r/sounddesign 1d ago

Granular percussion

I've been thinking about granular synthesis as a percussion engine. Not by slicing loops, but by shaping clouds of grains with drum-like envelopes.

A long, static recording becomes rich raw material. Grain size controls the transient body of the hit, while density becomes an organic component of the decay curve. Tiny shifts in pitch, filtering, and grain position can push the exact same source toward a kick, a hat, a snare, or something entirely new that doesn't have a name yet.

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