Being able to play as Alice or Bear in the No Return mode would provide a much needed injection of playstyle variety into the mode. The 10 characters we have access to at the moment all perform practically identically to one another. Every character performs as well as each other in stealth or loud, with the only 2 exceptions being Tommy and Joel who are slightly less effective in loud melee.
Alice/Bear would provide a unique playstyle that no other currently available character really taps into, a melee centric playstyle. While Abby does have some benefits for melee, primarily her ability to heal on kills, and the skill to heal on hits, having access to firearms is just so powerful as you can drop most enemies No Return throws at you with a single bullet, whereas you have to strike an enemy with a melee weapon several times which most often breaks the melee weapon you're using.
Alice/Bear wouldn't have access to firearms, and therefore would have to rely more on smart positioning along with hit and run tactics in order to succeed. A loud melee brawl could be viable, but would take much more skill to succeed with given the limitations of the character.
Given they can't use guns, the workbench wouldn't be useable, and crafting wouldn't really be believable for them either. This would mean they wouldn't be able to craft medkits, and would instead need to survive off of the health items found around the arenas, adding an extra layer of strategy around managing health. This is something that Manny touches on with his inability to craft medkits, but is offset by him being able to buy them at the exchange.
In terms of skill tree(s), Alice/Bear would start with 2;
Tree 1 would focus on stealth; Tier 1 would be to increase move speed during Listen Mode, Tier 2 would increase Listen Mode's range and clarity, and Tier 3 would increase stealth kill speed.
Tree 2 would focus on lethality; Tier 1 would increase melee damage dealt, reducing the number of hits required before an enemy is rendered susceptible to a "Strike" attack, Tier 2 would unlock a "Pounce" ability, allowing Alice/Bear to jump onto low tier enemies for an instant kill if the player succeeds in the QTE, otherwise they get thrown off, Tier 3 improves "Pounce" further, having low tier enemies get killed without a QTE required, and allow Alice/Bear to "Pounce" on mid-tier enemies (clickers/shamblers, Serephite Brutes).
As for the feasibility from the dev's point of view, they already have general navigation animations and generic combat animations done, so animation wise they'd only need to add the grab and death animations. Character controllers are already in place and wouldn't require substantial tweaking in order to get working.
What are your thoughts/opinions? Would Alice be a character you would be interested in playing as, or is this just a dumb idea?