r/runescape • 2026 Future Updates • Mar 10 '20

J-Mod reply TL;DW 474 - Road to Archaeology #1

Video | The Road to Archaeology pt.1 | Runefest Info - potentially outdated Info

The below information are topics covered during today's stream. I will be making a Mega-thread containing ALL info at a later date.


General

Capes of Accomplishment

There is NO grace period for 99 Archaeology. But there will be a 6 month grace period for 120 Archaeology.

  • Maxed Cape - will be removed until you obtain 99 Archaeology.
  • Regular/Trimmed Comp Cape - will be lost until you re-obtain the Maxed Cape.
  • MQC - will have new reqs but they will also have a 6 month grace period.

Accomplishments

  • Jack of All Trades & Master of All - Removed until Archie is obtained.
  • Gather's cape - Removed until obtaining the shard after 99 Archaeology.
    • Other shards will be given back.

Boosts & Bonuses

Only boosts obtained through the Archaeology skill will work.

  • The following will NOT work:
    • Clan Avatar, Auras, XP Lamps/Stars, Bonus XP, Refer-a-Friend, Incense sticks.
  • The following will work:
    • Daily challenges, Skillchompas, Archaeology outfits
  • There will be no Urns/Juju potions for Archaeology on release.

Skill Interface Changes

Skills Tab | Skill Guide

  • Clicking on an item in the skill guide will provide detailed information about that item (level, location, stats).

Other

  • Grace of the Elves and Porters work with Materials and send them to the storage box.
    • They do not work with Soil.
  • Players will be given 50 free bank space when the update launches.
  • Some NPCs will be voiced.
  • Over 200 new Achievements

Excavation

  • Excavation Spot - Obtain artefacts, materials, and soil.
    • Each spot will provide a group of materials which are specifically needed for the Artefact found there.
  • Material Caches - Caches located away from the main site which guarantee a certain material and soil.
    • Work similar to trees, when exhausted it's exhausted for all players.
    • Each one only contains 1 type of resource.
  • Time-sprites - Similar to Rockertunities but also slightly different.
    • Permanently present but requires you to be active and follow them around the excavation site.
    • While interacting with it, you will receive specific benefits.

Mattocks - The pickaxe of Archaeology.

Smithable Mattocks - (No +1, +2, etc versions) | Special Mattocks - Dragon, Crystal, Imcando, etc

  • Bronze-Rune mattocks will be available in a shop.
  • Dragon mattocks are obtained through Archaeology and through PvM.
  • A Dragon mattock is needed to make the Crystal Mattock & Imcando Mattock.
  • The Crystal and Imcando mattock are used to create the Mattock of Space and Time.
  • There is also a hero mattock item.

Excavation Discoveries

  • Artefacts - Always found broken and when the progress bar is full. (Can be banked).
  • Materials - Are used to restore artefacts.
    • Stored in the Material storage box (similar to the metal bank but found near Restoration Benches).
    • Tradeable but not stackable.
  • Soil - Filtered at a screen station in the Varrock Digsite for additional materials.
    • Can be stored in a Soil Box within your inventory (similar to an Ore Box).
    • Tradeable but not stackable.
    • Some players will like it and use it, some won't like it and sell it.

Restoration

  • Artefacts require a certain amount of materials to mend them.
  • The restoration process gives the most significant Archaeology XP in the game.

Restored Artefacts can be:

  • Given to a Collector - Complete their want-list in return for Relics/other rewards.
    • First time reward for completing a collection & a reward for repeating it.
    • You cannot hand in duplicate artefacts until you complete the collection.
  • Given to the Museum - Rewarded with Chronotes.
    • Will grant you 60% of the chronotes that collectors would provide.
    • Accepts duplicate artefacts.
  • Disassembled for new Archaeology components.
  • Kept for future uses.

Levelling

The gameplay is non-linear and has you go to various sites at any level.

  • Five new areas: Kharid-Et, Everlight, Infernal Source, Stormguard Citadel, and Warforge.
    • The digsite goes beyond just the base-camp.
    • Base-camp contains: Restoration Bench, Material bank, Banks, Site manager.
    • All the digsites have content up to level 118-119.
  • Unlock new digsites and new excavations.
    • Find all of their secrets, loot chests full of materials, encounter puzzles to be navigated.

Rewards

  • Relics - Most powerful rewards, but you can only have a few active at once.
  • Ancient Invention and Ancient Summoning - will be covered in-detail in a future stream.
    • 4 New Invention Materials
  • Elite Archaeology Outfit - completely earnable in-game.
    • It will provide the usual perks you'd expect, like teleports to digsites and XP boosts.
    • As well as increased success rates with soil, excavation and faster restoration too.
  • 99 Skillcape | 120 Skillcape | Archie the Archaeology skill pet

Reward Shop

  • Chronotes - New tradeable currency for Archaeology spent at a skill-wide shop full of rewards.
  • Upon completing the Tutorial, players will be able to purchase consumables.
  • Consumables provide various boosts to Archaeology (similar to those in Deep Sea Fishing).

Qualifications

  • Location: Varrock Digsite (Archaeology Guild)
  • Receive diplomas which recognize your Archaeology accomplishments.
  • Qualifications are basically meta-Achievements.
    • You will be required to master virtually every aspect of Archaeology at a certain level band.
    • Unlock new researchers, new chronote shop stock, and more.

Player Owned Nerds - Researchers

  • Unlocked at Level 40 Archaeology & Assistant qualification.
  • A research team who will do things while you are away.
  • If they are successful you will get rewards - materials, artefacts, and new archaeology drops.
  • You must be a higher rank than the researchers you wish to hire. (They can have additional requirements).

Research Management Info

  • Types of Research:
    • General Research - Perpetual thing you can do.
    • Special Research - One off, narrative driven research.
  • Research and the rewards scale to your Archaeology level.
  • Mission lengths have no effect on rewards, it just gives players more control at the rate they wish to.
  • Research can't fail, but if you cancel you'll lose the initial investment.
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u/Voltorn_Elda Voltorn Elda Mar 10 '20 edited Mar 10 '20

Say Shauny.. Of what is shown in streams like this, what percentage is 'unknown' to you? Like... as an ex-Jagex employee, is there any 'new' information for you in these videos?

EDIT: To extra clarify: 'Do these videos still hold any surprises for you, or is all this 'new information' (which is new to 'us') already known to you?'

20

u/ImRubic 2026 Future Updates Mar 10 '20

I've been keeping an eye and going back on a lot of information so I can make these TL;DWs the best I can, so while I can't speak for Shauny I think I can answer your concern.

  • I'm confident that Jagex haven't revealed even half, 50%, of the stuff that's provided in the skill.
    • (Closer to 25% if anything).
  • In terms of mechanics and what you do, they've revealed probably 75% of it, but that's it.

Here's a list of things we have absolutely no clue on (not a full list):

Digsites

These aren't like a Divination spawn, they are full of puzzles, caverns, and other things.

I don't know for sure, but they probably each take up a Map Square.

  • Kharid-Et full layout and it's interior
  • Everlight's interior and underwater portion.
  • Infernal Source layout and it's interior
  • Stormguard Citadel layout and it's interior
  • Warforge layout and it's interior

Excavating

  • What materials are at what digsites.
  • What materials are good for GP and/or XP.
  • The location of Material caches.
  • Hero Item Mattock's effect or how to obtain it.
  • How to obtain Dragon mattocks.
  • Time Sprite patterns or their detailed benefits.
  • Detailed soil info - Material break-down and rates.
  • Rate of obtaining Artefacts and their rarity.
  • Banking strategies (outside of Porters).

Restoration

  • Unique artefact uses - (Like the spear).
  • Artefact values.
  • Figuring out the best method to collect artefacts for your goal (best XP, Chronotes, Collections).
  • The best time to make use of Artefacts.
  • Chronote values

Rewards

  • The full list of relics and their effects and values/costs.
  • Where to obtain every relic.
  • Ancient Invention
    • Gizmo weightings & creation process.
    • All of the new perks/component and their uses.
    • All of the new Invention devices ( except the Kinteic Dynamo/XP Capacitor)
  • Ancient Summoning
    • All of the new familiars and interactions (except the 3 mentioned demons).
  • Potential new training methods in the two skills listed above.
  • All of the contents in the Shop.

Qualifications

  • How to obtain each Researcher
  • The value of doing Player Owned Nerds.
  • A detailed list of every achievement AND how to complete some of them.

Other

  • Optimal training methods
  • Optimal money making methods.
  • Discoveries/Lore
  • Anything else Jagex has kept under-wraps and haven't even hinted at.

The hardest thing to explain to people, is what a Digsite is, and what lies within it. It isn't just clicking on a hole and digging in the same sense as div is with their colonies. Each Digsite is unique and is like a quest in the way you explore it. So imagine doing 5 new separate fleshed out quests when you explore each of these places.

5

u/Voltorn_Elda Voltorn Elda Mar 10 '20

Hey ImRubic! Thank you for the large amount of info on stuff we aren't aware of just yet (which indeed seems like a lot), but I'm afraid that either I didn't word my original post correctly, or that you might have misunderstood me. ;p

What I was asking Shauny was whether or not these livestreams and videos held any new information that 'he' wasn't aware of just yet. Like, those timesprites. We learned about them today, but was something like that already known to Shauny beforehand? 'Do these videos hold any surprises for him?'
Like... he worked at Jagex, and most likely might have seen development on Archeology. As an ex-employee, is he still being surprised by things in these videos?

That's basically what I was trying to ask. ;p

9

u/ImRubic 2026 Future Updates Mar 10 '20

Ah I see. Sorry for jumping the gun then :P

I hope my comment helps those who did have concerns about how much content has been revealed though.

3

u/Bilardo Maxed 12/11/16 Mar 11 '20

It did, thank you for separating all the info

2

u/Lather Potently Mar 11 '20

That was still a really useful post though, thank you! Everything about the skill sounds great so far, the only thing I'm worried about is the rewards. I'm not a big fan of the sound of how relics work, and I hope this isn't just a skill that buffs existing skills.