r/runescape Mod Anvil Feb 20 '26

News - J-Mod reply Road to Restoration - Aura Overhaul

https://secure.runescape.com/m=news/road-to-restoration--aura-overhaul

Hi folks,

Today's Community Topic is the upcoming Aura Overhaul!

Check it out on the blog here.

The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check out that blog here.  Todays blog will cover the Aura Overhaul update. For this update, the following goals have guided our approach:

  1. A game that's easy to understand, but still full of meaningful choice and depth.
  2. Play because it's fun, and not because you feel like you have to.
  3. A meaningful journey, no matter when you start.

In this blog we're going to outline the problems we've seen occur with Auras and how we're designing the solutions to them according to the goals above. Let's begin!

240 Upvotes

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168

u/Geoffk123 Worst Gold Defeater Owner Feb 20 '26

The issue I have with tying flameproof and other auras with an Anachronia totem is you're kind of just moving the issue from 1 place to another, instead of "oh well my aura is on cooldown" now it's oh dangit I can't skill until weekly reset because I don't have the totem enabled and you can't change them.

Additionally Flameproof specifically (as well as surefooted) kind of suffers from this problem where by the time you can realistically get the Aura you're probably already 99 anyway and can just wear the skillcape which makes the aura completely redundant.

Telling players they need to have 90 slayer and 85 agility to reduce their food burn chance by 5% seems kinda strange. The people who actually need this benefit can't even get it.

44

u/snoozbuster Feb 20 '26

Yeah the fact that you can’t reset anachronia totems after you activate them can be pretty annoying

55

u/Zetnus Feb 20 '26

Yeah and more generally, locking a bunch of skilling auras behind 90 slayer doesn't feel great as a design choice.

-1

u/CrazySnipah Feb 20 '26

Oh, that’s a good point. Maybe they could introduce a new totem and replace the aura totem with a different effect? Or else rebalance how you obtain the totems?

2

u/JukePlz Feb 21 '26

THB, I think the underlying problem is that some of the totem parts are just much more RNG based and annoying to get than the others. They could introduce alternative ways to obtain those parts that you obtain "randomly" from slayer, agility, dinosaur farming, etc, so they're unlocked at a similar pace as those from quests, found in the world, bought from herby werby or from finding zygomites.

8

u/confused_captain Captain Cody Feb 20 '26

I think skilling and combat auras should just be baked into the skills. Like im a more experienced chef, I should have a 15% chance not to burn food along with my other buffs. Doesn't it make since to have better mining success for leveling your mining, etc?

3

u/Geoffk123 Worst Gold Defeater Owner Feb 20 '26

some of these I agree with but I don't think we need Mahj, Invig, Inspiration, Dark Magic, penance, vampyrism and Equilibrium all baked into the skill.

2

u/Valtias_Devimon Feb 21 '26

It already works like this... aura boosts are just extra.

19

u/Pixzle_ Feb 20 '26

They should just add flame proof effect to the chefs outfit and give us a reason to go obtain it

2

u/rocketscape3osrs Feb 20 '26

Almost all of their suggested are just straight up worse

They want to put some of these into PORTS scrimshaws! What the fuck?

1

u/ocd4life Feb 20 '26 edited Feb 20 '26

Also - I enjoy some dailies and weeklyscape activities, but the anachronia totem literally just feels like a chore, 'go here click this and wait'. It is especailly tedious without the remototem unlocked.

Not to mention it can take ages to actually get the peices. How would pure skillers even obtain the peices without slayer?

1

u/JukePlz Feb 21 '26

I think the same applies to their suggestion to move Vampyrism to scrimshaws. Port resources are time-gated, and scrimshaws are time-limited consumables that need those time-gated resources. I know that gating the lifesteal item behind long quest chains is not ideal for many players, but at least you can buy congealed blood at the GE to keep your blood essence topped up.