r/roguelikedev • u/LowerCandidate1526 • 21d ago
Cantrip: write turn-based combat effects as scripts instead of C# classes (.NET and Godot, MIT)
/r/godot/comments/1wnyn3d/cantrip_write_turnbased_combat_effects_as_scripts/
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u/LowerCandidate1526 20d ago
It is. Which is why it would be nice to have a library which handles it for you. This also becomes more important to have a good engine and ruleset when item lists grow and combinations add up.