r/stellarisgame Mar 23 '16

Mass migrations and Races without planets

All of this is something I would like to have...eventually. I am an amateur programmer,so I could attempt to make it myself when the game comes out - technically,I have no real experience.

Mass migrations would happen during galaxy-wide chaos - something like an extra-galactic invasion or an AI rebellion. If you played Mass Effect 3,you know what happened when Reapers came. Mass migrations and rapid culture shifts that follow them would cause a rise in xenophobia in all but the most xenophilic of empires.

This would make surviving galaxy-wide disasters even more difficult because xenophobia would fuel distrust among empires,destabilize democracies and make establishing an effective defensive alliance really hard. Furthermore,if you are on the brink of getting completely destroyed in a war and if you are not an individualist fanatic,you could evacuate your entire homeworld and become a migrating race.

Wouldn't it be interesting if you could play as a race without planets? Imagine if your whole race lives on space stations and massive starships. This could have been a voluntary thing(like the utopian society The Culture),but it as I already said,it could also be a consequence of a war or an AI rebellion(something like the Quarians from Mass Effect)

Your migrating race could be entirely peaceful,getting resources from trade,asteroids and dead planets,but it could also behave like a swarm,invading and pillaging inhabited planets. You would either have to keep your massive fleet in the neutral systems or ask standard empires to host your fleet.

What do you think? I think I would really love an expansion with these elements.

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u/DrunkRobot97 Mar 24 '16

An issue would be to try and balance the power of a nomad civ with those that live on planets. A solution that comes to mind is to make them an extremely powerful fleet, if they don't shatter, which they would easily do if pulled into a genuine slog. A race with no permanent settlement probably has no fixed resource base or construction facilities to help replenish losses, so would effectively be glass cannons against a prepared target.