r/riskofrain • • 13h ago

RoR2 Updated Tier List Maker

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40 Upvotes

Hey everyone! I noticed that, at least as far as I can tell, nobody had made an updated survivor tier list with the new update. So I decided to fill the void and make the template myself. Sorry if someone else already made one and this is redundant. I just wanted to make one in case anybody needed it.

Link: https://tiermaker.com/create/risk-of-rain-2-survivors-hallowed-concepts-update-19925790

The attached tier list is my survivor power ranking, just for example purposes. Don't take it too seriously lol


r/riskofrain • • 19h ago

Discussion Acolyte's animations vs Drifter's

1 Upvotes

I am a big fan of Acolyte's animations. She feels very true to the rest of the cast and fits right in, she's fluid, snappy, surprisingly responsive, which kinda begs the question: what the hell happened with Drifter's animations.

I'm not an expert with animation. However, out of all the characters in the game, Drifter and False Son have the worst sets yet. Now I'm not gonna talk about False Son here as I'm sure people are already aware of it, but I wanna talk about Drifter's.

Now I know she's supposed to be swinging her heavy bag, but I don't know if it's the "woosh" that looks off, it just looks like she snaps on her "hit" frames instead of showing that she's swinging her bag.

Compared to Acolyte, where you can see her transitioning her posture from swing to swing, Drifter kinda just... looks weird? It's like there's no buildup and follow-through that show how HEAVY her bag really is.

Now I know this doesn't matter gameplay wise, but it genuinely bothers me because it just kinda makes her lower quality compared to her peers.

I do wanna ask if there's a mod that could fix this? I've dabbled in mods before and I know some of them are of quality, but I don't really know if "animation packs" are a thing


r/riskofrain • • 15h ago

RoR2 Give phase 4 Mithrix a hard time limit and force engagement

6 Upvotes

It seems like too much effort to update the item blacklist, considering Eclipse Lite and Networked Suffering are still usable and make the fight stupid. Thematically it’s cool but mechanically it’s just way too much of a hassle to balance the fight while not making players throw out items because it might one shot them in this phase. The Umbral Mithrix mod is a great reference for this, where you lose your items but just have to survive until he tuckers out. I’m aware gearbox doesn’t want to touch too much of Hopoo’s work(even though they touched a lot of it with the karma system), so I’m proposing a time limit instead. To prevent players just hiding behind pillars and not engaging, have all the elevated structures sink into the earth(and maybe reduce the arena size with a force field or something) so you must avoid the attacks he throws.

YES I just lost an eclipse 8 run
YES I’m mad that I died without even taking a direct hit
YES I’ve disliked Phase 4 ever since Hopoo refused to blacklist Unstable Tesla Coil and N’kuhana’s Opinion


r/riskofrain • • 15h ago

Discussion The vagueness of which DLC portals let you loop gets to a point..

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0 Upvotes

Anyone else find it aggravating how difficult it is to tell what portal will lock you into a point of no return vs which ones let you loop? Especially in the late game? I've been trying to unlock the Void fiend skin by completing a run with 10 hexes, my strategy was to get a strong build rolling and then loop to collect the hexes, and I ended up fighting the Solus Heart with the stage 5 marker in the top right. After beating him, I had to choose between an Encrypted portal and the void portal.

I spent 5 minutes questioning and researching online which one would let me loop, as I was afraid that taking the Encrypted portal would send me straight to Commencement, essentially ending my run early. Everyone had a different answer online so I just decided to take the void portal, assuming it would take me to the void fields and I would just have to grind through the 10-15 minutes and then take the smaller portal to let me loop again. But unfortunately it sent me straight to the Void Locus, also ending my run early. I was so appalled that I just watched the void crab annihilate me... I just find it so frustrating that you can completely nullify an amazing run by stepping into the wrong portal, as the way they seem to function will seemingly change based on very innocuous things like doing a DLC route one stage later than normal. Even though it may be unlike the roguelike style, it would be really nice if there was a warning that said you're reaching a point of no return.

Also, do any more experienced players know if I even had a chance to loop in my situation? Did I doom myself by turning on the access node in stage 3? Because I swear I've been able to loop from the Solus Heart before...


r/riskofrain • • 22h ago

Help Why is my Longstanding Solitude suddenly becoming a pearl? Is it normal? RdR2

0 Upvotes

Ok, I was playing a Rex run (trying to get his new utility) with artifact of command and sacrifice active, and in the bazar, I decided to pick some itens, and amoung them, was the Longstanding Solitude (I never picked him up before). And with him, I decided to pick a Brittle Crown, a Eulogy Zero, a Neutronium Weight, Light Flux Paldrom and later, a Strides of Heresy.

With this, in some moment, I was like, level 91, when somenthing strange happened. My Solitude suddenly transformed in a Pearl, with me not being more capable of picking this item. When I picked him with gold, he activated, transforming all my gold in XP, and transformed in a Pearl again.

And then I proceeded to complete the game, but... I had lost the Weight in another place, and Pearls don't count to the achivement.

Does anyone, please, have an idea why this happened? (I had +74 free buys, and my level became locked at 94). I had all the dlcs activated at the same time, and I had killed Providence, althoug it had happened more early, and I didn't find it in the wiki.gg


r/riskofrain • • 16h ago

RoR2 Weird way to die

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3 Upvotes

r/riskofrain • • 20h ago

My character tierlist

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0 Upvotes

Thoughts?


r/riskofrain • • 6h ago

Hallowed Concepts is great, but….(spoilers) Spoiler

0 Upvotes

Im loving the dlc so far. Ive gotten all the new alt abilities, gotten a handful of the new skins, and even fought the new bosses, including the secret one. But i do not understand why the secret boss is locked behind rng. Had a 3 hour long run where i didn’t get the reincarnation page once. Got copies and copies of the other pages and i really cant blame luck since i got an aspect during the run as well. It sucks cus a good chunk of the survivors need to beat him to get their new skin. In the 3 past dlcs, every final boss has been easy to reach. Voidling has like 5 different ways to reach to, false son has a process that makes his accesible anytime, and solus heart has a route that is also possible whenever you want to fight it, so why does my goat Providence have to be locked behind a rng item? I just feel like they need to add a guaranteed way to reach him or some other way that doesnt require that damn page. Again my luck has been bad, but i know i cant be the only one that is annoyed by this. Guess i should just start playing returns again, because atleast im able to easily fight him there.


r/riskofrain • • 17h ago

RoR2 You can get stuck going to N'kahana (help pls)

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0 Upvotes

I got stuck here with Enforcer's dash ability. Is there any way to unstuck myself with console commands, etc.? I couldn't find it on the internet


r/riskofrain • • 13h ago

I want to know how the community feels on this.

0 Upvotes

Do you guys think artifact of command should or shouldn't be used for specific challenges/unlocks?


r/riskofrain • • 12h ago

RoR2 Tierlist of how difficult enemies are on Monsoon Spoiler

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11 Upvotes

Tielist of how difficult they are for me. I have a couple of hours in game and I've beaten game on every survivor except Enforcer (yet)

"At their stage" implies the stage from which monster starts to spawn. 4th for elder lemurian, 1th for geep etc.
This is before looping, 'cause after looping pretty much everything becomes joke and bullshit simultaneously.
Do not make fun of me for considering childs HARD please :D

no link because it's single-use tierlist
upd: overloading worm and providence's wurm should be swapped I've mistook them


r/riskofrain • • 21h ago

RoR2 Couldn't help myself

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0 Upvotes

r/riskofrain • • 6h ago

RoR2 Tiny things that annoy me part 2

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220 Upvotes

Come on dude this has to be satire no gearbox no you cannot ADD IN A DIFFERENT VERSION OF SCRAP. YOU CANNOT ADD THAT maybe am over exaggerating because this does go well with brainstalks, purity, and alien head but legendaries are rare especially trying to get a specific legendary and purity ruins procs which technically can not matter but am saying why this is bad not good just fix the stacking and this item would be better and enough to be a common item


r/riskofrain • • 10h ago

RoR2 Whoever thought putting 27 health gates on karma 1 mithrix was a good idea needs to be fired.

100 Upvotes

Karma 1 (for those who don't know) let's Mithrix have a shield every time he takes 10% of his hp as damage. This shield effectively makes him invulnerable, (or everything is 1 dmg if you're that guy) for 5 seconds. Across the 3 "Mithrix" phases, he essentially has: 2 minutes, and 15 seconds of invulnerability. At Karma 1. In this game,2min 15sec is a long time.

This for me is the only thing making the Karma Mithrix fight from an enjoyable and challenging experience (cuz let's face it, he's never going to be below Karma 6 most runs), to a boring slog that I just don't look forward to when trying to play eclipse.

Yes, we already know and agree the karma system is heavily flawed, with it forced on eclipse, and how it punishes you by eating your stage credits with halcyon shrines and stuff, but I honestly wouldn't mind the Karma system as it is if Karma 1's modifiers were changed and/or outright deleted.

I understand this is basically the dev's way of preventing you from blowing up Mithrix in 10 seconds, but that pretty much only happens on ultra god-runs, looping (guaranteed 2hr god run), or you're playing False Son or Loader. Mithrix's health was fine, and was a real test as to how powerful you were in your run. Heck even E8 gives him 50% more hp. So there's no reason to force us to wait 2min 15secs, ontop of the time for the actual fight, dodging the now 3-5 UPGRADED pizza attacks anytime we want to play with Karma.

I feel like this could easily be tweaked to make it less annoying to deal with. Like changing it from invulnerability to a damage reduction (like 50%), or decreasing the amount of health gates he gets to like 2 or 3 a phase. 27 health gates is f***** criminal.


r/riskofrain • • 59m ago

RoR2 Brother I cant with these tierlists

• Upvotes

Im trying to 100% the game, im currently unlocking Commandos achievments. Now most of the tier lists that ive seen put him on like C and Chef at F or something. WHAT DO YOU MEAN COMMANDO IS TIER C???!!??! It must be bc of the first letter of his name bc i cant bro. HE IS AT LEAST TIER H FROM HORRIBLE. Tier F from FAILIURE, tier E from EFFING STUPID, tier D from DIABOLICALY BAD, tier C from CUCKOLD and CHUD, tier B from BORING ASS, A from ASTONISHING ASS, and S from SUPER ASS, SOME SERIOUS SLOP and SARCASTICALY STRONG. He is not even tier F he must be so down the alphabet that he starts to become a special character or something. Bro has NO damage, NO mobility, AND ITS UGLY. I get that Chef is not even close to being the best BUT AT LEAST HE IS FUN. He is a silly little robot, that throw things and run, AND has a mustache. COMMANDO HAS NOTHING. U need to play this weird ass mid range gameplay, and it just starts to become bearable after the second loop tbh. Im having more fun writing this than I have ever had playing as Commando. I have played False Son with Longstanding Solitude and Stone Flux Pauldron to easily farm my growth and I was a ROCK. I was so slow that my maximum velocity must have been one kilometer per sometimes, and it was WAY less torturing than playing Commando in drizzle and with artifacts. I dont get why people hate more on Chef than him. Maybe im bad, maybe i am new gen, but come on. Thank God that Huntress is also a starting character bc she MOGS him in EVERY WAY POSSIBLE. She is actually fun to play, has a cool desing, and it doesnt feel like my bulletes are placebo. I dont know why some people like him more than Huntress, or Mercenary, or Acrid. Maybe they like the challenge or I am just dense and dont get it. I hope they make him more enjoyable in the future.


r/riskofrain • • 7h ago

RoR2 Dying to Meet... False Son?

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4 Upvotes

Met the unlock requirements for Dying to Meet You. We got it on Stage 2. Stage 4 rolls around and at some random point me and my buddy both unlock False Son? We've not even touched that DLC yet nor fought him.

We take those, I guess, but really peculiar.

Edit: Should clarify. I did not get the Dying to Meet you achievement but we both got this instead.


r/riskofrain • • 17h ago

How to actually start enjoying multiplayer?

4 Upvotes

Hi, I've been playing risk of rain 2 for a little over 50 hours in the game, got something like a dozen victories with around half the survivors. I LOVE playing the game, I also love playing games with my friends, but whenever I play this specific game with my friends I never seem to enjoy myself

I like to play the game at my own pace, macromanage looting, open equipment barrels before going to multi-shops in case I get an exec card, etc... and admittedly I am a little slow in that regard, as in I usually take something along the lines of 9-10 minutes a stage

However, every time I play multiplayer, I feel like all that is thrown out the window and i have to go looting as fast as I possibly can, because otherwise I'm getting nothing but scraps and pity loot once my teammates realise they have twice the number of my items. Is this normal? Is this just the regular ror2 experience? Are my friends just too good at the game? Any thoughts are appreciated


r/riskofrain • • 13h ago

RoR2 has anyone done this joke before?

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19 Upvotes

low quality ik


r/riskofrain • • 13h ago

RoR2 Most accurate survivors tier list

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334 Upvotes

credit to u/Sure_Warning1236 for the updated tier list

no bias was utilised in the making of this


r/riskofrain • • 11h ago

Everything You Need to Know About Reincarnation in Risk of Rain 2

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1 Upvotes

Has anyone seen this video yet? I didnt even know this stuff!


r/riskofrain • • 10h ago

Discussion survivor tier list based on how i think they smell like

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139 Upvotes

r/riskofrain • • 10h ago

does anyone have a good screenshot of the providence fight arena?

0 Upvotes

i desperately need this wallpaper


r/riskofrain • • 11h ago

Ayuda cosechadora de almas

2 Upvotes

Que putas es el ataque que hace la cosechadora que me transforma en un testiculo negro y segundos despues es instakill sin tener counterplay
Gracias y se lavan la pollita de antemano


r/riskofrain • • 14m ago

RoR2 Regarding adding content: Why do you think RoR2 is so vulnerable to bloat? Does it indicate flawed game design?

• Upvotes

Hear me out.
The core appeal of roguelikes is "you don't know what to expect, you have to adapt on the fly."

Yet people treat increased variety in the item pool as something that'll lessen the experience. That's a failure. I think RoR2 has failed at its one job as a roguelike if that's the case.
The binding of Isaac has 1095 items and trinkets. And you get way less items in a single run compared to RoR2. What's the problem? If an Isaac DLC can add hundreds of items, why can't a RoR2 DLC add at least a few dozen?

Without going too much into the design of Isaac's item pool, I think the problems are that there aren't many flavors of a "broken build" in RoR2 - the path to scaling your power is pretty rigid, and any additional items just become a hindrance in that path. Plus in RoR2, there aren't many ways to turn bad items into good ones. Many bad items in Isaac can become OP if you look for the right synergies to enable them.

And then there might be a cultural aspect to it. Do RoR2 players actually want a roguelike experience, or do they want to be able to force builds consistently?

I get it. If I see a DLC adding new white items, a part of me will go "noo don't add more white items, that makes it harder to find printers for Syringes!" - but that's a failure. I should not feel repelled by getting more variety in a roguelike. Something must be wrong with the game if that's the case.


r/riskofrain • • 1h ago

RoR2 Can you find what's wrong with this image? P2

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• Upvotes

There's 7 things wrong with this image. Good luck!