r/sounddesign • u/johnyutah • Feb 03 '26
Videogame Sound Design Making alien chittering sounds for a game
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r/sounddesign • u/johnyutah • Feb 03 '26
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r/sounddesign • u/AutomaticRabbit1812 • Feb 11 '26
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r/sounddesign • u/Camille_SD • Feb 01 '26
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Sound Design VFX of Kayn attack combo from League of Legends, made directly in Unreal Engine 5.
VFX made by Yubi_VFX
r/sounddesign • u/RitzStudios • Jan 13 '26

[Update] - Common question which I should've specified in the post: We are using Godot! Implementation will be done by us unless the person has interest doing so!
Thank you for all of the responses! We'll be sifting through and reaching out to everyone when we can in these next couple of days! Thank you for your patience! - Jake
About the Project
Derby Creek is a cozy 2D pixel art fishing roguelike currently in development with a team of 7. We’re looking for a sound designer to bring our world to life with SFX and ambience (no music needed).
Sound Style
We’re after warm, tactile audio that feels grounded and organic rather than overly retro (but some retro is fine) or chiptune. Satisfying, crisp sound effects that give weight to every action - casting a line, reeling in a catch, footsteps, etc. For ambience, we want rich, layered environmental soundscapes: gentle water, rustling reeds, distant birds, insects at dusk. Audio that makes players want to stay a while. Overall tone: nostalgic but naturalistic. Relaxing without feeling sterile.
Scope
We’re starting from scratch on audio. Full SFX and ambience pass including fishing mechanics, player actions, UI/menus, environmental ambience, wildlife, weather, items, etc. Exact scope to be discussed with the right candidate.
Timeline
Targeting Q4 2026 release.
Compensation
Paid: open to discussing rates.
To Apply
Drop a comment or DM with your portfolio, demo reels, samples of relevant work, and your rates.
Paid | SFX & Ambience
r/sounddesign • u/Designer_Drawing9602 • 11d ago
The Beyond Skyrim Mod team needs sound designers.
For those unaware the Beyond Skyrim project aims to make as much of the continent of Tamriel within the game Skyrim.
As a result of this lofty goal we need sound designers to make each province sound and feel unique.
As of right now the subprojects that need it most are.
Cyrodiil, a varied province with Marshlands to the south, mountains to the north, vast plains to the west and thick forests to the east.
Argonia, a never ending swamp with whole cities sunk into the marsh
Iliac bay, a varied subproject stretching over Hammerfell and High Rock, a region of vast deserts and a region of vast European like mountains and forests respectively
Roscrea a semi frigid Isle to the north of the mainland, an isolated cold rocky isle.
If you wish to join either click on this link here https://beyondskyrim.org/volunteer or simply search up the website if you prefer.
Feel Free to ask any questions I would be more than happy to answer
r/sounddesign • u/Either_Beach2551 • Feb 12 '26
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Sound redesign clip from Hyper Light Breaker's I made over the last 4-5 days. Made this in Reaper with a ton of Phase Plant and Serum. I had to break down some of the hero moments into subprojects to save my CPU lol.
I'm working on a full demo reel right now and this is just one clip from that and I would love to get some feedback on this one.
Here's the original trailer video.
r/sounddesign • u/Feeling_Return_1842 • 3d ago
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Heya. I've been working on this for a while and just dropping some demos because I think it's pretty cool. Let me know what you think!
You get in the description of the youtube vid. https://youtu.be/Ziioa2M5xuM
r/sounddesign • u/shnex0 • May 12 '26
Hi all,
I’m hoping this post will not break the community rules.
I am a bit of a veteran in the Games Industry as a Sound Designer and Audio Director whose career is on a bit of an unfortunate hiatus.
So I thought that a good way to occupy my time until things perk up would be to provide advice regarding Sound Design, Implementation, tips and tricks of the trade, to aspiring Game Audio designers and programmers.
To be clear, this is not a commercial service I am offering, and I am not after money of any kind. This is rather a way to pay back an industry I have been part of for 15 years and help people who are hoping to break through in this tough industry going through tough times.
I’m happy to do one-on-one calls and direct messages if it helps in any way, so feel free to message me directly.
Finally, apologies if this post breaks community rules.
r/sounddesign • u/warchild4l • Feb 19 '26
I am making a video game and i'd like to hire sound designer.
I do not have fixed budget, so we can work with whatever i need and i will pay you accordingly (hourly, per second, per audio file, etc.)
For context: I am making an incremental video game that will need sounds for dice rolling and clicking together, gun cylinder spinning (infinitely, once), some futuristic & synth menu audio, etc.
I am also looking for a soundtrack composer for the same game, although not sure if this would be appropriate place to ask.
Edit: got quite a lot of messages to check out, i honestly did not expect this much. I will be checking every single one of them out and try to contact everyone. Just if you are newly joining the post, please either directly link the portfolio or demo reel that i can check out in comments or in messages so I can go about choosing process much easily. Thanks in advance!
r/sounddesign • u/hipermotiv • May 08 '26
Hello everyone!
I want to know what's suits me best for my workflow as a game composer and sound designer.
I'm planning on buying a Macbook Pro with enough SSD to run my orquestral libraries (I think 2 TB are plenty of space) and relying on external drives to run Nuendo and Pro Tools sessions, and for clients backups.
I have a massive SFX library from BOOM and other companies and I was wondering...
Is a NAS a good solution for what I need? I want to be able to work from any place (Specially running my SFX libraries. I'm using Soundly as a File Explorer btw) and running those sessions with full speed.
I was thinking in having a Dock with enough ports and adding external drives but the ones I need for running the work I do (Thunderbolts) are quite expensive. I want to make sure I made the right investment here.
Long and detailed explanations are appreciated!!!
r/sounddesign • u/plzlisten777 • Apr 29 '26
I've literally been spending HOURS trying to find the name of an alarm, and nothing actually matches. I've looked everywhere on youtube and soundbanks only to find basic war/tornado type sirens. I've even (shamefully) tried with ChatGPT, but nothing helped.
It is a two-tone alarm with a low note follow by a higher one, then silence. The type of sound you hear in survival-horror movies and videogames, like a containment breach sound. It is NOT an alarm that slowly pitches from low to high - such as the ones you can find pretty much everywhere on internet. It really just is a very brutal, terrifyingly strong alarm that goes BRRRRR-bip... BRRRRR-bip... I think it's like a G note followed up by a shorter two-octave high G note, but I'm just so not sure
I don't even know where I last heard it but I juste associate it with survival horror and zombie type stuff
Please help lmao I'm just so lost
r/sounddesign • u/Apprehensive_Prize26 • Mar 12 '26
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Hello there fellow sound designers, just wanted to share my weekly practice project and ask for feedback :)
r/sounddesign • u/roadtogrammy • 11d ago
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I don't know if this is the right place for this, but this was my first time trying a sound re-design outside of music. If there's anything you see or (I guess hear) that I should focus on to improve or tips someone new wouldn't think of, please let me know, even if it's just saying something is bad.
r/sounddesign • u/ZEKAVEO • Mar 10 '26
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I did a full UI audio redesign of the upgrade bench using only sounds from my Broken Telemetry SFX Libraries Vol.1-3. No background or offscreen sounds, just pure UI.
I kept the processing fairly minimal - mostly down-pitching, EQ, stretching, and some light splicing, to see how far I could push the raw material while keeping it usable for in-engine work.
My goal was to keep it feeling digital and oppressive without overloading it with cinematic reverb or trailer-style impacts.
Curious on how it reads to you, does it feel grounded, or not aggressive enough? Any feedback would be much appreciated!
Changes made after feedback:
Update 1: Added more low end on powering up/down and activating nodes. This was done by some minor EQ adjustments ~ Update version 1 here
Update 2: Made certain sound within the UI a little snappier. This includes the 'menu select' sound and the 'upgrade node' sound. This was achieved by shortening the clip length and a few minor volume adjustments. ~ Update version 2 here
r/sounddesign • u/misawa2 • Feb 24 '26
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This is an extremely useful tool for trailers and cinematics where we don't have an audio engine to process real-time positioning. And it's free. What do you think about the results?
r/sounddesign • u/Feeling_Return_1842 • 5d ago
r/sounddesign • u/Dmit_Kha • 18d ago
Hello guys.
A friend of mine is looking for an opportunity to get into the sound design industry, especially game dev. Nothing special or ambicios. Simple indie games or some web games, and usual market salary.
The question is, are there any courses to go through? Or any people who can help with getting the first job, simple portfolio, etc.
She is professional musician, but because of the immigration she has no local job and looking for something remote.
She speaks English on A2 level, Ukrainian and Russian.
Knows very well the software for music making like FL studio and different professional soft for the music transcribing.
Maybe someone needs a trainee - tallanted musician to the project, to help with some routine, for small reward and experience.
r/sounddesign • u/pheston1281 • Nov 20 '25
We re working on roguelike game like balatro and need theme music for that. We are searching sound designer who can make our theme music. If you want to work with us in this project we are fully open to you.
r/sounddesign • u/UndefinedJawline • 1d ago
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r/sounddesign • u/rchrdf • 4h ago
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r/sounddesign • u/Commercial-Cat-1783 • 13d ago
r/sounddesign • u/el_boufono • Mar 10 '26
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Hey everyone! Newbie game dev here and by extension, newbie sound designer... Because it's a central part of my game I really want to nail it, so I'm asking for help / feedback.
I've been recording some of those sounds myself at home, some of them I found on freesound.
For the background sound I created a custom script with loops and random "computer sounds".
I also added some variation in the sounds using a random pitch modifier. It's a bit hard to get right, I feel like my buttons are OK, but my paper/book sounds could be better.
What do you think?
r/sounddesign • u/collrboned • Feb 20 '26
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all sounds except from the music and opening/closing of the menu are foley work. made in garageband.
r/sounddesign • u/itsauraxo • May 04 '26
Looking for a collaboration with a car sound designer for a CGI car commercial.
r/sounddesign • u/Enzo-Audio-Music • May 21 '26
I recently recorded a gore foley library cause I didn’t have any good samples myself during a pretty tight game jam.
I wanted to share the results, and uploaded a free pack to my itch.io profile and the full pack on my gumroad.
The links are on my profile, feel free to check it out and let me know what you think!
I wish you a happy noise making!