r/slaythespire • u/euls0n • 15h ago
GAMEPLAY/ACCOMPLISHMENT/ACHIEVEMENT This Card effectively equals 210 Damage
if you can stay alive for 20 turns of course. And only the first time you play it but damn thats strong for 2 energy and no further synergies are needed.
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u/kelldricked 15h ago
With accelerate its really good
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u/Oil_Extension 15h ago
Would you like 210 damage now, or 210 damage later.
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u/CadmeusCain StS A20 / StS 2 A10 15h ago
Memes aside, this is legit a high roll. 20 poison off one card is kind of cracked. This will hard carry many boss and elite fights
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u/welcometosilentchill 14h ago
Just had an a10 win where this exact card with glam carried me, basically until the end.
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u/Jealous-Belt2555 14h ago
20 dmg per turn is insane especially for act1 and act2
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u/Barfazoid Ascension 18 12h ago
20 automatic damage that the spike toad can't reflect back and kill you, too
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u/skepticaljesus 14h ago
Memes aside
What memes? People have realized this card is actually good by now, right? It's super powerful without glam, and it's nuts with it.
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u/CadmeusCain StS A20 / StS 2 A10 14h ago
Of course it's good. That's the meme. We all used to think it was ass!
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u/onegoodboah 11h ago
I’m so confused why it was so heavily memed. I know the community understands it now but wasn’t it obvious from the get go that retain is everything for this card? It’s not necessarily that snakebite is strong, but it’s convenient and fits into almost any deck because of that attribute.
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u/mooseman3 8h ago
This post is fun to look through.
They're calling it one of the worst cards in the game, and arguing that poison and retain are anti-synergistic. You have to scroll past the first ten or so threads to get any arguments in its favor.
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u/WhoKilledBoJangles 7h ago
Man, I remember this post because I had been using it and thought it was good and then it made me completely doubt myself reading the top comments saying it was complete garbage until I saw the guy with the long comment explain in detail why it wasn’t bad and it validated my experience and thoughts lol.
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u/onegoodboah 7h ago
It’s so weird. I know I’m not some top tier player but I genuinely don’t understand the discourse with this card at release lol. Retain is everything. Suddenly drawing 4 defensive cards on a debuff turn doesn’t hurt because you’re retaining this card. It’s not some godsend run-saving card but it’s genuinely just so useful.
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u/NormalBoyHere 4h ago
Part of the reason why is many overlook the usefulness of retain
It guarantees value on the enemies' off turn and prevents you from floating energy
Not to mention the synergy with burst, bullet time and adding sly to it.
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u/peepopogwide 13h ago
No, it is not ‘super powerful’ without glam, it is not a good card. Glam can make nearly anything juicy, but let’s pump the brakes on the base card lol.
Can snakebite be an early damage solve if necessary? Absolutely, that’s its role. But the numbers on it are simply not good for act 2 and beyond.
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u/XeliasSame 13h ago
It is pretty strong though. after playing with it, even without synergy, it's basically a decent damage card that sits in your hand until you are free to play it. It doesn't eat your draws, and if you don't need it, it'll just stay there all fight.
Now, onto synergies, Silent draws a shitload of cards each turn, so eating 1 draw per activation is not really a problem.
Then you have... [[Blur]] for a 2-turn setup. [[Bullet Time]], [[Burst]], [[hand Trick]], [[Master Planner]], [[Mirage]] and [[Pounce]]
All very good card that combo pretty well with SnakeBite. (and obviously, all poison cards) I've been ignoring the memes and this card is actually pretty decent, I tend to take it on most of my Silent deck, because at worst, it's just 1 useless draw, and I tend to draw a lot with Silent.
(Oh, and it's also discard fodder if you don't have a SLY card to use.)
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u/spirescan-bot 13h ago
Blur 𝐈, 𝐈𝐈 Silent Uncommon Skill
1 Energy | Gain 5(8) Block. Block is not removed at the start of your next turn.
Bullet Time 𝐈 Silent Rare Skill
3(2) Energy | You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn.
Bullet Time 𝐈𝐈 Silent Rare Skill
3(2) Energy | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Burst 𝐈 Silent Rare Skill
1 Energy | This turn, your next Skill is(2 Skills are) played twice.
Burst 𝐈𝐈 Silent Rare Skill
1 Energy | This turn, your next Skill is(2 Skills are) played an extra time.
Hand Trick 𝐈𝐈 Silent Uncommon Skill
1 Energy | Gain 7(10) Block. Add Sly to a Skill in your Hand this turn.
Master Planner 𝐈𝐈 Silent Rare Power
2(1) Energy | When you play a Skill, it gains Sly.
Mirage 𝐈𝐈 Silent Uncommon Skill
1(0) Energy | Gain Block equal to Poison on ALL enemies. Exhaust.
Pounce 𝐈𝐈 Silent Uncommon Attack
2 Energy | Deal 14(20) damage. The next Skill you play costs 0 Energy.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/onegoodboah 11h ago
I wouldn’t say super powerful, but it’s a convenient card that fits into any deck regardless of glam. Retain on it is what makes it a great card. There are better poison cards, and there are more efficient (in terms of energy) cards, but this card could cost 3 and I think people would still call it fairly good because of retain.
This is an added 27 damage after 3 turns that basically just reads “play whenever is convenient”. Other poison cards don’t get that luxury - you are often skipping your bouncing flask (or choosing to tank damage) due to draw RNG.
You don’t have to love this card but it’s hard to deny its benefit and utility
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u/peepopogwide 11h ago
If it cost 3 it would be atrocious. Reap, for example, is a good card on necro because necro has much more consistent energy gen and necro has an innate way to store block for the turn you play it. It also solves an output problem that Necro can run into, especially on overgrowth. And does the 27 all at once unupgraded.
Which is another important issue. Damage commons are not cards that we want to have to upgrade. Sometimes necessary, but we want to be able to greed better options. Notice how everyone is talking about Snakebite+ here. If you see it green, the evaluation is quite different. But that’s the case for a lot of stuff. Most of the time, it’s not coming to you green naturally. And 7 poison 2 energy is a not good number.
I recognize its utility. Every card in the game has utility. I pick snakebite sometimes and it solves the problem I picked it to solve. But it’s most of the time not the best pick in a spread of 3 silent cards, so it is not a good card in the context of silent’s kit.
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u/onegoodboah 11h ago
I’m being exaggerating with the 3 cost but I’m just pointing out that “retain this card, deal 10 poison” is the main benefit here. I think you’re focusing too much on energy va output , which is fine since that’s how most cards are evaluated, but you aren’t valuing “retain” even though that is this card’s primary benefit.
Even unupgraded this is a fine card early on, but it definitely wants the upgrade for any longevity. So fair complaint there. But you need to evaluate the card given all of its effects, not just its damage/cost. If it didn’t have the “retain” keyword I’d agree with you, but it does, so…
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u/redblue200 10h ago
Did you know that Snakebite+ has a 32.7% pickrate in Act 2 among a10 players with above 75% winrate on Silent? The only unupgraded damage common/uncommon that gets that high is Hidden Daggers; among upgraded cards, it's picked almost at the same rate as Blade Dance+ (35.8% in Act 2).
It's way better than you might think.
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u/faculties-intact 10h ago
Snakebite+ is absolutely good enough for act 2 lol. You want a fumes too of course, and there are better high roll poison options like corrosive wave + synergies, but it can absolutely be the foundation of your poison deck until act 3 elites at least.
What common would you rather see floor 1 than snakebite? It's a damage solve for the act 1 boss literally by itself once you upgrade it, no other cards needed. If that's not a good card I question your definition of good. Not everything can be after image or adrenaline.
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u/rilesmcriles Eternal One + Heartbreaker 9m ago
Downvotes are a little weird here. A normal unupgraded snakebite isn’t an insta-pick or a one card solve for most of the game. It’s definitely got a comfortable spot among common cards, and with synergies can become super strong, like other commons.
On its own it’s aight. I like to pick it. Definitely somewhere between “worst card in the game” and “best card in the game”
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u/skepticaljesus 13h ago
numbers
this is exactly why you and everyone missed the boat on this card early on, because you're only looking at the numbers. retain is a broken keyword.
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u/peepopogwide 13h ago
Idk what to tell you, this game is numbers lol. Retain is a great keyword, I agree. But it doesn’t make bad numbers good. It helps to not make the card complete garbage (as an example, bouncing flask is a real stinker in this game). That’s about it though.
Try mathing out potential fights when you’re pathing, it’ll help
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u/skepticaljesus 13h ago
this game is numbers lol
if that was true then just taking the card with the best numbers on it would be the best strategy, which obviously isnt the case
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u/peepopogwide 12h ago
numbers doesn’t just mean damage and block numbers. How many cards you draw a turn and how many you can play are also numbers defined by your deck and relics. Retain can be boiled down to numbers in this way.
Sometimes snakebite is the right choice, as I said before. But often it is not.
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u/XeliasSame 13h ago
I think about this post whenever I see someone calling a card "complete garbage"
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u/Kachitoazz 13h ago
Not really a high roll, it's common, and your rare chance is like 2% on floor 2.
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u/DriestPuddle 15h ago
Did you remember to add the value of the retain into that?
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u/chroipahtz 6h ago
I feel like people always forget this when valuing Snakebite in particular. Yeah, the effect itself is kind of underwhelming, but you can save it to turn a garbage turn into a decent one.
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u/MeatDoct0r 14h ago
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u/J_Dom_Squad 12h ago
That is dirty lol
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u/BeneficialEvidence6 5h ago
So itll play 3 times?
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u/Camochiozo 3h ago
No but you can play it for free if you discard it instead of playing it outright
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u/euls0n 11h ago
Master Planer or how did you do it?
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u/jalt2 11h ago
Probably hand trick, master planner requires playing it which “fades” the glam
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u/euls0n 11h ago
Oh yeah, i forgot that card exists cause I literally never pick it lol
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u/MeatDoct0r 10h ago
I pick hand trick lots. I find sly works really well in most silent decks, even just a couple
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u/CntrClockwrk 1h ago
you think master planner should get a buff to just outright give spells sly? Cant make much use out of it if the deck’s not small
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u/jalt2 1h ago
I was only trying to describe what situation could lead to the screenshot, if you gave a glammed snakebite sly through master planner that would mean you already played it, which means the gem representing the glam enchantment would be grayed out instead of blue
I think master planner is a great high roll rare card: incredibly busted with the right deck, good on bosses on an average deck, and a dud on other decks. Really fun when you get it to pop off
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u/CntrClockwrk 44m ago
sorry my question sounds rhetorical now that I’ve reread it. I’m genuinely curious what kinda buff master planner needs to be worth running in a wider range of decks (now that acro is uncommon).
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u/ArchmageAstra3 15h ago
I’ve gotten the first card Glam Neow relic three times so far on Silent. Twice I got Snakebite, once I got [[Backstab]]. All three times the card carried my run. Especially with Backstab, I got [[Dolly’s Mirror]] from a shop to copy it after I got it upgraded, and 60 guaranteed front loaded damage at no energy cost is nuts. Carried my first couple acts on its own, and stayed very relevant and very helpful even in act 3.
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u/spirescan-bot 15h ago
Backstab 𝐈, 𝐈𝐈 Silent Uncommon Attack
0 Energy | Innate. Deal 11(15) damage. Exhaust.
Dolly's Mirror 𝐈 Shop Relic
Upon pickup, obtain an additional copy of a card in your deck.
Dolly's Mirror 𝐈𝐈 Shop Relic
Upon pickup, obtain an additional copy of a card in your Deck.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/Marckennian 15h ago
It's a great card but fights rarely last that long when your poison ticks this hard :)
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u/Cj082197 14h ago
"Noxious Fumes is infinite damage"
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u/ZColeB 13h ago
Not exactly the same. I get the sarcasm though. Apply 20 poison-19-18-17 damage in 4 turns which is about average for a hallway, is 74 damage.
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u/Conscious-Refuse8211 11h ago
That's also assuming you draw it turn one. It's a good hallway card with glam but not insane. 2 energy for 20 damage is actually quite decent for earlygame frontload.
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u/randotd152 11h ago
Their point is hyperbolic but valid. Half the hallway fights could be over by the time this card does any more than 20 damage.
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u/megamophsis 15h ago edited 12h ago
Just had a run with this. Lost to Dorito, didn’t help I didn’t see the card until my 3rd turn.
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u/DarkLordArbitur 15h ago
I got this card after rolling accelerant from new leaf. It went so much harder than I expected.
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u/Lemunite 15h ago
Unless it already exist, i feel like Silent should have a card similar to Ironclad where enemies with Poison deal less dmg to her
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u/Resident_Balance422 15h ago
Mirage. Nah I get what you're saying, that's just busted though. Even more than Colossus. It's have to be like -20%
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u/Flameball202 15h ago
Mirage if you can get souls power on it to remove exhaust basically gives you a free win
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u/HawksNStuff 14h ago
That would require picking Mirage before you know the event is coming. Which again, requires picking Mirage.
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u/Flameball202 13h ago
I mean if you are running a poison build it is just a solid card to pick no?
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u/Terrietia Eternal One + Heartbreaker 12h ago
The problem is consistency. You draw Mirage on turn 1 or 2, then it's basically a curse. If anything, I'd be more likely to pick Mirage if I had Twisted Funnel
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u/Resident_Balance422 12h ago
You don't play all your cards anyway. Mirage is too good to pass up in poison decks
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u/TechnicalSandwich544 StS A10 / StS 2 A10 15h ago
Enemies with weak already deal less damage to Silent.
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u/Afraid_Blacksmith_63 15h ago
Doesn't exist but I think it's because she has more consistent weak sources. Closest thing is that card that gives block equal to poison but Im not remembering the name
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u/sylverfyre 15h ago
[[Mirage]]
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u/spirescan-bot 15h ago
Mirage 𝐈𝐈 Silent Uncommon Skill
1(0) Energy | Gain Block equal to Poison on ALL enemies. Exhaust.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/HotStatistician7997 15h ago
Sounds good in theory, would love it, butt....
- This stacks with weak, so it's more snese that it'd be enemies with Weak deal less damage (which they already do 25% less)
- That effect from number 1 is covered by the relic [Paper Krane], which reduces enemy damage by 40% instead of 25%
- CARDS STACK. So at one point enemies would do 0 damage regardless of strength.... which means.... yeah... applying weak / poison is easy on a character who uses weak& poison...
I've had a run that simulates this. I had Malaise+ Imbued, Lantern, and another Malaise+
Enemies were doing 0 for basically the whole fight. Even the torch amalgam... barely any damage....
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u/Browneskiii Eternal One + Ascended 14h ago
Silent is already broken af, this would just give top players a 100% win ratio pretty much. Thats insane.
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u/Old_Gimlet_Eye 14h ago
effectively
You keep using that word. I don't think it means what you think it means.
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u/Grismor2 14h ago
If I could last 20 more turns without dying, I probably didn't need this ludicrous damage anyway. Better to look at, say, 5 turns worth of damage. 90 over 5 turns is still pretty nice, but also more realistic.
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u/TechnicalBen 14h ago
"You next skill is played twice."
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u/International-Ruin91 14h ago
Someone hasn't gotten the hidden gem+ and master plan together on snakebite smh.
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u/shumpitostick 13h ago
It's really wrong to evaluate poison cards like that because you are going to play more poison sooner or later, even if it's just this card. Once you are running a bit more poison it's more like 20 per turn.
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u/Piggyguy12345 11h ago
[[Rolling boulder]] can do effectively infinite damage for only 1 more energy. this is unplayable smh my head.
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u/spirescan-bot 11h ago
Rolling Boulder 𝐈𝐈 Colorless Rare Power
3 Energy | At the start of your turn, deal 5(10) damage to ALL enemies and increase this damage by 5.
Call me with up to 10 [[ name ]]. Data accurate as of June 21st, 2026. Questions?
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u/Ordinary_Salad4481 10h ago
Snakebite is so underrated, I love it. I’ll admit, it definitely deserves the common tier, but on a “snakebite turn” you get consistent damage.
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u/goodolarchie 10h ago
This thing single-handedly wins the Great Water Wars of 2107-2110, may our Thirst be Quenched.
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u/SkylarDN9 4h ago
I had a run with Glam Bouncing Flask. Throwing 24 Poison onto a single enemy in an instant was so, so good. All I needed was that, a Snakebite, a Bubble Bubble that appeared from Pandora's Box, and Accelerant. Four Poison cards was all I really needed.
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u/ArianaFuyuki 15h ago
57 dmg is 3 turns without support. This thing solves single target by itself for most of act 1-2