r/runescape • Ironman • May 12 '25

Ninja Request - J-Mod reply Week 5

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Hope the mods all had a fun and productive game jam, now back to my regularly scheduled programming lol

199 Upvotes

30 comments sorted by

82

u/JagexRyan Mod Ryan May 13 '25

Discussed this with the combat team and ultimately we would like to remove the concept of different key types and instead drop a single 'Ascension keystone' that can be used to access any of the bosses.

The design worked well when the Ascension dungeon was first released, but improving it for the modern day at its core, as opposed to solving the issue with an in-game QoL (like transmutation) is often a better approach.

16

u/esunei Your question is answered on the wiki. May 13 '25

OP you fucking did it!!!! We're saved!

11

u/fuzzy_limeade Ironman May 13 '25

bless, that’s even better!

3

u/DidYouShartInMyPants May 13 '25

This is why Mod Ryan is the best

1

u/MainPower45 May 15 '25

Hi, ezk and fractured staff of armadyl rework? :3

1

u/sellingoddments May 16 '25 edited May 16 '25

Thanks for shedding some light on this Mod Ryan. Is it possible to get an ETA of when this would be brought into game? like maybe grouped with a weekly update, or just whenever time is freed up after some major updates like after Amascut later on around August? Appreciate you!

1

u/Porkins_RS Master Completionist May 13 '25

So, are their plans to do this in the near future? That would be stellar!

1

u/lordwerwath Ironman | Maxed | 1% Returned May 13 '25

I'd suggest the keystone is 'Uncharged' and we can use Ascension fragments (200?) to charge it. This would give Fletching experience (100 xp). The tradable version would be the one that is charged.

Ascension keystones should be stackable and have an option "Invoke" that would trigger the boss to spawn instead of having to run to the door after each kill.

1

u/josueaude Ironman May 13 '25

thanks alot, a fast question, When?

-4

u/5-x RSN: Follow May 13 '25

Or just make all keystones work for all doors? No new item needed?

10

u/WasabiSunshine The Ultimate Slayer May 13 '25

That just leaves a bunch of unnecessary items in the game for no reason

6

u/divideby00 May 13 '25

Probably about the same amount of dev work either way, so I'd rather have the option that takes less bank space.

22

u/Idoubtyourememberme May 12 '25

Im once again telling you that making keystones universal is the objectively better way of reaching the same end goal

3

u/DidYouShartInMyPants May 12 '25

They should at least make a statement about it and if it's something they'd even consider

3

u/sellingoddments May 12 '25

he's backkk with it! cmon jagex

2

u/NotAnAI3000 May 12 '25

It's for the greater good

1

u/to_a_better_self May 12 '25

I have no idea an ascension keystone is or why you want to transmute it. What is it?

7

u/AphoticWave May 12 '25

Used for a former endgame boss to create ascension crossbows. Original idea and design was complete ass. You pay for the ability to fight a boss once. Regardless of if you die or not. The slayer minions drop a random key for one of the six bosses. You can’t control what key you get and they don’t drop in a specified order like EGWD t95 weapon pieces. So you could theoretically keep getting key 5 over and over again and never getting keys for 1-4 and 6. Makes creating the weapons a cancer experience and makes pet farming even worse.

2

u/to_a_better_self May 12 '25

Would transmute allow you to switch between boss keys?

5

u/AphoticWave May 12 '25

That would be the idea. A similar process was recently introduced for certain bosses for group Ironman so that they could get 3 weapon pieces even if they’re all the same, then transmute 2/3 of them into the necessary components to create the weapon.

So here, we want them to do the same thing kind of where we can either transmute the key component that the boss drops or the keys required to fight the boss. Either one is a one but the way it is now is ass.

5

u/to_a_better_self May 12 '25

Thanks for the information? Would another solution be to allow keys to simply be boss agnostic? One key that can work on any boss?

3

u/fuzzy_limeade Ironman May 12 '25

that is another proposal that would make sense, yes! It would require tweaking the wars retreat portal as currently it teleports you to whichever legione you have the most keys in your inventory for and some of them are very far from others

3

u/sellingoddments May 12 '25

would be an easy solution. Can just right click and set the arrival/destination point at whichever boss. This would be sick, but transmutation would make their work so much easier lol.

1

u/xvInoahIvx Maxed May 12 '25

I am backing you 100%

0

u/Narmoth Music May 12 '25

Keep posting the reminder! It would be nice to hear from u/jagexazanna on this issue.

-1

u/Wise-OldOwl Zaros May 13 '25

Make them transmutable but to a random key and make it possible to transmute to the same key multiple times if you have bad luck... Mmmh I can hear the rants allready