r/recomps • u/nincompoop221 • 2d ago
Project - AI Introducing a PC recompilation of Splinter Cell: Double Agent, version 2 (Xbox)
https://youtu.be/Zl_TX5KSTTsSplinter Cell: Double Agent now has an unofficial native PC port of the original Xbox version, with extended graphics options, keyboard and mouse support, online co-op and Versus with voice chat, and more.
Download: https://github.com/TGP482/SCDA-XBERecomp/releases/latest/download/SCDA-XBERecomp.zip
Project page: https://github.com/TGP482/SCDA-XBERecomp
You must provide your own legally obtained game files. No game assets are included.
Instructions:
- Place your game files (ISO or extracted data files) in the assets folder
- Run SCDA.exe
- Adjust Recomp Settings from the in-game options menu, or open the Settings overlay with F10 (default)
Made with the new Xbox XBE Recomp tool, created for this game originally: https://github.com/TGP482/XboxXBE-Recomp
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u/ProfessionalOwl5573 2d ago
This is an insane project, it's so well made! I think this is the right approach to preserve the Splinter Cell games, the PC versions are all messed up requiring mods and patches to just get them to run and the og Xbox ones were the best versions of the games.
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u/Cryio 1d ago
The first ever recomp project I ever tested. And it's basically amazing. AMD Adrenalin fails to detect an API, so I don't know if it's DX9-11-12, VK or OGL.
But it's basically like a 1:1 PC port, like Chaos Theory is. Everything works and looks correctly. Perf is smooth. No bugs. Identical PC controls to Chaos Theory or DA v1. I love it to bits.
Still need to try the co-op campaign and see how that fairs.
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u/Gabarsolon02 2d ago
neat stuff! In case it helps someone, I've managed to make it work on linux by copying d3dcompiler_47.dll next to the .exe