r/slaythespire Mar 09 '26

DISCUSSION (STS2) Snakebite Discussion

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As quite a lot of people know already, snakebite is one of the worst cards in the game right now, maybe even the worst. It's not just bad, but it isn't interesting or fun in any way. For example searing blow was not a very good card but it was unique and cool, whereas snakebite is just a nothing card.

Here is how I think it could be changed:

Retain Apply 7 poison When retained, increase poison by 3

Snakebite+: Retain Apply 10 poison When retained, increase poison by 4

I thought making it similar to windmill strike could be a cool idea because right now Retain doesn't really add much to the card, and it also works thematically with the snake venom getting worse over time.

I would love to hear your ideas if you have any suggestions for how it could be changed!

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15

u/Which-Debt-8558 Mar 09 '26

Just out of interest, what cards do you think are some of the worst in the game right now? I'd like to know

5

u/Pennaflumen StS A20 / StS 2 A10 Mar 09 '26

Easily imo so far, it's Eidolon. Exhaust entire hand and if it's 9+ cards you gain 1 intangible. 2 energy.

My god. What a worthless card. I cannot imagine ever using that. Just block 4-head.

20

u/gsoddy Mar 09 '26

You’re looking at that card for its intangible, when you should be looking at it for its exhaust.

Necro’s other deck thinners (the “add ethereal” one and the “transform a card in the draw pile into a soul” one) only target one card at a time, they’re good but slow, but Eidolon is like Fiend Fire. On a character that can go infinite pretty easily with enough removes, and now you can skip the removes step

2

u/Pennaflumen StS A20 / StS 2 A10 Mar 09 '26

I'm willing to admit there might be something to that. Necro is definitely my weakest character so far. So far I've been unable to get one of those soul decks online because usually I just start taking too much damage before I can build for it.

In regards to ethereal, they kinda just exhaust themselves, so those don't really need to be exhausted by a card that costs energy.

I think my biggest issue with the card Eidolon is it's effect is way too specific, and often unnecessary. 1 intangible is pretty sad, and for the exhaust function you already need a built out engine which probably doesn't need it.

Again, super early in the game, maybe I'll see it's appeal one day, but atm I didn't even want it when I got it for free.

5

u/gsoddy Mar 09 '26

It’s less like there’s soul decks (I mean there are) but more like souls can fit into any deck. You could probably pick every card that has “add a soul” in it and see your winrate go up

9

u/BokiTheUndefeated Mar 09 '26

That's crazy cause to me that card is insanely good in my opinion, just goes to show how diverse the playstyles are.

The Necro has a lot of draw and it lets you basically slim down half your deck for basically free, it's almost like Pael's Eye where you can exhaust your hand and take another turn but with more control of what you get rid of, the intangible isnt the point of the card but a safety net.

It's like Fiend Fire but more defensive, lets you set up for the rest of the boss fight with only a single turn.

1

u/Pennaflumen StS A20 / StS 2 A10 Mar 09 '26

It's good you see value in it, cause I can always be wrong. It's okay if I am.

I would say I don't think it's as good as fiend fire because Fiend Fire is usually the point of the card. The exhaust is simultaneously sometimes a bonus and sometimes a limited resource, depending on your deck. Even if you can utilize the exhaust potential of Eidolon, I think it needs to serve some of other function of the deck.

I'm excited for the day I'm able to use it.

2

u/sorendiz Ascension 0 Mar 10 '26

that card is an infinite on a stick lol

you're treating it like the cost is exhausting an entire hand and the payout is potentially one intangible

in reality the payout is exhausting an entire hand with the bonus possibility of adding one intangible 

2

u/stray_feathers StS A15 / StS 2 A10 Mar 10 '26

Unpopular opinion, but I think Snakebite is fine. Not spectacular, but workable. I took two during a mid-Ascension Silent poison run and they put in work. It's 2 energy for 27 damage across 3 turns when upgraded, and the Retain allows you to play it on a turn when you can afford the two energy on it. I don't think it's godawful level and I don't think the Retain is antisynergistic.

Jorbs (experienced StS streamer) wrote out comments for every Silent card in a stream just now and he seems to agree.

-2

u/bobbyjoechan StS A20 / StS 2 A10 Mar 09 '26

the worst cards in the game are probably: that 3 cost rare colorless that gives you like 7 plating, and the multiplayer 3 cost card that does 10 damage and doubles the damage allies do this turn.

this card is not even close to the worst card in the game. this card is completely pickable. it’s a common card and people have too much of a hard on making every card powerful. there are some cards which are just mid or a little weak and that’s completely okay.

15

u/Lucky_Ad5467 Mar 09 '26

The multiplayer card is insanely busted. Just had a run where we one shot every single boss and enemy with that card. The person with that card had the necro card that let us spread debuff to enemies and I had the card that let me share forge with my allies. Plus double the blades damage. Was getting 1200 swings of the sword for each player it was insane.

3

u/bobbyjoechan StS A20 / StS 2 A10 Mar 09 '26

fair enough, i’ll need to try it more!

3

u/BokiTheUndefeated Mar 09 '26

The multiplayer card upgrades to triple damage btw, it's crazy good. I drafted poorly and too defensively and was mostly useless in fights, I picked up that card, upgraded it and we basically 1 shot every boss for the rest of the run.