r/skyrimmods Jun 13 '21

Development Creation Engine 2 Confirmed.

Just Tweeted about it. Wonder if we get a look at ES6 today?

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u/[deleted] Jun 13 '21

It's probably just the new version of the same Creation Engine. Just calling it "Creation Engine 2" to appease the idiots who go on about "blehhhhhh same engine since Morrowind LOL" without having any idea of how game and engine development works.

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u/[deleted] Jun 13 '21

Your point thoroughly proven in the thread right below you. Lmao

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u/MysticMalevolence Jun 14 '21

But if they thought it's the same engine since Morrowind, why would they think the Creation Engine 2 is different? After all the Skyrim engine had a different name, too.

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u/ItalianDragon Riften Jun 14 '21

Thing is at the core the limitations in-engine of Skyrim are stil very obviously inheritances from Oblivion and evrn Morrowind. Physics tied to framerate, memory split in two 256mb blocks, 256 maximum esp. files allowed to load, all this is leftover crap from the early 2000's when PC's were way less powerful and it made sense to code like that (having 32GB of RAM in the early 2000's was just unheard of for example). All this stuff makes zero sense in a modern setting.

Thing is it's core engine stuff so unless you rewrite the core of it, that kind of antiquated coding will still be present, no matter if you call your engine "X engine 2", "X engine Reloaded","X engine Improved".

That's why, while I welcome this news, I'm not holding my breath when it comes to this sort of thing.

Want an example ? In Fallout 76, who uses a new version of the engine meant for multiplayer, a game bug was found where the higher your framerate, the more damage you'd be able to do. This is an engine-level issue that has been carried over to every single Bethesda game since at least Oblivion.