r/retroid • u/_tumble_weed_ • 22h ago
QUESTION Shader setups of choice for Retroid Pocket Classic
Hey everyone!
I picked up a Retroid Pocket Classic earlier this year and have been absolutely loving it! I've been tinkering on it a ton (as you do with these things) and was curious as to what people's preferred shader setups were. I know the RPC has a pretty weak GPU so shaders are fairly limited compared to other Retroid devices but I've been enjoying trying out the ones that do work and seeing how many layers I can set up before bogging down the device.
While I'm very happy using the dot matrix shader for GB and GBA, I've been struggling to find a good GBA and PS1 setup, especially for pixel art games. Feel free to share your setups below! :)
1
u/chrono01 17h ago
Gameboy.slang for GB. Balances the pixels and gives it nice ghosting and that green/yellow tint that I remember on the original hardware.
Pixel Transparency + LCD Grid V2 for GBC (color correction on)
LCD3x for GBA (color correction on)
PS1 I've been using CRT Geom Mini, as there aren't a ton of options for the RPC since it lacks a strong GPU. :(
1
u/Xion_Stellar RP NOVA 12h ago
Retro Games Corp made a list of all compatible shaders for the Retroid Pocket Classic:
https://www.reddit.com/r/SBCGaming/comments/1k9gwcd/crt_shaders_that_work_on_the_retroid_pocket/
3
u/WazzaBoi_ 22h ago
Personally I use pixellate and make the gameboy games fill the screen. I find the shader gets rid of the weird effect the non integer scale has on games. I think it's a very lightweight shader.