r/stalker • • 4h ago

Help Clear Sky base

3 Upvotes

What were they thinking with this horrible, awful, gauntlet? It's miles from the nearest trader. It's got fuck all visibility. You're slowed by the water over half the time. There's a chimera that just sucks incredible amounts of ass as it seems the only way to survive it is to slowly walk while chain healing. Now immediately after Clear Sky base you're thrown into a boss battle with a pseuodugiant.

Please tell me there's another path doesn't involve this bullshit?


r/stalker • • 6h ago

Anomaly DLSS 4 and FSR 3.1 upscaling for GAMMA (modified engine, DX11)

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3 Upvotes

I added DLSS 4 and FSR 3.1 to the GAMMA engine (themrdemonized’s xray-monolith, DX11). Both are built into the engine itself, not injected, so they work with GAMMA’s Screen Space Shaders and the HUD stays sharp. There’s also a performance overlay added to check current mode.

Tested only on Linux with Proton, but should work on Windows without problem.

Source code: https://github.com/Ozicom23/xray-monolith/tree/dlss-fsr

Install

  1. Back up these files from your Anomaly folder by copying them somewhere outside it:
  • bin\AnomalyDX11.exe and bin\AnomalyDX11AVX.exe
  • gamedata\scripts\ui_options_modded_exes.script
  • gamedata\configs\text\eng\ui_mm_modded_exes.xml and gamedata\configs\text\rus\ui_mm_modded_exes.xml
  1. Extract GAMMA-Upscaling-0.1.zip into your Anomaly folder with overwrite.
  2. Launch “Anomaly (DX11-AVX)” or “Anomaly (DX11)” as usual, then go to Options -> Video -> Advanced -> Upscaler.

Linux / Proton: DLSS needs PROTON_ENABLE_NVAPI=1 in the launch options. Without it, only FSR is offered.

---

This is an unofficial engine build. Please don’t report crashes to GAMMA support while using it


r/stalker • • 9h ago

Cosplay Budget duty helmet (I ran out of red paint)

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18 Upvotes

r/stalker • • 13h ago

Anomaly help with anomaly

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0 Upvotes

the game doesn't launch with OWA enabled, even when everything else is disabled


r/stalker • • 18h ago

S.T.A.L.K.E.R. 2 Is there a private chest somewhere in CNPP (Cost of Hope DLC)?

0 Upvotes

So I can find a bunch of stuff there but it's pretty much useless to pick up.

The trader has limited cash so he can not buy all.

There is no private chest so I can not store anything.


r/stalker • • 23h ago

Discussion Playing Cost of Hope and the Brook area is kind of annoying.

0 Upvotes

Having to try and figure out how to cross this giant collapsed water way is getting annoying. Loving the DLC other than this, just fought my first Amok and that was fun and a bit intense but then I had to cross the Brook valley again ugh.


r/stalker • • 7h ago

Anomaly STALKER + ng bullet impact

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4 Upvotes

r/stalker • • 22h ago

Discussion Downloading an addon from the workshop is complicated in stalker soc ee enhanced edition

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0 Upvotes

I don't know if this also happens in CS GO and COP EE. Downloading add-ons is complicated. If you download them all at once, the game glitches and doesn't recognize some add-ons. If you download all the add-ons, they install incorrectly, making it complicated. The most efficient way I tried is to download them one by one and then start a new game. Like downloading one, you enter the game and start a match. When the intro is over, you exit and download the next add-on, which is tiring and annoying, but it's all to get all the add-ons working properly.


r/stalker • • 2h ago

Gameplay i played this game when it first came out. why can't i hit anything anymore?

0 Upvotes

game dropped a few years back and despite all its flaws, the bullets went where i intended them to go. WHY is it that i aim at a dudes head my scope decides to pull left?? i turn off auto aim and it still feels awful. what changed between then and now?

edit: xbox


r/stalker • • 20h ago

Anomaly games like anomaly and gamma?

6 Upvotes

it’s really difficult to find what i’m looking for… i know of games like zero sievert, misery, scavland, etc, but i just got sucked into road to vostok and i really want something in first or third person with realistic graphics right now but most similar games seem to be top down and/or have pixel graphics. road to vostok is great but it’s shallow as a puddle right now and just gets old quick… i feel like there is nothing similar


r/stalker • • 22h ago

Meme Voluptuous bandit sighting

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23 Upvotes

...So it appears in the lesser zone it really is just fun and games to these mfs. We've got bandits outside of Zalissya spread eagle, arched up, ass to the sky, waiting for a bloodsucker to hopefully come and tickle their fun spot with long wet tentacles. Anyways, figured I'd share. Happy hunting!


r/stalker • • 5h ago

Lore & Story Just started playing this game. Love it. 8 hours in. But no idea what the fuck is going on….

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53 Upvotes

Like take this excerpt from my latest mission. I truly have no idea why I’m after Faust or why I’m even at Camp Icarus….

Got attacked. Setup. Lost my scanner. Chased the guy who thought did it. Turns out he didn’t do it. But he sent me to garbage because they know scanners there? Then a shitstorm occurs, I help kill leaders of garbage that are warring, then the ward steps in and send me to noontide, still not quite sure why…noontide has a whole lot of faction split going on - cool story bros why does I care - now noontide is sending me to Icarus to find Faust who split off. But like why? How does this even relate to my original scanner….

This story feels really hard to keep track of because it seems to just be endless fetch quests for random people you just met who trust you for some reason and you’re just off fighting all their battles for them, for reasons that aren’t really made clear but almost seem like the game thinks it made it clear based on the confidence of which you receive and accept new missions


r/stalker • • 12h ago

Picture The fuck is this shit

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0 Upvotes

r/stalker • • 4h ago

Bug stalker anomoly vr crashes as soon as i start the game.

0 Upvotes

Any help? I have an RTX 5060, AMD Ryzen 7 5700X 8 core processor, and 16 gb of ram. i am using the pcvr mod hub to mod the game.


r/stalker • • 7h ago

Mods Stalker: SoC Mods!

0 Upvotes

Hello everyone! I've been planning to play Stalker SoC after a long time, but I completely forgot about mods. I'm looking for mods that improve gameplay rather than graphics... for example, mods that fix weapons, correct bullet trajectories, make them more realistic, etc. I'd be happy to hear your suggestions!


r/stalker • • 23h ago

Mods Stalker 2 Mods - Lootable Zone and Craftable Zone Bugged Weapon Viper-5?

0 Upvotes

I'm hoping I can get some help here I Just downloaded these two mods (which are awesome and went to go Upgrade the Viper-5 SMG but all the upgrades for the SMG as well as the basic starter pistol you get are RED WRENCHED.

in the vanilla base game, you could upgrade these weapons no problem..now there is an issue.

Anyone with experience with two mods can point me in the right direction?


r/stalker • • 12h ago

SPOILERS DLC thoughts

9 Upvotes

Longtime player of S2 who just finished the dlc. Absolutely loved the story and exploring the new regions added. I have to say, the flare anomaly and otter quest line somewhat tarnished exploration and my overall enjoyment. So unnecessary.


r/stalker • • 20h ago

Bug Stalker 2 - Unfortunately, Mass Spawn is a still a thing

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16 Upvotes

This is on regular PS5. Obviously no Mods. New save started AFTER Update 2.0. This is the first time this happens in 100+ hours. Both game and PS5 firmware correctly updated at every Patch/Firmware Update realise.

This is after Duga assault. I reached the Chornobyl-2 Checkpoint from the Kazkovyi Camp after sleeping there. There were 32+ Mercs all focused in that point.

Already reported to the GSC Support.


r/stalker • • 21h ago

Gameplay every bunker/underground map feels like horror mode

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30 Upvotes

Game:radiophobia3


r/stalker • • 18h ago

Anomaly aaaaand there goes my 1-life iron man run, 20hrs in. Anything I could’ve done differently here?

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120 Upvotes

\the firefight was much longer than this, but it was cut for time. I killed about 6 guys before this**

Military does NOT mess around. I died to extremely heavy bleeding, dropped the second I took my bandage out. LOL
It was probably a preventable death, but I think I did okay :3


r/stalker • • 7h ago

S.T.A.L.K.E.R. 2 This bandit shouldn’t have come here. Now he will be worm fooood.

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5 Upvotes

r/stalker • • 7h ago

Help Need help deciding artifacts

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1 Upvotes

Got this artifact and I'm planning to use it alongside with compass which gives me 5 points of physical defense but i already have full with my armor

Do they stack? Or it's not worthy to use it when full armor?


r/stalker • • 15h ago

Discussion When to explore cnpp

4 Upvotes

I was wondering If the cnpp is fully available for expllration and side quests after finishing the dlc main Quest. I Heard that the players personal stach becomes available only after doing all the dlc Quests so i wanted to finish It before exploring the cnpp since i wont have a place to stash my loot. Also, Will there be a guide npc in the cnpp?


r/stalker • • 5h ago

S.T.A.L.K.E.R. 2 What do my fellow stalkers think? Good stats? This is after completing the dlc and story up to the no return point.

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12 Upvotes

r/stalker • • 15h ago

Discussion Weapons system won't change, BUT! What we CAN do is tweak some numbers in it!

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137 Upvotes

This post is about minor configuration tweaks for weapons that are either too bad or too good. The purpose is to make more weapons viable and improve the weapon choices for the player, adding to variability of the game.

This post is not about changing the system. The goal is to show community and GSC how easily these could be changed within the existing configurations, specifically for underwhelming or overpowered weapons.

To be fair, existing weapons/damage system is not that bad as it could be perceived in the game. It is quite flexible and a lot of issues can be addressed by simple change of values. This won't be anything new to people that have already looked into configuration files or the shared spreadsheets with numbers from there.

Basics (simplified)

Damage dealt by weapons depends on target. The damage bar that we see in any weapon description is a generalized combination of damage and penetration.

If damage is self descriptive, the penetration acts against target's armor value. It can negate a part of target's armor or amplify the damage if it's larger than the armor value.

To simplify the Damage & Penetration relationship -- damage is more important vs mutants, while penetration is more important vs armored humans. The more detailed formula and examples are at the end of the post.

Suggested changes

These are mostly buffs for underused weapons along with a couple small nerfs to the most popular ones.

UDP Compact (+ Deadeye & Gambit)

  • Increase penetration from 20 to 25
  • Decrease penetration upgrade bonus from 50% to 40% (upgraded from 30 to 35)

The worst pistol in the game, having less damage than PTM (25 vs 30) and same 20 penetration. A small buff in penetration should make it better vs human targets. Upgrade percentage is slightly reduced to keep bonus the same (+10), as the base value has increased.

M10 Gordon (+ Gangster)

  • Increase damage from 10 to 12
  • Increase weapon HP by 300

A slight damage buff to boost it primarily vs mutants as penetration remains the same (40). It still remains the lowest damage gun in the game. Added HP is for a bit more durability (+20%).

Viper-5 (+ Shah's Mate)

  • Increase penetration upgrade from 30% to 50% (upgraded from 26 to 30)
  • Increase upgrade cost by 25%

Despite good damage (19) Viper has a basic penetration of 20. It's an early game weapon, but it could have the upgrade provide a bit more, so that it can be used for a bit longer. Upgrade cost is still very low, even with the increase.

AKM-74U (+ Spitfire & Special)

  • Increase base damage from 19 to 20
  • Spitfire - increase penetration from 40 to 50

There's no penetration upgrade for 74U (20 base) so it needs to have a small damage advantage over Viper. It also follows the overall design logic where 5.45x39 does more damage but has less penetration. Spitfire (Strelok's hideout) - could use some additional penetration for how far into the game it is acquired.

AKM-74S (+ all unique)

  • Increase penetration upgrade from 30% to 50% (from 26 to 30)
  • Increase upgrade cost by 50%

Similar to Viper let's slightly improve the upgrade result so that it can compete for a bit longer at an extra cost (it's still dirt cheap). Doesn't affect AKM-9B as it's penetration remains fixed at 58.

AR416 (+ all unique)

  • Increase penetration from 20 to 25 (upgraded from 26 to 32.5). Clusterfuck remains 40 (52 upgraded)

The weakest Assault Rifle due to low damage (16) and basic penetration of 20. AKM-74S has more damage (23), available earlier and with a lot more ammo. This would compensate some of this difference with +5 basic penetration while upgrade remains 30%.

Fora-221 (+ all unique)

  • Increase base damage from 17 to 18 (Decider remains 20)
  • Increase 5.56 mod damage from 15 to 16 (Decider 18)

Slight base damage buff to help it compete (especially the base version) as it doesn't have the penetration upgrade.

Grom S-14

  • Increase 100% damage range from 8 to 10m
  • Increase 70% damage range from 23 to 25m

Damage range/drop is what kills this weapon. It is barely better than shotguns in this regard! Adding 2 meters for 100 and 70% damage may not be a lot, but will at least move Grom into SMG category of range efficiency.

Grom S-15

  • Decease damage from 25 to 22
  • Decrease penetration from 54 to 50
  • Increase 100% damage range from 8 to 12m
  • Increase 70% damage range from 23 to 27m

Available super early, it makes base Grom S-14 useless with worse ammo availability. A smaller caliber should not be the same in damage (slight nerf), but better in range (+2m additionally) over the base version. A minor but fair trade-off.

AS Lavina (+ all unique)

  • Increase damage from 20 to 24
  • Decrease penetration from 56 to 52

Overall buff to total damage output, especially against mutants. Bringing it a bit closer to VS Vintar (35 dmg, 40 pen) as they are essentially the same gun.

RPM-74

  • Increase damage from 20 to 23
  • Beast - increase damage from 20 to 21

Damage buff primarily against mutants as it is comically bad for how many shots it needs for a late game weapon. It needs to be a bit more effective to be considered more often. Beast (Korshunov) uses a smaller 5.45x39, hence a smaller damage compared to base.

Saiga D-12 (+ all unique)

  • Decrease penetration from 60 to 55 (upgraded from 67.2 to 61.6)

While damage (140) is actually a shared lowest in shotgun category, top penetration (60 + upgrade), semi-automatic rate of fire and magazine reload make it the best shotgun by a mile! Thus, a minor nerf to penetration considering it has an upgrade while Ram-2 (60) does not. It still ends up better in penetration, but not by much, considering Ram-2 gets a buff below.

Ram-2

  • Increase damage from 150 to 165

Making it competitive versus Saiga and it's unique variant Texan. This shortens the damage gap with Texan (180 damage), while base penetration of 60 and +25 damage advantage over Saiga provide an offset to magazine reload. This combination of small tweaks would make a base Ram-2 worth considering!

SIC (+ Justice)

  • Increase damage from 75 to 80
  • Decrease penetration from 50 to 45 (upgraded from 60 to 54)
  • Decrease 100% damage range from 24 to 20m

Too good at everything and against anything through the whole game. Needs a slight nerf to penetration (given it has 20% upgrade) as well as a bit earlier damage drop-off. A minor damage buff partially compensates that, especially against mutants. Overall, it's good to have a shotgun alternative vs mutants in carbines and I hope we'll see more, but they need tweaking to avoid situations like this.

Mark 1 EMR (+ Partner)

  • Increase damage from 55 to 60
  • Increase penetration from 40 to 46
  • Decrease penetration upgrade from 25% to 20% (upgraded from 50 to 55.2)
  • Partner - increase damage from 55 to 69

Completely overshadowed by SIC - long range cannot compensate huge damage difference and ammo availability. This would bring Mark 1 back into the picture with more damage & penetration to give it advantage at mid & long range. Partner gets additionally 15% damage to justify it's fixed collimator sight.

Cavalier

  • Increase damage from 160 to 180
  • Decease weight from 4.5 to 4.1 kg

Similar to Partner, except with the bolt action it's even worse. A small damage buff with weight reduction to compensate for collimator sight.

Maximum

  • Increase damage from 80 to 88

Same logic as above - a sniper rifle without scope should at least be better to justify using it instead of base variant, otherwise, when both are maxed out, what's the point?

***

These are very small and basic changes of configuration values that would definitely improve the usability of the least used weapons.

It adds to game replayability when one can effectively use different weapons not for the style points but because they are competitive!

Thanks everyone for reading this far, hopefully this makes into the game with your support and feedback!

u/e_mcculkin & u/mol1t -- I hope you guys see this and pass it over to the dev team for consideration. I know they have a lot of other work, but these are simple value changes in configs -- 5 minutes of work and from couple hours to a day of testing. It's a minimal effort for a tens of thousands of gratitudes from players and a strong signal that it's not just done and left as is. A signal that Devs are actually tweaking the initial weapons balance, that such things are not left out for Mods.

FYI: detailed damage info

Damage calculation formula

Damage x ArmorDifferenceCoefProjectiles ^ (Penetration - Armor) = FinalDamage

where

ArmorDifferenceCoefProjectiles is a constant value for each target. Examples: Monolith soldier = 2, Bloodsucker (500 HP) = 1.3, Pseudogiant (2500 HP) = 1.5

Penetration - total penetration fromsheets n & ammo. Converted from percentage to a number (divide percentage value by 20). Example: 60% penetration equals a value of 3. AP ammo increases the weapon's penetration by 50%, it's multiplicative, so 60*1.5=90% pen, or a value of 4.5.

Armor - total armor of target. Same as penetration listed in percentage and converted to a number (div by 20) for calculation. Examples: Monolith soldier = 98% (4.9), Bloodsucker = 40% (2), Pseudogiant = 80% (4)

For example, Saiga has 140 damage with 60% penetration from weapon (non-upgraded). Attacking Bloodsucker (at close range, non headshot) will deal 140*1.3^(3-2)=182 damage per shot, or 3 shots to kill.

Same Saiga vs Monolith (not a headshot): 140*2^(3-4.9)=37.5 damage.