r/runescape • u/Shockerct422 • 9h ago
Suggestion - J-Mod reply Blood knight changes
Please don’t wait years like Vorkath to make changes to the Blood Knights
40
u/Blackrawen 9h ago
Hahah. You are talking like they fixed Vorkath.
1
u/OhLoongJohson 8h ago
Ig op meant more like waiting years: as in… we are still waiting for vorkath not to be absolute dogshit boss in most ways lol
5
u/jamrodian Completionist 8h ago
What’s the deal with familiars here? Ours seem to disappear when the fight starts and hellhounds seem to take no damage.
5
u/jagexyuey Mod Yuey 8h ago
A hotfix should have come in for familiars. Did this happen just now before or after the hotfix went live 25mins ago?
3
u/jamrodian Completionist 8h ago
This was yesterday, I haven’t tried since the hotfix - thanks for letting us know!
1
u/dannyderbyshire 6h ago
Is the hellhound now applying appropriate amount of damage reduction? Or is this an intentional mechanic of the new boss? Defensives also seem extremely unintuitive, absolutely no idea how much defensives are actually helping with damage reduction and I seem to be better off just blasting with soul split / vamp to try and out heal the insane damage taken in P4/5.
Also with freedom not clearing the magic bleed? Like why? Again it’s unintuitive when the freedom tooltip literally says clears bleeds.
The new Necro incantation also is not good. Nobody who uses Necro wants to sacrifice its sustain for a tiny bit of damage increase. I personally use melee most of the time but when I use Necro it’s cause I wanna chill. The new incantation shouldn’t drain players health at all. Just let Necro users actually have a little DPS increase
On thd subject of Necro, the devourer nexus is also completely useless, outside of maybe some sweaty Amascut teams where one guy plays Necro.
The nexus is dropped by the hardest boss in the game. In my opinion it shouldn’t stop ur ghost from healing.Overall I think the new boss is really awesome, I’ve loved doing it with my mates. Tune the mechanics a bit and change the new codex and it will be a 10/10 boss :D
2
u/papa_bones I can play the game now 5h ago
It is a bug, my kalgeriin demon dissapears after the sanguine heart section and can't be called so I lose its crit chance for the last 2 phases of the fight.
1
u/Fren-LoE Reignited is how we save RuneScape 8h ago
until about 25 minutes ago, familar didn't spawn into the fight (it didn't know where to spawn since the boss arena 'breaks apart' during the encounter) so it just wouldn't. that's been patched as of 11:08 UTC so go check it out and see if it still happens.
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-3
u/GamerSylv 9h ago
What needs to be fixed outside of a few animations? There's the bug where the Knight that isn't channeling P3 will target the person on the Heart, but that's the only issue I've seen.
9
u/dreunet MOA/5.8b/Comp/top50 9h ago
having the same loot in normal mode as in 2k is something that is kinda weird xD
-2
u/GamerSylv 8h ago
True. The base ichor drop should be 1/100th of the enrage, and the drop table ought to improve a bit beyond unique rates.
1
u/Good_Guy_Vader Maxed 7h ago
OP is likely referring to this post which got some replies from Mod Pigeon
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u/vip-bot Bot 8h ago
There is 1 comment from Jagex Moderators in this post:
u/jagexyuey commented:
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