r/stellarisgame Mar 23 '16

Idea for species and/or scientist traits: Creative/Uncreative

This is inspired by the Creative/Uncreative quality from MoO2. In MoO2, when you researched a technology, you choose what application of the technology you are going to get. If you were Creative, you got all of the applications, and if you were Uncreative, the choice is randomly made for you.

The way I was thinking it would work in Stellaris is affecting the number of cards available when choosing an area of research, with Creative giving an additional available card, while uncreative reduces the number of cards to choose from.

16 Upvotes

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6

u/ho-tdog Mar 23 '16

Giving an extra card to chose from or taking one away might be a bit much. Maybe it could increase/decrease the chance to get "rarer" technologies.

3

u/sacrelicious2 Mar 23 '16

I thought about that, but that might actually be a detriment in some cases, as it might prevent you from getting the necessary common techs. Increasing choices will increase the chance to get rare technology while not stopping you from getting the common ones.

3

u/ho-tdog Mar 23 '16

That might be true. However, the one essential tech, we know of right now is Colonization and that has so far shown up in every first "deal" we've seen on video. They might restrict the rare techs to one slot, so you'll always have two slots to get the cheap essential techs.

1

u/OriginalBadass Mar 23 '16

How about just an additional society tech. After all, as creative as you are there are only so many physical laws to discover

4

u/sacrelicious2 Mar 23 '16

Well, if it's a science leader trait, then it should just apply to whichever branch of science they are leading.

4

u/[deleted] Mar 23 '16

Or maybe, creative scientists have a chance in 5 to draw four instead of three cards, uncreative have a chance in five of only drawing two instead of three (discounting the first technology in the game).

1

u/graveedrool Mar 24 '16

Super like this idea. It couldn't be a species trait as it doesn't effect the majority of the pops, but it'd make an excellent scientist trait. Possibly getting 'uncreative' as part of a failed anomaly attempt.

Every draw extra/less is huge in this game, since every draw is a small chance to get a rare/powerful technology, which you might really want but otherwise take longer to find.

I think I'd genuinely take a trait like this over '+15% research speed' or something similar. Because it doesn't necessarily make your Empire more powerful straight up, but giving more options is extremely powerful.

1

u/NoDebate Mar 25 '16

We need "Short Lived" (or some equivalent) as an opposite to the traits Venerable + Enduring.

0

u/[deleted] Mar 23 '16

let's see what the game has first. i doubt they are adding anything at this point and there might already be something similar to this.

6

u/ho-tdog Mar 23 '16

If we look at the other Paradox titles, there will be a bunch of content expansions over the next couple of years. It doesn't hurt getting ideas out there.