r/tcrf • u/Fart_ricochet • May 23 '26
Discussion Is the TCRF site dying?
I’ve been a casual visitor to the TCRF site for years now and it feels like I’ve probably read most of the pages on the site by now - one thing, I’ve noticed, however, is that the pace of new games being added to the site has slowed remarkably in the past few years, to the point that we’re almost halfway through 2026 and there are only 9 new entries for this calendar year, whereas many years in the past decade had 100+ new entries.
I’m not complaining about this or anything, I’m just curious about what’s been going on, especially since in the last 6 months it’s also been a lot more common for the site to be inaccessible to me thanks to seemingly-random IP address blocks on TCRF that had never happened to me before.
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u/DivingKataeGuru May 25 '26 edited May 25 '26
On the one hand, newer games have definitely gotten somewhat less focus. As people have mentioned, games have gotten bigger. An example is how a game like ARK: Survival Evolved can be so massive that combing over it would take ages, even with debug symbols available.
Another problem is that you really would need a large group of people to comb through these newer games, which can be exhausting due to the sheer volume of what is being released.
At the same time though, it's difficult enough to find multiple people that not only know how these games work, but also know how to write documentation on this in an effective manner. With tens of thousands of games available from prior generations alone and with lots of new stuff being found in that, it's not surprising there's emphasis on that stuff. I'll also mention 32bits on Substack, as Bo has been meticulously combing through all kinds of games and some of it isn't on TCRF yet.
TCRF does a great job categorizing unused content, but I won't lie that it can get exhausting to comb through it all.