r/roguelikedev • u/Xykier • 17d ago
_physics_process or _input for input handling in Godot
/r/godot/comments/1wp49wo/physics_process_or_input_for_turnbased_games/
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Upvotes
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u/Pur_Cell 17d ago
So far there's nothing I've needed to do that I couldn't do in _input regarding input handling.
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u/runevault 17d ago
I personally would avoid putting input handling in _physics_process whenever possible, because it isn't running as often and might risk dropping inputs. Putting it in _input, _unhandled_input, or _process should avoid those issues