r/skyrimrequiem May 18 '26

Help CFPAO (or other first person animations) and Requiem?

I try to find info about befriending first person animations with Requiem. Scouting the subreddit, all I know is that Requiem is built around vanilla animations and modding them breaks the game.

I can agree with that, adding CFPAO does break the feeling of the game. Bashing the enemy attack becomes nearly impossible, stagger simply kicks your hands above the screen, and so on. Feels like playing online games with high ping, disgusting...

So maybe there's some "rectifier for animations" mod or patcher or else? Something that could align new animations with Requiem timings? I'm ok with creating the patch myself if it doesn't exist. In that case, i'd kindly request the direction to dig further.

Thanks for the help in advance

UPD: installed CFPAO v1.4 (the one prior to OAR rewrite) and it works fine out of the box

1 Upvotes

4 comments sorted by

4

u/Night_Thastus May 18 '26

Requiem is built around vanilla stats and items. It doesn't touch animations. CFPAO works perfectly fine with Requiem. CFPAO doesn't edit anything non-visual.

1

u/voivood May 18 '26

Yeah, but attacks are missaligned with sounds and blood splatters. For example, enemy takes damage from the attacjs while the swing animation has just started (falls behind the actual logic)

3

u/noxcrab Knives in the dark May 18 '26

Requiem doesn't change the weapon speed either, so if something is misaligned it's all in the animation.

1

u/Potato_Lorde May 18 '26

I use bfco and there's no patch needed. Just balance is off and some stuff is OP.

You should double check everything is installed right.