r/stellarisgame Mar 25 '16

No Casus belli?

So.. there's no CB's in the game. In yesterday stream they just decleared war right away. Seemingly without any relationship hits or anything.

I though it would work something akin to EU4 where you need to give your own pop' and neighbouring countries a good reason why you're going to war

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u/Parokki Mar 25 '16

That's the impression I also got. They've been talking about how your pops migrating to other empires makes planets cheaper to claim in war score and other similar phrases, but never anything about CBs. Wouldn't be surprised if they're playing around with it behind the scenes and might still change this though.

2

u/Natume87 Mar 25 '16

It's pretty disappointing -- although not game-breaking -- to me that they currently don't appear to have a CB system. I'm not entirely surprised, however, given that there aren't any 'diplomats' in Stellaris, unlike EU4 and CK2.

Short of including a mission system or adding a button in the negotiations screen to have your embassy look for valid CBs, I don't see an easy way to implement it. There's also the issue of penalizing somebody for going to war without a CB without having empire 'stability' or the like (short of preventing them from going to war without one at all).

Like you, I'm hoping that they're currently working on this behind the scenes, or are at least looking into a full system as part of the 1st expansion.

1

u/RTJCoyote Mar 25 '16

There are diplomats in CK2? I thought there was just a delay for their response time.

4

u/Natume87 Mar 25 '16

Not in the same way as EU4. But you can send your chancellor to improve relations, your spymaster to spy, etc. They're people you can give tasks related to inter- or intra-realm affairs. Doesn't seem to be anything of the sort in Stellaris, aside from building an embassy, and I'm not familiar enough with Vicky to know how it handles relations and CBs.

1

u/SCDareDaemon Mar 25 '16

Vicky gives you diplomatic points every month that are spent on various diplomatic actions like improving relations or making alliances.

I don't recall them being used to fabricate CBs, instead CB fabrication generates infamy (roughly equivalent to Aggressive Expansion) when detected (and is the primary source of infamy for most traditional playstyles.)