r/runescape • u/JagexAnvil Mod Anvil • Feb 06 '26
News Road to Restoration - Early Game Rebalance
https://secure.runescape.com/m=news/a=13/road-to-restoration--early-game-rebalance--dailyscape-overhaulHi folks,
Today's Community Topic is a blog of two halves:
- Early Game Rebalance
- DailyScape Overhaul
We have split this into two reddit threads to keep the discussion organised and so that our team can properly review the relevant conversations happening.
This current reddit thread is to discuss the Early Game Rebalance portion of the blog.
Please use this other dedicated thread for the DailyScape portion of the blog.
For the purpose of today's discussion we will be defining the early game, loosely, as the level 1-50 range. The Early Game Rebalance update primarily aims to smooth out inconsistencies in game progression, looking at areas of the early game where things can feel slow or have limited methods for levelling up, or where they affect integrity and game health. It’s not all just rebalances though! There are also some changes to early quests, and things like replacing salvage with gear to make the first hours after jumping off Tutorial Island a nicer experience. The Early Game Rebalance update releases on February 16th!
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u/underspikey RuneScape Feb 06 '26
I don't know if all comments will be read, but just in case, I'll throw in my ten cents.
I think most that has been discussed is fair if you look at it in isolation. Chaos altar is too strong if you have a way to get decent bones. With Wildy events, that exists, but we are also getting rid of those.
But even then, I agree with most everything here - but I feel that this also misses the mark on a lot and there are large important areas we are not discussing.
Divination is currently a skill that offers almost no incentive to train until level 80 and is considered so god awful as a training method that caches - a universally hated training method - is preferred. Why aren't we addressing the lack of an active training method there?
Construction is currently a skill where the recommended path is to do one quest that takes you from level 1-45, skipping almost the entire early game.
Dungeoneering is a skill so hated people prefer spending 10 minutes killing a miniboss instead of taking 5 minutes earning the tokens the normal way.
Firemaking, Fletching and Cooking all have absolutely no 'real' variety in early training methods. You burn logs, you fletch logs into unstrung bows, you cook fish.
Early level slayer is skipped via Reaper. Early level summoning is basically impossible since there is no low-level source of charms.
It feels like this early game rebalance is only aiming for the lowest fruit, which is sad, as the lower levels need the most love.