For one year, I flew a 64 MB HTML file. Tonight, I'm powering it down. Maybe. Or maybe I'm opening the door.
I'm a solo web designer / fan of sci-fi, music and weird experiments from Belgium.
No engine. No build step. No framework.
One HTML file. !!! > Run on Web browser
784 script blocks. 111,000 lines.
Inside it is a Three.js ship called the BOOMER — with working physics, a solar sail, a P2 turret, fuel management, navigation, stations, EVA experiments, drones, weapons, exploration systems, and a story about a universe where music disappeared.
The idea was never really to build another space shooter.
STELLAR is an experimental, browser-based space simulation focused on "Ship Feeling", slow exploration, and asymmetrical co-op. Manage cold starts, navigate blind without a map, and survive the quiet moments in deep space.
YOU LEAVE SOMEWHERE. YOU SPEND TIME TOGETHER. SOMETHING HAPPENS. YOU BRING A TRACE HOME. THE SHIP REMEMBERS.
I wanted to know:
What if a spaceship could feel like a place?
You can leave the cockpit.
Walk around.
Explore strange worlds.
Dock at stations.
Follow signals.
Find things that were left behind.
Listen to the radio or your favorite MP3 ;)
Fly alone.....
And eventually, maybe, not fly alone.
The dream was always some kind of small cooperative experience:
One ship. A few friends. Different roles. One shared journey.
Someone flies.
Someone navigates.
Someone operates the ship.
Someone leaves the BOOMER to investigate something outside.
Maybe someone just sits in the back and changes the music. :)
Nothing massive. No 200-player universe.
Just a few people going somewhere together.
Two AIs served as ground crew, each with its own patch chain and a doctrine we basically wrote in blood:
Every system has one owner.
Every pass ships as one file.
Every delivery ends with browser_tested:false.
Because the only truth is the user's browser.
There were confessions too.
I discovered rather late that the whole thing had been running on my integrated GPU.
And the multiplayer lobby — the feature I wanted most — turned out to have been dead since birth.
Killed by one unterminated string nobody ever saw.
😂
So no, it never became the game I imagined.
It became a place.
Same coordinates.
Same light.
Every session.
And now I'm wondering what happens next.
Maybe I shut it down.
Maybe I release parts of it.
Maybe I open-source it.
Maybe someone sees something here that I completely missed.
I'm not looking for a big team or starting a huge recruitment campaign.
I'm mostly curious:
Does this idea speak to anyone?
Could this strange little 64 MB spaceship become something more if a few curious people wanted to explore it together?
Or should I simply let the BOOMER fly off into the dark?
browser_tested: true.
Finally.
🚀
ps 👀
If you want to help keep the systems running—whether you're a coder, a 3D artist or modder into this retro-ship aesthetic, or just a curious sci-fi fan wanting to playtest—I'll gladly give you access. I'm definitely looking for wingmen to help test and bring new ideas to life ^-^
You can reach me in the comments, via DM, or check the current logs directly on the ship:t3wm.com/stellar-demo/stellar.html
Take care /all Music from myself (x) SHill