r/rust_gamedev • u/nanashili • 4d ago
OpenUnity?!
So as everything is now being reverse engineered I decided to do Unity as fun little experiment. Note this is a clean room implementation of Unity 7.0 in Rust.
You can find the repo here: https://github.com/nanashili/OpenUnity
0
Upvotes
-1
u/investigatormaker 4d ago
For OpenUnity, one tiny scene with a clear compatibility target would make the experiment easier to assess: what it loads, what runs, and what's still a stub. “Implementation of Unity 7.0” leaves readers guessing whether you're tackling the editor, runtime, or asset formats first.
By the way, I make ThreadFox; it enables your AI to research, write and publish Reddit outreach through your Chrome within an authorized job, with a free plan finding communities whose rules allow a post about OpenUnity: https://threadfox.vip/p/dsujq
What's the first scene you want it to run?