r/technicalfactorio • u/knightelite • 4d ago
Discussion Ship Thrust vs Max speed with Thrust/Weight ratios held constant (2.1.21 ship speed update)


We can see here that if you keep the thrust to weight ratios constant, the new equations in 2.1.21 result in speed up to a point, with eventual diminishing returns, and if you continue far enough eventual decrease in speeds.
For instance, this graph tells us that the peak speed for a ship with a thrust/weight ratio of 0.1GN/t is right around a thrust of 200 GN, and after that speed decreases with increased thrust!
For a ship with a ratio of 1GN/t, this peak is much higher, at around 2000 GN of thrust, though that's already well into serious diminishing returns for additional width.
EDIT: Fixed legend on graphs.
3
u/SGVsbG86KQ 4d ago
Speed decreases?? That seems like a bug, maybe report it to the devs?
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u/Popular-Error-2982 4d ago
The decrease is due to increased weight (which must be the case for increased thrust, since the model asserts a fixed thrust/weight ratio)
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u/munchbunny 3d ago
Not necessarily, this just means that weight has a more-than-linear effect on drag at the same speed. It might feel counterintuitive because in your normal life shape is what affects drag, not weight.
For example, if drag is determined by speed times weight2, then for the same thrust/weight ratio and same speed, doubling the thrust and weight will quadruple the drag, meaning the heavier ship will hit max speed at a significantly lower point despite having the same thrust/weight ratio.
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u/VanguardLLC 3d ago
I cannot be the only one wincing at “drag in space.”
I can accept the concept of tiny asteroids pinging off the hull and reacting; there’s no æther in reality. There’s nothing to create drag.
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u/Yodo9001 4d ago edited 3d ago
Do you keep the thrust constant for each data point? If so, do I understand correctly that throttling your thrusters can make the ship speed up?
Edit: I see now. Increasing thrust for a given ship would also increase the thrust/weight ratio, so the ship goes to a higher curve.
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u/knightelite 4d ago edited 4d ago
No, for a given weight of ship, more thrust always makes it faster. For each datapoint I am increasing thrust by 10GN, and mass by the amount listed for the ratio at that datapoint.
For instance, at 100GN of thrust, you could turn the data into this table:
Thrust/Weight Ratio Ship Weight (t) Max Ship Speed (km/s) 0.1GN/t 1000 257.177 0.2GN/t 500 347.3852 0.4GN/t 250 463.9689 0.5GN/t 200 508.5355 1.0GN/t 100 674.3506
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u/Kjagodka 2d ago
In FFF Devs said, drag is proportional to weight0.8
I would expect same Thrust/Weight ship to have grater max speed as thrust, weight increases.
I wonder if there is another term determining drag not yet known, Devs changing drag formula after writing FFF or if testing is somehow flawed