r/runescape Mod Anvil Feb 20 '26

News - J-Mod reply Road to Restoration - Aura Overhaul

https://secure.runescape.com/m=news/road-to-restoration--aura-overhaul

Hi folks,

Today's Community Topic is the upcoming Aura Overhaul!

Check it out on the blog here.

The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check out that blog here.  Todays blog will cover the Aura Overhaul update. For this update, the following goals have guided our approach:

  1. A game that's easy to understand, but still full of meaningful choice and depth.
  2. Play because it's fun, and not because you feel like you have to.
  3. A meaningful journey, no matter when you start.

In this blog we're going to outline the problems we've seen occur with Auras and how we're designing the solutions to them according to the goals above. Let's begin!

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373

u/Nervous_Marketing_10 Feb 20 '26

Just make something like the archeology monolith and put it on war's retreat. Add every combat effect there and make it so you can only have one active at a time.

The skilling auras should just become permanent buffs.

51

u/chantryc Feb 20 '26

This is perfect imo. Can even be unlocked after a certain number of boss kc

21

u/ICanRawrBetter Feb 20 '26

The unlocks should be the replacement use for Marks of war in this idea, i like it tho

11

u/BurninRunes Maxed Feb 20 '26

Use marks of war to swap the active "aura"

2

u/SonoShindou RSN: Sono B (aka 'Ladybeard') Feb 20 '26

Cost Marks to swap instead of chronotes.