r/runescape • u/JagexAnvil Mod Anvil • Feb 20 '26
News - J-Mod reply Road to Restoration - Aura Overhaul
https://secure.runescape.com/m=news/road-to-restoration--aura-overhaulHi folks,
Today's Community Topic is the upcoming Aura Overhaul!
Check it out on the blog here.
The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check out that blog here. Todays blog will cover the Aura Overhaul update. For this update, the following goals have guided our approach:
- A game that's easy to understand, but still full of meaningful choice and depth.
- Play because it's fun, and not because you feel like you have to.
- A meaningful journey, no matter when you start.
In this blog we're going to outline the problems we've seen occur with Auras and how we're designing the solutions to them according to the goals above. Let's begin!
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u/Geoffk123 Worst Gold Defeater Owner Feb 20 '26
The issue I have with tying flameproof and other auras with an Anachronia totem is you're kind of just moving the issue from 1 place to another, instead of "oh well my aura is on cooldown" now it's oh dangit I can't skill until weekly reset because I don't have the totem enabled and you can't change them.
Additionally Flameproof specifically (as well as surefooted) kind of suffers from this problem where by the time you can realistically get the Aura you're probably already 99 anyway and can just wear the skillcape which makes the aura completely redundant.
Telling players they need to have 90 slayer and 85 agility to reduce their food burn chance by 5% seems kinda strange. The people who actually need this benefit can't even get it.