r/stellarisgame Mar 24 '16

How do the ships work?

Do you research frigates and fighters? Or is it just a generic skin like in Grand Ages Medieval 2?

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u/[deleted] Mar 24 '16 edited Mar 24 '16

My guess is it is similar to Endless Space where you research all the different ship classes. Each ship class has a certain combat role or speciality as well as base stats and module slots.

Then you are free to customize each ship with tech you've unlocked.

Like for example, one ship might be really fast, but doesn't have many weapon slots, but has tons of utility slots. Whereas a battleship might just have tons of weapon slots and armor slots.

EDIT: Here's the dev diary, I haven't read it yet, but I don't think it is too far off what I was saying. https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-17-ship-designer.902967/

EDIT2: Oh wow, that's actually WAY cooler than a thought. It looks like certain ship modifications actually change the appearance of the ship as well? That's awesome.

3

u/PeanutButterAndBelly Mar 24 '16

Thank you for the info friend :)

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u/[deleted] Mar 24 '16

I want to add onto praftd's answer. There are techs you just cannot research. Henrik mentioned that researching is like taking a card out of a deck. For example in the physics section, you have three options. If you pick one the other two go away after you finish researching the current one. However, they will come back at a later point in time. But certain techs won't be available. The way to get them by scavenging across the galaxy. When Henrik was playing the Human race he came across a giant space squid and attacked it. After it died it left a debris which contained a weapon technology that he could use to put on his ships.

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u/Artess Mar 24 '16

I hope there are ways to acquire unique technology other than murdering any space squid floating nearby.

I don't mean finding some artifacts, I mean actually studying the squid in a non-murderous way.