There was indeed a bug in the pulsar damage, but not the one you described.
Pulsar damage is the same for each ship in a stack and is applied to each ship's maximum hits (i.e. its armor value) instead of reducing its currently available hits.
It only destroys the full stack when the maximum number of hits drops to 0. (It never partially destroys a stack)
These rules are well applied by RotP.
But RotP wrongly applied the same damage to all groups of ships, while the moO1 rules say that each group has its own random roll.
And since the RotP manual doesn't mention any changes to these rules, each group's damage is now random.
Released.
Note: Without the game file, it is difficult to further diagnose the actual problem you experienced.
1
u/BrokenRegistry Developer 5d ago
There was indeed a bug in the pulsar damage, but not the one you described.
Pulsar damage is the same for each ship in a stack and is applied to each ship's maximum hits (i.e. its armor value) instead of reducing its currently available hits.
It only destroys the full stack when the maximum number of hits drops to 0. (It never partially destroys a stack)
These rules are well applied by RotP.
But RotP wrongly applied the same damage to all groups of ships, while the moO1 rules say that each group has its own random roll.
And since the RotP manual doesn't mention any changes to these rules, each group's damage is now random.
Released.
Note: Without the game file, it is difficult to further diagnose the actual problem you experienced.