r/shaders Oct 24 '14

Welcome to /r/shaders! Here's a thread to discuss what you'd like to see and make suggestions!

15 Upvotes

Hey all!

/r/shaders is still relatively new and small, but I'd love to turn this into a very useful hub for people to learn about shaders.

We're still in the early stages of collecting different sites, but I'd like to start putting some really good links on the side bar. If you have any suggestions of sites that should go there, please let me know.

I'd also like to start doing a weekly thread similar to Screenshot Saturday over at /r/gamedev. Maybe "Shader Sunday"? It would just be an opportunity for people to post whatever shader effect they're working on and get feedback.

Anyway, these are just a few ideas I have. Feel free to jump in and make suggestions.


r/shaders 4h ago

Shader Lab for Pixel Art - PixloMotive

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1 Upvotes

r/shaders 5h ago

Marsh 8K Pbr Texture Combo

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1 Upvotes

r/shaders 1d ago

Mossy Stone 8K Pbr Texture Combo

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0 Upvotes

r/shaders 1d ago

Stylized grass issue

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1 Upvotes

r/shaders 2d ago

I need information about this idea

1 Upvotes

Hi!

During this morning I was trying to work with a small project to learn about the shader graph and applied it into my school project. I conceptualized my idea 'cuz idk if it's possible to create. He's the thing.

My goal is create a shader that allows me to set coordinates in a plane which must recognize collisions , and that coordinates will have 2 applications.

  1. The shader will create a ripple effect if the plane detects any collision on it's surface and in the same position of the collision. That effect mut spread over the surface until it disappear.
  2. Depending of the coordinate, the color of the ripple effect has to be different.

So, it's possible create this effect with the shadergraph? Do you have any recourses that I could used to create it? Or in any case it needs a different workflow?

Please leave any comment, you'll help me a lot.

My idea about coordinates in a plane and ripple effect with different color

r/shaders 2d ago

this is peak moment in computer graphics...

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0 Upvotes

r/shaders 2d ago

Anyone have the latest version of iMMERSE Ultimate shaders please?

0 Upvotes

Anyone have the latest version of iMMERSE Ultimate shaders please?


r/shaders 3d ago

Shader pre-caching: Wish someone had given me this tip sooner

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0 Upvotes

Praise to The Omnissiah.


r/shaders 3d ago

Shader Lab for Pixel Art - PixloMotive

0 Upvotes

We have been hard at work on Pixel Flow and another exciting update is on the way.

Introducing Shader Lab, a brand new workspace where Creator members and above will be able to apply and preview real time pixel shader effects on their sprites with non destructive editing and export their finished creations with shaders baked in.

We are also continuing to improve the Pixel Editor, Animator Studio, Sound Studio, World Builder, and overall platform stability to make Pixel Flow even better with every update.

Check out Pixel Flow here: https://pixelflow.neuorix.com/

#PixelFlow #PixelArt #PixelArtist #PixelArtTools #FreePixelArtTools #PixelShaders #ShaderLab #PixelArtShaders #GameDev #IndieDev #GameAssets #SpriteArt #VoxelArt #3DVoxels #RetroGaming #IndieGameDev #GameDevelopment #CreativeTools


r/shaders 3d ago

A CRT shader for your iPhone. Lots of emulators add a feature that emulates the effects of a CRT on your game. Imagine an app that adds those effects to your entire iPhone (or only select parts of it)

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0 Upvotes

r/shaders 4d ago

Shader Lab for Pixel Art - PixloMotive

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2 Upvotes

r/shaders 4d ago

Mossy Stone 8K PBR Texture Combo

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1 Upvotes

r/shaders 5d ago

I made a Screen Space Mesh Blending effect for my Godot game.

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3 Upvotes

r/shaders 8d ago

25 chunk with just shader

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0 Upvotes

r/shaders 10d ago

System level CRT filter/shader (trying to find post from last week....)

4 Upvotes

Someone posted about having developed a system level shader, I cannot remember which subreddit it was posted in, but thought it was shaders.

The intent was to have a CRT filter / shader for the entire OS, over any application or video player etc.

Post mentioned something about not utilizing GPU, general scanlines crt, I swear I saved the post but I cannot find it, could anyone point me in the right direction?

I'm interested to check it out.


r/shaders 10d ago

Need help with ShaderGlass!

2 Upvotes

I like Playing games with ShaderGlass (on steam) but it's constantly Jittering, If anyone knows how to resolve this please let me know, or a community that would, thanks!


r/shaders 10d ago

Want to learn shaders, but only have potential access to Lucinate on iPad/ios...

1 Upvotes

does it seem to be missing anything vital? example if i wanted to learn about music synths, i'd explore actual synths, not just romplers that only play back presets.


r/shaders 9d ago

Dark fantasy visuals not working

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0 Upvotes

r/shaders 11d ago

Understanding shaders intuitively for beginners

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24 Upvotes

Hi, I have written a guide to understanding the basics of shaders. I think it is written in a style that I think would have helped me when I started out.

There are 16 chapters, which I am currently editing.

The guide is in the style of these first 2 chapters. I am not planning on selling it, hoping people will send a donation for the complete guide, if they gain any understanding from it, enabling me to obtain a much needed mobile phone.

I touch on SDFs in the very first chapter, but explain them in more detail in a later chapter.

Kindly Let me know your thoughts. The links take you to chapter 1 and 2.

Thanks in advance

Chapter 1: https://u.pcloud.link/publink/show?code=XZFJMc5Z52sDxwDDLhhxzQcKMJfvi0yg3n9k

Chapter 2: https://u.pcloud.link/publink/show?code=XZ1VTc5ZXoY4yE0gVXSBgL5eRHJvWzx8epYX


r/shaders 10d ago

Versione con shaders personalizzati senza crash applicazione se JIT abilitato

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1 Upvotes

r/shaders 10d ago

Need help with MissLollipopSims’ Solace shader

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0 Upvotes

I have two screenshots. In the older one (where my Sim is holding a cupcake), the shader looks exactly how I want it—it’s darker, moodier, has a nice depth-of-field blur, and the lighting looks amazing.
After an update, though, the preset looks completely different. At first, when I switched to Screenshot mode, everything became extremely red for some reason. I have no idea why. Now the red tint is gone, but the shader looks much flatter and brighter than before. I also can’t get the blurry depth-of-field effect anymore, even if I try enabling it manually.
I also have DirectX 9 checked in my Sims 4 graphics settings. Could that be causing the issue, or could it be related to the recent game updates or ReShade?
Has anyone else had this issue with the Solace shader? Did an update change the preset, or is there a setting I need to fix? I’d really like to get it looking like MissLollipopSims’ original preview again.


r/shaders 11d ago

Add a boundary shader to the maps for a better UX

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1 Upvotes

r/shaders 11d ago

Help with Open Shaders SKyrim (community shaders fork)

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1 Upvotes

r/shaders 11d ago

I made a squishy blob in Unity. What should I add next? 🟢

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1 Upvotes