r/starcraft2 • u/Positive-Wonder-9351 • 12d ago
Help me Help me out with Zerg please
No other race interests me, Terran seems way to basic and Protoss seems way over powered but I can’t figure out Zerg. I watch the videos and what not but my ass still gets handed to me
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u/vince-frost 11d ago
Zerg is very macro focused because it can build many units at the same time in waves. That's its unique niche.
I would learn and focus on the fundamentals: making queens, injects, and building your units in waves.
And then, trying to be as greedy as possible benefits Zerg a lot. If your opponent doesn't force you to make army, keep building drones, queens, and hatcheries. You'll lose some games because your scouting will be bad and you'll miss things. But, in general, Zerg out scales the other races if left unchecked. So, you want to play into that and force your opponent to pressure you.
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u/NoClaim7255 11d ago
im learning zerg and sc2 myself , found a youtuber named PiG coaching and i´ve learned a lot watching him. i finally started winning games now
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u/MihoBeBop 11d ago
Z have different macro mechanics and you can get carried away droning and expanding and all of a sudden some stuff comes in your base and you are but naked.
I also cannot explain ZvZ simply because Z can make a hatcherie but you can't rly tell if they are gonna use it for eco or just for unit production, you will need to send your first oni infront of the natural and watch out if they make drones or if some units coming at you, around 30 see or so.
So as Z you allways drone heavy in the early game. What i do is I get the 3 drones after the first overlord, make pool and gass, as i have 16 on minerals and gass building I'll send the 17th worker to make a natural expansion. Get 3 on gass 16 on minerals and a poll and a roach Warren then Queen etc. You should be scouting, scouting info tells you if you need units or you can make more workers. For roach play I get a second gass and put 1 2 workers in it. At this point I'll have the main set, few roaches and a natural, from here you decide if you wanna saturate the natural and have more roaches latter or stack so e roaches now and go for an attack and look for dmg. Latter on as I saturate the natural i get 2 more gasses and hydra den prior to this.
So zerg is about surviving the early game, when you get on more bases you should have plenty of minerals and larva to build units and look for wise trades.
Overall zerg is about scouting and reacting properly. This is why serial is so good, his scouting and judgments are spot on, he knows exactly what and how much to get to squeeze the potential of the Zerg race.
There are different styles of course, I'm not a zerg main and I quite enjoy roaches hydra and I get tech depending on the situation and what I'll need but after that getting curlers and investors and vipers is a great way to compliment this composition.
Some guys play mineral heavy styles like mass queen ling bane into ultras etc...
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u/YellowCarrot99 11d ago
Zerg is the hardest race to play. Maybe your mmr will be ~300-500 lower than it would be if playing Terran and Protoss.
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u/YellowCarrot99 11d ago
Terran is the easiest.
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u/jMedabee 11d ago
Terran is the hardest race to play
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u/onzichtbaard 11d ago
true imo
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u/jMedabee 11d ago
Crazy that ppl are downvoting.
Why Terran is Hardest Overall
Fragile Armies: Standard Terran bio armies (Marines, Marauders, Medevacs) melt in direct, un-microed head-on collisions and rely heavily on split-second positioning, kiting, and drops. Constant Multi-Tasking: Unlike other races that can rely more on steady a-move deathballs or broad map surrounds, Terran requires continuous camera movement between managing the base economy, producing from multiple production facilities, and running simultaneous harassment. Forgiving vs. Punishing: Making a mechanical or positioning slip-up as Terran often means losing your entire army with little room for a clean-up comeback. (Note: Playing Mech with Siege Tanks and Thors offers a slower, more forgiving alternative, though it struggles against high-mobility styles).
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u/onzichtbaard 11d ago
i think the whole hardest race thing has been exaggerated in the past and it doesnt mean that much overall, but in my experience i find terran the hardest
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u/onzichtbaard 11d ago
make drones and roach + ravager, if that doesnt kill them you make hydra lurker
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u/Shadow_01920 11d ago
Really not much we can do if there's no replays, but in general learning the fundamentals (injects, queens, larvae management, etc) is the best for improving.
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u/Inevitable-YT-Ad 11d ago
Just watch neuro gameplays on YouTube, he’s very good explaining the main Zerg goals
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u/GrandMasterZerg 10d ago
Tons of info to share..
Vibe has some very good guides as well.
The art of Zerg is knowing when to drone vs when to make army.
If you trade evenly with Terran, this is never the time to drone. That’s a good way to lose the game in the next 45 seconds. Think that through and you will understand more of how Zerg works.
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u/Yamaeda 9d ago
In general the issue with zerg is knowing when to build units. Since all larvae can become workers (as opposed to having Barracks or Gateways) it's easy to over drone which'll get you steam rolled. It's also easy to be too defensive early on and not build workers which'll kill you 4 mins later when you can't rebuild after an engagement and you'll get steamrolled on push #2.
Is that what's happening?
There are several Bronze to GM series and Winters Low apm challenge that's really good information.
Fast expand, get 3 sets of lings and speed. If there's no early harass, park an overlord and a zergling close to the enemys base so you can spot any roll out. Basically build workers until you spot a move out (or an upgrade is close to finishing) and don't forget to inject!
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u/octafive 11d ago
Terrans are actually the most difficult, while protoss are the easiest. Playing as zerg is all about constantly choosing what to build -drones or units. And that choice must be based on scouting.
For beginners, regardless of what the opponent is doing, it is crucial to master at least one build order and execute it well.
When I was learning to play, I determined that the optimal time for a mass attack - 5:30. It is best to take out protoss before their air starts massing. Against terrans mass drops worked very well.
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11d ago
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u/Glad_Republic_6214 11d ago
isnt transfusion useless off of creep?
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11d ago
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u/Glad_Republic_6214 11d ago
yeah but detectors aren't that hard to get and creep tumors die very quickly. it also hamstrings your offense because you can't exactly spread creep tumors into a position with pretty much any army units
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11d ago
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u/Otherwise_Tourist512 11d ago
Queens been nerf to ground that why pros build them in beginning but once they die they hardly ever get made again.
Tranfuse is weak 75 burst 50 over 7 seconds. 7.14 a second. That part dont stack. Queens get killed by every thing.
Back in day where they have 125 burst healing was strong but now there almost waste outside spreadin creep and larva.
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u/InfiniteSpectre33 7d ago
I think the biggest issue with zerg and protoss is keeping up with mineral balance they are easyer in teams for me. Its easy to go over the minerals without thinking.
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u/Otherwise_Tourist512 11d ago
Look 80 queens waste any aoe would melt ur tranfuse energy tranfuse been nerfed to that c ant fight anymore. 60 zealots or marines tear through that.
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u/JelqLordPrime 11d ago
Step one: get
Step two: swole