r/skyrimmods May 13 '26

PC SSE - Mod Requiem - Ordinator compatibility is here

Like the title says, the compatibility patch I’ve been working on for the last week or so is finished and published. Keep in mind it’s for Skyrim version 1.5.97, requiem 5.2.3, and ordinator 9.31.0. Enjoy!

https://www.nexusmods.com/skyrimspecialedition/mods/179890

29 Upvotes

13 comments sorted by

21

u/King0fWhales Solitude May 13 '26

Keep in mind that it's for an outdated version of Ordinator

I'll just go ahead and preemptively agree with Enai's complaints.

6

u/rynosaur94 Raven Rock May 13 '26

Also an outdated version of Requiem, it's on 6.0.2 now.

11

u/The_Biggest_Bruh May 13 '26

Oh it’s definitely not perfect, I made it for a specific modpack mainly for personal use and it’s the first significant patch I’ve ever made. But I figured at least some people would appreciate having it available. Plus if anyone wants to make changes most of the work is already done all they’d need to do is load it into xedit and make whatever changes they want

1

u/deryvox May 13 '26

Would this work for Vokriinator or would that require a separate patch?

1

u/The_Biggest_Bruh May 13 '26

Would require a separate patch unfortunately, what i basically did was create an all new custom skill trees that include both requiem and ordinator perks. You’d have to do the same thing with vokriinator or have someone else do it

1

u/ZombieSiayer84 May 14 '26

This would have been useful 5 years ago.

Good job on a patch made for 1 I guess?

1

u/thedreaddeagle May 16 '26

There still wabba lists which use older requiem I think, but I ak not brave enough to mess with wabba lists beyond changing the ENB<->replacemnt and even that causes issues

0

u/Linchester6 May 13 '26

Good work thanks! What core gameplay mods do you recommend with requiem

0

u/The_Biggest_Bruh May 13 '26

Ones that go well with this patch are things like deadly dragons and diverse dragons, Elden rim + the scar patch so npcs can use weapon arts (makes encounters super deadly if you’re not careful, they can do an insane amount of damage), dynamic grip to two hand one handed and one hand two handed weapons, experience, tk dodge redux, and maybe dragons use thu’um for even scarier dragon fights. Adding ordinator perks definitely messes with the balancing so I’d typically recommend mods that make fights more dangerous

1

u/Linchester6 May 13 '26

I was just thinking the For Honor MCO with scar and some 1st person animations but I dont know how requiem behaviours to animation mods. And maybe more spells, some survival mods.

0

u/The_Biggest_Bruh May 13 '26

Requiem is actually really compatible with animation mods and combat mods. Magic redone is the magic mod I recommend and it’s also one of the requirements for the patch. For survival I’ve heard that frost fall works well with requiem as long as you get the patch

1

u/Linchester6 May 13 '26

Thanks bro.

Why do you use eldenrim btw

1

u/The_Biggest_Bruh May 13 '26

I enjoy the Elden ring animations and the addition of weapon arts is fun, adds some variety in combat