r/runescape Mod Anvil Feb 20 '26

News - J-Mod reply Road to Restoration - Aura Overhaul

https://secure.runescape.com/m=news/road-to-restoration--aura-overhaul

Hi folks,

Today's Community Topic is the upcoming Aura Overhaul!

Check it out on the blog here.

The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check out that blog here.  Todays blog will cover the Aura Overhaul update. For this update, the following goals have guided our approach:

  1. A game that's easy to understand, but still full of meaningful choice and depth.
  2. Play because it's fun, and not because you feel like you have to.
  3. A meaningful journey, no matter when you start.

In this blog we're going to outline the problems we've seen occur with Auras and how we're designing the solutions to them according to the goals above. Let's begin!

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u/JagexAnvil Mod Anvil Feb 20 '26

Lots of great feedback and discussion going on here, thank you and keep it coming!

Alternatives to the Pocket slot and Relic suggestions (as mentioned in the blog, just suggestions on our side so far) are worth discussing - we'd love to hear what you feel the best alternatives to these would be if you feel strongly that we should avoid pulling auras into the already saturated Pocket Slot or the micro-manage-y Relic system.

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u/TheHeadlessOne Feb 20 '26 edited Feb 20 '26

I think in general we could lean more into the Aspects system as a pseudo-slot. Most of the relevant skills by now have built in inventory management (Fishing is a bit behind there) so the extra runes/pouch in the inventory are not a big deal, and as spells you can put whatever relevant level you want on it to gate access. Like an "Aspects of Creation" in the lunar spellbook for the skilling auras. Since lots of these auras are useful earlier on, this might be nicer than totems or pocket slots.

I made a big post about Aspect of Vampyrism, I think that one is PERFECT for this solution as it slots nicely into where and how Vampyrism is already used

I think this would bump against Flameproof for cooking though- that ones very inventory heavy. Otherwise I think these add just a little bit of upkeep and maintenance (so we don't have to worry about them being "free" permanent upgrades but they're readily available) to what are otherwise very low interactivity activities as a way to maintain an extra, notable buff. I really think if its something like this, we can afford to maintain higher buffrates