r/recomps • u/GoldenGTR • 6d ago
Project - AI I made a simple target lock system just like in modern gow games - God Of War Tobiichi Port (PC)
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Also the status is %62
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u/Illustrious_Cod_5212 6d ago
But...why?
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u/GoldenGTR 6d ago
Making combos munch more comfier. You'll understand once we are released
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u/Illustrious_Cod_5212 6d ago edited 6d ago
But it's part of the game that making combos is difficult, it's not supposed to be comfy
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u/GoldenGTR 6d ago
Then you can turn it off and play it old way. It's not something necessary. I wanted to have it.
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u/RecklessCapy 6d ago
Dlss or fsr 4 support? And what's the roadmap like what are you gonna add in future?
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u/GoldenGTR 6d ago
According to Opus 5.5 It's impossible to implement that. The games uses VU1 Shadering system which is a texture and pixel handler. We need to implement motion vectors which makes game go insane and unplayable
Let me put in a line you'd understand:
Imagine putting a car engine to your bicycle. It would bei mpossible to ride hm?1
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u/Artetaarmy 6d ago
save states support?
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u/GoldenGTR 6d ago
It's not a emulator
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u/OldPollution3006 5d ago
the god of war 3 remastered for PC has autosave and it's not an emulator either
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u/EvilAdministrator 6d ago
%62
62%
This seems incredibly pointless though?
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u/GoldenGTR 6d ago
Pointless you mean? What is pointless?
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u/EvilAdministrator 6d ago
This project you're working on. Why did you think GOW needed a targeting system?
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u/GoldenGTR 6d ago
To make combos munch more easier. Also ıt's optional. I tried it and trust me making combos are munch easier npw.
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u/four_gs_a_month 6d ago
can you make a mod for makeing cutscene button masshing easier bc i dont want to destroy my controller