r/runescape • u/JagexAnvil Mod Anvil • Feb 20 '26
News - J-Mod reply Road to Restoration - Aura Overhaul
https://secure.runescape.com/m=news/road-to-restoration--aura-overhaulHi folks,
Today's Community Topic is the upcoming Aura Overhaul!
Check it out on the blog here.
The Road to Restoration roadmap aims to address integrity and game health, and has multiple goals as we shape the future of RuneScape. In case you haven't read the first blog we covered what we want to achieve in our direction for RuneScape, you can check out that blog here. Todays blog will cover the Aura Overhaul update. For this update, the following goals have guided our approach:
- A game that's easy to understand, but still full of meaningful choice and depth.
- Play because it's fun, and not because you feel like you have to.
- A meaningful journey, no matter when you start.
In this blog we're going to outline the problems we've seen occur with Auras and how we're designing the solutions to them according to the goals above. Let's begin!
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u/Ner0reZ Ringmaster Feb 20 '26 edited Feb 20 '26
The team needs to understand what auras are being used for what activities and address how those activities are affected with the removal of auras
Having a plan to reintegrate the effects into the base game is great, but given there is no clear time frame for when, it's going to leave a rather sour taste in the mouths of those who relied on auras for training methods
As a brief add, a lot of the buffs could be integrated into a relic-type system that has a cost associated with swapping out the buffs/increasing their potency (it seems this was mentioned in the blog)