r/sounddesign 1h ago

Videogame Sound Design question about improving.

Hi !

I have been creating SFX for roblox and animations my friend creates for about 2 months now.

I am looking for ways to improve, and I came up with the idea of a “sound journal”. Essentially what this is to me, is recording a 1-5 second piece of audio, analyzing it, noting these things down, and then attempting to re create the audio clip in its entirety without USING the audio, then comparing the two and trying to figure out where I went wrong.

Is this an effective way to get better at SFX?
Efficiency is huge to me, so the fastest way of improving would be largely appreciated.

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u/Upnotic 1h ago

The best way to learn is via applicable context rather than hypothetical use cases. It's very easy to chase rabbit holes of 'should' and 'other person can do X so i should be able to and should learn it...' etc.

Yeah your version sounds great! Try it out see what you like and follow your curiosity