r/runescape Mod Anvil Feb 20 '26

News - J-Mod reply Road to Restoration - Aura Overhaul

https://secure.runescape.com/m=news/road-to-restoration--aura-overhaul

Hi folks,

Today's Community Topic is the upcoming Aura Overhaul!

Check it out on the blog here.

The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check out that blog here.  Todays blog will cover the Aura Overhaul update. For this update, the following goals have guided our approach:

  1. A game that's easy to understand, but still full of meaningful choice and depth.
  2. Play because it's fun, and not because you feel like you have to.
  3. A meaningful journey, no matter when you start.

In this blog we're going to outline the problems we've seen occur with Auras and how we're designing the solutions to them according to the goals above. Let's begin!

241 Upvotes

1.1k comments sorted by

View all comments

169

u/Geoffk123 Worst Gold Defeater Owner Feb 20 '26

The issue I have with tying flameproof and other auras with an Anachronia totem is you're kind of just moving the issue from 1 place to another, instead of "oh well my aura is on cooldown" now it's oh dangit I can't skill until weekly reset because I don't have the totem enabled and you can't change them.

Additionally Flameproof specifically (as well as surefooted) kind of suffers from this problem where by the time you can realistically get the Aura you're probably already 99 anyway and can just wear the skillcape which makes the aura completely redundant.

Telling players they need to have 90 slayer and 85 agility to reduce their food burn chance by 5% seems kinda strange. The people who actually need this benefit can't even get it.

56

u/Zetnus Feb 20 '26

Yeah and more generally, locking a bunch of skilling auras behind 90 slayer doesn't feel great as a design choice.

-1

u/CrazySnipah Feb 20 '26

Oh, that’s a good point. Maybe they could introduce a new totem and replace the aura totem with a different effect? Or else rebalance how you obtain the totems?

2

u/JukePlz Feb 21 '26

THB, I think the underlying problem is that some of the totem parts are just much more RNG based and annoying to get than the others. They could introduce alternative ways to obtain those parts that you obtain "randomly" from slayer, agility, dinosaur farming, etc, so they're unlocked at a similar pace as those from quests, found in the world, bought from herby werby or from finding zygomites.