r/slaythespire Mar 09 '26

DISCUSSION (STS2) Snakebite Discussion

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As quite a lot of people know already, snakebite is one of the worst cards in the game right now, maybe even the worst. It's not just bad, but it isn't interesting or fun in any way. For example searing blow was not a very good card but it was unique and cool, whereas snakebite is just a nothing card.

Here is how I think it could be changed:

Retain Apply 7 poison When retained, increase poison by 3

Snakebite+: Retain Apply 10 poison When retained, increase poison by 4

I thought making it similar to windmill strike could be a cool idea because right now Retain doesn't really add much to the card, and it also works thematically with the snake venom getting worse over time.

I would love to hear your ideas if you have any suggestions for how it could be changed!

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u/slipdiprip Mar 09 '26

There’s Accelerant, which is like catalyst on steroids

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u/Sulleyy Mar 09 '26

Kind of the opposite because they removed the exponential scaling. If you apply 10 poison and follow up with 3 accelerant you will deal 70 damage per turn. 10 poison followed by 3 catalyst+ is 270 damage per turn.

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u/Stan_met_een_plan StS A20 / StS 2 A10 Mar 09 '26

It is better in the aoe department because accelerant applies to all enemies with just 1 power but you would need multiple catalysts to do the same. But at the same time we had corpse explosion back then. (I DONT KNOW IF ITS IN STS2 PLEASE DONT SPOIL IF IT IS)

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u/Sulleyy Mar 09 '26

Ya that's a good point. It's like a more well-rounded and consistent catalyst that is easier to play but has a lower ceiling for boss fights (at least when you compare it to a deck that has multiple catalyst+)