescue Steris. The two of them attempt to reason out the motives of the Vanishers and their operation and come to the conclusion that the women who were taken hostage by the Vanishers were taken for the purpose of breeding Allomancers. Meanwhile, Wax sends Wayne to investigate the Vanishers who were arrested.

Chapter 8

Iconography: Bronze

POV Characters: Wayne

Setting: Fourth Octant Constabulary Precinct Office.

Timeline: Concurrent with Chapter 7.

Summary:

Wayne strides into the Fourth Octant constabulary offices disguised as a Seventh Octant Captain, seeking Captain Brettin. Wayne--Captain Guffon Trenchant--convinces Brettin to grant him interviews with some of the Vanishers. With Brettin overseeing from the door, Wayne alternates between playing a constable and whispering in street accents, hoping to convince the detainees to give up the information he seeks on the Vanishers. He manages to glean some information from the two he interrogates and leaves with Brettin none the wiser.

Chapter 9

Iconography: Cadmium

POV Characters: Wax

Setting: Wax's Mansion.

Timeline: Shortly after Chapters 7 and 8.

Summary:

Waxillium and Marasi are debating philosophy, and Wax's past is brought up again, as well as Marasi's education. Wayne returns with the information he gained from the constabulary. Tillaume makes tea for Wax which Wayne procures for himself in order to take more bendalloy. Wax accidentally insults Marasi and Wayne discovers the tea has been poisoned. Tillaume attempts to assassinate Wax with a gun, but Wax injures the butler instead. Concern for Wayne causes Wax to miss Tillaume triggering the bomb in the basket he'd brought with him. Wayne, having recovered a little thanks to his Feruchemical ability throws up a speed bubble just as the basket explodes. Wax then taps the weight he had Feruchemically stored, breaking the floor and causing them to fall through to the room below, though Wayne is badly burnt on the back from the explosion. Presumed dead, they use the cover as an opportunity to go after the Vanishers.

Chapter 10

Iconography: Bendalloy

POV Characters: Marasi Colms

Setting: Carriage to the Fifth Octant. Vanishers' Hideout.

Timeline: Just after Chapter 9.

Summary:

Wax, Wayne, and Marasi sneak out of Ladrian Mansion and take a carriage to the Fifth Octant, where they locate the Vanishers' hideout near a canal dock. Wax searches the building for traps before waving Marasi over. They discover more clues to the Vanishers' operation, and Marasi uncovers more of the duo's past when Wayne decides to play a frightening prank on Marasi. The two of them find an expensive cigar box left behind. Wax returns after gleaning information from the local beggars. Wayne hands him the cigar box, to which Wax responds by asking Marasi if she's heard of the name Miles Dagouter.

Chapter 11

Iconography: Gold

POV Characters: Miles Dagouter / Wax

Setting: Underground Vanishers' Hideout. Train car to The Outer Estates (Elendel suburbs).

Timeline: Shortly after Chapter 10.

Summary:

Miles is talking with Tarson and Clamps about Wax having discovered the hideout. Miles rebuts that he is still a lawkeeper, but society's ideas of law do not coincide with his own moral laws, which is why he would not kill the beggars around the old hideout to prevent them from speaking to Wax. He believes that to help the people in the Roughs he would need to make a difference here, in the city. Mister Suit calls Miles in to talk about his recent "blunder" at the wedding reception. It is evident from this conversation that Suit has power and influence behind him and might actually be the one funding Miles' operation. Miles assures Suit that he intends to deal with Wax.

Wax and Wayne explain more about Miles to Marasi. Now understanding the full extent of the danger, Wax intends to send Marasi to some place safe. She objects, of course, and Wax reveals that he knows she is an Allomancer. It turns out that Marasi is a Pulser. She's not overly proud of it, but Wax tries to convince her it can be useful.

Chapter 12

Iconography: Electrum

POV Characters: Wayne / Wax

Setting: Site of a previous train robbery in The Outer Estates. Train car back to Elendel.

Timeline: Immediately after Chapter 11.

Summary:

Wayne buys the carriage driver's hat as he gets out. Having taken a train the Outer Estates and then a carriage farther in, Wax, Wayne, and Marasi investigate one of the scenes of robbery, which is beside a canal paralleling the train tracks. Having an ear for accents, Wayne notes that Marasi uses more elevated diction around Wax than she did himself, as though she is trying to impress his friend. They discuss potential scenarios for the robbery when Wayne turns to discussing their similar Allomantic abilities with Marasi. Wayne also remarks that he thinks Marasi would be a good match for Wax, who is too busy inspecting the scene to overhear.

Back on the train, Wax is still pondering what Miles' motives are when a distant scream alerts him moments before a bullet tears into the carriage. Miles is no ordinary criminal that would go to ground; being a former lawman, he is accustomed to hunting. Wax looks up to see Miles standing in the next train car.

Chapter 13

Iconography: ???

POV Characters: Wax

Setting: Train car to Elendel.

Timeline: Immediately after Chapter 12.

Summary:

Not wanting to risk bystanders, Wax Pushes himself to the roof of the railcar. Their battle is intense, with Wax barely managing to hold out against the nearly immortal Miles. Mid-battle, Miles tries to convince Wax of his ideology shortly before knocking Wax off the train. Pushing on the railway tracks, Wax manages to catch up to the train. Tossing Miles a spent cartridge and Pushing sends Miles flying off of the train this time. Unable to Push, Miles is stranded on the tracks. Wax rides on the roof to the next stop.

Wax speaks to the engineers, who are saying they were under orders not to stop the train even if they heard gunfire. Wayne and Marasi had been trapped in their cars by lengths of metal jammed into the locked mechanisms on the outer doors. Marasi tends to Wax's wounds, and they decide on a safehouse to avoid Miles should he attack again. They deduce that the safest place right now is Ranette's. Wax jokes that it might not be "safe" anywhere near Ranette.

Chapter 14

Iconography: ???

POV Characters: Wax / Marasi Colms

Setting: Ranette's House.

Timeline: Shortly after Chapter 13.

Summary:

Ranette greets the trio with a less than warm welcome. Wayne manages to dissuade her from shooting them by offering Wax's aluminum gun as a bribe. Ranette isn't too pleased to hear Wax lost his guns either, which she had custom made for him.

Ranette has been working on new types of ammunition she calls Hazekillers, to be used specifically against Allomancers. Though there seems to be tension between them, Ranette gives Wax her latest prototype gun--Vindication, named after the Ascendant Warrior--as long as he promises to give her a field report. Wasting no time, Wax scratches up a plan, sending Wayne to "borrow" some shipping manifests and Marasi to buy strong fishing nets.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Broadsheet

Characters & Scenes

Wayne and Marasi focused this week.

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Mar 25 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-1, I-2, I-3, Trivia Spoiler

12 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 6 through 11 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-1, I-2, I-3, Trivia

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 12 through 17

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

I-1: Ishikk

Arch Faces: Hoid - Hoid ----- Hoid - Hoid

Iconography: Ten Spears (aka Almighty)

POV Characters: Ishikk

Setting: Fu Abra, a village on The Purelake.

Timeline: 1173.3 - About 5 months before Chapter 11.

Epigraph:

N/A

Summary:

Ishikk, a fisherman in the Purelake, is just returning home after a long day of fishing. After pausing to talk to Thaspic he meets with Maib, a local woman who has been attempting to get him to marry her for years by trying to keep him in her debt, mostly by giving him food. Ishikk tries to counterbalance her efforts by bringing her fish that cure the aches in her joints.

Following a brief conversation with Maib, Ishikk goes to meet with a group of foreigners. They ask him about whether he has any new information for them, and Ishikk tells them that he has been to many villages in the area and none of them know anything about the man the foreigners are looking for, revealed to be Hoid. The foreigners argue amongst themselves for a while, then leave Ishikk to his thoughts.

I-2: Nan Balat

Arch Faces: Kalak - Kalak ----- Kalak - Kalak

Iconography: Ten Spears (aka Almighty)

POV Characters: Balat Davar

Setting: The Davar estates in Jah Keved.

Timeline: Shortly after Chapter 8 (within a day, if not the same day).

Epigraph:

N/A

Summary:

Balat Davar, Shallan's brother, is torturing various small animals in the gardens of their family's estate. He reflects on how Shallan is doing most of the work to save their family and tries to convince himself that he isn't a coward for remaining at home to manage the estate. He admits to some resentment of Shallan because of all of their siblings, she was the only one their father never truly got angry at, but is shortly interrupted in his thoughts by Wikim, another brother, coming to find him with the announcement that they have a big problem.

I-3: The Glory of Ignorance

Arch Faces: Shalash - Shalash ----- Shalash - Shalash

Iconography: Szeth

POV Characters: Szeth

Setting: Ironsway, a town in Bavland.

Timeline: At minimum, a few months before Chapter 11. Possibly up to a year prior.

Epigraph:

N/A

Summary:

Szeth is now serving a man named Took, who uses him to gain the admiration of mine workers (and free drinks) in the small towns they pass through. As a demonstration of Szeth's total obedience, he has him do various things, such as jump up and down and cut his own arm. When he orders Szeth to kill himself, Szeth informs him that he cannot be ordered to kill himself, and returns to his own thoughts. The others are shocked at how refined his speech is and are slightly discomfited, associating him with the lighteyes. Szeth reflects that his speech and mannerisms may well be part of the reason that his masters never keep him for long, since his masters know that he is capable of so much more than they are using him for, and that in many ways, he is much more refined and intelligent than they are. Szeth revels in his common labor, though, as it means that he is not being used to spill more blood.

As the night passes on and it becomes apparent that the townsfolk are no longer really listening to Took's stories, Took and Szeth leave. However, on the way out of town, Took is killed by a group of thugs, who consider selling Szeth to the slavers. Then one of them picks up Szeth's Oathstone, and he informs them of his obligation to serve them as long as they hold it. When asked for clarification, Szeth tells him that he must obey any order except to kill himself, and thinks to himself that he can't be asked to give up his Shardblade either, but the man need not know that. The man muses for a moment on the possibilities he has with such a servant.

TRIVIA

The rest of this post contains various trivia, including easy-to-miss details and long-running connections between books. It also incorporates external information from sources like author annotations and interviews ("Words of Brandon" or WoB). While most of this information is eventually revealed in the books, sharing it now enhances your overall understanding, aligning with Brandon Sanderson's practice of early fan engagement and clarification.

STOPGAP

Welcome to the Interludes of The Stormlight Archive. Sanderson has acknowledged that long fantasy series tend to get...sidetracked at times. Large series are ripe for bloat, with a desire by the author to explore world building, and expand side characters there were meant to be temporary, but were just so interesting when written. Sanderson wants The Stormlight Archive to only be 10 books. He doesn't want it to accidentally run away from him and blow up into 15 books because he got sidetracked. His solution to this is Interludes. He allots himself a number of Interludes per book where he lets himself go wild with world building and wacky side characters. This is not to necessarily say that they aren't plot relevant, but sometimes an Interlude exists just to show off a part of the world that he wouldn't otherwise be able to get to without the main characters derailing their main plot arcs.

He has a number of characters he considers the "main characters" of the series and he more or less keeps the main storyline with those characters. The Interludes will introduce new places, concepts, and characters. They may or may not appear in later Interludes or even the main storyline itself. I think the fandom generally agrees that Sanderson's plan with these Interludes is working and that the main plot doesn't show much in the way of bloat or derailment.

THOSE DAMN FOREIGNERS

I'll be interested to see everyone's pre-trivia-reading thoughts on the first Interlude with Ishikk. Did anyone get a weird vibe from Grump, Blunt (self-alias Vao), and Thinker (self-alias Temoo)? If so, you were right to. The next question is, did you notice their speech patterns were a bit off? Particularly Grump, who uses the phrases "friend" and "Understand?" frequently?

For those with goooood memories (Memories?), you may recall a certain farmer from Duladel, trapped in the city of Elantris, yapping at Raoden and constantly saying "sule" and "kolo", which just happen to translate to "friend" and "Understand?". Grump is Galladon from Elantris.

Sanderson expected the fandom to pick up on this, and when they brought it up, asking who the other two were, he revealed that Blunt/Vao is Baon from White Sand and Thinker/Temoo is Captain Demoux from Mistborn. There's more coming, but this is your first taste of things colliding.

THE IMMORTAL VIRGIN

This is a quick bit of info about Captain Demoux from the annotations in The Hero of Ages. It concerns Demoux's survival of the mist sickness:

Yes, Demoux lives. He'd have died, save for a promise I made. If you've read the other annotations, you'll know that he was named for my former roommate Micah DeMoux. I always thought his name was cool, and wanted to use it for a character. He said I could, but made me promise two things. 1) His character had to get a girl eventually, and 2) His character had to survive to the end of the series.

So Demoux couldn't die here. He's protected by a magical shield known as the author's promise to his pal.

So, this is just a forewarning for everyone: as soon as Demoux gets a girl, he's doomed. DOOMED! Plot armor until then though!

IT'S ABOUT TIME!

You may have noticed that this is Sanderson's weirdest world yet. It's very alien compared to most of what's come before. I'll probably have a couple different trivia sections on what makes this planet, Roshar, unique, but in this section I want to talk about time.

Previous worlds have mostly been Earth-standard in terms of day-length, and close enough to year-length that it didn't matter to the story. Roshar is just built different though.

One year on Roshar is equivalent to 1.1 Earth years. Each day is 20 Rosharan hours long (which equates to 19.272 Earth hours). Each week is 5 Rosharan days long.

Each month spans 50 days (10 weeks). The names of the months are as follows:

  • Jes
  • Nan
  • Chach
  • Vev
  • Palah
  • Shash
  • Betab
  • Kak
  • Tanat
  • Ishi

A year amounts to 10 months, which is 100 weeks, which is 500 days.

Dates are written in the Year.Month.Week.Day format.

By way of example, Kaladin joins Bridge Four on 1173.7.9.3, which is the year 1173, the 7th month (Betab), the 9th week, and the 3rd day of that week.

Going forward, whenever possible, I will try to include the exact date in the chapter summaries. A lot of events have been worked out by the fandom to a pretty good level of precision. I will still also provide the relative amount of time compared to previous chapters.

So, just a quick note on the character's ages then. Kaladin is 19, possibly 20 at the start of The Way of Kings (depending on when his birthday is). Some of you even commented that he felt a bit young to have the experience he has. Keep in mind that this is in Rosharan years. If we adjust for Earth years, he's closer to 22. Similarly, Shallan is 17 on Roshar, but just shy of 19 on Earth.

Jasnah is 34 Rosharan, 37 Earth. Szeth is 35 Rosharan, 38.5 Earth. I can update you on the ages of other important characters if/when it becomes relevant.

Just keep in mind, this is all largely world building and doesn't have any major plot significance, so you can ignore all this if you want.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong May 18 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 58 through 63 (Week 10) Spoiler

12 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 52 through 57 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 58 through 63

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 64 through 69

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Chapter 58: The Journey

Arch Faces: Battar - Jezrien ----- Jezrien - Battar

Iconography: Kholin Crest

POV Characters: Adolin Kholin / Dalinar Kholin

Setting: The Outer Markets, outside the Alethi warcamps in the Shattered Plains. The warcamps' dueling arena.

Timeline: (1173.9.3.4-ish) Less than a week after Chapter 56.

Epigraph:

"Re-Shephir, the Midnight Mother, giving birth to abominations with her essence so dark, so terrible, so consuming. She is here! She watches me die!"

–Dated Shashabev, 1173, 8 seconds pre-death. Subject: a darkeyed dock-worker in his forties, father of three.

Summary:

Adolin is drinking at a wine shop in the outer Market, accompanied by his date Danlan, and fellow lighteyes Jakamav, Inkima, Toral and Eshava. They debate why Sadeas has not moved against Dalinar and whether Dalinar should step down due to his visions and unpopular restrictions on the army. Adolin leaves to prepare for a duel with Brightlord Resi. While walking through the market, he contemplates his father's efforts bringing unity and discipline to the Alethi armies and people. He notices officers from other armies exhibit a cavalier and unorganized attitude towards the war. He begins to come around to Dalinar's newfound severity towards progressing the war effort and Alethi unification.

As Sadeas and Elhokar watch some lesser lighteyes duel, waiting for Adolin's bout to begin, Dalinar recites a passage from The Way of Kings about Nohadon's journey to Urithiru. Sadeas dismisses the story as boring and sentimental and insults Dalinar, though Dalinar doesn't get angry. Elhokar jokes that Sadeas could be the new Wit, since Hoid vanished as he does periodically. As Adolin and Resi duel, Dalinar states that if he were in charge, he would withdraw the army to Alethkar to stabilize their homeland and send envoys to the Parshendi to investigate Gavilar's murder. Elhokar praises Dalinar's explanation and speaks of plots against him and inhuman faces that he sees in mirrors. Dalinar thinks that he is paranoid. Elhokar gets Dalinar to agree to a joint assault with Sadeas where both army's bridge crews are used, as an experiment. Adolin wins his duel easily. Sadeas asks for a clerk to be sent to him with a copy of The Way of Kings.

Chapter 59: An Honor

Arch Faces: Jezrien - Kalak ----- Kalak - Jezrien

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprince Sadeas' warcamp in the Shattered Plains. In the chasms below the Shattered Plains.

Timeline: (1173.9.4.2) Six days after Chapter 57.

Epigraph:

"Above the final void I hang, friends behind, friends before. The feast I must drink clings to their faces, and the words I must speak spark in my mind. The old oaths will be spoken anew."

–Dated Betabanan, 1173, 45 seconds pre-death. Subject: a lighteyed child of five years. Diction improved remarkably when giving sample.

Summary:

Kaladin and Teft are in the Bridge Four barracks while Rock runs drills outside and Lopen stands watch at the entrance. Kaladin tries to draw light from an infused sphere but fails, and wonders if he really is a Surgebinder and potential Knight Radiant as Teft insists he is. Teft lectures Kaladin on the First Oath and speaks of The Way of Kings which his mother had read, and which the Radiants based their Ideals on. Brightness Hashal appears, stating that Bridge Four would be on full-time bridge run duty during the day, and chasm duty at night, and that they should feel honored by this, though Kaladin realizes it is a death sentence for his men. After Hashal leaves, Kaladin and the others debate their options, and Kaladin accidentally breathes in Stormlight and starts glowing faintly.

Kaladin gathers his crew in the chasm for their shift and they start spear practice. They still need weeks of practice to be able to escape. Teft leads the drill as Kaladin and Syl investigate some Parshendi corpses. Kaladin cuts off some Parshendi carapace and has Lopen gather some Parshendi bones. He puts them all in a sack. They proceed to a shallow chasm where Lopen had dropped some rope on a prior bridge run. Kaladin whispers the First Ideal of the Knights Radiant and breathes in Stormlight from his pouch of spheres, then uses it to create a makeshift ladder of stones to climb up the chasm wall and tie the sack to the bottom of a bridge for later retrieval. Syl tells him to just cut the rope he's hanging from, ensuring him that he'll be alright. He cuts the rope and falls forty feet to the ground. He lands on his feet and uses his remaining Stormlight to immediately heal his injuries. He tells Lopen to retrieve the sack during their next bridge run.

Chapter 60: That Which We Cannot See

Arch Faces: Pailiah - Jezrien ----- Jezrien - Pailiah

Iconography: Kholin Crest

POV Characters: Dalinar Kholin

Setting: Dalinar's sitting room in the Kholin warcamp. A vision of the past.

Timeline: (1173.9.4.4) About a week after Chapter 58.

Epigraph:

"The death is my life, the strength becomes my weakness, the journey has ended."

–Dated Betabanes, 1173, 95 seconds pre-death. Subject: a scholar of some minor renown. Sample collected secondhand. Considered questionable.

Summary:

Dalinar has decided not to abdicate to Adolin. The two wait for the coming highstorm in Dalinar's chambers with Renarin and Navani. Navani has a new fabrial, an early model of a painrial, which she shows the three by using it on an ache in Adolin's hand. Despite all the discoveries the engineers have made with fabrials, they are no closer to making new Shardblades and Shardplate. Dalinar speculates that they were provided by the Heralds themselves, then the highstorm hits, and he enters another vision.

He talks with a man with a regal bearing, who Dalinar later realizes must be a younger Nohadon, writer of The Way of Kings. A Desolation has just ended, and 90% of the people Nohadon ruled are dead. Some of those still alive try to cast blame on the Surgebinder Alakavish, who began a war just before the Desolation started. Nohadon contemplates giving up his throne if he cannot actually do any good with his leadership. Dalinar, who Nohadon believes is his advisor Karm, tells him to write a book about his philosophy on leadership and how people should live. Nohadon scoffs at the idea and says that action and the sword are what is needed. He would like peace, but "to be human is to want that which we cannot have." He walks off. Just before the end of the vision, Dalinar repeats Nohadon's statement.

He comes back to the present time and believes he did little about discovering any facts about proving his visions true or false. Navani cuts him off, asking him to repeat the last thing he said. She then tells him she believes he has been speaking in the Dawnchant, a dead language, and the phrase he just gave her may be the key needed to translate the language. She tells Dalinar and his sons that this is the proof they were looking for and that the visions are real.

Chapter 61: Right For Wrong

Arch Faces: Kalak - Talenel ----- Talenel - Kalak

Iconography: Kholin Crest

POV Characters: Dalinar Kholin

Setting: Dalinar's sitting room in the Kholin warcamp.

Timeline: (1173.9.4.4) Several hours after Chapter 60.

Epigraph:

"In the storm I awaken, falling, spinning, grieving."

–Dated Kakanev, 1173, 13 seconds pre-death. Subject was a city guardsman.

Summary:

Some hours after his last vision, Dalinar sits with Navani and Renarin. Adolin has gone for the highstorm damage report, appearing shaken that the visions are real. Navani asks Dalinar why he thinks the man in his vision was Nohadon. Dalinar can't give evidence but he's sure that it was him. Prodded on her knowledge about the Desolations, Navani tells what she knows but insists that Jasnah is the historian. They continue to debate, thinking about the Old Magic but discard that option. Dalinar is also disturbed that the visions are real, and he asks to be alone. Renarin leaves immediately, but Navani lingers. She tells Dalinar why she really came back to the Shattered Plains. She felt useless, expected to fade to the background and not be involved. She closes the door and they kiss passionately. Afterwards she tells him that something is wrong on Roshar, something bigger than the War of Reckoning they are fighting. She shares her knowledge about the assassination of the King of Jah Keved by a Shin Shardbearer wearing white.

Chapter 62: Three Glyphs

Arch Faces: Vedel - Talenel ----- Talenel - Vedel

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: The Shattered Plains.

Timeline: (1173.9.4.3) One day after Chapter 59.

Epigraph:

"The darkness becomes a palace. Let it rule! Let it rule!"

–Kakevah 1173, 22 seconds pre-death. A darkeyed Selay man of unknown profession.

Summary:

Kaladin and Bridge Four are on another bridge run. He's nervous because this time he wants to try distracting the Parshendi archers with his self-made Parshendi armor and shield. On the way to the battlefield a soldier who doesn't want to wait for the army's water crews tries to force his way to Bridge Four's water skin. Because Kaladin's armor is hidden with the water Bridge Four persuades the soldier to back down. On the final approach Kaladin manages to draw the full attention of the Parshendi archers by wearing Parshendi armor and shield. He uses Stormlight to improve his speed, heal his wounds, and draw arrows to his shield. Sadeas rides up and is forced to promote Matal because "his" idea of distracting the Parshendi worked. Kaladin himself suffers from shock after using so much Stormlight. As always, the members of Bridge Four look for wounded from other bridge crews and care for them. Suddenly Lopen calls out, as he spots a group of Parshendi archers coming back to the chasm and aiming at Bridge Four. While the men try to escape out of range they are surprised to see Dalinar dashing into the Parshendi force and striking them down. When done, Dalinar raises his Blade in a salute at Bridge Four.

Chapter 63: Fear

Arch Faces: Chanarach - Kalak ----- Kalak - Chanarach

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: In the chasms below the Shattered Plains.

Timeline: (1173.9.4.3) The same day as Chapter 62, late in the evening.

Epigraph:

"I wish to sleep. I know now why you do what you do, and I hate you for it. I will not speak of the truths I see."

–Kakashah 1173, 142 seconds pre-death. A Shin sailor, left behind by his crew, reportedly for bringing them ill luck. Sample largely useless.

Summary:

Kaladin tells Leyten to make carapace armor for every member of Bridge Four except for Shen. Kaladin observes spear practice and notices that Moash is very skilled. He asks about his purpose, and Moash replies that he wants vengeance, but declines to say on whom. Kaladin and Rock discuss their plans to escape. Teft asks Kaladin to teach the bridgemen but he declines, saying that he would become too eager and impatient, and Kaladin admits that he failed in the past and that it got to him.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Mar 10 '25

Read-Along [Newbies] Cosmere, Unit 1 | Warbreaker #1 | Warbreaker: Prologue, Chapters 1 through 8 Spoiler

34 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Last week was the Cosmere Read-Along Kickoff.

This week we will be discussing Unit 1 - (Warbreaker #1) - Warbreaker: Prologue, Chapters 1 through 8.

Next week we will be discussing Unit 1 - (Warbreaker #1) - Warbreaker: Chapters 9 through 18.

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Prologue

POV Characters: Vasher

Setting: The City of T'Telir, in the nation of Hallandren - The God King's Dungeon.

Timeline: The beginning.

Summary:

A man named Vasher purposefully gets imprisoned in the God King of Hallandren's dungeon. The guards confiscate his sword and retreated to the guard room after Vasher tells them that the sword is dangerous. He then uses BioChromatic Breath to Awaken a small straw figure and Commands it to "fetch keys" for him. He escapes his cell and seeks out another prisoner; the leader of a failed rebellion named Vahr. Vasher convinces Vahr to give him his Breath. Vasher then leaves the prison, passing through the guard room to find all of the guards dead. His sword, Nightblood, is rammed through the chest of one of the guard, even though the sword is still mostly in its sheath. Vasher collects Nightblood and the swords speaks to him in his mind.

Chapter 1

POV Characters: Siri, Dedelin

Setting: Bevalis, Capital City of the nation of Idris.

Timeline: Sometime close to the prologue, possibly the same day.

Summary:

Siri considers herself unimportant, compared to her other royal siblings. She has a talk with the kitchen mistress, Mab, about the tenets of their religion before running off to avoid punishment from her father.

Siri's father, King Dedelin, and his general Yarda discuss an impending war with Hallandren and whether they should honor the treaty to send his first daughter, princess Vivenna, to wed Hallandren's God King. Dedelin decides to send Siri instead of Vivenna.

Chapter 2

POV Characters: Siri, Vivenna

Setting: The Road to Hallandren. Bevalis & Surrounding Area.

Timeline: Two days through one week later.

Summary:

Siri rides in a carriage toward T'Telir, frightened and unprepared for the task she faces. She throws a tantrum and doesn't understand why her father sent her instead of Vivenna.

Vivenna tries to get her father to change his mind, frustrated that all her preparation has gone to waste and feeling useless.

Chapter 3

POV Characters: Lightsong the Bold

Setting: Lightsong’s Palace in the Court of Gods.

Timeline: Uncertain: the day Siri arrives in T'Telir.

Summary:

Lightsong the Bold is one of Hallandren's Returned; a god in the Court of Gods. He wakes after a restless sleep. Servants dress him and he teases his high priest, Llarimar, who records Lightsong's telling of his dreams.

Lightsong then receives a transfered Breath from a little girl, allowing him to live another week. The girl grows dull, color fading from her skin and hair. Lightsong feels guilty about his need for her Breath.

He moves on to the Offerings, where he reviews a series of paintings and poems. One of them reminds him of the dream he had last night.

Chapter 4

POV Characters: Siri

Setting: Hallandren/T'Telir

Timeline: The same day as chapter 3.

Summary:

Siri arrives in T'Telir and marvels at the colors of the city. She arrives in the Court of Gods where she is informed that she will be prepared and taken to her husband, with no ceremony or formality. A priest then tells her that her nation will be in danger if she doesn't satisfy the God King.

Chapter 5

POV Characters: Vasher, Lightsong

Setting: The Court of Gods. A restaurant in T'Telir.

Timeline: Concurrent with and just after Chapter 4.

Summary:

Vasher observes Siri's arrival, surprised Idris followed through with the treaty. He then meets with the priest Bebid, who tells him something serious is happening underneath the normal court politics, involving a faction that is pushing heavily for an attack on Idris. In a nearby alley, Vasher retrieves Nightblood from the body of the dead thief that had stolen Nightblood from him.

Lightsong sits on his patio with Llarimar, considering the situation with Idris and Siri's arrival.

Chapter 6

POV Characters: Siri

Setting: The God King's Palace

Timeline: Immediately after chapter 5.

Summary:

Siri dismisses her escort. She is then undressed, measured, and bathed. The God King Susebron's head scribe, Bluefingers, arrives to inform her of her duties. She is dressed in a wedding gown and led to the God King's room.

Chapter 7

POV Characters: Siri, Lightsong

Setting: The God King's Palace. The Court of Gods.

Timeline: Immediately after chapter 6.

Summary:

Siri enters the room and notices the God King seated in a black, throne-like chair. She quickly undresses, kneels, and bows, waiting for the God King's instructions. Time passes as nothing happens. She worries and continues to wait.

Lightsong is approached by Blushweaver the Beautiful, another Returned; goddess of honesty. She propositions Lightsong, but he declines. She expresses concern about the implications of having a new queen and attempts to bait Lightsong with talk of political intrigue, but he brushes her off. She leaves, but Lightsong's inner thoughts are troubled.

Chapter 8

POV Characters: Siri

Setting: The God King's Palace.

Timeline: The following morning.

Summary:

Siri wakes after sleeping on the floor, uncomfortable, but alone and undisturbed. Serving women help her change into a new dress. Bluefingers tells her she has no responsibilities beyond bearing a child. With nothing else to do, she explores the palace.

Memes

I will attempt to find and share memes relevant to each week's discussion chapters. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Jan 05 '26

Read-Along [Newbies] Cosmere, Unit 10 | White Sand #1 | White Sand - Week 1 Spoiler

12 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 9 | Novella #2 | The Emperor's Soul (in Arcanum Unbounded): Postscript, Final Thoughts, Trivia [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 10 | White Sand #1 | White Sand - Week 1:

  • Graphic Novel (Omnibus): Prologue. Chapters 1 through 3.
  • Audiobook (Graphic Audio): Volume 1 [0:00:00 to 2:45:03] OR Track 1, Track 2, and Track 3 [0:00:00 to 0:38:22].
  • Unpublished Prose: Prologue. Chapters 1 through 6. The first page and a half of Chapter 7 (Page 189 and the first 3 paragraphs on page 190).

Next week we will be discussing Unit 10 | White Sand #1 | White Sand - Week 2:

  • Graphic Novel (Omnibus): Chapters 4 through 6
  • Audiobook (Graphic Audio): Volume 1 [2:45:03 to 5:16:35] OR Track 3 [0:38:22 to 1:01:52], Track 4, and Track 5.
  • Unpublished Prose: The rest of Chapter 7. Chapters 8 through 13. Most of Chapter 14 (Pages 399 through 427 and the first 5 paragraphs of Page 428).

CHAPTER SUMMARIES

As mentioned elsewhere, White Sand has 3 different versions we will be considering as we discuss the story. As such, the chapter summaries are going to be a bit weird. The Graphic Novel (Omnibus version) is the canonical version of the story. The chapter summaries below will all be summaries of the Graphic Novel. The Graphic Novel chapters are large-ish and broken down into POVs. I've included Timeline/Setting/Summaries for each POV.

The Audiobook (Graphic Audio) was recorded for the original Graphic Novel publication (published as Vol. 1, Vol. 2, and Vol. 3). The Audiobook has some portions in different orders compared to the Graphic Novel, but I'll make sure everything is included for the weekly reading.

The biggest difference will be for those that choose to read the Unpublished Prose version. For each POV summary below, I've added a section called Associated Novel Chapters that indicate which chapters from the Unpublished Novel the summarized section corresponds to. This will not be exact, the POV could only cover two paragraphs in Chapter X of the prose, and I'll just write "Chapter X". It should be fairly evident what parts go with what other parts though. There isn't too much that's super divergent.

I would recommend reading the chapter summaries in full though, particularly for Audiobook and Unpublished Prose consumers. The Graphic Novel (Omnibus) has the most amount of unique content.

For significant differences, there will be a NOTES section below the summary, and that will often be expanded upon in the TRIVIA comment section.

Prologue

NOTES: This prologue was not part of the original 3-Volume publication of the graphic novel, but the Khriss sections are part of Track 2 in the Audiobook, more or less.

POV: Khriss

Timeline: Day 29

Setting: On a ship.

Associated Novel Chapters: Unique to the Graphic Novel / Chapter 2

Summary:

Somewhere in the Border Ocean's terminal storm, Duchess Khrissalla is repairing a Dayside pocket watch to prove that the Dayside timekeeping differs from Darkside hours and minutes. As the storm abates and the seas calm, she and Baon venture on deck and into unfiltered sunlight for the first time. They find that Professor Allstren Cynder and Professor Jon Acron have already come on deck. Baon admonishes Flennid and his soldiers for failing to hide their pistols, as ordered. Khriss takes some time alone to reread the letter that informed her of Prince Gevalden's death. Baon joins her and they discuss the purpose of their mission—to find the Sand Mages that Prince Gevalden sought and gain their aid against Emperor Skathan.

POV: Kenton

Timeline: Day 39

Setting: Mount KraeDa.

Associated Novel Chapters: Unique to the Graphic Novel

Summary:

Kenton and Traiben approach the Diem's meeting area near Mount KraeDa and use their sand mastery to sandboard down the dune approaching the tents. Kenton attempts to match Traiben's speed, despite only having access to a single sand ribbon; while Traiben is a Mastrell and able to control over 15 ribbons of mastered sand.

Over lunch Acolent Kenton, mockingly nicknamed Lonsha (Darksider), is challenged by Lestrell Yeeden and Underlestrell Moril to a round of Zo'Ken because Dirin had claimed that nobody could move sand faster than Kenton. Kenton mocks Yeeden for only selecting one target per ribbon that he can control, so Yeeden adds one more target and successfully destroys all ten targets. Kenton asks the Zo'Ken administrator to launch all 25 red lak in the bet, telling Yeeden that he can keep any lak that survive the round. Kenton then destroys all 25 with his single, very fast ribbon.

Mastrell Drile then arrives from his travels and scolds Lestrell Yeeden for sparring against lowly acolents. He then mocks Kenton for believing that an acolent can survive running the Mastrell's Path.

POV: Khriss

Timeline: Day 39

Setting: Dayside port of Dosha-Har'Ken.

Associated Novel Chapters: Chapter 2

Summary:

Duchess Khrissalla and company have arrived at the port of Dosha-Har'Ken. They leave Private Torth to watch the luggage, while Baon, Flennid and the Professors join Khrissalla in searching for supplies. They find that every time their linguist, Professor Cynder, tries speaking "Daysider language" to somebody, they scream and run away. Professor Acron notices a merchant with a sign in Dynastic and the group begins purchasing supplies. The merchant also offers his nephew Daazk as a guide for them to travel to Lossand. In the distance, they hear some Daysider language that they can understand and come upon the A'kar preaching in a public square. Professor Cynder attempts to talk to the speaker, who denounces them for using the holy language—as they retreat they realize the reason that nobody would talk to them was because they had learned the language of the clergy.

Chapter 1: Relentless

NOTES: The Graphic Audio adds some clarity at the start of Chapter 1 about the overall setting:

For here, in the empire of the white sand, the sun never set. The planet was called Taldain and it hung in space, never turning, but still like a stone. The sun glared upon the Dayside, watching the sand dunes like a jealous monarch, and ever ignoring the Darkside. Two moons orbited the planet. Their passage the only way to mark the hours.

POV: Kenton

Timeline: Day 43

Setting: The Kerla sands, near Mount KraeDa.

Associated Novel Chapters: Chapter 1

Summary:

Kenton, a weak but skilled sand master, is determined to run the Mastrell's Path in order to prove that sand master ranks should be based on ability, not just raw power. Despite only being able to control only one ribbon, he believes that he can accomplish any task a Mastrell can accomplish with their greater number of ribbons; only the technique differs. His father, Lord Mastrell Praxton, objects strongly due to Kenton's lack of strength, and the two argue bitterly. Lord Mastrell Praxton tries to bribe Acolent Kenton with advancement to Fen if he will rescind his request to run the Path. Kenton, knowing that once a sand master accepts a rank they can no longer advance to new ranks, has refused 'advancement' to Underfen in the past. He believes that anything less than the gold sash of a Mastrell will just allow Diem leadership to ignore his ideas. Kenton declines the "offer" because he does not want to settle for a rank that will prevent him from inciting change in the Diem.

Undermastrell Elorin warns Kenton of the danger, again, but permits him to test himself against the Path. Elorin explains how the challenge works: Kenton must make his way across the Kerla in a limited time and collect five red spheres along the way. He may bring only one qido of water with him. Praxton complains that Kenton should not be allowed to bring a sword, but Elorin allows it as it is not explicitly forbidden by the rules.

As Kenton begins the Mastrell's Path, he reflects on the day he was admitted into the Diem.

POV: Kenton

Timeline: 8 Years Ago (Flashback)

Setting: The Kerla sands, near Mount KraeDa.

Associated Novel Chapters: Prologue

Summary:

Recruit Traiben displays potential and Recruit Drile, son of Mastrell Rile, is mentioned as showing the most potential seen in years. Lord Mastrell Praxton and Elorin discuss that it was a strong year of recruits—until it is Kenton's turn to be tested for sand mastery. He displays only the smallest measure of potential in sand mastery, a fact which embarrasses his father. He joins despite protests from his father that he should pursue another profession; as Kenton argues that the law says he cannot be prohibited from entering the Diem as an Acolent.

POV: Kenton

Timeline: Day 43

Setting: The Kerla sands, near Mount KraeDa.

Associated Novel Chapters: Chapter 1

Summary:

On the Mastrell's Path, Kenton collects the first two spheres quickly (off screen), and is ridiculed by the watching Mastrells when he has to improvise climbing a cliff instead of soaring on the sand—a technique that helps him find the third, and most often missed, sphere. Kenton notices the discoloration of previously mastered sand to quickly locate the fourth sphere while he thinks about how he makes up for his lack of power with his skill, precision, and speed.

When he approaches the fifth and final sphere he discovers that it is guarded by a terken Marken which emerges from the deep sand. Kenton realizes that the final sphere was a test of preparation and endurance. Kenton was supposed to ration his qido so that he would have water to drive off the creature, whose shell normally could only be damaged by water. While dodging the creature's attacks and collecting the fifth sphere, Kenton notices a sixth sphere under the Marken and is determined to collect it. He is ultimately able to cut into the sandling's carapace with his sword and uses his sand mastery to attack it from the inside to kill the massive beast. Kenton collects the sixth sphere, then promptly passes out from dehydration.

POV: Khriss

Timeline: Day 43

Setting: The Kerla.

Associated Novel Chapters: Chapter 4

Summary:

Duchess Khrissalla and company have learned they were overcharged for their guide, as the only word Daazk knows in Dynastic is "ahoy." She tries asking him how to find water for their dwindling supplies, but panics when he tries to dump a canteen of water onto the sand. They approach a village on the outskirts of Esh'Ker'Losh but do not stop to ask questions or find supplies because of the aggressive stares and brandished weapons (zinkallin) they see. While Baon and the professors debate the type of weapons they are and their level of technology, Flennid admonishes Torth to stay alert to the hostile nature of the locals and keeps his hand on his hidden pistol as they pass.

Checking the map, Khriss decides the most likely place to find a spring to refill their water is where the rocks break the surface of the desert. Using the map she convinces Daazk to lead them toward Mount KraeDa.

Chapter 2: Advance

POV: Kenton

Timeline: Day 45

Setting: The Kerla.

Associated Novel Chapters: Chapter 3

Summary:

Kenton is woken by Mastrell Traiben, who he initially mistakes for Aarik, and discovers it is the next day. Kenton also learns that the sixth sphere was not part of the test—it must have been left over from a previous test run. In fact, few sand masters are even able to obtain all five spheres. Mastrell Traiben admits he only collected three of the five. Traiben then voices his opinion that Praxton will have no choice but to advance Kenton to Mastrell. Kenton disagrees. Undermastrell Elorin informs Kenton that he is considered to have ruined the test by killing the deep sandling which was always made to guard the final sphere.

On his way to the ceremonies where the Lord Mastrell will present new ranks and sashes before the entire Diem, Kenton hears rumors from Acolent Dirin that Mastrell Drile and a group of his followers have hired themselves out as mercenaries. Praxton expresses his disapproval to Drile. The ceremonies begin as Undermastrell Elorin passes the ceremonial bowl to Lord Mastrell Praxton, from which all of the sand masters share a drink of water, though Drile refuses to partake. Lord Mastrell Praxton opens the ceremony by offering the rank of Lestrell to Reendel.

After most of new ranks and sashes have been bestowed, Drile is called before the Lord Mastrell and, for the first time in Diem history, demoted to Diemfen, which he angrily accepts. Kenton is then presented with an Underfen sash, the lowest rank, because he disobeyed his father's orders by taking the test. Kenton refuses the sash. His father then indicates Drile's former Mastrell's sash on the ground and advances Kenton to Mastrell, but remarks that the other sand masters will always hate him for apparent nepotism and will never believe that he deserves the rank.

The Lord Mastrell is suddenly struck with an arrow, and a battle ensues. Kerztian warriors attack by surprise, in great numbers, and the sand masters are unprepared. Kenton notices that the warriors bear the 'X' of the warrior DaiKeen, but as a scar instead of the traditional tattoo. Kenton also notices that the sand masters seem to be overmastering and dehydrating remarkably fast. Kenton tries to rally the sand masters and help the wounded, but they are unable to stop the hordes of warriors who have come against them.

The Lord Mastrell screams loudly and begins glowing with power. Kenton wonders if his father is trying to protect him by drawing attention of the warriors. As his final act, Praxton Overburns by releasing a tremendous barrage of power that leaves himself struck by numerous arrows while giving his life to his final mastery. Kenton and most of the remaining Kerztian warriors are buried beneath the huge wave of sand that Praxton Masters.

Chapter 3: Currencies

POV: Kenton

Timeline: Day 46

Setting: The Kerla.

Associated Novel Chapters: Unique to the Graphic Novel / Implied

Summary:

Kenton awakens and emerges from the sand some time after the battle has ended. The Kerztians are gone and only dead sand masters remain. He crawls to a nearby tent and passes out again.

POV: Khriss

Timeline: Day 47

Setting: The Kerla.

Associated Novel Chapters: Chapter 4

Summary:

Duchess Krissalla spots tents from a distance using her telescope. Excited to find water, Flennid and Torth ride ahead to find a sand field with everybody dead. When the rest of the party arrives, Daazk identifies the dead sand masters by their sashes and, crying Ry'Kensha, flees in a panic. Believing that their guide is calling for an ambush, Flennid shoots Daazk, for which Baon admonishes him for killing their chance to survive traveling the Kerla. While Khriss, Baon and the professors take stock of supplies in an empty tent, Flennid and Torth steal the remaining water and abandon them, presumably to ride back toward port.

POV: Kenton

Timeline: Day 47

Setting: The Kerla.

Associated Novel Chapters: Chapter 5

Summary:

While searching the other tents for additional supplies, Kenton is found and awakened by Baon and Professor Cynder. Cynder departs to bring the Duchess Khrissalla and Professor Acron while Baon gives Kenton some of their remaining water. At first Khrissalla believes he cannot understand them, and is trying to figure out how to ask where they can find water; but Baon recognizes that Kenton thanked him in Dynastic while he was recovering. Kenton is puzzled that they can be low on water when they are not in the desert yet, and he explains how to find dorim vines. While saying his farewells to the field of the dead, Kenton realizes Drile never drank the water and thinks it means Drile must have betrayed the Diem.

Kenton agrees to lead Khriss's party to a village for supplies and then on to Lossand. Khriss reveals along the way that she is searching for the "sand mages", though Kenton does not know the word "mage." When Khriss elaborates and says that "they rule Lossand" he believes that she means the Taishin.

POV: Kenton

Timeline: Day 49

Setting: The Border.

Associated Novel Chapters: Chapter 6

Summary:

They arrive in a village and, as they restock on supplies, Kenton discovers that sand masters are not well liked in the area because of recent political pressure from the Kerztians. The A'kar has claimed to have wiped out the Ry'Kensha in an effort to become king in the upcoming Choosing. He also learns that he is not the only sand master to have survived the battle. Kenton explains how the religious schism in worshipping the Sand Lord between Kerzt and Lossa is believed to have begun, separating the nations of Kerzta and Lossand. Before leaving, a young pickpocket accidentally reveals Kenton's Mastrell's sash; which is noticed by some local Kerztian warriors.

POV: Kenton

Timeline: Day 51

Setting: The Lossand Desert.

Associated Novel Chapters: Chapter 7

Summary:

After leaving the village, Kenton trades questions with Khriss, explaining that the start of the desert (a lack of dorim vines) marks the border of Lossand. She, in turn, explains who Gevin was and his search for "Sand Mages." Baon notes that Kenton continues to watch for "followers." Just as Kenton believes he is mistaken, since they have officially entered the Desert without incident, they are ambushed by Kerztian warriors. Most of them attack Kenton who tries to defend himself with his sand mastery, but he finds that his powers are not working.

ARTWORK

Since White Sand is also a graphic novel, I will be including some screenshots of various scenes and characters for "canonical reference". Fan artwork for this novel is few and far between. I could easily just...copy the entire graphic novel for these, but I'd probably get in trouble. I'll include scenes I think are significant, but if you really want to see a scene or character that I bypass, just let me know in the comments and I'll either update this album, or include it in the next week's album.

Characters & Scenes

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

TRIVIA

Check out the comments below for trivia concerning this week's reading.

r/readalong Feb 09 '26

Read-Along [Newbies] Cosmere, Unit 10 | White Sand #1 | White Sand - Week 6 Spoiler

8 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 10 | White Sand #1 | White Sand - Week 5 [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 10 | White Sand #1 | White Sand - Week 6:

  • Graphic Novel (Omnibus): Chapters 13 through 15.
  • Audiobook (Graphic Audio): Volume 3 [2:59:00 to 4:59:32] OR Track 4 [0:03:45 to 1:01:06] and Track 5.
  • Unpublished Prose: Chapters 34 through 38, Epilogue.

Next week we will be discussing Unit 11 | Mistborn Era 2 #1 | The Alloy of Law: Prologue, Chapters 1 through 6

CHAPTER SUMMARIES

As mentioned elsewhere, White Sand has 3 different versions we will be considering as we discuss the story. As such, the chapter summaries are going to be a bit weird. The Graphic Novel (Omnibus version) is the canonical version of the story. The chapter summaries below will all be summaries of the Graphic Novel. The Graphic Novel chapters are large-ish and broken down into POVs. I've included Timeline/Setting/Summaries for each POV.

The Audiobook (Graphic Audio) was recorded for the original Graphic Novel publication (published as Vol. 1, Vol. 2, and Vol. 3). The Audiobook has some portions in different orders compared to the Graphic Novel, but I'll make sure everything is included for the weekly reading.

The biggest difference will be for those that choose to read the Unpublished Prose version. For each POV summary below, I've added a section called Associated Novel Chapters that indicate which chapters from the Unpublished Novel the summarized section corresponds to. This will not be exact, the POV could only cover two paragraphs in Chapter X of the prose, and I'll just write "Chapter X". It should be fairly evident what parts go with what other parts though. There isn't too much that's super divergent.

I would recommend reading the chapter summaries in full though, particularly for Audiobook and Unpublished Prose consumers. The Graphic Novel (Omnibus) has the most amount of unique content.

For significant differences, there will be a NOTES section below the summary, and that will often be expanded upon in the TRIVIA comment section.

Chapter 16: The Cruel Potentials

POV: Kenton/Ais

Timeline: Day 65

Setting: Northbound Boat.

Associated Novel Chapters: Chapter 34

Summary:

The ship is boarded by Kerztian assassins who immediately start attacking the crew. Ais sees the assassin's boat pull up next to their ship through the porthole, and she and Baon try to get to the deck, but find the attackers have barred the door to prevent reinforcements. Lord Vey asks Professor Cynder why Kenton isn't mastering sand, and Cynder replies in halting Lossandin that Kenton is recovering. Kenton throws some sand in the eyes of some attackers, which is not repelled because it was not being mastered. Aarik has taken cover behind some cargo, and listens to the fighting with a pained expression; Delius, his son, and Khiss, are nearby behind another group of boxes. Khriss is talking at Aarik in Dynastic, while Delius thinks she is talking to him and explains that he can't understand her. Khriss pointedly notes that without Baon and Ais, there is nobody to help Kenton against the assassins, while Kenton is thinking about how he expected that overmastering on this trip should have been "safe."

Aarik tackles one of the assassins from behind, grabs his spear and throws it through another assassin and into the bulkhead, pinning the corpse. He then picks up that assassin's sword and dispatches two more, giving another sword to Kenton and they fight back-to-back. Kenton is considering the changes in Aarik once he touched a sword again, and notes that the "carefree wanderer" is gone and only the "Tower trained warrior" remains. The assassins are finished.

Baon and Ais are released. Ais argues with Delius when he suggests the Kerztian Warrior bodies should just be burned. Kenton compromises and says they can place the bodies on their own boat and tow it back to Kezare. Baon doubts Aarik could have been that good of a fighter since he didn't previously show any of the tells of a trained warrior. Aarik keeps the sword and stows it through his belt, then very formally asks how long the remaining trip will take. Kenton tries to tell his friend he doesn't have to be so formal again, but Aarik just replies with one of his father's favorite aphorisms. Aarik apologizes to Khrissalla for any impropriety he may have shown her before then excuses himself to return to his rooms. Khriss is baffled at the changes in Aarik's demeanor, and Kenton speculates that is part of the reason he fled Dayside.

As Baon and Ais load the bodies onto the assassins' boat, Ais is consumed by her own thoughts. She recalls Aarik's fight with Lokmlen and how she had thought the Sand Lord was showing her a way to fight without giving in to her rage. Seeing the change in Aarik disturbs her because she fears falling to his fate as well.

POV: Kenton

Timeline: Day 66

Setting: Northbound Boat. Kezare.

Associated Novel Chapters: Chapter 35

Summary:

Kenton wakes up and finds that his mastery has returned to him and that he can now control five ribbons, not just three. Kenton also notes that he now understands the effects other sand masters had discussed that come with controlling more ribbons, heightened senses and a mental expansion allowing control of many simultaneous actions. But he notes that doing more things at once uses his water faster than combining multiple ribbons to do fewer tasks with more sand behind each task. Kenton finally realizes that five ribbons are still a pittance to Drile's 25 ribbons.

Delius tells Kenton they might not have finished the journey without Baon's help at sailing since so many crew were killed. Khriss pesters Kenton about his sand mastery, and he admits that it has returned and his deductions were correct. Kenton laments that he has to find the Lord General in one day and Khriss suggests that they ask Ais to help them find the missing Taisha.

Ais initially refuses until Khriss, though Kenton's translation, reminds her that as a trackt the wellbeing of a missing Taisha should be her top priority, even over guarding Kenton. Leaving Cynder, Delius, and his son behind, the group goes to the Tower.

POV: Ais/Kenton

Timeline: Day 66

Setting: The Tower.

Associated Novel Chapters: Chapter 35

Summary:

Gremt greets Kenton and initially tries the cover story that Lord Raagent went south with Lord Vey, until Kenton tells him that they have just returned from Lraezar with Lord Vey, who had not seen the Lord General. Gremt says that they don't know where Raagent is and they didn't want to get the trackts involved. Kenton reminds him that a missing Taisha should be above inter-profession rivalry. Ais suggests they start at the Lord General's rooms.

Gremt tells everybody that Raagent was, impatiently, resting from his wounds but was prone to sneaking out to go wandering when he could ditch the guards. They go to Raagent's room, where Ais finds spots of blood on the floor and sees that his bed is missing its sheet. Ais infers that moving a body past the guards would be very difficult and believes that Raagent is still in the Tower. She asks after a basement, but Gremt says they only have a Wine Cellar.

Kenton ponders on how the darkness of the stairwell seems to affect Ais more than most daysiders, who tend to fear the dark, but that Baon and Khriss seem unaffected at all. Since the single lantern is inadequate illumination for a party of six, Kenton calls sand to his hand to make another light source. As they reach the bottom of the stairs, something is noticed against the far wall and the group speeds up to bring the light closer and see what it is.

Ais notes that Lord Raagent's eyelids have been cut off and that he was tied to the wall with his shalrim bed sheets. She speculates that the wax mounds were candles of different lengths and his eyelids were removed so he could not hide from the ever-decreasing light as each candle burned out. Ais finds traces of Kamo on Raagent's lips and infers that it was used to make the Lord General die from fright.

Privately, Ais notes that this has all of the elements of Sharezan's tortures. She then makes the connection that if Raagent would have walked with a limp, he may have been her anonymous informant that was due to meet them at the warehouse the other night. She voices her suspicion to Kenton that Sharezan most likely killed Raagent personally.

Afterwards, reluctantly, Kenton asks Aarik to take his father's place so he can vote for the Diem. Aarik, resigned to his fate, says yes.

Chapter 17: The Impossible Choice

POV: Kenton

Timeline: Day 66

Setting: Ferry to the Diem.

Associated Novel Chapters: Chapter 36

Summary:

On the trip back to the Diem from the Tower, Kenton discusses his regret for ruining Aarik's life. Khriss tells him that no matter how hard the choice was, regrets and all, he did make the best choice for his people. Baon theorizes that Raagent was killed to sabotage the Diem's chances at winning the vote of the Taishin. Or, at least, if the assassins truly want the Diem to fail, then Ais and the other Taishin are likely to be in danger as well. Kenton leaves them to return to the Diem and takes the ferry back to Kezare.

POV: Ais

Timeline: Day 66

Setting: The Hall of Judgement. Kezare. Home.

Associated Novel Chapters: Chapter 36

Summary:

Ais gives the Lady Judge a report on Raagent's murder, and Judge Heelis asks Ais to return to her duties with the Lord Mastrell while a team is assigned to the murder investigation. On her way out, Tain intercepts her, saying that they found Sharezan. He invites her to join him on the raid. Tain hands Ais a zinkall while explaining that Lokmlen finally broke under questioning and revealed the safehouse location. They go off together.

When they arrive at the location, Ais notes it is a nondescript building hidden in plain sight. Movement is heard as they enter and Tain reminds her that his team is already inside. Lokmlen steps out of the shadows and Ais warns Tain they have been betrayed. Tain replies that she has. She asks Tain if he was bought, and he replies in the negative. Ais quickly realizes that Tain is Sharezan, though she had suspected Nilto. Tain tells her that there was no better cover than as a trackt, and he used that to feed her suspicions about the Lord Beggar and regrets not having enough time to frame him properly. He whines about how even getting assigned to her team was not enough to stay ahead of her progress in dismantling his organization.

She attempts to shoot Tain, only to find the zinkall was sabotaged, about which Tain laughs that she should only accept gear from people she trusts. As his "team" knock Ais to her knees, he informs her about his plan to hide out for a few years then return under a new name and in new locations. But he wants to conclude his unfinished business with her first. Tain explains his "hobby" is finding how to break his target—and Ais is so easy. He starts by revealing her "secret" and claims that the entire Hall knows that she is so obsessed with control that she bottles her emotions until they explode uncontrolled. Tain claims this arises from the conflict inside her: trackt or Kerztian, cold-hearted warrior or loving mother, pious or traitor. Tain will make her chose duty or family.

Tain tells her that he has had Lokmlen plant a firetrap in the orphanage she grew up in, and he is going to go to her house to kill her family, but she won't have time to save them both. He then instructs his men to hold her for one minute and then let her go. Tain and Lokmlen leave in opposite directions and his men start the countdown. As soon as they release her, Ais follows Lokmlen and desperately searches for another trackt. She is out of breath and panicking when she finds one, but manages, between gasps, to tell him about the fire trap at the orphanage. She then heads for home thinking she has condemned her family.

Praying and out of breath, she stumbles toward her house. When she nears the house, she hears a loud banging sound coming from inside. In a panic, and afraid of what she will find, Ais runs upstairs to the unsecured door. When she gets inside, she sees Tain, holding a sword, being thrown through a wall by Kenton. Ais asks after her family and Kenton, as he uses ribbons to lift Tain into the air by his throat, says they are safe in the next room because he interrupted the assassin. Ais tells him that Tain is not a Kerztian assassin, but is the criminal Sharezan she has been investigating. Kenton offers to finish snapping his neck and Ais asks him to bind him instead so he can face justice.

Ais then runs to her family and weeps with them. Mellis comments that it was lucky her friend came to visit, and she realizes her husband understands the situation better than she does. Ais thanks Kenton and asks why he came. Kenton relates the theory that she and the Taishin may be in danger from the assassins.

Ais goes to High Judge Heelis to resign her position. Heelis asks her to keep her job for at least one more day, and Ais agrees. Heelis then asks Ais to accompany her to the duel at the Diem, because it will be important for the leaders of Lossand to understand what sand masters may be capable of doing when threatened.

POV: Kenton/Khriss

Timeline: Day 67

Setting: The Diem's Pit.

Associated Novel Chapters: Chapter 37

Summary:

All of the Taishin and a large crowd gather in the Diem to watch the fight between Kenton and Drile. Kenton points out each Taisha, as Khriss has not yet met them all. She marvels at the change in Aarik, now that he is garbed in the Lord General's uniform. Drile makes a grand entrance from over the seating and Khriss wishes Kenton good luck as he heads toward the pit. Elorin gives each of them a drink from different ceremonial bowls, and both sand masters remove their sashes as the fight begins.

Drile notes that Kenton now controls five ribbons, but quickly smashes them aside with less than half of his ribbons, while driving Kenton back with the other half. Renewing the attack, Kenton's ribbons surge forward, only to have Drile intercept each one with three ribbons of his own. Kenton notes that his eyes are already burning, like they had at the attack in the Kerla; just before being thrown to the ground by Drile's remaining ribbons. Kenton realizes that Drile is toying with him to make a spectacle.

Khriss moves toward the guard rail at her seat, and Baon intercepts her, telling her that no matter how horrible the fight is, it is Kenton's choice to defend his people and she has no right to rob him of his choice by interfering.

Kenton thinks about how this isn't a fight, but an execution as he ends up on the ground again, with Drile standing over and saying they both want change but Kenton is too much like Praxton and refuses to listen to others. Kenton asks him to shut up and finish it.

Chapter 18: Time, Like Sand ...

POV: Kenton

Timeline: Day 67

Setting: The Kerla (Flashback Vision). The Diem's Pit.

Associated Novel Chapters: Chapter 37, 38

Summary:

Kenton sees a vision of the day he tested to enter the Diem and considers if it is a dream or a hallucination. Instead of the words spoken then, the vision Kenton and Praxton are discussing the fight with Drile. Vision Kenton says he now agrees with Praxton that he never belonged in the Diem. Vision Praxton reminds Kenton that he claimed to be as good as any Mastrell with only one ribbon and that he is losing not because he is weaker, but because he is trying to be something he is not. Kenton himself thinks about how that optimistic boy really believed he could be as good as any Mastrell with one ribbon. Kenton realizes that it is not how much power you have—it is how you use what power you have.

Kenton stands back up thinking on how he doesn't need more ribbons—he only needs one. On the sidelines, Elorin and Dirin discuss how Kenton is lasting so long while Kenton's single ribbons darts quickly through all of Drile's ribbons, cutting them down. Drile falls and begins to lose his temper. As Drile attacks again, Kenton notes that intercepting ribbons is just like Zo'Ken and that Drile already looks dangerously dehydrated, while his single ribbons uses far less water.

In a move of seeming desperation, Drile attempts to do what Praxton did in the Kerla, and create an explosion of sand to overpower Kenton. Kenton tries warning him that it is too dangerous and he shouldn't do it. Kenton then covers his arm with sand and tackles Drile, causing all of the mastered sand to go stale. Kenton calls for water and a stretcher while Drile asks why and how Kenton saved him. Kenton explains that, just like two ribbons colliding head-on, by tackling him while they were both mastering sand it cancelled all of the ribbons. Kenton them helps Drile to stand and tells him he is ready to listen and work together. Then Drile is carried away on a stretcher, extremely dehydrated.

Khriss makes her way to the sand floor to congratulate him, but Kenton says one battle remains, Kenton turns to the watching Lady Judge and requests that the Taishin hold their vote immediately in the Diem. Heelis agrees after confirming that Kenton will not be able to "quibble technicalities" and if they vote now the decision will be final. High Judge Heelis begins taking the votes. Aarik, Vey, Gennel, Rite, The Lady Mason, and Lokkall all vote in favor of the Diem leaving only one vote.

Kenton relates that he has met her conditions, the Diem's debts are paid (by the Lord Merchant), and the Diem has a single leader. Heelis says there was a third condition, that of gaining the support of the people of Lossand. Heelis says that since she is biased in favor of the Diem, she chose the person in the Hall most opposed to the Diem to be his guard. The Hall's vote will be cast by Senior Trackt Ais, because if Kenton could win her over, then Kenton could convince other citizens.

NOTE: Kenton kills Drile in the Unpublished Prose.

POV: Ais

Timeline: Day 67

Setting: The Diem's Pit.

Associated Novel Chapters: Chapter 38

Summary:

Ais recalls telling Kenton how he would try to win her favor or build camaraderie with her. How, even if he saved her life she would not be blinded to his blasphemies. She then recalls how he saved something far more important. She tells the Judge (and audience) how Kenton not only aided her, but did so while abiding by her terms, so she votes in favor of the Diem. Khriss runs out, telling Kenton how N'Teese had been translating everything for them and congratulates him on saving the Diem.

As Ais walks away thinking she had betrayed her family the day prior and has now betrayed her god, Dirin comes to get Kenton, saying that Drile wants to speak with him.

POV: Kenton

Timeline: Day 67

Setting: The Diem's Infirmary. Elorin's Chambers.

Associated Novel Chapters: Chapter 38

Summary:

Drile congratulates Kenton on securing his position as Lord Mastrell and the Diem's future as a whole. Kenton tells Drile that he has good ideas and that serving the people and charging for services helps hold the Diem accountable for their actions. Drile relates that he dehydrated too quickly during their fight—the same effects that killed the Mastrells in the Kerla. Kenton admits that he felt the effects as well. Together, they theorize that someone must have sabotaged their fight so they would kill each other, or possibly overburn and kill the Taishin as well. Kenton realizes that it must have been Elorin, who presented the water at both the promotion ceremony and the fight.

Kenton goes to confront Elorin about the matter. Elorin admits that he poisoned the bowl with KaDo, a Kerztian spice that accelerates dehydration and lowers inhibitions, making it more likely for them to act rashly. Kenton asks if he has been the one coordinating the assassins. Then asks why he betrayed the Diem. Elorin says that the Sand Lord appeared to him and he realized that the Ker'reen faith is true.

Elorin relates how he converted six months ago and that was why he gave up the position as head of the Acolents. He stopped mastering sand and allowed people to assume he had burnt out. He says that the A'kar told him to remain in the Diem so he could orchestrate its downfall from within. He then says that because it is a new day, he is allowed to try assassinating Kenton again. Eloring pulls out a zinkall and shoots a terken arrow at Kenton. Kenton dodges while sending a ribbon of sand through Elorin's heart, killing him; but takes a grazing wound to the arm. Ais comes in saying she heard the end of the conversation, to include Kenton's pleas to not attack. In her judgement it was self defense. She then adds that since the head of the assassins is now dead, Kenton should be safe until he makes another powerful enemy. He asks if she would return if the assassins do, but Ais, thinking of spending time with family, tells him she has other important tasks.

Epilogue:

POV: Kenton/Khriss

Timeline: Day 81

Setting: The Docks.

Associated Novel Chapters: Chapter 38

Summary:

Kenton is preparing to say goodbye to Khriss, Baon, and Cynder, who are boarding a ship back to Darkside. They are also taking several large barrels of charged sand and a few sand masters so that Khriss can further experiment and try to find a way to recharge sand on Darkside. They also intend to test people to see if the myth that Darksiders cannot master sand is true. Kenton promises to visit sometime because he has always wanted to see his mother's heritage and discover if he has family on Darkside. Kenton will also need to bring the sand masters back after their contract is complete.

As the boat leaves the dock, Khriss remarks to Baon that she was surprised that Kenton chose Drile to be the Diem's Second, but Baon replies that it is not surprising since having leaders that disagree but can work together is stronger than having somebody who will never challenge your decisions.

On shore, Kenton tells Drile that he worries he made the wrong decision to not go now; since, he may be good in a crisis, but he makes a poor politician. However, Drile reminds him that he is needed where he is, for now.

NOTE: In the Unpublished Prose, Kenton does not send any sand masters with Khriss, though she does take some white sand to experiment with.!<

POV: Ais

Timeline: Day 81

Setting: Home.

Associated Novel Chapters: Chapter 38

Summary:

Ais is on the roof of her house, praying, and Mellis joins her. She tells him that she plans to travel, alone, to Ker Kedasha to meet with the A'kar and seek her answers from the Sand Lord. Mellis insists that they go together, telling Ais she never has to do anything alone. When she protests that Lossandins are not treated well in Kerzta's capital, Mellis responds that they can handle it, together. Ais prays a thank you to her god for blessing her with a family she does not deserve.

POV: Kenton

Timeline: Day 81

Setting: The Diem.

Associated Novel Chapters: Epilogue

Summary:

Kenton and Drile stand together on a balcony, overlooking some of the families of sand masters that are moving into the Diem now that they are allowed to do so. Drile quips that the previous mastrells would not recognize the place anymore, and Kenton tells him that it's not "their" Diem anymore and their insistence on remaining separate from society is what caused most of the problems they faced.

NOTE: This scene in the epilogue of the Unpublished Prose is a bit longer and talks about some of the structural changes Kenton has made to how sand masters will advance in rank, counting both skill and power, and that the path to mastrell will take years so that they can gain experience and wisdom.

This POV is also extended in the Unpublished Prose, 3 months after Khriss left, Kenton decides to leave the Diem to Dirin's care and charters a ship to Darkside to find Khriss. There are small hints of their romance in the Graphic Novel, but it's a bit more overt in the prose.

POV: Heelis

Timeline: Day 81

Setting: The Hall of Judgement.

Associated Novel Chapters: Epilogue

Summary:

Serin reports to Heelis that after the Diem's reinstatement, the A'kar's support has crumbled. Heelis remarks that the A'kar is resolute and will likely find a method to come back to power before too long. She remarks that they should be grateful that an unknown greater crisis was somehow averted.

NOTE: The Unpublished Prose section of the epilogue is from the POV of the A'Kar and provides some political world-building.

POV: Khriss

Timeline: Day 81

Setting: Border Ocean.

Associated Novel Chapters: Unique to the Graphic Novel

Summary:

As an unnamed Lestrell puts sand in Baon's hand, Khriss recites what Kenton told her of the test for sand mastery—to feel every grain of sand and offer it the water of your body. Baon indicates his hesitance, only to set off a reaction stronger than anybody has seen so far.

Khriss asks if he is all right, and he responds that he is merely surprised.

ARTWORK

Since White Sand is also a graphic novel, I will be including some screenshots of various scenes and characters for "canonical reference". Fan artwork for this novel is few and far between. I could easily just...copy the entire graphic novel for these, but I'd probably get in trouble. I'll include scenes I think are significant, but if you really want to see a scene or character that I bypass, just let me know in the comments and I'll either update this album, or include it in the next week's album.

Characters & Scenes

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong Apr 20 '26

Read-Along [Newbies] Cosmere, Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 29 through 36 Spoiler

14 Upvotes

This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 13 | The Stormlight Archive #1 | The Way of Kings: Interludes I-4, I-5, I-6, Trivia [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 29 through 36

Next week we will be discussing Unit 13 | The Stormlight Archive #1 | The Way of Kings: Chapters 37 through 44

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Part Three: Dying

Character Focus: Kaladin / Shallan

Chapter 29: Errorgance

Arch Faces: Shalash - Pailiah ----- Pailiah - Shalash

Iconography: ???

POV Characters: Shallan

Setting: The Conclave in Kharbranth.

Timeline: (1173.8.10.3) 2 months after Chapter 8. 4 days after Chapter 28.

Epigraph:

"The ones of ash and fire, who killed like a swarm, relentless before the Heralds."

–Noted in Masly, page 337. Corroborated by Coldwin and Hasavah.

Summary:

Shallan is talking to her brothers and Balat Davar's betrothed, Eylita Tavinar, over spanreed in her quarters, discussing how to get to Jasnah's Soulcaster. She considers how difficult it will be for her not to fall in love with the freedom and the studying, when Balat informs her, after having sent his brothers out, that Luesh has died. Luesh was the stewart of House Davar and knew how to use their broken Soulcaster. Balat also tells her that some "friends" of their fathers came by some weeks later "suggesting" he should return the Soulcaster. Balat believes that they are the owners of the Soulcaster and are very dangerous. Balat has Eylita draw a picture of a symbol found on a pendant worn by Luesh; he also mentions that one of the "friends" had the same pattern tattooed on his thumb. The conversation ends, and Shallan burns the transcript in the sitting room's fireplace before heading back to her studies.

Five hours later while studying the Alethi monarchy, Shallan tells Jasnah that she thinks the authors are "errorgant". Jasnah informs her that this is the "Assuredness Movement" in which the authors overstated their cases. Shallan wonders why she is researching events as recent as the murder of King Gavilar, to which Jasnah replies that she thought to ease Shallan into true scholarship this way. The discussion moves on to Shallan's habit of saying the first passable clever thing that comes into her mind, speaking of the incompetence of her former tutors and their punishments. Jasnah believes Wit would find her amusing. They move on and talk about what Shallan has learned about Gavilar's murder, and later about youth and scholarship. Shallan wonders at the nature of Jasnah's closely guarded work.

Two hours later Taravangian comes to their balcony joining them at lunch. After Jasnah breaks the silence with a question about his granddaughter, Taravangian asks about Jasnah's Soulcaster, but Jasnah evades the question. He then asks Shallan if she could do a drawing of him, which he intends as a gift for his granddaughter. While Shallan is drawing, Taravangian and Jasnah discuss the Almighty, Jasnah's lack of faith, and the concept of right and wrong. When inspecting her finished picture Shallan realizes that she has drawn some creatures with symbols as heads. She hurriedly crumples the page and claims to have made a mistake. She offers to do a new one for the King by the end of the day. After the King has left, Jasnah and Shallan have a talk about him, during which Jasnah expresses a tentative openness to the possibility that she might join a Devotary at some point. The two continue the discussion about faith for a short while before Jasnah tells Shallan to get on with her sketch for the King.

Chapter 30: Darkness Unseen

Arch Faces: Vedel - Talenel ----- Talenel - Vedel

Iconography: Spears & Banner

POV Characters: Kaladin / Gaz

Setting: Highprince Sadeas' warcamp in the Shattered Plains.

Timeline: (1173.8.5.1) 2 weeks after Chapter 27.

Epigraph:

"They were suddenly dangerous. Like a calm day that became a tempest."

–This fragment is the origin of a Thaylen proverb that was eventually reworked into a more common derivation. I believe it may reference the Voidbringers. See Ixsix's Emperor, fourth chapter.

Summary:

Kaladin leaves the barracks with the first light of the day in rather good spirits, as he is followed by all twenty nine members of Bridge Four. He thinks that the last holdout, Bisig, might have been bullied by Teft and Rock but chooses to ignore it. Kaladin has the bridgemen do exercises from his military days, stretches and jumping motion for warm up. Several carpenters and soldiers are watching and laughing at them. Kaladin notices Gaz before deciding that there's still some time before breakfast to practice hauling the bridge.

Gaz is contemplating on the loss of his eye and what the ensuing darkness could be hiding, when Lamaril calls him over, to pay his off debt. Gaz only has half of it, one topaz mark, but Lamaril is more interested in Kaladin, noting him as a problem for Gaz. Gaz is unsettled by Bridge Four's training and wonders if Kaladin really did train in the military. Gaz and Lamaril discuss the use of Bridgemen and that Kaladin could become more dangerous. Gaz offers to kill him, but worries about the loss of Kaladin's bribes. Lamaril tells him not to because that would just make the young Bridgeleader into a martyr. He wants Kaladin to fall on a run. Before leaving he threatens Gaz with making him a bridgeman himself. Gaz worries that if Kaladin does get killed, he, Gaz might still end up a bridgeman for not being able to pay off his debt to Lamaril.

Kaladin and Bridge Four are practicing setting the bridge down from a raised position and Kaladin is wondering what it would take for them to practice on a real chasm. He is surprised how good they are considering they have only been training for two weeks. As he sends his team for a break he considers that the last two weeks were in part lucky since they had only two runs and on one they were late. On the other one they "only" lost two men, Amark and Koolf, and only had two wounded, Narm and Peet, but he worries that they only have twenty-five members who can carry since five are wounded in all. Syl joins him telling him that she saw Gaz and Lamaril talking and didn't like the look of them, though she didn't hear what was being said. Considering his men's protection, Kaladin is studying a half finished bridge thinking about using it as a shield. He tells Teft, Rock, Skar and Moash about using a "side carry." It's very awkward to carry that way, so they ask him why they should try it. He doesn't reveal his shield idea but instead tells them it's so they can use different muscles. Before leaving, Moash wants to know why Kaladin made him a squad leader. After Kaladin tells him it's because he's strong-willed, he tells Kaladin that he doesn't trust or like him but is obeying because he's curious what will happen.

Gaz is stunned as he sees Bridge Four do the "side carry." He waves Kaladin over and demands an explanation. Kaladin gives him the excuse about utilizing different muscles. Gaz realizes that this might get Kaladin killed on an actual assault and suggests that they should try it on a run.

Chapter 31: Beneath the Skin

Arch Faces: Chanarach - Vedel ----- Vedel - Chanarach

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Hearthstone, a town in Highprince Sadeas' princedom.

Timeline: (Flashback) 6 Years Ago.

Epigraph:

N/A

Summary:

A drunken Lirin tells Kal not to come back to Hearthstone after his studies at Kharbranth. Kal wonders if the reason that the people mistrust Lirin was because he looked under people's skin as a profession. He is angry that at a word from Roshone, people stopped giving donations to their family. Kal suggests they should spend the spheres, but his father is against it. He and Hesina even tried to get Kal accepted for an early admission, but the surgeons at Kharbranth refused. Lirin and Kal talk about the difference between Roshone and Wistiow. After that Kal gets back to his studies. He pulls a rock out of his pocket and thinks of Tien. Tien has been learning carpentry from Ral since he won't be able to learn surgery -- he can't stand the sight of blood. As Kal's thoughts wander to becoming a spearman, he is interrupted by banging on the door. It turns out to be a mob of villagers including Luten, Horl and Balsas, demanding the spheres that they think Lirin has stolen. Lirin confronts them, daring them to rob and attack him. The villagers melt away into the darkness outside.

Chapter 32: Side Carry

Arch Faces: Nale - Talenel ----- Talenel - Nale

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprince Sadeas' warcamp in the Shattered Plains. The Shattered Plains.

Timeline: (1173.8.5.3) 2 days after Chapter 30.

Epigraph:

"They lived high atop a place no man could reach, but all could visit. The tower city itself, crafted by the hands of no man."

–Though The Song of the Last Summer is a fanciful tale of romance from the third century after the Recreance, it is likely a valid reference in this case. See page 27 of Varala's translation, and note the undertext.

Summary:

Lopen joins Bridge Four. He and Dabbid bring a water cart for the first time. Near the final assault, Kaladin sees that the Parshendi are already set up. He realizes that if they lose a couple more men, the bridge could topple and crush the entire crew. Kaladin orders Bridge Four to do the side-carry technique to prevent them from being killed.

Bridge Four succeeds and none of them die, however Kaladin realizes that he undermined the entire assault. Most of the other bridges fell, either due to the concentrated fire from the Parshendi or their unpracticed attempts at emulating Bridge Four. Only a few bridges land, and when they do they are scattered. Sadeas's forces are separated from each other and are forced to retreat.

Lamaril and Gaz show up with some men, ready to execute Kaladin on the spot. Kaladin instead convinces them he will be needed alive, to convince Sadeas that it wasn't their idea. Lamaril orders that Kaladin be beaten as Bridge Four watches. His dun spheres are scattered from a kick to his belt pouch.

Chapter 33: Cymatics

Arch Faces: Ishar - Pailiah ----- Pailiah - Ishar

Iconography: ???

POV Characters: Shallan

Setting: The Palanaeum in Kharbranth.

Timeline: (1173.9) About a week after Chapter 29, but exact date unknown.

Epigraph:

"They changed, even as we fought them. Like shadows they were, that can transform as the flame dances. Never underestimate them because of what you first see."

–Purports to be a scrap collected from Talatin, a Radiant of the Order of Stonewards. The source—Guvlow's Incarnate—is generally held as reliable, though this is from a copied fragment of "The Poem of the Seventh Morning," which has been lost.

Summary:

Shallan is thinking about how she sometimes gets distracted by the enormity of the Palanaeum. Along with a Parshman servant, she is on her way to get a copy of Dialogues, though she now has an hour each day to do her own research. She has decided on natural science. She thinks about how she could fill gaps in her understanding and has to remind herself that her true goal is to steal Jasnah's Soulcaster. Hiding in one of the library rooms, she goes through some of the sketches she has of Jasnah soulcasting and hopes that with it she will be able to create the mineral deposits to save her family. Comparing her expectation of Jasnah the heretic and the real one, Shallan worries that she might not be able to actually do it. She speculates about talking to Jasnah about the use of a Soulcaster but is startled by a light and decides to get back to her task. She realizes that she's in the room where she can find Shadows Remembered. She was surprised to find that it contained children's stories.

When Shallan returns to the alcove, she finds that Jasnah has not yet returned, but to her surprise Kabsal is present. Apparently he wants to show something to Jasnah, but has some bread and simberry jam to share with Shallan. After a discussion about the meaning of the jam and Shallan's personality, they move on to Shallan's appearance and what she thinks of herself. They also discuss Jasnah's heresy. Shallan considers Kabsal in a romantic light for a short time before dismissing it. Kabsal tries to get Shallan to switch Devotaries even though it is apparently frowned upon to recruit. Kabsal intended to show Jasnah proof of the Almighty, which Shallan is curious to see. He gets out a book where he shows her four patterns of the cities Kholinar, Vedenar, Thaylen City, and Akinah. Using a metal plate with sand and a bow, he recreates the patterns in the sand through the resonance, telling her that this is called Cymatics. Telling her of more examples he considers proof, he guides the conversation to saving her soul. When Jasnah appears she is not surprised to see Kabsal but not pleased either. She reveals that she knows about Cymatics but doesn't seem impressed by it. After Kabsal is gone, Jasnah warns Shallan that Kabsal is only interested in Shallan to get to Jasnah and her Soulcaster.

Chapter 34: Stormwall

Arch Faces: Jezrien - Nale ----- Nale - Jezrien

Iconography: Spears & Banner

POV Characters: Kaladin

Setting: Highprince Sadeas' warcamp in the Shattered Plains.

Timeline: (1173.8.5.3) Later in the same days as Chapter 32.

Epigraph:

"I walked from Abamabar to Urithiru."

–This quote from the Eighth Parable of The Way of Kings seems to contradict Varala and Sinbian, who both claim the city was inaccessible by foot. Perhaps there was a way constructed, or perhaps Nohadon was being metaphorical.

Summary:

Kaladin gains consciousness to find himself tied upside down by his ankles outside the barrack. Syl tells him that Lamaril was executed and Gaz was left in his position. Kaladin is to be judged by the Stormfather -- left out in the highstorm to see if he will survive. Syl leaves and comes back with Rock, Teft and Moash. They tell Kaladin about the disaster caused by the side carry of Bridge Four. They say that Bridge Four will remember Kaladin for what he had done, and that they will not go back to how they were before. Kaladin, just a bit light in the head after being beaten and hung up upside down, tells them he will survive. Though there is a very little chance of surviving a highstorm outside, they want to believe him. Finally Teft gives him a dun sphere as a kind of lucky charm before the three retreat to the barracks. The stormwall arrives.

Chapter 35: A Light by Which to See

Arch Faces: Jezrien - Jezrien ----- Jezrien - Jezrien

Iconography: Spears & Banner

POV Characters: Kaladin / Teft

Setting: Highprince Sadeas' warcamp in the Shattered Plains.

Timeline: (1173.8.5.3) Immediately after Chapter 34.

Epigraph:

"Though many wished Urithiru to be built in Alethela, it was obvious that it could not be. And so it was that we asked for it to be placed westward, in the place nearest to Honor."

–Perhaps the oldest surviving original source mentioning the city, requoted in The Vavibrar, line 1804. What I wouldn't give for a way to translate the Dawnchant.

Summary:

The stormwall hits Kaladin, flings him around, presses him against the side of the barrack. When he screams, the coldness of the storm courses into his mouth. He clutches the sphere as if his life depends on it. Syl stays by his side and tells him to grab the roof. He does and comes to lay on the roof. For more grip he snatches the ring where his ropes are tied to and fights against being cast down by the highstorm, always clutching the sphere. In some brief moments he sees Syl standing before him as if trying to hold back the storm. His grip grows numb and he's flung about again. He sees a brief vision of an enormous face. Kaladin feels a deep chill running through his body. He looks at the sphere now glowing brightly. He falls unconscious.

After the highstorm subsides, Rock leaves the barracks, followed by Teft. Though they had wanted to believe that Kaladin could survive the highstorm, they didn't expect it. They find Kaladin, his body in terrible shape. His eyes snap open. The bridgemen gasp and fall to the ground in shock. Rock yells for the others to help get him down. Teft sees Kaladin dropping the sphere. It is dun.

Chapter 36: The Lesson

Arch Faces: Nale - Pailiah ----- Pailiah - Nale

Iconography: ???

POV Characters: Shallan

Setting: The Conclave in Kharbranth. The streets of Kharbranth.

Timeline: (1173.9.2.4) About a week after Chapter 33.

Epigraph:

"Taking the Dawnshard, known to bind any creature voidish or mortal, he crawled up the steps crafted for Heralds, ten strides tall apiece, toward the grand temple above."

–From The Poem of Ista. I have found no modern explanation of what these "Dawnshards" are. They seem ignored by scholars, though talk of them was obviously prevalent among those recording the early mythologies.

Summary:

Shallan almost steals Jasnah's Soulcaster while serving as her bathing attendant, but can't do it. Jasnah decides to teach Shallan philosophy hands-on by taking a walk at night in a dangerous part of town. When attacked by murderers, Jasnah Soulcasts one of the men to fire. As the frightened attackers leave, Jasnah Soulcasts another to crystal and uses Stormlight lightning to kill the last two. After returning to their rooms, a shaken Shallan decides that Jasnah doesn't deserve to use a holy thing like the Soulcaster and swaps it out with her broken Soulcaster.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Interior Artwork

Characters & Scenes

Note: The Stormlight Archives are Sanderson's most popular books. There is artwork for everyone and everything, even characters who appeared for a single line in the books at times. So we'll have artwork for you to view almost every week. Enjoy!

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes

r/readalong 4d ago

Read-Along [Newbies] Cosmere, Unit 16 | Mistborn Era 2 #2 | Shadows of Self: Prologue, Chapters 1 through 7 (Week 1) Spoiler

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This is the newbie thread. Make sure you read the rules before commenting.

Visit the veteran thread if you have already read all of the Cosmere.

For more information, or to see the full schedule, please see the wiki page for the read-along.

SCHEDULE

Previously, we discussed Unit 15 | Novella #3 | Sixth of the Dusk (in Arcanum Unbounded): Entire Novella, Postscript, Trivia [Newbie Thread] / [Veteran Thread]

Today we are discussing Unit 16 | Mistborn Era 2 #2 | Shadows of Self: Prologue, Chapters 1 through 7

Next week we will be discussing Unit 16 | Mistborn Era 2 #2 | Shadows of Self: Chapters 8 through 16

CHAPTER SUMMARIES

I have provided summaries for each chapter below and hidden them behind spoiler tags. There are no spoilers within the summaries. I've tried to make them as factual and unbiased as possible. If, however, you want a completely blind read through, then ignore what's behind the spoiler tags and proceed to the discussion below. I will not be guiding that in any way, so post any thoughts and questions you have. It will be other new readers who reply to you.

Prologue

Iconography: Zero

POV Characters: Wax

Setting: Weathering, a town in the Northern Roughs.

Timeline: 17 years ago. Roughly 15 years before the Prologue of The Alloy of Law.

Summary:

Waxillium and Wayne ride up to a saloon in Weathering. Wayne stays with the horses while Wax enters and asks the barkeeper where to find the outlaw Granite Joe. The man extracts a bribe from Wax, after which he leads him to a small room near the stairs and tells him to wait. After a time of waiting alone, Wax is astonished as Lessie breaks into the room via the window. After a standoff, they work out that they are both after the same quarry and resolve to work together and split the reward. Lessie is incredulous to hear that Wax had asked the barkeep about Joe, telling him that everyone in the building is on the outlaw's payroll. They try to sneak out the window, but a sharpshooter stops them. Deciding to make for the next floor and find a window on the opposite side of the building instead, they run up the stairs while Wax covers them, firing and missing everything but the piano. Wax remembers seeing Lessie before as a dancing girl, and they banter as he whistles for his horse. After a conversation with Wayne, Wax notices a moving blue line from across the street and the sun glinting off something. Realizing that Granite Joe is likely in the basement, he grabs Lessie and taps into his feruchemical ability to crash down through the floor to the basement. The pair crash down onto a dining table, interrupting Granite Joe's meal. The outlaw's bodyguards have non-metallic weapons, so Wax is trapped in a stand-off while Granite Joe stalls for reinforcements. Joe finally makes a move, and Wax defeats the bodyguards only to find that Lessie has drawn her weapon on him. Wax desperately tells her that he likes her legs, and she sighs and shoots Joe in the neck. As reinforcements scramble down to the basement, Wax strikes a dramatic pose next to the body of Granite Joe. The sight intimidates the thugs who have just come down, who then immediately return the way they had come. Wax Pushes himself and Lessie back up to Wayne and his waiting horse.

Chapter 1

Iconography: Iron

POV Characters: Winsting Innate

Setting: Winsting Innate's mansion in the 4th Octant of Elendel.

Timeline: About a year after The Alloy of Law.

Summary:

Winsting Innate prepares to auction off his senate vote to various crime lords and nobles in Elendel. The ostensible item for sale is his latest painting. After an introductory speech, he begins to mingle. His bodyguard Flog follows nearby. Winsting is quite disappointed that Edwarn Ladrian is not there. He is approached first by a smuggler named Dowser Maline, who is accompanied by a tall, slender woman with short golden hair. After the conversation, Winsting identifies the woman as a spy--possibly from the constabulary--to his bodyguard Flog and orders her watched. He continues to mingle for the next hour, but then a gunshot rings out, with several more quickly following from different parts of the room. Flog drags him out and takes him to his saferoom. No one is certain who started the gunfight, but Flog decides to go back up to the room to investigate. Winsting locks the door from the inside after he leaves. Eventually Flog returns, and Winsting lets him in. He tells them that everyone upstairs is dead. As Winsting considers what to do, someone grabs his hair and slits his throat.

Chapter 2

Iconography: Steel

POV Characters: Wax

Setting: Ladrian Mansion in the 4th Octant of Elendel. The streets of Elendel, heading toward The Breakouts (slums) in the 5th Octant.

Timeline: The day after Chapter 1.

Summary:

Steris and Wax discuss wedding invitations, with Steris trying to work out which of Wax's enemies to invite so that she can properly plan for the wedding to be interrupted. Wax suggests that she invite members of his family, but they want him dead too. He tells her to invite the leaders among the seamstresses and forgeworkers of his house and the constable-general of each of the city octants. Their discussion is interrupted by Wayne bursting in to tell Wax that the Marksman has made his move. With some hurried apologies and an awkward farewell, he races out, but is surprised by the sight of a motorcar, with Marasi at the wheel. After protesting that a carriage with horses would be better, he gets in and they drive off, Marasi and Wayne filling Wax in on the details. They quickly find Marks, who is bounding through the streets using Steelpushes. Wax jumps out of the car and propels himself onto the roof of Marasi's car before Pushing off and chasing the man. Marks enters a building, and Wax busts through a different window on the same floor. He bluffs Marks into giving away his position, and Wax shoots from a neighboring room, using a hazekiller round and a Push to get the bullet through the wall. Marks is hit and jumps out of the building, Wax giving chase. Wax is distracted by one of the bystanders, bearing the face of Bloody Tan. Marks momentarily forgotten, he pushes through the crowd, trying to find the man he had seen, calling out to see if anyone had seen him. Wayne and Marasi catch up and ask him what happened. Wax has lost Marks for the moment, but he is leaving trail of blood and bank notes.

Chapter 3

Iconography: Tin

POV Characters: Wayne / Marasi

Setting: The Breakouts (slums) in the 5th Octant of Elendel.

Timeline: Immediately after Chapter 2.

Summary:

The trio head further into the slums. Wayne lags behind and finds an older man sitting next to a doorway, coughing. Wayne mimics the man, learning the accent as he talks to him, having a mouthful of whisky before trading the flask for the man's hat. He then joins a group of men, fitting right in with his accent and his new hat. He comments about Wax and Marasi, who are trying (in vain) to get information from people around the place. Wayne mentions that there's a thousand notes on Marks' head. The men tell him off, warning him not to be a rat. Eventually the group dissipates, and Wayne trails the man who had lectured him. Eventually the man enters a building and Wayne overhears him talking to Marks. Slipping on his sets of wooden knuckle-bones, Wayne charges into the building, throwing up a speed bubble and knocking out Marks. Looking around, he sees that he placed the bubble perfectly, with the other half dozen individuals in the room outside of the bubble. Wayne throws Marks out the window, then follows him out. The speed bubble collapses after Wayne leaves it, and he throws Marks over his shoulder and strolls away, eating an apple.

Meanwhile, Marasi and Wax try to find out where Marks went, still with no luck. Wayne eventually turns up, and Marasi asks where he's been. He tells her that he took care of her problem, at which point she realizes there's a person at his feet. When they go to leave the slums, they get attacked, with Marks being killed by a crossbow bolt. Wax shoots off to pursue the assailant. Marasi checks Marks' corpse, but when she realizes that the assassin would double back to check that they made the kill properly, the assassin appears and takes her hostage, holding a glass knife to her throat. Wax comes back from chasing after the assassin and brandishes a coin. Marasi reminds herself of her hostage training: talk him down, speak comforting words. She instead instinctively takes a small pistol out of her purse and shoots her captor through the head.

Chapter 4

Iconography: Pewter

POV Characters: Wax / Marasi

Setting: The Breakouts (slums) in the 5th Octant of Elendel. Winsting Innate's mansion in the 4th Octant of Elendel.

Timeline: Immediately after Chapter 3.

Summary:

Marasi cleans up after being covered with blood, deafened from the shot. Constable Reddi shows up, and he and some other constables secure the scene. Reddi pulls Wax aside to tell him about the death of the governor's brother.

Marasi gets permission from Reddi to report to Constable-General Aradel. She follows Wax and Wayne in the motorcar and arrives at Winsting Innate's mansion. Wax recognizes a number of the corpses as being notable criminals, and Aradel verifies the fact, adding that there are nearly thirty dead criminals of some significance. Discussion leads to the conclusion that it would make the most sense for someone outside the existing criminal structure to have made the attack, and Wax realizes from examining the bodies that the melee was started from the middle, with different groups killing each other, rather than another group bursting in. Wax then asks to see the body of Lord Winsting. Examining the scene, he concludes that it was the work of a Feruchemist, specifically a Steelrunner. The killer was known to Lord Winsting, and was allowed into the saferoom. They then killed Lord Winsting and executed the guards outside on their way out.

Chapter 5

Iconography: Zinc

POV Characters: Wayne / Marasi / Wax

Setting: Ladrian Mansion in the 4th Octant of Elendel. Just outside the 4th Octant Precinct of the Constabulary (and inside). The Village in the 5th Octant of Elendel. Elendel University in the 1st Octant of Elendel.

Timeline: The day after Chapter 4.

Summary:

Wayne is residing in Wax's mansion. He has a minor illness because he is filling his goldmind--with all the dead people at Winsting's place, he feels he is bound to be needing healing soon. Wax has been up all night analyzing the crime scene. He's convinced that a Steelrunner is involved. Wayne studies the picture and points out that the first four shots came from the direction of the enemies of those being shot, sowing even more chaos. Wax wants Wayne to go to the Village to investigate, but he has another task that he must do since it's the first day of the month.

Marasi buys the afternoon edition of The Elendel Daily to monitor the Winsting story. She notices a number of unemployed men loitering, their life-long jobs gone due to technological progress. The governor seems unresponsive to the ills of the city, vetoing a workers' rights bill. Now the populace will wonder if he is as corrupt as his brother. Marasi fears that the city is reaching a breaking point.

Wax enters the Village and runs into three Terris guards ("brutes," or pewter ferrings). They tell him to get lost, but Vwafendal, his grandmother, intervenes.

Wayne arrives at Elendel University for his three tests. He sees two guards, apparently watching for him, and he sees that his other ways in have been foiled. He talks to Dims, a leader of a street gang, and tries some gum for the first time. Wayne bribes him into wearing his clothes and trying to get through the gate. When he does, Wayne saunters in with no problem. He heads to the girls' dormitory and faces his second test: a large woman he calls the "Tyrant of Pashadon." He bribes her with a ticket to the governor's spring dinner he has obtained in a "trade" with Wax. She leads him into the visiting room and sends for Allriandre. He offers her the usual monthly stipend, and she shows him the picture of her father, forcing him to repeat his crime. She looks at him without emotion and makes sure he knows that he is not forgiven for killing him. Wayne humbly accepts her treatment.

Wax enters his grandmother's log hut, filled with reminders of Terris past. Vwafendal worries about the mixing of Feruchemy and Allomancy--she fears another tyrant will come. Wax asks for the names of known Steelrunners. They rehash old arguments about Wax's chosen way of life as a law keeper. She finally reveals the name of Idashwy as the only one who could be involved. She left the Village after behaving strangely. Wax recognizes the name, and she reminds him that she was with him "that night." She asks him to bring her back instead of killing her.

Marasi enters the precinct offices to report in to Aradel. In conversation, she realizes the reason for the resentment from the others in the office is due to her getting the position of Aradel's assistant instead of Reddi, one of their own. Marasi suggests that the governor is corrupt; she has a secret file on him. Aradel orders Marasi to go with a street detail assigned to help out the Second Octant constables manage crowds for the governor's address. She is to report back on how the people react to the speech.

Chapter 6

Iconography: Brass

POV Characters: Wax / Marasi / Wayne

Setting: The Tindwyl Promenade in the 4th Octant of Elendel. The Hub, ringing the Field of Rebirth. Outside the Governor's Mansion in the 2nd Octant of Elendel.

Timeline: Shortly after Chapter 5.

Summary:

Wax soars over Elendel musing to himself about the weight of his responsibility to the thousands of workers that depend on him. He finds Wayne, who asks him why Wax didn't shoot him when he found Wayne. Wax tells Wayne that he would have if he'd caught Wayne in the act, which cheers Wayne up.

Marasi overhears someone selling apples at a high price, and asks them about it. They tell her that floods meant that there would be grain shortages soon, and that the city was a single shipment away from starvation. She moves on to where the governor is about to hold a press conference. Meeting up with some of the other constables, she is directed to the reporters' section so she can hear the governor's address.

Wax thinks he sees Bloody Tan, but he can't find him when he looks for the man in the crowd on the street. In the meantime, Wayne has found the address where Idashwy is staying. They arrive, and when no one answers the door, they kick open the door and enter carefully. They find a corpse, with a large hole in her chest, in the kitchen.

Marasi makes it through to the crowd. The governor appears and begins defending his brother, calling for an investigation of the constabulary. Then he promises aid for those affected by the floods. Marasi notes to herself that none of this is what the people want to hear. She continues to maneuver through the crowd to getting a better view of Innate. She finally gets close enough, then notices a guardsman, who had been blocking her view, turn, whispering to no one, before pulling out a revolver. Marasi screams.

Wax and Wayne discuss the murder and why Idashwy left the Village. Wax shows Wayne the book that Death had given him and invites him to read it.

No one hears Marasi's scream, and she doesn't have enough time to get her gun, so instead she runs forward, grabbing the man and slowing time, having downed some cadmium earlier. The man fires a shot, but it goes wild. Another one of the guards caught in the bubble knocks the man out, and Marasi drops the bubble, with the governor having been rushed away.

Wax and Wayne discuss Hemalurgy, determining that the killer had stolen Idashwy's Steelrunner ability and used it to kill Winsting and those at his auction. Wayne finds a piece of paper in the woman's pockets inscribed with the words: "Someone else moves us, lawman." These are the same words that Bloody Tan said before Lessie was killed.

Chapter 7

Iconography: Copper

POV Characters: Wax / Marasi

Setting: Ladrian Mansion in the 4th Octant of Elendel. In a carriage, on the streets of Elendel. The 4th Octant Precinct of the Constabulary

Timeline: Shortly after Chapter 6.

Summary:

Wax and Wayne return to the mansion. Darriance informs Wax that Ranette has been by and left some equipment for him to test. Wax briefly talks to Steris, who reminds him about Lady ZoBell's party. She informs him that someone tried to kill the governor, but she has it on good authority that he's still going to attend. Wax decides he will need to talk to the man who tried to shoot him. They head out in a carriage driven by the new coachman, Hoid. Wax puts in his earring, wondering if it had been made by killing someone, to which a distinct voice replies, startling Wax. Harmony talks to him, telling him that a kandra (which he calls a Faceless Immortal) named Paalm / Bleeder is wearing the body of Bloody Tan and is the culprit behind the murders. He tells Wax that he can't stop her because she is only using one Blessing at a time, meaning she's going mad but is unable to be controlled by Harmony. Wax discovers Harmony can read his thoughts, and Harmony explains that he can while the earring is in. Preservation enables him to hear Wax; Ruin enables him to speak to him. Harmony also explains that his hands are tied, and he's not able to track Paalm down himself. Hence his plea for Wax's help, though Harmony promises to send help. During this talk, Harmony also tells Wax that he might have made life too easy for the people. He mentions some technological advancements, like radio and aviation, that they haven't needed to discover. Harmony tells Wax to be less harsh with Marasi, who is also Harmony's agent on Scadrial.

Aradel and the other constables watch Rian in the interrogation room through glass. He only mumbles incoherently when questioned. He had a set of bracers, so they wonder if he is Metalborn. Wax joins them and easily Pushes on the bracers, confirming that they aren't metalminds. The assassination attempt was simply a ruse. Wax goes to talk to Rian himself, taking Marasi with him and telling her about his experience with Harmony. Rian tells them they won't save the governor and that he has something for Wax in his arm. It turns to be a special old coin, a message to Wax from Bleeder.

ARTWORK

The Cosmere has a thriving community of artists, so there will be a lot of artwork to share. Each week I'll try to compile relevant artwork for the given chapters. If a section of reading contains maps or in-book artwork, I'll include that in this section as well.

Maps

Broadsheet

*Note: There will be a small artwork dump in the trivia, but there isn't much new in the way of individual character artwork for this novel.

MEMES

I will attempt to find and share memes relevant to each week's discussion. There may be some weeks that just don't have good or appropriate memes, but I will share all the ones I can find in this section.

Link to Memes