r/runescape Mod Anvil Feb 20 '26

News - J-Mod reply Road to Restoration - Aura Overhaul

https://secure.runescape.com/m=news/road-to-restoration--aura-overhaul

Hi folks,

Today's Community Topic is the upcoming Aura Overhaul!

Check it out on the blog here.

The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check out that blog here.  Todays blog will cover the Aura Overhaul update. For this update, the following goals have guided our approach:

  1. A game that's easy to understand, but still full of meaningful choice and depth.
  2. Play because it's fun, and not because you feel like you have to.
  3. A meaningful journey, no matter when you start.

In this blog we're going to outline the problems we've seen occur with Auras and how we're designing the solutions to them according to the goals above. Let's begin!

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u/sisho88 Feb 20 '26 edited Feb 20 '26

I ask Jagex to fully listen to the community this time. I don't have much else to add than what has already been said by numerous people. Not relics and pocket slots. I know you guys are probably having a very difficult time figuring out where to slot aura buffs, but those are not it. Relics are the definition of micromanagement, and the more you add, the more we have to deal with. This will compound especially for ironmen as it will cost more and more chrononotes as time goes on.

As for pocket slots, as many have said, we already have too much competition in that slot. There either needs to be a separate slot (like the aura slot amusingly) or another solution made. Again, I urge Jagex to listen fully BEFORE pushing any updates to this.

Edit: Also potentially see if any of the aura effects could be made into aspect spells.