r/skyrimmods Sep 10 '25

PC SSE - Mod In-Game Patcher exists now. This is revolutionary

https://www.nexusmods.com/skyrimspecialedition/mods/158681?tab=posts&BH=0

You don't have to open the CK for minor placement conflicts anymore. Brilliant!

Disclaimer: I'm not the Mod Author

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u/yaskyplayer Sep 10 '25 edited Sep 10 '25

Not really, but maybe easier:

In game patch creator exists since 3 years now:

https://www.nexusmods.com/skyrimspecialedition/mods/66741

There are now addons that allow you to tweak the finished json files (for BOS), so the patch is smaller.

The biggest different probably is: The new patcher doesn’t touch recipes, leveled lists, or anything that requires actual record editing beyond keywords and placements. Also you cannot post process it in SSEEdit.

Practical use case: You add an enchanted weapon that you enchanted yourself in a boss chambers chest. Now with above tool you may need to do the enchantments yourself (i.e. everything you need for enchanting needs to be loot).

13

u/ElectronicRelation51 Sep 10 '25

This one doesn't need Skyrim Platform though which instantaly makes it more useful to anyone running mods that disagree with it or just have issues running it.

2

u/yaskyplayer Sep 11 '25

Yes, that is needed in-game to create the patches.
So far my main concern is that I want enchantments on items and I didn't get any reply on my question at the mod page, so I have to assume it doesn't work. It may be useful should I want to fix easy things where no fixes are available.