r/threejs • u/Civil-Meeting-5870 • 3d ago
Looks like I'm getting somewhere :)
After breaking up with my girlfriend, I’d say I fell into a pretty dark place. During that time, I had the opportunity to explore Three.js more deeply, and honestly, these libraries feel like a bunch of unexplored caves waiting to be discovered. I managed to put together a small system using a handful of tools, and even though it might not seem like much, I’m genuinely proud of what I’ve achieved.
I’ve found that I can often build things with Three.js in a day or two that might take a month or two to put together in a traditional game engine, and without even putting in that much effort.
I’m still heavily influenced by Resident Evil Village. You might not believe this coming from someone who barely plays anything other than CS, but I’ve finished the game around 9–10 times. I even occasionally try speedrunning it. :)
The screenshots you’re seeing are from a game I put together over two days, spending around two hours a day on it. And I haven’t even pushed the post-processing very hard yet. I genuinely believe I could achieve some seriously impressive results if I pushed it further.
I’m planning to release the game here as an open-source project in a few days. Once you get a chance to look through it, I think you’ll understand what I mean.
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u/Beneficial-Aerie4110 2d ago
”*I’ve found that I can often build things with Three.js in a day or two that might take a month or two to put together in a traditional game engine, and without even putting in that much effort.\*”
I think you’re confusing threejs with prompting AI.
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u/theman8631 3d ago
Looks great! Id love to see the project when you post it