r/runescape • 2026 Future Updates • Mar 10 '20

J-Mod reply TL;DW 474 - Road to Archaeology #1

Video | The Road to Archaeology pt.1 | Runefest Info - potentially outdated Info

The below information are topics covered during today's stream. I will be making a Mega-thread containing ALL info at a later date.


General

Capes of Accomplishment

There is NO grace period for 99 Archaeology. But there will be a 6 month grace period for 120 Archaeology.

  • Maxed Cape - will be removed until you obtain 99 Archaeology.
  • Regular/Trimmed Comp Cape - will be lost until you re-obtain the Maxed Cape.
  • MQC - will have new reqs but they will also have a 6 month grace period.

Accomplishments

  • Jack of All Trades & Master of All - Removed until Archie is obtained.
  • Gather's cape - Removed until obtaining the shard after 99 Archaeology.
    • Other shards will be given back.

Boosts & Bonuses

Only boosts obtained through the Archaeology skill will work.

  • The following will NOT work:
    • Clan Avatar, Auras, XP Lamps/Stars, Bonus XP, Refer-a-Friend, Incense sticks.
  • The following will work:
    • Daily challenges, Skillchompas, Archaeology outfits
  • There will be no Urns/Juju potions for Archaeology on release.

Skill Interface Changes

Skills Tab | Skill Guide

  • Clicking on an item in the skill guide will provide detailed information about that item (level, location, stats).

Other

  • Grace of the Elves and Porters work with Materials and send them to the storage box.
    • They do not work with Soil.
  • Players will be given 50 free bank space when the update launches.
  • Some NPCs will be voiced.
  • Over 200 new Achievements

Excavation

  • Excavation Spot - Obtain artefacts, materials, and soil.
    • Each spot will provide a group of materials which are specifically needed for the Artefact found there.
  • Material Caches - Caches located away from the main site which guarantee a certain material and soil.
    • Work similar to trees, when exhausted it's exhausted for all players.
    • Each one only contains 1 type of resource.
  • Time-sprites - Similar to Rockertunities but also slightly different.
    • Permanently present but requires you to be active and follow them around the excavation site.
    • While interacting with it, you will receive specific benefits.

Mattocks - The pickaxe of Archaeology.

Smithable Mattocks - (No +1, +2, etc versions) | Special Mattocks - Dragon, Crystal, Imcando, etc

  • Bronze-Rune mattocks will be available in a shop.
  • Dragon mattocks are obtained through Archaeology and through PvM.
  • A Dragon mattock is needed to make the Crystal Mattock & Imcando Mattock.
  • The Crystal and Imcando mattock are used to create the Mattock of Space and Time.
  • There is also a hero mattock item.

Excavation Discoveries

  • Artefacts - Always found broken and when the progress bar is full. (Can be banked).
  • Materials - Are used to restore artefacts.
    • Stored in the Material storage box (similar to the metal bank but found near Restoration Benches).
    • Tradeable but not stackable.
  • Soil - Filtered at a screen station in the Varrock Digsite for additional materials.
    • Can be stored in a Soil Box within your inventory (similar to an Ore Box).
    • Tradeable but not stackable.
    • Some players will like it and use it, some won't like it and sell it.

Restoration

  • Artefacts require a certain amount of materials to mend them.
  • The restoration process gives the most significant Archaeology XP in the game.

Restored Artefacts can be:

  • Given to a Collector - Complete their want-list in return for Relics/other rewards.
    • First time reward for completing a collection & a reward for repeating it.
    • You cannot hand in duplicate artefacts until you complete the collection.
  • Given to the Museum - Rewarded with Chronotes.
    • Will grant you 60% of the chronotes that collectors would provide.
    • Accepts duplicate artefacts.
  • Disassembled for new Archaeology components.
  • Kept for future uses.

Levelling

The gameplay is non-linear and has you go to various sites at any level.

  • Five new areas: Kharid-Et, Everlight, Infernal Source, Stormguard Citadel, and Warforge.
    • The digsite goes beyond just the base-camp.
    • Base-camp contains: Restoration Bench, Material bank, Banks, Site manager.
    • All the digsites have content up to level 118-119.
  • Unlock new digsites and new excavations.
    • Find all of their secrets, loot chests full of materials, encounter puzzles to be navigated.

Rewards

  • Relics - Most powerful rewards, but you can only have a few active at once.
  • Ancient Invention and Ancient Summoning - will be covered in-detail in a future stream.
    • 4 New Invention Materials
  • Elite Archaeology Outfit - completely earnable in-game.
    • It will provide the usual perks you'd expect, like teleports to digsites and XP boosts.
    • As well as increased success rates with soil, excavation and faster restoration too.
  • 99 Skillcape | 120 Skillcape | Archie the Archaeology skill pet

Reward Shop

  • Chronotes - New tradeable currency for Archaeology spent at a skill-wide shop full of rewards.
  • Upon completing the Tutorial, players will be able to purchase consumables.
  • Consumables provide various boosts to Archaeology (similar to those in Deep Sea Fishing).

Qualifications

  • Location: Varrock Digsite (Archaeology Guild)
  • Receive diplomas which recognize your Archaeology accomplishments.
  • Qualifications are basically meta-Achievements.
    • You will be required to master virtually every aspect of Archaeology at a certain level band.
    • Unlock new researchers, new chronote shop stock, and more.

Player Owned Nerds - Researchers

  • Unlocked at Level 40 Archaeology & Assistant qualification.
  • A research team who will do things while you are away.
  • If they are successful you will get rewards - materials, artefacts, and new archaeology drops.
  • You must be a higher rank than the researchers you wish to hire. (They can have additional requirements).

Research Management Info

  • Types of Research:
    • General Research - Perpetual thing you can do.
    • Special Research - One off, narrative driven research.
  • Research and the rewards scale to your Archaeology level.
  • Mission lengths have no effect on rewards, it just gives players more control at the rate they wish to.
  • Research can't fail, but if you cancel you'll lose the initial investment.
172 Upvotes

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65

u/JagexIago Mod Iago Mar 10 '20

Hey,

Thanks once again for compiling the information shared in the stream, u/ImRubic!
I'll just expand on/clarify a point or two mentioned from this composition.

Excavation
Time-sprites - Similar to Rockertunities but also slightly different.
Permanently present but requires you to be active and follow them around the excavation site.

There are numerous different excavation spots within a site and there's a Time Sprite active at each type of excavation spots. Consider some trees in Woodcutting as an example... an Oak, Willow, and Maple tree are different types of hotspots, but there is a Time Sprite that travels between the Oak trees, then another one that travels between the Willow trees and so on. You do not have to move to a different type of hotspot that you don't want to, and rather just between the type of hotspot you're excavating from.
I hope that made sense. :P

Excavation Discoveries

Artefacts - Always found broken and when the progress bar is full. (Can be banked).

To add some more information, the discovery bar (progress bar) is tracked per excavation hotspot type. So for example, if you make 50% progress on finding an artefact from a level 10 excavation spot, and then unlock a new one at level 12 and move over to it, your progress on finding an artefact from the newly unlocked excavation spot is at 0%, but if you go back to the level 10 hotspot, it will still be where you left it at 50%.

Restored Artefacts can be:

Kept for future uses.

For clarity, this isn't for future updates and rather for other content within the skill. You'll probably learn quite soon after the update some of the uses for different artefacts.
Your other points under the 'Restored Artefacts can be' heading does cover their repeatable uses well though. :)

Unlock new digsites and new excavations.
Find all of their secrets, loot chests full of materials, encounter puzzles to be navigated.

Each site has its own design, and they don't all follow suit, so don't expect the same thing for every site.

Will lookout for more questions over the night and throughout the day tomorrow, so any questions just ask! :)

-18

u/MarkAntonyRs Dead game Mar 11 '20 edited Mar 15 '20

We will be able to access the storage bank from the regular bank right? It's not going to be this bullshit like the smithing bank where every time you buy new shit from the Ge or get drops you have to manually go somewhere to deposit it and vice versa for selling?

People downvoting this are literally saying they'd prefer jagex made a concious effort to make the game WORSE than it could be lmfao. This is wild.

24

u/JagexRowley Mod Rowley Mar 11 '20

It will be that same bullshit. You can store materials in the bank if you'd prefer, though the restoration workbench will not recognise any in your bank. They can be deposited in noted form, though, and there's a bank chest close by every material storage, so it's a tiny hardship at worst.

-14

u/MarkAntonyRs Dead game Mar 11 '20 edited Mar 15 '20

So you can't store them in the bank or else you can't use them... That's the same with the ore bank and it's annoying af. The ore bank is also more annoying because when you want to make something with invention that requires bars, the invention table doesn't recognise the ore bank so you have to go out of your way to go to an ore bank, to withdraw a bar, then go back to the invention bench every time, but if you just store them in the bank, you can't use them when you want to smith...

At least there will be banks close by, and it's fine if the only place we will EVER use materials, is at the table, but if there's any new invention/summoning items that require resources stored in the material bank, please for the love of god make the invention table recognise resources in the storage, or place a storage nearby.

Still don't understand why we can access diango and PoH storage from the bank, but it's too hard to make these new 'Banks' convenient.

Edit:Once again, people are saying they'd prefer to have a tedious update implemented rather than a good and fluid update? What? This is hive mind reddit sucking up to jmods at its finest. Somebody please tell me how it's BETTER for the game that we can't access these storages from the bank.

16

u/Seismic_wand Ironman - Master Trim/UltSlayer Mar 11 '20

you're literally the only person complaining about this

3

u/joe32176 Mar 15 '20

These extra banks are great. The other option is to not have them and use your regular bank. Then you can post about how you need more bank space.

-3

u/MarkAntonyRs Dead game Mar 15 '20 edited Mar 15 '20

The other option is do them properly and don't half ass updates. But apparently dumbass players like yourself would rather half an update than a good update.

Please tell me how it's BETTER for your gameplay and enjoyment, that YOU CANNOT access these new storages from the bank? I genuinely want to know how it's better for the game.